var instead) return (float)atof(something);
is now float x=atof(something); return x;
There is still another one(warning)in this file but hey its a start.
Kent
inline operator const char *() const { return pData; }
inline char *Ptr() { return pData; }
inline const char *ReadPtr() const { return pData; }
- inline float ToFloat() const { return (float) atof(pData); }
+ inline float ToFloat() const { float x=atof(pData); return x; }
inline int ToInt() const { return atoi(pData); }
// Operators