/* ************* XXX *************** */
static int movetolayer_short_buts() {return 1;}
-static int okee() {return 0;}
static int pupmenu() {return 0;}
static void waitcursor() {};
static void error() {};
static void BIF_undo_push() {}
static void countall() {}
-static void add_constraint() {}
static void autokeyframe_pose_cb_func() {}
/* ************* XXX *************** */
}
-void pose_add_IK(Scene *scene)
-{
- Object *obedit= scene->obedit; // XXX context
- Object *ob= OBACT;
-
- /* paranoia checks */
- if(!ob && !ob->pose) return;
- if(ob==obedit || (ob->flag & OB_POSEMODE)==0) return;
-
- add_constraint(1); /* 1 means only IK */
-}
-
-/* context: all selected channels */
-void pose_clear_IK(Scene *scene)
-{
- Object *obedit= scene->obedit; // XXX context
- Object *ob= OBACT;
- bArmature *arm= ob->data;
- bPoseChannel *pchan;
- bConstraint *con;
- bConstraint *next;
-
- /* paranoia checks */
- if(!ob && !ob->pose) return;
- if(ob==obedit || (ob->flag & OB_POSEMODE)==0) return;
-
- if(pose_has_protected_selected(ob, 0, 1))
- return;
-
- if(okee("Remove IK constraint(s)")==0) return;
-
- for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- if(arm->layer & pchan->bone->layer) {
- if(pchan->bone->flag & (BONE_ACTIVE|BONE_SELECTED)) {
-
- for(con= pchan->constraints.first; con; con= next) {
- next= con->next;
- if(con->type==CONSTRAINT_TYPE_KINEMATIC) {
- BLI_remlink(&pchan->constraints, con);
- free_constraint_data(con);
- MEM_freeN(con);
- }
- }
- pchan->constflag &= ~(PCHAN_HAS_IK|PCHAN_HAS_TARGET);
- }
- }
- }
-
- DAG_object_flush_update(scene, ob, OB_RECALC_DATA); // and all its relations
-
- BIF_undo_push("Remove IK constraint(s)");
-}
-
-
void pose_copy_menu(Scene *scene)
{
Object *obedit= scene->obedit; // XXX context
static short get_new_constraint_target(bContext *C, int con_type, Object **tar_ob, bPoseChannel **tar_pchan, short add)
{
Object *obact= CTX_data_active_object(C);
+ bPoseChannel *pchanact= get_active_posechannel(obact);
short only_curve= 0, only_mesh= 0, only_ob= 0;
short found= 0;
return 0;
/* restricted target-type constraints -------------- */
+ /* NOTE: for these, we cannot try to add a target object if no valid ones are found, since that doesn't work */
/* curve-based constraints - set the only_curve and only_ob flags */
case CONSTRAINT_TYPE_TRACKTO:
case CONSTRAINT_TYPE_CLAMPTO:
case CONSTRAINT_TYPE_FOLLOWPATH:
only_curve= 1;
only_ob= 1;
+ add= 0;
break;
/* mesh only? */
case CONSTRAINT_TYPE_SHRINKWRAP:
only_mesh= 1;
only_ob= 1;
+ add= 0;
break;
- /* object only */
+ /* object only - add here is ok? */
case CONSTRAINT_TYPE_RIGIDBODYJOINT:
only_ob= 1;
break;
/* search in list of selected Pose-Channels for target */
CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pchans)
{
- /* just use the first one that we encounter... */
- *tar_ob= obact;
- *tar_pchan= pchan;
- found= 1;
-
- break;
+ /* just use the first one that we encounter, as long as it is not the active one */
+ if (pchan != pchanact) {
+ *tar_ob= obact;
+ *tar_pchan= pchan;
+ found= 1;
+
+ break;
+ }
}
CTX_DATA_END;
}
/* if still not found, add a new empty to act as a target (if allowed) */
if ((found == 0) && (add)) {
-#if 0 // XXX old code to be fixed
- Base *base= BASACT, *newbase;
+ Scene *scene= CTX_data_scene(C);
+ Base *base= BASACT, *newbase=NULL;
Object *obt;
+ /* add new target object */
obt= add_object(scene, OB_EMPTY);
+
/* set layers OK */
newbase= BASACT;
newbase->lay= base->lay;
/* transform cent to global coords for loc */
if (pchanact) {
- if (only_IK)
- VecMat4MulVecfl(obt->loc, ob->obmat, pchanact->pose_tail);
+ /* since by default, IK targets the tip of the last bone, use the tip of the active PoseChannel
+ * if adding a target for an IK Constraint
+ */
+ if (con_type == CONSTRAINT_TYPE_KINEMATIC)
+ VecMat4MulVecfl(obt->loc, obact->obmat, pchanact->pose_tail);
else
- VecMat4MulVecfl(obt->loc, ob->obmat, pchanact->pose_head);
+ VecMat4MulVecfl(obt->loc, obact->obmat, pchanact->pose_head);
}
else
- VECCOPY(obt->loc, ob->obmat[3]);
-
- //set_constraint_nth_target(con, obt, "", 0);
+ VECCOPY(obt->loc, obact->obmat[3]);
/* restore, add_object sets active */
BASACT= base;
base->flag |= SELECT;
-#endif // XXX old code to be ported
+
+ /* make our new target the new object */
+ *tar_ob= obt;
+ found= 1;
}
/* return whether there's any target */
RNA_def_enum(ot->srna, "type", constraint_type_items, 0, "Type", "");
}
+/************************ IK Constraint operators *********************/
+/* NOTE: only for Pose-Channels */
+// TODO: should these be here, or back in editors/armature/poseobject.c again?
