../blenkernel
../windowmanager
../editors/include
+ ../freestyle/intern/python
../../../intern/guardedalloc
+ ../../../intern/audaspace/intern
${PYTHON_INC}
)
incs = '. ../editors/include ../makesdna ../makesrna ../blenlib ../blenkernel ../nodes'
incs += ' ../imbuf ../blenloader ../render/extern/include ../windowmanager'
+incs += ' ../freestyle/intern/python'
incs += ' #intern/guardedalloc #intern/memutil #extern/glew/include'
- incs += ' ' + env['BF_PYTHON_INC']
+ incs += ' #intern/audaspace/intern ' + env['BF_PYTHON_INC']
defs = []
fw(" mathutils.rst\n\n")
+ fw(" Freestyle.rst\n\n")
fw(" blf.rst\n\n")
+ fw(" aud.rst\n\n")
# game engine
fw("===================\n")
#include "../generic/blf_api.h"
#include "../generic/IDProp.h"
+ #include "AUD_PyInit.h"
+
+#include "BPy_Freestyle.h"
+
static char bpy_script_paths_doc[] =
".. function:: script_paths()\n"
"\n"
BGL_Init();
BLF_Init();
IDProp_Init_Types();
+ AUD_initPython();
+ Freestyle_Init();
-
mod = PyModule_New("_bpy");
/* add the module so we can import it */