fsrc = open(FILE_OP_DEFINES_C, 'r', encoding="utf-8")
blocks = []
-
+
is_block = False
is_comment = False # /* global comments only */
-
+
comment_ctx = None
block_ctx = None
elif l.strip().startswith("/*"):
is_comment = True
comment_ctx = []
-
+
if is_block:
if l.strip().startswith("//"):
pass
l = l[:cpp_comment]
block_ctx.append(l)
-
+
if l.strip() == "};":
is_block = False
comment_ctx = None
-
+
if is_comment:
c_comment_start = l.find("/*")
if c_comment_start != -1:
fsrc.close()
del fsrc
-
# namespace hack
vars = (
"BMO_OP_SLOT_ELEMENT_BUF",
"BMO_OP_SLOT_VEC",
"BMO_OP_SLOT_PTR",
"BMO_OP_SLOT_MAPPING",
-
+
"BMO_OP_SLOT_SUBTYPE_MAP_ELEM",
"BMO_OP_SLOT_SUBTYPE_MAP_BOOL",
"BMO_OP_SLOT_SUBTYPE_MAP_INT",
for comment, b in blocks:
# magic, translate into python
b[0] = b[0].replace("static BMOpDefine ", "")
-
+
for i, l in enumerate(b):
l = l.strip()
l = l.replace("{", "(")
l = l.replace("}", ")")
-
+
if l.startswith("/*"):
l = l.replace("/*", "'''own <")
else:
l = l.replace("/*", "'''inline <")
l = l.replace("*/", ">''',")
-
+
# exec func. eg: bmo_rotate_edges_exec,
if l.startswith("bmo_") and l.endswith("_exec,"):
l = "None,"
b[i] = l
-
+
#for l in b:
# print(l)
"__file__": "generated",
"__name__": "__main__",
}
-
+
global_namespace.update(vars_dict)
text_a, text_b = text.split("=", 1)
# print(global_namespace["result"])
blocks_py.append((comment, global_namespace["result"]))
-
# ---------------------
# Now convert into rst.
fout = open(OUT_RST, 'w', encoding="utf-8")
args_out_index[:] = [i for (i, a) in enumerate(args_out) if type(a) == tuple]
fw(".. function:: %s(bm, %s)\n\n" % (b[0], ", ".join([args_in[i][0] for i in args_in_index])))
-
+
# -- wash the comment
comment_washed = []
for i, l in enumerate(comment):
fw("\n")
# -- done
-
# get the args
def get_args_wash(args, args_index, is_ret):
args_wash = []
comment_next = comment_next[8:-1] # strip inline <...>
else:
comment_next = ""
-
+
comment = ""
if comment_prev:
comment += comment_prev.strip()
elif tp == BMO_OP_SLOT_ELEMENT_BUF:
assert(tp_sub is not None)
-
+
ls = []
- if tp_sub & BM_VERT: ls.append(":class:`bmesh.types.BMVert`")
- if tp_sub & BM_EDGE: ls.append(":class:`bmesh.types.BMEdge`")
- if tp_sub & BM_FACE: ls.append(":class:`bmesh.types.BMFace`")
+ if tp_sub & BM_VERT:
+ ls.append(":class:`bmesh.types.BMVert`")
+ if tp_sub & BM_EDGE:
+ ls.append(":class:`bmesh.types.BMEdge`")
+ if tp_sub & BM_FACE:
+ ls.append(":class:`bmesh.types.BMFace`")
assert(ls) # must be at least one
if tp_sub & BMO_OP_SLOT_SUBTYPE_ELEM_IS_SINGLE:
tp_str = "/".join(ls)
else:
tp_str = ("list of (%s)" % ", ".join(ls))
-
+
del ls
elif tp == BMO_OP_SLOT_MAPPING:
if tp_sub & BMO_OP_SLOT_SUBTYPE_MAP_EMPTY:
fw(" :arg %s: %s\n" % (name, comment))
fw(" :type %s: %s\n" % (name, tp))
-
+
if args_out_wash:
fw(" :return:\n\n")
-
+
for (name, tp, comment) in args_out_wash:
assert(name.endswith(".out"))
name = name[:-4]
fw(" - ``%s``: %s\n\n" % (name, comment))
fw(" **type** %s\n" % tp)
-
+
fw("\n")
fw(" :rtype: dict with string keys\n")
fw("\n\n")
-
+
fout.close()
del fout
print(OUT_RST)
slot = part.texture_slots[part.active_texture_index]
layout.template_ID(slot, "texture", new="texture.new")
+
class CyclesRender_PT_CurveRendering(CyclesButtonsPanel, Panel):
