Cleanup: indentation
authorCampbell Barton <ideasman42@gmail.com>
Tue, 22 Sep 2015 05:02:11 +0000 (15:02 +1000)
committerCampbell Barton <ideasman42@gmail.com>
Tue, 22 Sep 2015 05:02:11 +0000 (15:02 +1000)
source/blender/blenkernel/intern/dynamicpaint.c
source/blender/blenkernel/intern/scene.c
source/blender/blenlib/intern/math_geom.c
source/blender/editors/armature/armature_select.c
source/blender/editors/transform/transform_constraints.c

index 7557015be8e84fcebdd09fa370dace99e1ca3fbf..f3ce988ee17a85bc12cc026a2dab71b15b01719e 100644 (file)
@@ -1773,8 +1773,8 @@ static DerivedMesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData *pmd,
                                                                                }
                                                                                else {
                                                                                        col[l_index].r =
-                                                                                           col[l_index].g =
-                                                                                               col[l_index].b = FTOCHAR(pPoint[v_index].wetness);
+                                                                                       col[l_index].g =
+                                                                                       col[l_index].b = FTOCHAR(pPoint[v_index].wetness);
                                                                                        col[l_index].a = 255;
                                                                                }
                                                                        }
index f9ca66b443ce29dd12ba813cb7668b6f1aa877ec..1ccc213006ad74b4dc106badbce7f72a21392f6c 100644 (file)
@@ -2174,8 +2174,8 @@ bool BKE_scene_use_new_shading_nodes(const Scene *scene)
 
 bool BKE_scene_use_shading_nodes_custom(Scene *scene)
 {
-          RenderEngineType *type = RE_engines_find(scene->r.engine);
-          return (type && type->flag & RE_USE_SHADING_NODES_CUSTOM);
+       RenderEngineType *type = RE_engines_find(scene->r.engine);
+       return (type && type->flag & RE_USE_SHADING_NODES_CUSTOM);
 }
 
 bool BKE_scene_uses_blender_internal(const  Scene *scene)
index dad2a2fc288e9833702f51c2aacfb152f6a79fc9..c3ae557d3d3167f167c03b813abb4e1cfb58cdb9 100644 (file)
@@ -3570,8 +3570,8 @@ void perspective_m4(float mat[4][4], const float left, const float right, const
        mat[2][3] = -1.0f;
        mat[3][2] = (-2.0f * nearClip * farClip) / Zdelta;
        mat[0][1] = mat[0][2] = mat[0][3] =
-               mat[1][0] = mat[1][2] = mat[1][3] =
-               mat[3][0] = mat[3][1] = mat[3][3] = 0.0f;
+       mat[1][0] = mat[1][2] = mat[1][3] =
+       mat[3][0] = mat[3][1] = mat[3][3] = 0.0f;
 
 }
 
index f4575105426e6351ffb41814e3ef7bbf144c6f3a..dbbdae280f244bc8b18773cadaf056379b428b96 100644 (file)
@@ -929,7 +929,7 @@ static int armature_select_hierarchy_exec(bContext *C, wmOperator *op)
        ob = obedit;
        arm = (bArmature *)ob->data;
 
-        ebone_active = arm->act_edbone;
+       ebone_active = arm->act_edbone;
        if (ebone_active == NULL) {
                return OPERATOR_CANCELLED;
        }
index 9f4d53f1f22bb638f1bdc11455b7840d5375536c..895c8a810442837508edb86f474d6d3b5a5a2119 100644 (file)
@@ -855,21 +855,15 @@ void getConstraintMatrix(TransInfo *t)
        unit_m3(t->con.pmtx);
 
        if (!(t->con.mode & CON_AXIS0)) {
-               t->con.pmtx[0][0]       =
-                   t->con.pmtx[0][1]   =
-                   t->con.pmtx[0][2]   = 0.0f;
+               zero_v3(t->con.pmtx[0]);
        }
 
        if (!(t->con.mode & CON_AXIS1)) {
-               t->con.pmtx[1][0]       =
-                   t->con.pmtx[1][1]   =
-                   t->con.pmtx[1][2]   = 0.0f;
+               zero_v3(t->con.pmtx[1]);
        }
 
        if (!(t->con.mode & CON_AXIS2)) {
-               t->con.pmtx[2][0]       =
-                   t->con.pmtx[2][1]   =
-                   t->con.pmtx[2][2]   = 0.0f;
+               zero_v3(t->con.pmtx[2]);
        }
 
        mul_m3_m3m3(mat, t->con.pmtx, t->con.imtx);