Compiling and linking blenderplayer statically now works too. This brings it in line...
authorNathan Letwory <nathan@letworyinteractive.com>
Mon, 27 Dec 2010 09:01:57 +0000 (09:01 +0000)
committerNathan Letwory <nathan@letworyinteractive.com>
Mon, 27 Dec 2010 09:01:57 +0000 (09:01 +0000)
Small patch by Sergey Sharybin

SConstruct

index 7b6f6f2fcf7c24a35a6cf87684f36b1fd89c2ca7..6fb311daac0b30a4bfd793c09d7a3279fd758543 100644 (file)
@@ -412,7 +412,7 @@ if env['WITH_BF_PLAYER']:
     playerlist += B.create_blender_liblist(env, 'player2')
     playerlist += B.create_blender_liblist(env, 'intern')
     playerlist += B.create_blender_liblist(env, 'extern')
-    env.BlenderProg(B.root_build_dir, "blenderplayer",  playerlist, thestatlibs + dobj + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
+    env.BlenderProg(B.root_build_dir, "blenderplayer",  playerlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
 
 ##### Now define some targets