Remainder of the vc7 projectfiles.
authorDaniel Dunbar <daniel@zuster.org>
Wed, 19 Mar 2003 00:55:52 +0000 (00:55 +0000)
committerDaniel Dunbar <daniel@zuster.org>
Wed, 19 Mar 2003 00:55:52 +0000 (00:55 +0000)
37 files changed:
make/msvc_7_0/datatoc/datatoc.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/converter/KX_converter.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/gameplayer/qt/gp.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/gameplayer/qt/gpplugin.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/gameplayer/qt/qtgp.sln [new file with mode: 0644]
make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/ketsji/network/KX_network.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/network/network/NG_network.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Physics.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/scenegraph/SG_SceneGraph.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/sound/SND_sound.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj [new file with mode: 0644]
make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj [new file with mode: 0644]
make/msvc_7_0/kernel/gen_messaging/gen_messaging.vcproj [new file with mode: 0644]
make/msvc_7_0/kernel/system/SYS_system.vcproj [new file with mode: 0644]
make/msvc_7_0/sumo/fuzzics/SM_fuzzics.vcproj [new file with mode: 0644]
make/msvc_7_0/sumo/moto/SM_moto.vcproj [new file with mode: 0644]
make/msvc_7_0/sumo/solid/SM_solid.vcproj [new file with mode: 0644]

diff --git a/make/msvc_7_0/datatoc/datatoc.vcproj b/make/msvc_7_0/datatoc/datatoc.vcproj
new file mode 100644 (file)
index 0000000..00f67a9
--- /dev/null
@@ -0,0 +1,137 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.00"
+       Name="datatoc"
+       ProjectGUID="{BE5AB9D1-04DE-4233-8633-0F621AA9C906}"
+       SccProjectName=""
+       SccLocalPath="">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="Release|Win32"
+                       OutputDirectory=".\Release"
+                       IntermediateDirectory=".\Release"
+                       ConfigurationType="1"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="4"
+                               EnableFunctionLevelLinking="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile=".\Release/datatoc.pch"
+                               AssemblerListingLocation=".\Release/"
+                               ObjectFile=".\Release/"
+                               ProgramDataBaseFileName=".\Release/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="odbc32.lib odbccp32.lib"
+                               OutputFile=".\Release/datatoc.exe"
+                               LinkIncremental="1"
+                               SuppressStartupBanner="TRUE"
+                               ProgramDatabaseFile=".\Release/datatoc.pdb"
+                               SubSystem="1"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               TypeLibraryName=".\Release/datatoc.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Debug|Win32"
+                       OutputDirectory=".\Debug"
+                       IntermediateDirectory=".\Debug"
+                       ConfigurationType="1"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="5"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile=".\Debug/datatoc.pch"
+                               AssemblerListingLocation=".\Debug/"
+                               ObjectFile=".\Debug/"
+                               ProgramDataBaseFileName=".\Debug/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="4"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="odbc32.lib odbccp32.lib"
+                               OutputFile=".\Debug/datatoc.exe"
+                               LinkIncremental="2"
+                               SuppressStartupBanner="TRUE"
+                               GenerateDebugInformation="TRUE"
+                               ProgramDatabaseFile=".\Debug/datatoc.pdb"
+                               SubSystem="1"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               TypeLibraryName=".\Debug/datatoc.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+       </Configurations>
+       <Files>
+               <Filter
+                       Name="Source Files"
+                       Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+                       <File
+                               RelativePath="..\..\..\release\datafiles\datatoc.c">
+                       </File>
+               </Filter>
+               <Filter
+                       Name="Header Files"
+                       Filter="h;hpp;hxx;hm;inl">
+               </Filter>
+               <Filter
+                       Name="Resource Files"
+                       Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+               </Filter>
+       </Files>
+       <Globals>
+       </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj b/make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj
new file mode 100644 (file)
index 0000000..54a325a
--- /dev/null
@@ -0,0 +1,173 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.00"
+       Name="KX_blenderhook"
+       SccProjectName=""
+       SccLocalPath="">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="Debug|Win32"
+                       OutputDirectory="..\..\..\..\obj\windows\gameengine\blenderhook\debug"
+                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\blenderhook\debug"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\source\gameengine\Converter\,..\..\..\..\source\blender\imbuf,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender,..\..\..\..\source\blender\include,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\scenegraph,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\blender\misc,..\..\..\..\source\blender\blenloader"
+                               PreprocessorDefinitions="WIN32,_LIB"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="1"
+                               DefaultCharIsUnsigned="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\blenderhook\debug/KX_blenderhook.pch"
+                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\blenderhook\debug/"
+                               ObjectFile="..\..\..\..\obj\windows\gameengine\blenderhook\debug/"
+                               ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\blenderhook\debug/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="3"
+                               CompileAs="0"
+                               UndefinePreprocessorDefinitions="_DEBUG"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib"
+                               SuppressStartupBanner="TRUE"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Release|Win32"
+                       OutputDirectory="..\..\..\..\obj\windows\gameengine\blenderhook"
+                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\blenderhook"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\source\gameengine\Converter\,..\..\..\..\source\blender\imbuf,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender,..\..\..\..\source\blender\include,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\scenegraph,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\blender\misc,..\..\..\..\source\blender\blenloader"
+                               PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="0"
