bugfix: adding static objects will 'replace' previously added static object in game...
authorErwin Coumans <blender@erwincoumans.com>
Sat, 23 Jun 2007 04:49:17 +0000 (04:49 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Sat, 23 Jun 2007 04:49:17 +0000 (04:49 +0000)
source/gameengine/Physics/Bullet/CcdPhysicsController.cpp

index a131054f5e55a95ce789764837abb01a55fee9c6..5a45ce020cce3cc8e940f416abba587d966b594f 100644 (file)
@@ -104,12 +104,13 @@ public:
 
 };
 
+
 void CcdPhysicsController::CreateRigidbody()
 {
 
-       btTransform trans = GetTransformFromMotionState(m_cci.m_MotionState);
+       btTransform trans = GetTransformFromMotionState(m_MotionState);
 
-       m_bulletMotionState = new BlenderBulletMotionState(m_cci.m_MotionState);
+       m_bulletMotionState = new BlenderBulletMotionState(m_MotionState);
 
        m_body = new btRigidBody(m_cci.m_mass,
                m_bulletMotionState,