)
BLENDERLIB(bf_avi "${SRC}" "${INC}")
-#env.BlenderLib ('bf_avi', sources, Split(incs), [], libtype=['core','player'], priority = [90, 50] )
ENDIF(WITH_OPENMP)
BLENDERLIB(bf_blenlib "${SRC}" "${INC}")
-#if env['OURPLATFORM'] == 'linux2':
-# cflags='-pthread'
-#
-#env.BlenderLib ( 'bf_blenlib', sources, Split(incs), Split(defs), libtype=['core','player'], priority = [85,195], compileflags =cflags )
ENDIF(WITH_QUICKTIME)
BLENDERLIB(bf_blenpluginapi "${SRC}" "${INC}")
-#env.BlenderLib ( libname = 'bf_blenpluginapi', sources = sources, includes = Split(incs), defines = defs, libtype=['core', 'player'], priority = [75, 35] )
PointerRNA ptr;
RNA_id_pointer_create(id, &ptr);
if(RNA_property_pointer_poll(&template->ptr, template->prop, &ptr)==0)
- filter_yes= 1;
+ continue;
}
- if (filter_yes==0 && template->filterop[0] != 0) {
+ if (template->filterop[0] != 0) {
/* XXX, remove this, use pointer filtering */
PointerRNA ptr;
ReportList reports;
ENDIF(WITH_DDS)
BLENDERLIB(bf_imbuf "${SRC}" "${INC}")
-#env.BlenderLib ( libname = 'bf_imbuf', sources = sources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [80, 40] )
)
BLENDERLIB(bf_cineon "${SRC}" "${INC}")
-#env.BlenderLib ('bf_cineon', source_files, incs, defs, libtype=['core','player'], priority = [90, 200])
ENDIF(WITH_DDS)
BLENDERLIB(bf_dds "${SRC}" "${INC}")
-#env.BlenderLib ('bf_dds', source_files, incs, defs, libtype=['core','player'], priority = [90, 200])
ENDIF(WITH_OPENEXR)
BLENDERLIB(bf_openexr "${SRC}" "${INC}")
-#env.BlenderLib ('bf_openexr', source_files, incs, defs, libtype=['core','player'], priority = [90, 200])
if(srna->flag & STRUCT_RUNTIME) {
if(RNA_struct_py_type_get(srna)) {
- fprintf(stderr, "StructRNA \"%s\" freed while holding a python reference\n", srna->name);
+ fprintf(stderr, "RNA_struct_free '%s' freed while holding a python reference\n", srna->identifier);
}
}
ADD_DEFINITIONS(-DWITH_QUICKTIME)
BLENDERLIB(bf_quicktime "${SRC}" "${INC}")
-#if env['OURPLATFORM'] in ['win32-vc', 'darwin']:
-# types = ['core', 'player']
-# priorities = [95, 200]
-#else:
-# types = ['core']
-# priorities = [95]
-#
-#env.BlenderLib ('bf_quicktime', sources=source_files, includes=incs, defines=['WITH_QUICKTIME'], libtype=types, priority=priorities)
)
BLENDERLIB(bf_readblenfile "${SRC}" "${INC}")
-#env.BlenderLib ( 'bf_readblenfile', sources, Split(incs), [], libtype=['common','player'], priority = [0, 220] )
ENDIF(CMAKE_OSX_ARCHITECTURES MATCHES "i386" OR CMAKE_OSX_ARCHITECTURES MATCHES "x86_64")
ENDIF(APPLE)
-#TODO
-#if env['OURPLATFORM']=='linux2':
-# cflags='-pthread'
-
BLENDERLIB_NOLIST(blender_render "${SRC}" "${INC}")
-#env.BlenderLib ( libname = 'blender_render', sources = sources, includes = Split(incs), defines=defs, libtype='core', priority=45, compileflags=cflags )
ENDIF(WITH_PYTHON)
BLENDERLIB(bf_blroutines "${SRC}" "${INC}")
-#env.BlenderLib ( 'bf_bloutines', sources, Split(incs), [], libtype=['game', 'game2', 'player'], priority=[0, 0, 55] , compileflags=cxxflags)
ENDIF(WITH_PYTHON)
BLENDERLIB(bf_converter "${SRC}" "${INC}")
-#env.BlenderLib ( 'bf_converter', sources, Split(incs), [], libtype=['game','player'], priority=[5,70] )
ENDIF(WITH_PYTHON)
BLENDERLIB(bf_expressions "${SRC}" "${INC}")
-#env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['game','player'], priority = [45,125] )
ENDIF(WITH_PYTHON)
BLENDERLIB(bf_logic "${SRC}" "${INC}")
-#env.BlenderLib ( 'bf_logic', sources, Split(incs), [], libtype=['game','player'], priority=[30, 110] )
ADD_DEFINITIONS(-DGLEW_STATIC)
BLENDERLIB_NOLIST(gp_common "${SRC}" "${INC}")
-#env.BlenderLib (libname='gp_common', sources=source_files, includes=incs, defines = [], libtype='player', priority=5, compileflags=cflags)
ENDIF(WITH_FFMPEG)
BLENDERLIB_NOLIST(gp_ghost "${SRC}" "${INC}")
-#env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = [], libtype='player',priority=0, compileflags=cflags)
ENDIF(WITH_FFMPEG)
BLENDERLIB(bf_ketsji "${SRC}" "${INC}")
-#env.BlenderLib ( 'bf_ketsji', sources, Split(incs), [], libtype=['game','player'], priority=[25, 72], compileflags = cflags )
ENDIF(WITH_PYTHON)
BLENDERLIB(kx_network "${SRC}" "${INC}")
-#env.BlenderLib ( 'kx_network', Split(sources), Split(incs), defines=[],libtype=['game2', 'player'], priority=[5, 155] )
)
BLENDERLIB(bf_ngnetwork "${SRC}" "${INC}")
-#env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['game2', 'player'], priority=[15, 160] )
)
BLENDERLIB(bf_loopbacknetwork "${SRC}" "${INC}")
-#env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['game2', 'player'], priority=[25, 165] )
)
BLENDERLIB(bf_bullet "${SRC}" "${INC}")
-#env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['game','player'], priority=[15,90] )
)
BLENDERLIB(bf_dummy "${SRC}" "${INC}")
-#env.BlenderLib ( 'bf_dummy', Split(sources), Split(incs), [], libtype=['game','player'], priority=[10,100] )
)
BLENDERLIB(bf_common "${SRC}" "${INC}")
-#env.BlenderLib ( 'bf_common', Split(sources), Split(incs), [], libtype=['game', 'game2','player'], priority=[20, 35, 95] )
ADD_DEFINITIONS(-DGLEW_STATIC)
BLENDERLIB(bf_rasterizer "${SRC}" "${INC}")
-#env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115], compileflags = cflags )
ADD_DEFINITIONS(-DGLEW_STATIC)
BLENDERLIB(bf_oglrasterizer "${SRC}" "${INC}")
-#env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['game','player'], priority=[40, 120] )
)
BLENDERLIB(bf_scenegraph "${SRC}" "${INC}")
-#env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['game','player'], priority=[50,130] )
ENDIF(WITH_PYTHON)
BLENDERLIB(bf_videotex "${SRC}" "${INC}")
-#env.BlenderLib ( 'bf_videotex', sources, Split(incs), [], libtype=['game','player'], priority=[25, 72], compileflags = cflags )
)
BLENDERLIB(bf_kernel "${SRC}" "${INC}")
-#env.BlenderLib ( 'bf_kernel', Split(sources), Split(incs), [], libtype = ['common','game2', 'player'], priority = [15, 10, 150] )