#-----------------------------------------------------------------------------
# Libraries
FILE(WRITE ${CMAKE_BINARY_DIR}/cmake_blender_libs.txt "")
-SUBDIRS(
- intern
- extern
- source
-)
+ADD_SUBDIRECTORY(intern)
+ADD_SUBDIRECTORY(extern)
+ADD_SUBDIRECTORY(source)
#-----------------------------------------------------------------------------
# Blender Application
-SUBDIRS(source/creator)
+ADD_SUBDIRECTORY(source/creator)
#-----------------------------------------------------------------------------
# Blender Player
IF(WITH_PLAYER)
- SUBDIRS(blenderplayer)
+ ADD_SUBDIRECTORY(blenderplayer)
ENDIF(WITH_PLAYER)
# ***** END GPL LICENSE BLOCK *****
IF(WITH_GAMEENGINE)
- SUBDIRS(qhull solid)
+ ADD_SUBDIRECTORY(qhull)
+ ADD_SUBDIRECTORY(solid)
ENDIF(WITH_GAMEENGINE)
IF(WITH_BULLET)
- SUBDIRS(bullet2)
+ ADD_SUBDIRECTORY(bullet2)
ENDIF(WITH_BULLET)
IF(WITH_INTERNATIONAL)
- SUBDIRS(bFTGL)
+ ADD_SUBDIRECTORY(bFTGL)
ENDIF(WITH_INTERNATIONAL)
IF(WITH_VERSE)
- SUBDIRS(verse)
+ ADD_SUBDIRECTORY(verse)
ENDIF(WITH_VERSE)
IF(CMAKE_SYSTEM_NAME MATCHES "Linux")
- SUBDIRS(binreloc)
+ ADD_SUBDIRECTORY(binreloc)
ENDIF(CMAKE_SYSTEM_NAME MATCHES "Linux")
-SUBDIRS(glew)
+ADD_SUBDIRECTORY(glew)
IF(WITH_OPENJPEG)
- SUBDIRS(libopenjpeg)
+ ADD_SUBDIRECTORY(libopenjpeg)
ENDIF(WITH_OPENJPEG)
-SUBDIRS( BulletCollision BulletDynamics LinearMath BulletSoftBody )
+ADD_SUBDIRECTORY(BulletCollision)
+ADD_SUBDIRECTORY(BulletDynamics)
+ADD_SUBDIRECTORY(LinearMath)
+ADD_SUBDIRECTORY(BulletSoftBody )
#
# ***** END GPL LICENSE BLOCK *****
-SUBDIRS(dist)
+ADD_SUBDIRECTORY(dist)
#
# ***** END GPL LICENSE BLOCK *****
-SUBDIRS(mkprot_cmd)
+ADD_SUBDIRECTORY(mkprot_cmd)
SET(SRC_MKPROT_OUT
v_gen_pack_init.c
#
# ***** END GPL LICENSE BLOCK *****
-SUBDIRS(SoundSystem string ghost guardedalloc bmfont moto container memutil decimation iksolver boolop opennl)
+ADD_SUBDIRECTORY(SoundSystem)
+ADD_SUBDIRECTORY(string)
+ADD_SUBDIRECTORY(ghost)
+ADD_SUBDIRECTORY(guardedalloc)
+ADD_SUBDIRECTORY(bmfont)
+ADD_SUBDIRECTORY(moto)
+ADD_SUBDIRECTORY(container)
+ADD_SUBDIRECTORY(memutil)
+ADD_SUBDIRECTORY(decimation)
+ADD_SUBDIRECTORY(iksolver)
+ADD_SUBDIRECTORY(boolop)
+ADD_SUBDIRECTORY(opennl)
IF(WITH_ELBEEM)
- SUBDIRS(elbeem)
+ ADD_SUBDIRECTORY(elbeem)
ENDIF(WITH_ELBEEM)
-SUBDIRS(bsp)
+ADD_SUBDIRECTORY(bsp)
#
# ***** END GPL LICENSE BLOCK *****
-SUBDIRS(blender kernel)
+ADD_SUBDIRECTORY(blender)
+ADD_SUBDIRECTORY(kernel)
IF(WITH_GAMEENGINE)
- SUBDIRS(gameengine)
+ ADD_SUBDIRECTORY(gameengine)
