Bugfix 26936
authorTon Roosendaal <ton@blender.org>
Tue, 19 Apr 2011 14:36:26 +0000 (14:36 +0000)
committerTon Roosendaal <ton@blender.org>
Tue, 19 Apr 2011 14:36:26 +0000 (14:36 +0000)
EditMode mesh: tool "Mesh Rip Move" shouldnt be in the toolbar.
The tool was coded to use the mouse position next to the selection.
The rip then happens correctly after pressing V and move mouse away
from selection.

release/scripts/startup/bl_ui/space_view3d_toolbar.py

index b021dbb4160356f3fe0e88f2098bd47d68cca5cb..bd258fa18f62021d43cd1307d46096f90411b337 100644 (file)
@@ -122,7 +122,6 @@ class VIEW3D_PT_tools_meshedit(View3DPanel, bpy.types.Panel):
         col = layout.column(align=True)
         col.label(text="Deform:")
         col.operator("transform.edge_slide")
-        col.operator("mesh.rip_move")
         col.operator("mesh.noise")
         col.operator("mesh.vertices_smooth")