bl_label = "Cycles Hair Rendering"
bl_context = "particle"
-
+
@classmethod
def poll(cls, context):
+ scene = context.scene
+ cscene = scene.cycles
psys = context.particle_system
device_type = context.user_preferences.system.compute_device_type
- experimental = context.scene.cycles.feature_set == 'EXPERIMENTAL' and (context.scene.cycles.device == 'CPU' or device_type == 'NONE')
+ experimental = ((cscene.feature_set == 'EXPERIMENTAL') and (cscene.device == 'CPU' or device_type == 'NONE'))
return CyclesButtonsPanel.poll(context) and experimental and psys
-
+
def draw_header(self, context):
- cscene = context.scene.cycles_curves
- self.layout.prop(cscene, "use_curves", text="")
-
+ ccscene = context.scene.cycles_curves
+ self.layout.prop(ccscene, "use_curves", text="")
+
def draw(self, context):
layout = self.layout
-
+
scene = context.scene
- cscene = scene.cycles_curves
-
- layout.active = cscene.use_curves
-
- layout.prop(cscene, "preset", text="Mode")
-
- if cscene.preset == 'CUSTOM':
- layout.prop(cscene, "primitive", text="Primitive")
-
- if cscene.primitive == 'TRIANGLES':
- layout.prop(cscene, "triangle_method", text="Method")
- if cscene.triangle_method == 'TESSELLATED_TRIANGLES':
- layout.prop(cscene, "resolution", text="Resolution")
- layout.prop(cscene, "use_smooth", text="Smooth")
- elif cscene.primitive == 'LINE_SEGMENTS':
- layout.prop(cscene, "use_backfacing", text="Check back-faces")
-
+ ccscene = scene.cycles_curves
+
+ layout.active = ccscene.use_curves
+
+ layout.prop(ccscene, "preset", text="Mode")
+
+ if ccscene.preset == 'CUSTOM':
+ layout.prop(ccscene, "primitive", text="Primitive")
+
+ if ccscene.primitive == 'TRIANGLES':
+ layout.prop(ccscene, "triangle_method", text="Method")
+ if ccscene.triangle_method == 'TESSELLATED_TRIANGLES':
+ layout.prop(ccscene, "resolution", text="Resolution")
+ layout.prop(ccscene, "use_smooth", text="Smooth")
+ elif ccscene.primitive == 'LINE_SEGMENTS':
+ layout.prop(ccscene, "use_backfacing", text="Check back-faces")
+
row = layout.row()
- row.prop(cscene, "use_encasing", text="Exclude encasing")
+ row.prop(ccscene, "use_encasing", text="Exclude encasing")
sub = row.row()
- sub.active = cscene.use_encasing
- sub.prop(cscene, "encasing_ratio", text="Ratio for encasing")
-
- layout.prop(cscene, "line_method", text="Method")
- layout.prop(cscene, "use_tangent_normal", text="Use tangent normal as default")
- layout.prop(cscene, "use_tangent_normal_geometry", text="Use tangent normal geometry")
- layout.prop(cscene, "use_tangent_normal_correction", text="Correct tangent normal for slope")
- layout.prop(cscene, "interpolation", text="Interpolation")
-
+ sub.active = ccscene.use_encasing
+ sub.prop(ccscene, "encasing_ratio", text="Ratio for encasing")
+
+ layout.prop(ccscene, "line_method", text="Method")
+ layout.prop(ccscene, "use_tangent_normal", text="Use tangent normal as default")
+ layout.prop(ccscene, "use_tangent_normal_geometry", text="Use tangent normal geometry")
+ layout.prop(ccscene, "use_tangent_normal_correction", text="Correct tangent normal for slope")
+ layout.prop(ccscene, "interpolation", text="Interpolation")
+
row = layout.row()
- row.prop(cscene, "segments", text="Segments")
- row.prop(cscene, "normalmix", text="Ray Mix")
