BGE: Use BLI's stringify instead of implementing it again
authorSergey Sharybin <sergey.vfx@gmail.com>
Thu, 11 May 2017 14:46:43 +0000 (16:46 +0200)
committerSergey Sharybin <sergey.vfx@gmail.com>
Thu, 11 May 2017 14:46:43 +0000 (16:46 +0200)
Will solve compilation error in 2.8.

source/gameengine/Rasterizer/RAS_2DFilterManager.cpp

index ae3c17a52abdf2603f48bbf08d452dcf419670f1..f379e2eb4869a7a3539cbcdcca9ceb2f92ed4b9b 100644 (file)
@@ -24,7 +24,7 @@
  *  \ingroup bgerast
  */
 
-#define STRINGIFY(A)  #A
+#include "BLI_utildefines.h"
 
 #include "RAS_OpenGLFilters/RAS_Blur2DFilter.h"
 #include "RAS_OpenGLFilters/RAS_Sharpen2DFilter.h"