+
+/* present menu with options + validation for targets to use */
+static int pose_ik_add_invoke(bContext *C, wmOperator *op, wmEvent *evt)
+{
+ Object *ob= CTX_data_active_object(C);
+ bPoseChannel *pchan= get_active_posechannel(ob);
+ bConstraint *con= NULL;
+
+ uiPopupMenu *pup;
+ uiLayout *layout;
+ Object *tar_ob= NULL;
+ bPoseChannel *tar_pchan= NULL;
+
+ /* must have active bone */
+ if (ELEM(NULL, ob, pchan)) {
+ BKE_report(op->reports, RPT_ERROR, "Must have active bone to add IK Constraint to.");
+ return OPERATOR_CANCELLED;
+ }
+
+ /* bone must not have any constraints already */
+ for (con= pchan->constraints.first; con; con= con->next) {
+ if (con->type==CONSTRAINT_TYPE_KINEMATIC) break;
+ }
+ if (con) {
+ BKE_report(op->reports, RPT_ERROR, "Bone already has IK Constraint.");
+ return OPERATOR_CANCELLED;
+ }
+
+ /* prepare popup menu to choose targetting options */
+ pup= uiPupMenuBegin(C, "Add IK", 0);
+ layout= uiPupMenuLayout(pup);
+
+ /* the type of targets we'll set determines the menu entries to show... */
+ if (get_new_constraint_target(C, CONSTRAINT_TYPE_KINEMATIC, &tar_ob, &tar_pchan, 0)) {
+ /* bone target, or object target?
+ * - the only thing that matters is that we want a target...
+ */
+ if (tar_pchan)
+ uiItemBooleanO(layout, "To Active Bone", 0, "POSE_OT_ik_add", "with_targets", 1);
+ else
+ uiItemBooleanO(layout, "To Active Object", 0, "POSE_OT_ik_add", "with_targets", 1);
+ }
+ else {
+ /* we have a choice of adding to a new empty, or not setting any target (targetless IK) */
+ uiItemBooleanO(layout, "To New Empty Object", 0, "POSE_OT_ik_add", "with_targets", 1);
+ uiItemBooleanO(layout, "Without Targets", 0, "POSE_OT_ik_add", "with_targets", 0);
+ }
+
+ /* finish building the menu, and process it (should result in calling self again) */
+ uiPupMenuEnd(C, pup);
+
+ return OPERATOR_CANCELLED;
+}
+
+/* call constraint_add_exec() to add the IK constraint */
+static int pose_ik_add_exec(bContext *C, wmOperator *op)
+{
+ Object *ob= CTX_data_active_object(C);
+ int with_targets= RNA_boolean_get(op->ptr, "with_targets");
+
+ /* add the constraint - all necessary checks should have been done by the invoke() callback already... */
+ return constraint_add_exec(C, op, ob, get_active_constraints(ob), CONSTRAINT_TYPE_KINEMATIC, with_targets);
+}
+
+void POSE_OT_ik_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add IK to Bone";
+ ot->description= "Add IK Constraint to the active Bone.";
+ ot->idname= "POSE_OT_ik_add";
+
+ /* api callbacks */
+ ot->invoke= pose_ik_add_invoke;
+ ot->exec= pose_ik_add_exec;
+ ot->poll= ED_operator_posemode;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* properties */
+ RNA_def_boolean(ot->srna, "with_targets", 1, "With Targets", "Assign IK Constraint with targets derived from the select bones/objects");
+}
+
+/* ------------------ */
+
+/* remove IK constraints from selected bones */
+static int pose_ik_clear_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene = CTX_data_scene(C);
+ Object *ob= CTX_data_active_object(C);
+
+ /* only remove IK Constraints */
+ CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pchans)
+ {
+ bConstraint *con, *next;
+
+ // TODO: should we be checking if these contraints were local before we try and remove them?
+ for (con= pchan->constraints.first; con; con= next) {
+ next= con->next;
+ if (con->type==CONSTRAINT_TYPE_KINEMATIC) {
+ free_constraint_data(con);
+ BLI_freelinkN(&pchan->constraints, con);
+ }
+ }
+ pchan->constflag &= ~(PCHAN_HAS_IK|PCHAN_HAS_TARGET);
+ }
+ CTX_DATA_END;
+
+ /* */
+ DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+
+ /* note, notifier might evolve */
+ WM_event_add_notifier(C, NC_OBJECT|ND_CONSTRAINT|NA_REMOVED, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void POSE_OT_ik_clear(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Remove IK";
+ ot->description= "Remove all IK Constraints from selected bones.";
+ ot->idname= "POSE_OT_ik_clear";
+
+ /* api callbacks */
+ ot->exec= pose_ik_clear_exec;
+ ot->poll= ED_operator_posemode;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}