- elif cscene.primitive == 'CURVE_SEGMENTS' or cscene.primitive == 'CURVE_RIBBONS':
- layout.prop(cscene, "subdivisions", text="Curve subdivisions")
- layout.prop(cscene, "use_backfacing", text="Check back-faces")
-
- layout.prop(cscene, "interpolation", text="Interpolation")
+ row.prop(ccscene, "segments", text="Segments")
+ row.prop(ccscene, "normalmix", text="Ray Mix")
+ elif ccscene.primitive in {'CURVE_SEGMENTS', 'CURVE_RIBBONS'}:
+ layout.prop(ccscene, "subdivisions", text="Curve subdivisions")
+ layout.prop(ccscene, "use_backfacing", text="Check back-faces")
+
+ layout.prop(ccscene, "interpolation", text="Interpolation")
row = layout.row()
- row.prop(cscene, "segments", text="Segments")
-
+ row.prop(ccscene, "segments", text="Segments")
+
row = layout.row()
- row.prop(cscene, "use_cache", text="Export cache with children")
- if cscene.use_cache:
- row.prop(cscene, "use_parents", text="Include parents")
-
+ row.prop(ccscene, "use_cache", text="Export cache with children")
+ if ccscene.use_cache:
+ row.prop(ccscene, "use_parents", text="Include parents")
+
+
class CyclesParticle_PT_CurveSettings(CyclesButtonsPanel, Panel):
bl_label = "Cycles Hair Settings"
bl_context = "particle"
-
+
@classmethod
def poll(cls, context):
- use_curves = context.scene.cycles_curves.use_curves and context.particle_system
+ scene = context.scene
+ cscene = scene.cycles
+ ccscene = scene.cycles_curves
+ use_curves = ccscene.use_curves and context.particle_system
device_type = context.user_preferences.system.compute_device_type
- experimental = context.scene.cycles.feature_set == 'EXPERIMENTAL' and (context.scene.cycles.device == 'CPU' or device_type == 'NONE')
+ experimental = cscene.feature_set == 'EXPERIMENTAL' and (cscene.device == 'CPU' or device_type == 'NONE')
return CyclesButtonsPanel.poll(context) and experimental and use_curves
def draw(self, context):
layout = self.layout
-
+
psys = context.particle_settings
cpsys = psys.cycles
-
+
row = layout.row()
row.prop(cpsys, "shape", text="Shape")
row.prop(cpsys, "use_closetip", text="Close tip")
-
+
layout.label(text="Width multiplier:")
row = layout.row()
row.prop(cpsys, "root_width", text="Root")
def get_panels():
+ types = bpy.types
return (
- bpy.types.RENDER_PT_render,
- bpy.types.RENDER_PT_output,
- bpy.types.RENDER_PT_encoding,
- bpy.types.RENDER_PT_dimensions,
- bpy.types.RENDER_PT_stamp,
- bpy.types.SCENE_PT_scene,
- bpy.types.SCENE_PT_audio,
- bpy.types.SCENE_PT_unit,
- bpy.types.SCENE_PT_keying_sets,
- bpy.types.SCENE_PT_keying_set_paths,
- bpy.types.SCENE_PT_physics,
- bpy.types.WORLD_PT_context_world,
- bpy.types.DATA_PT_context_mesh,
- bpy.types.DATA_PT_context_camera,
- bpy.types.DATA_PT_context_lamp,
- bpy.types.DATA_PT_context_speaker,
- bpy.types.DATA_PT_texture_space,
- bpy.types.DATA_PT_curve_texture_space,
- bpy.types.DATA_PT_mball_texture_space,
- bpy.types.DATA_PT_vertex_groups,
- bpy.types.DATA_PT_shape_keys,
- bpy.types.DATA_PT_uv_texture,
- bpy.types.DATA_PT_vertex_colors,
- bpy.types.DATA_PT_camera,
- bpy.types.DATA_PT_camera_display,
- bpy.types.DATA_PT_lens,
- bpy.types.DATA_PT_speaker,
- bpy.types.DATA_PT_distance,
- bpy.types.DATA_PT_cone,
- bpy.types.DATA_PT_customdata,
- bpy.types.DATA_PT_custom_props_mesh,
- bpy.types.DATA_PT_custom_props_camera,