+                               EnableFunctionLevelLinking="TRUE"
+                               DefaultCharIsUnsigned="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\blenderhook/KX_blenderhook.pch"
+                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\blenderhook/"
+                               ObjectFile="..\..\..\..\obj\windows\gameengine\blenderhook/"
+                               ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\blenderhook/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\obj\windows\gameengine\blenderhook\KX_blenderhook.lib"
+                               SuppressStartupBanner="TRUE"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+               </Configuration>
+       </Configurations>
+       <Files>
+               <Filter
+                       Name="Source Files"
+                       Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp">
+                       </File>
+               </Filter>
+               <Filter
+                       Name="Header Files"
+                       Filter="h;hpp;hxx;hm;inl">
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderDevice.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.h">
+                       </File>
+               </Filter>
+       </Files>
+       <Globals>
+       </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/converter/KX_converter.vcproj b/make/msvc_7_0/gameengine/converter/KX_converter.vcproj
new file mode 100644 (file)
index 0000000..91613ec
--- /dev/null
@@ -0,0 +1,303 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.00"
+       Name="KX_converter"
+       SccProjectName=""
+       SccLocalPath="">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="MT DLL Debug|Win32"
+                       OutputDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug"
+                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde"
+                               PreprocessorDefinitions="WIN32,_LIB"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="3"
+                               DefaultCharIsUnsigned="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/KX_converter.pch"
+                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/"
+                               ObjectFile="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/"
+                               ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="4"
+                               CompileAs="0"
+                               UndefinePreprocessorDefinitions="_DEBUG"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug\KX_converter.lib"
+                               SuppressStartupBanner="TRUE"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
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+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
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+                       <Tool
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+                       Name="Release|Win32"
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+                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\converter/KX_converter.pch"
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+                               ObjectFile="..\..\..\..\obj\windows\gameengine\converter/"
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+               </Configuration>
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+                       Name="Debug|Win32"
+                       OutputDirectory="..\..\..\..\obj\windows\gameengine\converter\debug"
+                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter\debug"
+                       ConfigurationType="4"
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+                               PreprocessorDefinitions="WIN32,_LIB"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="1"
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+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\converter\debug/KX_converter.pch"
+                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\converter\debug/"
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+                               SuppressStartupBanner="TRUE"
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+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib"
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+                               Name="VCPostBuildEventTool"/>
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+                               Name="VCPreBuildEventTool"/>
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+                               Name="VCPreLinkEventTool"/>
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+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="MT DLL Release|Win32"
+                       OutputDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll"
+                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll"
+                       ConfigurationType="4"
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+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde"
+                               PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="2"
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+                               DefaultCharIsUnsigned="TRUE"
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+                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\converter\mtdll/"
+                               ObjectFile="..\..\..\..\obj\windows\gameengine\converter\mtdll/"
+                               ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\converter\mtdll/"
+                               SuppressStartupBanner="TRUE"
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+                               Name="VCCustomBuildTool"/>
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+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\obj\windows\gameengine\converter\mtdll\KX_converter.lib"
+                               SuppressStartupBanner="TRUE"/>
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+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+               </Configuration>
+       </Configurations>
+       <Files>
+               <Filter
+                       Name="Source Files"
+                       Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_ActionActuator.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_ArmatureObject.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_DeformableGameObject.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_MeshDeformer.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_SkinDeformer.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_SkinMeshObject.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\BlenderWorldInfo.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertActuators.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertControllers.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertProperties.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertSensors.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_IpoConvert.cpp">
+                       </File>
+               </Filter>
+               <Filter
+                       Name="Header Files"
+                       Filter="h;hpp;hxx;hm;inl">
