VideoTexture: clean previous commit.
authorBenoit Bolsee <benoit.bolsee@online.be>
Sun, 28 Mar 2010 20:12:28 +0000 (20:12 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Sun, 28 Mar 2010 20:12:28 +0000 (20:12 +0000)
source/gameengine/VideoTexture/VideoFFmpeg.cpp

index 939cd54500add71748b8eb913c45d24daf9ce102..290af8e63c56123bcbb7322c5b88b35ed8dad43f 100644 (file)
@@ -298,7 +298,6 @@ int VideoFFmpeg::openStream(const char *filename, AVInputFormat *inputFormat, AV
  */
 void *VideoFFmpeg::cacheThread(void *data)
 {
-       static int count=0;
        VideoFFmpeg* video = (VideoFFmpeg*)data;
        // holds the frame that is being decoded
        CacheFrame *currentFrame = NULL;
@@ -307,7 +306,6 @@ void *VideoFFmpeg::cacheThread(void *data)
        int frameFinished = 0;
        double timeBase = av_q2d(video->m_formatCtx->streams[video->m_videoStream]->time_base);
        int64_t startTs = video->m_formatCtx->streams[video->m_videoStream]->start_time;
-       long pts;
 
        if (startTs == AV_NOPTS_VALUE)
                startTs = 0;
@@ -399,7 +397,6 @@ void *VideoFFmpeg::cacheThread(void *data)
                                                // move frame to queue, this frame is necessarily the next one
                                                video->m_curPosition = (long)((cachePacket->packet.dts-startTs) * (video->m_baseFrameRate*timeBase) + 0.5);
                                                currentFrame->framePosition = video->m_curPosition;
-                                               pts = (long)((cachePacket->packet.pts-startTs) * (video->m_baseFrameRate*timeBase) + 0.5);
                                                pthread_mutex_lock(&video->m_cacheMutex);
                                                BLI_addtail(&video->m_frameCacheBase, currentFrame);
                                                pthread_mutex_unlock(&video->m_cacheMutex);