Import ('env')
sources = env.Glob('*.c')
+defs = []
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
incs += ' ../../render/extern/include #/intern/guardedalloc'
incs += ' ../../gpu ../../makesrna ../../blenfont'
-env.BlenderLib ( 'bf_editors_space_view3d', sources, Split(incs), [], libtype=['core'], priority=[40] )
+if env['WITH_BF_GAMEENGINE']:
+ defs.append('GAMEBLENDER=1')
+
+env.BlenderLib ( 'bf_editors_space_view3d', sources, Split(incs), defines = defs, libtype=['core'], priority=[40] )
void VIEW3D_OT_smoothview(struct wmOperatorType *ot);
void VIEW3D_OT_setcameratoview(struct wmOperatorType *ot);
void VIEW3D_OT_localview(struct wmOperatorType *ot);
+void VIEW3D_OT_game_start(struct wmOperatorType *ot);
+
int boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox *bb);
WM_operatortype_append(VIEW3D_OT_drawtype);
WM_operatortype_append(VIEW3D_OT_editmesh_face_toolbox);
WM_operatortype_append(VIEW3D_OT_localview);
+ WM_operatortype_append(VIEW3D_OT_game_start);
WM_operatortype_append(VIEW3D_OT_layers);
WM_operatortype_append(VIEW3D_OT_properties);
WM_keymap_add_item(keymap, "VIEW3D_OT_localview", PADSLASHKEY, KM_PRESS, 0, 0);
+ WM_keymap_add_item(keymap, "VIEW3D_OT_game_start", PKEY, KM_PRESS, 0, 0);
+
/* layers, shift + alt are properties set in invoke() */
RNA_int_set(WM_keymap_add_item(keymap, "VIEW3D_OT_layers", ONEKEY, KM_PRESS, KM_ANY, 0)->ptr, "nr", 1);
RNA_int_set(WM_keymap_add_item(keymap, "VIEW3D_OT_layers", TWOKEY, KM_PRESS, KM_ANY, 0)->ptr, "nr", 2);
ot->poll= ED_operator_view3d_active;
}
+
+static void SaveState(void)
+{
+ glPushAttrib(GL_ALL_ATTRIB_BITS);
+
+ GPU_state_init();
+
+ if(G.f & G_TEXTUREPAINT)
+ GPU_paint_set_mipmap(1);
+
+ //XXX waitcursor(1);
+}
+
+static void RestoreState(void)
+{
+ if(G.f & G_TEXTUREPAINT)
+ GPU_paint_set_mipmap(0);
+
+ //XXX curarea->win_swap = 0;
+ //XXX curarea->head_swap=0;
+ //XXX allqueue(REDRAWVIEW3D, 1);
+ //XXX allqueue(REDRAWBUTSALL, 0);
+ //XXX reset_slowparents();
+ //XXX waitcursor(0);
+ //XXX G.qual= 0;
+ glPopAttrib();
+}
+
+/* maybe we need this defined somewhere else */
+extern void StartKetsjiShell(wmWindow *win, ScrArea *area, struct ARegion *ar, struct Scene *scene, struct Main* maggie,int always_use_expand_framing);
+
+
+static int game_engine_exec(bContext *C, wmOperator *unused)
+{
+ View3D *v3d= CTX_wm_view3d(C);
+ ScrArea *sa= CTX_wm_area(C); // curarea
+ ARegion *ar= CTX_wm_region(C);
+ Scene *sc, *startscene = CTX_data_scene(C);
+
+#if GAMEBLENDER == 1
+ SaveState();
+ StartKetsjiShell(CTX_wm_window(C), sa, ar, startscene, CTX_data_main(C), 1);
+ RestoreState();
+
+ //XXX restore_all_scene_cfra(scene_cfra_store);
+ set_scene_bg(startscene);
+ //XXX scene_update_for_newframe(G.scene, G.scene->lay);
+
+ ED_area_tag_redraw(CTX_wm_area(C));
+#else
+ printf("GameEngine Disabled\n");
+#endif
+
+ return OPERATOR_FINISHED;
+}
+
+void VIEW3D_OT_game_start(wmOperatorType *ot)
+{
+
+ /* identifiers */
+ ot->name= "Start Game Engine";
+ ot->idname= "VIEW3D_OT_game_start";
+
+ /* api callbacks */
