+ bt= uiDefIconBut(block, BUT, B_NOP, ICON_SEQUENCE,
+ butr->xmax-19, dy, 19, 19,
+ node->id->name+2, 0.0, 19.0, 0, 0, "Enable/Disable Image animation");
+ uiButSetFunc(bt, node_image_anim_cb, node, NULL);
+ }
+ if(node->storage) {
+ NodeImageAnim *nia= node->storage;
+ short width= (short)(butr->xmax-butr->xmin)/2;
+
+ dy-= 19;
+ uiDefButS(block, NUM, B_NODE_EXEC, "Frs:",
+ butr->xmin, dy, width, 19,
+ &nia->frames, 0.0, 10000.0, 0, 0, "Amount of images used in animation");
+ uiDefButS(block, NUM, B_NODE_EXEC, "SFra:",
+ butr->xmin+width, dy, width, 19,
+ &nia->sfra, 1.0, 1000.0, 0, 0, "Start frame of animation");
+ dy-= 19;
+ uiDefButS(block, NUM, B_NODE_EXEC, "First:",
+ butr->xmin, dy, width, 19,
+ &nia->nr, 0.0, 10000.0, 0, 0, "Number in image name, used as first in animation");
+ uiDefButC(block, TOG, B_NODE_EXEC, "Cycl",
+ butr->xmin+width, dy, width, 19,
+ &nia->cyclic, 0.0, 0.0, 0, 0, "Make animation go cyclic");
+
+ }