- bpy.types.DATA_PT_custom_props_lamp,
- bpy.types.DATA_PT_custom_props_speaker,
- bpy.types.TEXTURE_PT_clouds,
- bpy.types.TEXTURE_PT_wood,
- bpy.types.TEXTURE_PT_marble,
- bpy.types.TEXTURE_PT_magic,
- bpy.types.TEXTURE_PT_blend,
- bpy.types.TEXTURE_PT_stucci,
- bpy.types.TEXTURE_PT_image,
- bpy.types.TEXTURE_PT_image_sampling,
- bpy.types.TEXTURE_PT_image_mapping,
- bpy.types.TEXTURE_PT_musgrave,
- bpy.types.TEXTURE_PT_voronoi,
- bpy.types.TEXTURE_PT_distortednoise,
- bpy.types.TEXTURE_PT_voxeldata,
- bpy.types.TEXTURE_PT_pointdensity,
- bpy.types.TEXTURE_PT_pointdensity_turbulence,
- bpy.types.TEXTURE_PT_mapping,
- bpy.types.TEXTURE_PT_influence,
- bpy.types.TEXTURE_PT_colors,
- bpy.types.PARTICLE_PT_context_particles,
- bpy.types.PARTICLE_PT_emission,
- bpy.types.PARTICLE_PT_hair_dynamics,
- bpy.types.PARTICLE_PT_cache,
- bpy.types.PARTICLE_PT_velocity,
- bpy.types.PARTICLE_PT_rotation,
- bpy.types.PARTICLE_PT_physics,
- bpy.types.PARTICLE_PT_boidbrain,
- bpy.types.PARTICLE_PT_render,
- bpy.types.PARTICLE_PT_draw,
- bpy.types.PARTICLE_PT_children,
- bpy.types.PARTICLE_PT_field_weights,
- bpy.types.PARTICLE_PT_force_fields,
- bpy.types.PARTICLE_PT_vertexgroups,
- bpy.types.PARTICLE_PT_custom_props,
+ types.RENDER_PT_render,
+ types.RENDER_PT_output,
+ types.RENDER_PT_encoding,
+ types.RENDER_PT_dimensions,
+ types.RENDER_PT_stamp,
+ types.SCENE_PT_scene,
+ types.SCENE_PT_audio,
+ types.SCENE_PT_unit,
+ types.SCENE_PT_keying_sets,
+ types.SCENE_PT_keying_set_paths,
+ types.SCENE_PT_physics,
+ types.WORLD_PT_context_world,
+ types.DATA_PT_context_mesh,
+ types.DATA_PT_context_camera,
+ types.DATA_PT_context_lamp,
+ types.DATA_PT_context_speaker,
+ types.DATA_PT_texture_space,
+ types.DATA_PT_curve_texture_space,
+ types.DATA_PT_mball_texture_space,
+ types.DATA_PT_vertex_groups,
+ types.DATA_PT_shape_keys,
+ types.DATA_PT_uv_texture,
+ types.DATA_PT_vertex_colors,
+ types.DATA_PT_camera,
+ types.DATA_PT_camera_display,
+ types.DATA_PT_lens,
+ types.DATA_PT_speaker,
+ types.DATA_PT_distance,
+ types.DATA_PT_cone,
+ types.DATA_PT_customdata,
+ types.DATA_PT_custom_props_mesh,
+ types.DATA_PT_custom_props_camera,
+ types.DATA_PT_custom_props_lamp,
+ types.DATA_PT_custom_props_speaker,
+ types.TEXTURE_PT_clouds,
+ types.TEXTURE_PT_wood,
+ types.TEXTURE_PT_marble,
+ types.TEXTURE_PT_magic,
+ types.TEXTURE_PT_blend,
+ types.TEXTURE_PT_stucci,
+ types.TEXTURE_PT_image,
+ types.TEXTURE_PT_image_sampling,
+ types.TEXTURE_PT_image_mapping,
+ types.TEXTURE_PT_musgrave,
+ types.TEXTURE_PT_voronoi,
+ types.TEXTURE_PT_distortednoise,
+ types.TEXTURE_PT_voxeldata,
+ types.TEXTURE_PT_pointdensity,
+ types.TEXTURE_PT_pointdensity_turbulence,
+ types.TEXTURE_PT_mapping,
+ types.TEXTURE_PT_influence,
+ types.TEXTURE_PT_colors,
+ types.PARTICLE_PT_context_particles,
+ types.PARTICLE_PT_emission,
+ types.PARTICLE_PT_hair_dynamics,
+ types.PARTICLE_PT_cache,
+ types.PARTICLE_PT_velocity,
+ types.PARTICLE_PT_rotation,
+ types.PARTICLE_PT_physics,
+ types.PARTICLE_PT_boidbrain,
+ types.PARTICLE_PT_render,
+ types.PARTICLE_PT_draw,
+ types.PARTICLE_PT_children,
+ types.PARTICLE_PT_field_weights,
+ types.PARTICLE_PT_force_fields,
+ types.PARTICLE_PT_vertexgroups,
+ types.PARTICLE_PT_custom_props,
)