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_ActionActuator.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_ArmatureObject.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_DeformableGameObject.h">
+                       </File>
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+                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_MeshDeformer.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_SkinDeformer.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_SkinMeshObject.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\BlenderWorldInfo.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderCanvas.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.h">
+                       </File>
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+                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.h">
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+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertActuators.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertControllers.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertProperties.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertSensors.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_IpoConvert.h">
+                       </File>
+               </Filter>
+       </Files>
+       <Globals>
+       </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj b/make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj
new file mode 100644 (file)
index 0000000..262040d
--- /dev/null
@@ -0,0 +1,327 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.00"
+       Name="EXP_expressions"
+       SccProjectName=""
+       SccLocalPath="">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="Debug|Win32"
+                       OutputDirectory="..\..\..\..\obj\windows\gameengine\expressions\debug"
+                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\expressions\debug"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+                               PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="1"
+                               DefaultCharIsUnsigned="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\expressions\debug/EXP_expressions.pch"
+                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\expressions\debug/"
+                               ObjectFile="..\..\..\..\obj\windows\gameengine\expressions\debug/"
+                               ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\expressions\debug/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="3"
+                               CompileAs="0"
+                               UndefinePreprocessorDefinitions="_DEBUG"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\obj\windows\gameengine\expressions\debug\EXP_expressions.lib"
+                               SuppressStartupBanner="TRUE"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="MT DLL Debug|Win32"
+                       OutputDirectory="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug"
+                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+                               PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="3"
+                               DefaultCharIsUnsigned="TRUE"
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+                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/EXP_expressions.pch"
+                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/"
+                               ObjectFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/"
+                               ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/"
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+                               DebugInformationFormat="4"
+                               CompileAs="0"
+                               UndefinePreprocessorDefinitions="_DEBUG"/>
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+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug\EXP_expressions.lib"
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+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
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+                               Name="VCPreBuildEventTool"/>
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+                               Name="VCPreLinkEventTool"/>
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+                               Name="VCResourceCompilerTool"
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+                               Name="VCWebServiceProxyGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="MT DLL Release|Win32"
+                       OutputDirectory="..\..\..\..\obj\windows\gameengine\expressions\mtdll"
+                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\expressions\mtdll"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
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+                               PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="2"
+                               EnableFunctionLevelLinking="TRUE"
+                               DefaultCharIsUnsigned="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll/EXP_expressions.pch"
+                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\expressions\mtdll/"
+                               ObjectFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll/"
+                               ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\expressions\mtdll/"
+                               SuppressStartupBanner="TRUE"
+                               CompileAs="0"/>
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+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll\EXP_expressions.lib"
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+                               Name="VCMIDLTool"/>
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+                               Name="VCPostBuildEventTool"/>
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+                               Name="VCPreLinkEventTool"/>
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+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Release|Win32"
+                       OutputDirectory="..\..\..\..\obj\windows\gameengine\expressions"
+                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\expressions"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+                               PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="0"
+                               EnableFunctionLevelLinking="TRUE"
+                               DefaultCharIsUnsigned="TRUE"
+                               UsePrecompiledHeader="2"
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diff --git a/make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj b/make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj
new file mode 100644 (file)
index 0000000..cb6d337
--- /dev/null
@@ -0,0 +1,372 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.00"
+       Name="SCA_GameLogic"
+       SccProjectName=""
+       SccLocalPath="">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="Debug|Win32"
+                       OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\debug"
+                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\debug"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include"
+                               PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="1"