ENDIF(WITH_GAMEENGINE)
IF(WINDOWS)
- SUBDIRS(icons)
+ ADD_SUBDIRECTORY(icons)
ENDIF(WINDOWS)
#
# ***** END GPL LICENSE BLOCK *****
-SUBDIRS(avi nodes blenkernel blenlib blenloader blenpluginapi imbuf imbuf/intern/cineon gpu makesdna python radiosity readblenfile render src yafray)
+ADD_SUBDIRECTORY(avi)
+ADD_SUBDIRECTORY(nodes)
+ADD_SUBDIRECTORY(blenkernel)
+ADD_SUBDIRECTORY(blenlib)
+ADD_SUBDIRECTORY(blenloader)
+ADD_SUBDIRECTORY(blenpluginapi)
+ADD_SUBDIRECTORY(imbuf)
+ADD_SUBDIRECTORY(imbuf/intern/cineon)
+ADD_SUBDIRECTORY(gpu)
+ADD_SUBDIRECTORY(makesdna)
+ADD_SUBDIRECTORY(python)
+ADD_SUBDIRECTORY(radiosity)
+ADD_SUBDIRECTORY(readblenfile)
+ADD_SUBDIRECTORY(render)
+ADD_SUBDIRECTORY(src)
+ADD_SUBDIRECTORY(yafray)
IF(WITH_INTERNATIONAL)
- SUBDIRS(ftfont)
+ ADD_SUBDIRECTORY(ftfont)
ENDIF(WITH_INTERNATIONAL)
IF(WITH_OPENEXR)
- SUBDIRS(imbuf/intern/openexr)
+ ADD_SUBDIRECTORY(imbuf/intern/openexr)
ENDIF(WITH_OPENEXR)
IF(WITH_DDS)
- SUBDIRS(imbuf/intern/dds)
+ ADD_SUBDIRECTORY(imbuf/intern/dds)
ENDIF(WITH_DDS)
IF(WITH_QUICKTIME)
- SUBDIRS(quicktime)
+ ADD_SUBDIRECTORY(quicktime)
ENDIF(WITH_QUICKTIME)
ENDIF(WITH_FFMPEG)
IF(WITH_PLAYER)
- SUBDIRS(bad_level_call_stubs)
+ ADD_SUBDIRECTORY(bad_level_call_stubs)
ENDIF(WITH_PLAYER)
BLENDERLIB(bf_blenkernel "${SRC}" "${INC}")
#
# ***** END GPL LICENSE BLOCK *****
-SUBDIRS(intern)
+ADD_SUBDIRECTORY(intern)
#
# ***** END GPL LICENSE BLOCK *****
-SUBDIRS(
- BlenderRoutines
- Converter
- Expressions
- GameLogic
- Ketsji
- Ketsji/KXNetwork
- Network
- Network/LoopBackNetwork
- Physics/common
- Physics/Dummy
- Rasterizer
- Rasterizer/RAS_OpenGLRasterizer
- SceneGraph
- Physics/Bullet
- Physics/Sumo
- VideoTexture
-)
+ADD_SUBDIRECTORY(BlenderRoutines)
+ADD_SUBDIRECTORY(Converter)
+ADD_SUBDIRECTORY(Expressions)
+ADD_SUBDIRECTORY(GameLogic)
+ADD_SUBDIRECTORY(Ketsji)
+ADD_SUBDIRECTORY(Ketsji/KXNetwork)
+ADD_SUBDIRECTORY(Network)
+ADD_SUBDIRECTORY(Network/LoopBackNetwork)
+ADD_SUBDIRECTORY(Physics/common)
+ADD_SUBDIRECTORY(Physics/Dummy)
+ADD_SUBDIRECTORY(Rasterizer)
+ADD_SUBDIRECTORY(Rasterizer/RAS_OpenGLRasterizer)
+ADD_SUBDIRECTORY(SceneGraph)
+ADD_SUBDIRECTORY(Physics/Bullet)
+ADD_SUBDIRECTORY(Physics/Sumo)
+ADD_SUBDIRECTORY(VideoTexture)
IF(WITH_PLAYER)
- SUBDIRS(GamePlayer)
+ ADD_SUBDIRECTORY(GamePlayer)
ENDIF(WITH_PLAYER)
#
# ***** END GPL LICENSE BLOCK *****
-SUBDIRS(common ghost)
+ADD_SUBDIRECTORY(common)
+ADD_SUBDIRECTORY(ghost)
IF(WITH_WEBPLUGIN)
- SUBDIRS(xembed)
+ ADD_SUBDIRECTORY(xembed)
ENDIF(WITH_WEBPLUGIN)