+ ot->exec= game_engine_exec;
+
+ ot->poll= ED_operator_view3d_active;
+}
+
/* ************************************** */
void view3d_align_axis_to_vector(View3D *v3d, RegionView3D *rv3d, int axisidx, float vec[3])
extern "C" {
#endif
//XXX #include "BSE_headerbuttons.h"
-void update_for_newframe();
#ifdef __cplusplus
}
#endif
+
static BlendFileData *load_game_data(char *filename)
{
ReportList reports;
return bfd;
}
-extern "C" void StartKetsjiShell(struct ScrArea *area,
+extern "C" void StartKetsjiShell(struct wmWindow *win,
+ struct ScrArea *area,
struct ARegion *ar,
- char* scenename,
+ Scene *scene,
struct Main* maggie1,
int always_use_expand_framing)
{
int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
- Scene *scene= NULL; // XXX give as arg
Main* blenderdata = maggie1;
- char* startscenename = scenename;
+ char* startscenename = scene->id.name+2;
char pathname[FILE_MAXDIR+FILE_MAXFILE], oldsce[FILE_MAXDIR+FILE_MAXFILE];
STR_String exitstring = "";
BlendFileData *bfd= NULL;
bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 0) != 0);
bool novertexarrays = (SYS_GetCommandLineInt(syshandle, "novertexarrays", 0) != 0);
// create the canvas, rasterizer and rendertools
- RAS_ICanvas* canvas = new KX_BlenderCanvas(area);
+ RAS_ICanvas* canvas = new KX_BlenderCanvas(win, ar);
canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
RAS_IRasterizer* rasterizer = NULL;
}
for (i = 0; i < 16; i++)
{
- float *projmat_linear; //XXX = (float*) area->winmat;
+ float *projmat_linear= (float*) rv3d->winmat;
projmat.setElem(i, projmat_linear[i]);
}
exitrequested = ketsjiengine->GetExitCode();
// kick the engine
- bool render = ketsjiengine->NextFrame();
+ bool render = ketsjiengine->NextFrame(); // XXX 2.5 Bug, This is never true! FIXME- Campbell
if (render)
{
// test for the ESC key
while (0) //XXX while (qtest())
{
- short val;
+ short val = 0;
unsigned short event = 0; //XXX extern_qread(&val);
if (keyboarddevice->ConvertBlenderEvent(event,val))
* should this really be?
*/
if (event==MOUSEX) {
- val = 0;//XXX val - scrarea_get_win_x(area);
+ val = val - ar->winrct.xmin;
} else if (event==MOUSEY) {
- val = 0;//XXX scrarea_get_win_height(area) - (val - scrarea_get_win_y(area)) - 1;
+ val = ar->winy - (val - ar->winrct.ymin) - 1;
}
mousedevice->ConvertBlenderEvent(event,val);
PyGILState_Release(gilstate);
}
-extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
+extern "C" void StartKetsjiShellSimulation(struct wmWindow *win,
+ struct ScrArea *area,
struct ARegion *ar,
char* scenename,
struct Main* maggie,
bool usemat = false;
// create the canvas, rasterizer and rendertools
- RAS_ICanvas* canvas = new KX_BlenderCanvas(area);
+ RAS_ICanvas* canvas = new KX_BlenderCanvas(win, ar);
//canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
RAS_IRasterizer* rasterizer = NULL;
cframe=blscene->r.cfra;
startFrame = blscene->r.sfra;
blscene->r.cfra=startFrame;
- update_for_newframe();
+ // update_for_newframe(); // XXX scene_update_for_newframe wont cut it!
