source=['intern/cycles/doc/license/'+s for s in source]
scriptinstall.append(env.Install(dir=dir,source=source))
- # cuda binaries
- if env['WITH_BF_CYCLES_CUDA_BINARIES']:
- dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'lib')
- for arch in env['BF_CYCLES_CUDA_BINARIES_ARCH']:
- kernel_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel')
- cubin_file = os.path.join(kernel_build_dir, "kernel_%s.cubin" % arch)
- cubininstall.append(env.Install(dir=dir,source=cubin_file))
-
- # osl shaders
- if env['WITH_BF_CYCLES_OSL']:
- dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'shader')
-
- osl_source_dir = Dir('./intern/cycles/kernel/shaders').srcnode().path
- oso_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel/shaders')
-
- headers='node_color.h node_fresnel.h node_texture.h oslutil.h stdosl.h'.split()
- source=['intern/cycles/kernel/shaders/'+s for s in headers]
- scriptinstall.append(env.Install(dir=dir,source=source))
+ if env['WITH_BF_CYCLES']:
+ # cuda binaries
+ if env['WITH_BF_CYCLES_CUDA_BINARIES']:
+ dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'lib')
+ for arch in env['BF_CYCLES_CUDA_BINARIES_ARCH']:
+ kernel_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel')
+ cubin_file = os.path.join(kernel_build_dir, "kernel_%s.cubin" % arch)
+ cubininstall.append(env.Install(dir=dir,source=cubin_file))
+
+ # osl shaders
+ if env['WITH_BF_CYCLES_OSL']:
+ dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'shader')
+
+ osl_source_dir = Dir('./intern/cycles/kernel/shaders').srcnode().path
+ oso_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel/shaders')
+
+ headers='node_color.h node_fresnel.h node_texture.h oslutil.h stdosl.h'.split()
+ source=['intern/cycles/kernel/shaders/'+s for s in headers]
+ scriptinstall.append(env.Install(dir=dir,source=source))
- for f in os.listdir(osl_source_dir):
- if f.endswith('.osl'):
- oso_file = os.path.join(oso_build_dir, f.replace('.osl', '.oso'))
- scriptinstall.append(env.Install(dir=dir,source=oso_file))
+ for f in os.listdir(osl_source_dir):
+ if f.endswith('.osl'):
+ oso_file = os.path.join(oso_build_dir, f.replace('.osl', '.oso'))
+ scriptinstall.append(env.Install(dir=dir,source=oso_file))
if env['WITH_BF_OCIO']:
colormanagement = os.path.join('release', 'datafiles', 'colormanagement')
if builder.endswith('linux_glibc211_x86_64_scons'):
configs = ['user-config-player-glibc211-x86_64.py',
'user-config-cuda-glibc211-x86_64.py',
- 'user-config-glibc211-x86_64.py']
+ 'user-config-glibc211-x86_64.py'
+ ]
chroot_name = 'buildbot_squeeze_x86_64'
cuda_chroot = 'buildbot_squeeze_x86_64'
elif builder.endswith('linux_glibc211_i386_scons'):
cuda_chroot = 'buildbot_squeeze_x86_64'
# Compilation will happen inside of chroot environment
- prog_scons_cmd = ['schroot', '-c', chroot_name] + scons_cmd
- cuda_scons_cmd = ['schroot', '-c', cuda_chroot] + scons_cmd
+ prog_scons_cmd = ['schroot', '-c', chroot_name, '--'] + scons_cmd
+ cuda_scons_cmd = ['schroot', '-c', cuda_chroot, '--'] + scons_cmd
# We're using the same rules as release builder, so tweak
# build and install dirs
elif config.find('cuda') != -1:
scons_options.append('cudakernels')
cur_scons_cmd = cuda_scons_cmd
+
+ if config.find('i686') != -1:
+ scons_options.append('BF_BITNESS=32')
+ elif config.find('x86_64') != -1:
+ scons_options.append('BF_BITNESS=64')
else:
scons_options.append('blender')
cur_scons_cmd = prog_scons_cmd