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Forgot to pass on current frame number to compositor, when render anims!
author
Ton Roosendaal <ton@blender.org>
Wed, 25 Jan 2006 12:25:10 +0000
(12:25 +0000)
committer
Ton Roosendaal <ton@blender.org>
Wed, 25 Jan 2006 12:25:10 +0000
(12:25 +0000)
source/blender/render/intern/source/pipeline.c
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diff --git
a/source/blender/render/intern/source/pipeline.c
b/source/blender/render/intern/source/pipeline.c
index e602f968beada2a30943ba49e08e5a083353e303..5d35ef85e40c5bf3ce5d304699f967a93935c67f 100644
(file)
--- a/
source/blender/render/intern/source/pipeline.c
+++ b/
source/blender/render/intern/source/pipeline.c
@@
-939,6
+939,7
@@
void RE_BlenderAnim(Render *re, Scene *scene, int sfra, int efra)
mh->start_movie(&G.scene->r, re->rectx, re->recty);
for(scene->r.cfra= sfra; scene->r.cfra<=efra; G.scene->r.cfra++) {
+ re->r.cfra= scene->r.cfra; /* weak.... */
do_render_final(re, scene);