ketsjiengine->SetGame2IpoMode(game2ipo,startFrame);
}
// kick the engine
ketsjiengine->NextFrame();
blscene->r.cfra=blscene->r.cfra+1;
- update_for_newframe();
+ // update_for_newframe(); // XXX scene_update_for_newframe wont cut it
}
exitstring = ketsjiengine->GetExitString();
* ***** END GPL LICENSE BLOCK *****
*/
-//XXX #include "BIF_scrarea.h"
#include "KX_BlenderCanvas.h"
+#include "DNA_screen_types.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
-KX_BlenderCanvas::KX_BlenderCanvas(struct ScrArea *area) :
-m_area(area)
+KX_BlenderCanvas::KX_BlenderCanvas(struct wmWindow *win, ARegion *ar) :
+m_win(win),
+m_ar(ar)
{
}
void KX_BlenderCanvas::SwapBuffers()
{
- BL_SwapBuffers();
+ BL_SwapBuffers(m_win);
}
void KX_BlenderCanvas::BeginFrame()
int KX_BlenderCanvas::GetWidth(
) const {
- return 0; //XXX scrarea_get_win_width(m_area);
+ return m_ar->winx;
}
int KX_BlenderCanvas::GetHeight(
) const {
- return 0; //XXX scrarea_get_win_height(m_area);
+ return m_ar->winy;
}
RAS_Rect &
){
int vp_width = (x2 - x1) + 1;
int vp_height = (y2 - y1) + 1;
- int minx = 0;//XXX scrarea_get_win_x(m_area);
- int miny = 0;//XXX scrarea_get_win_y(m_area);
+ int minx = m_ar->winrct.xmin;
+ int miny = m_ar->winrct.ymin;
m_area_rect.SetLeft(minx + x1);
m_area_rect.SetBottom(miny + y1);
// (0,0) is top left, (width,height) is bottom right
void KX_BlenderCanvas::SetMousePosition(int x,int y)
{
- int winX = 0;//XXX scrarea_get_win_x(m_area);
- int winY = 0;//XXX scrarea_get_win_y(m_area);
- int winH = 0;//XXX scrarea_get_win_height(m_area);
+ int winX = m_ar->winrct.xmin;
+ int winY = m_ar->winrct.ymin;
+ int winH = m_ar->winy;
BL_warp_pointer(winX + x, winY + (winH-y-1));
}
void KX_BlenderCanvas::MakeScreenShot(const char* filename)
{
- BL_MakeScreenShot(m_area, filename);
+ BL_MakeScreenShot(m_ar, filename);
}
#include "KX_BlenderGL.h"
-struct ScrArea;
+struct ARegion;
+struct wmWindow;
/**
* 2D Blender device context abstraction.
public:
/* Construct a new canvas.
*
- * @param area The Blender ScrArea to run the game within.
+ * @param area The Blender ARegion to run the game within.
*/
- KX_BlenderCanvas(struct ScrArea* area);
+ KX_BlenderCanvas(struct wmWindow* win, struct ARegion* ar);
~KX_BlenderCanvas();
void
private:
/** Blender area the game engine is running within */
- struct ScrArea* m_area;
+ struct ARegion* m_ar;
+ struct wmWindow* m_win;
RAS_Rect m_area_rect;
};
*/
#include "KX_BlenderGL.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
#include "BLF_api.h"
+#ifdef __cplusplus
+}
+#endif
#ifdef HAVE_CONFIG_H
#include <config.h>
#include "DNA_image_types.h"
#include "DNA_view3d_types.h"
#include "DNA_material_types.h"
+#include "DNA_windowmanager_types.h"
#include "BKE_global.h"
#include "BKE_bmfont.h"
//XXX #include "BIF_mywindow.h"
//XXX #include "BIF_toolbox.h"
//XXX #include "BIF_graphics.h" /* For CURSOR_NONE CURSOR_WAIT CURSOR_STD */
-
+void wm_window_swap_buffers(wmWindow *win); // wm_window.h
}
/* end of blender block */
//XXX warp_pointer(x,y);
}
-void BL_SwapBuffers()
+void BL_SwapBuffers(wmWindow *win)
{
+ //wmWindow *window= CTX_wm_window(C);
+ wm_window_swap_buffers(win);
//XXX myswapbuffers();
}
#define MAX_FILE_LENGTH 512
-void BL_MakeScreenShot(struct ScrArea *area, const char* filename)
+void BL_MakeScreenShot(struct ARegion *ar, const char* filename)
{
char copyfilename[MAX_FILE_LENGTH];
strcpy(copyfilename,filename);
extern "C" {
#endif //__cplusplus
-struct ScrArea;
+struct wmWindow;
+struct ARegion;
// special swapbuffers, that takes care of which area (viewport) needs to be swapped
-void BL_SwapBuffers();
+void BL_SwapBuffers(struct wmWindow *win);
void BL_warp_pointer(int x,int y);
-void BL_MakeScreenShot(struct ScrArea *area, const char* filename);
+void BL_MakeScreenShot(struct ARegion *ar, const char* filename);
void BL_HideMouse();
void BL_NormalMouse();
#include "PyObjectPlus.h"
-//XXX
-#if 0
-
#include "KX_PythonInitTypes.h"
+#if 0 //XXX25
+
/* we only need this to get a list of libraries from the main struct */
#include "DNA_ID.h"
#include "BGL.h"
#endif
}
-#endif
+#endif //XXX25
#include "marshal.h" /* python header for loading/saving dicts */
//importBlenderModules()
setSandbox(level);
- /* XXX 2.5 initPyTypes(); */
+ initPyTypes();
/* XXX 2.5 bpy_import_main_set(maggie); */
Py_FrozenFlag=1;
setSandbox(level);
- /* XXX 2.5 initPyTypes(); */
+ initPyTypes();
/* XXX 2.5 bpy_import_main_set(maggie); */