+                               DefaultCharIsUnsigned="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic\debug/SCA_GameLogic.pch"
+                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic\debug/"
+                               ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic\debug/"
+                               ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic\debug/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="3"
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+                               OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib"
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+                       <Tool
+                               Name="VCPostBuildEventTool"/>
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+                               Name="VCPreBuildEventTool"/>
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+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
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+               <Configuration
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+                       OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic"
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+                               StringPooling="TRUE"
+                               RuntimeLibrary="0"
+                               EnableFunctionLevelLinking="TRUE"
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+                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseManager.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ORController.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.h">
+                       </File>
+               </Filter>
+       </Files>
+       <Globals>
+       </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj b/make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj
new file mode 100644 (file)
index 0000000..69714df
--- /dev/null
@@ -0,0 +1,286 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.00"
+       Name="GP_axctl"
+       SccProjectName=""
+       SccLocalPath=""
+       Keyword="MFCProj">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="MT DLL Debug|Win32"
+                       OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug"
+                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug"
+                       ConfigurationType="2"
+                       UseOfMFC="2"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\GamePlayer\common,..\..\..\..\..\source\gameengine\GamePlayer\common\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
+                               PreprocessorDefinitions="WIN32;_WINDOWS;_USRDLL"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="3"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch"
+                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/"
+                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/"
+                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="4"
+                               CompileAs="0"
+                               UndefinePreprocessorDefinitions="_DEBUG"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib"
+                               OutputFile="..\..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx"
+                               LinkIncremental="2"
+                               SuppressStartupBanner="TRUE"
+                               AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib\mt_dll,..\..\..\..\..\..\lib\windows\openal\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\moto\lib,..\../../../../../lib/windows/bmfont/lib,..\../../../../../lib/windows/string/lib,..\../../../../../lib/windows/python/lib,..\..\..\..\..\..\lib\windows\openssl\lib\mt_dll,..\..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\..\lib\windows\bmfont/lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\..\lib\windows\openssl\lib\,..\..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\..\lib\windows\blenkey\lib\,..\..\..\..\..\..\lib\windows\png\lib"
+                               IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrt.lib"
+                               ModuleDefinitionFile="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
+                               GenerateDebugInformation="TRUE"
+                               ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.pdb"
+                               SubSystem="2"
+                               ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               MkTypLibCompatible="TRUE"
+                               SuppressStartupBanner="TRUE"
+                               TargetEnvironment="1"
+                               TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_AFXDLL;_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+               <Configuration
+                       Name="MT DLL Release|Win32"
+                       OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll"
+                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll"
+                       ConfigurationType="2"
+                       UseOfMFC="2"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\GamePlayer\common,..\..\..\..\..\source\gameengine\GamePlayer\common\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
+                               PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="2"
+                               EnableFunctionLevelLinking="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.pch"
+                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/"
+                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/"
+                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib"
+                               OutputFile="..\..\..\..\..\obj\windows\Blender3DPlugin.ocx"
+                               LinkIncremental="1"
+                               SuppressStartupBanner="TRUE"
+                               AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib\mt_dll,..\..\..\..\..\..\lib\windows\openal\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\moto\lib,..\..\..\..\..\..\lib\windows\bmfont/lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\..\lib\windows\openssl\lib\mt_dll,..\..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\..\lib\windows\blenkey\lib\,..\..\..\..\..\..\lib\windows\png\lib"
+                               IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrtd.lib"
+                               ModuleDefinitionFile="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
+                               ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.pdb"
+                               SubSystem="2"
+                               ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               MkTypLibCompatible="TRUE"
+                               SuppressStartupBanner="TRUE"
+                               TargetEnvironment="1"
+                               TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_AFXDLL;NDEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+       </Configurations>
+       <Files>
+               <Filter
+                       Name="Source Files"
+                       Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl">
+                               <FileConfiguration
+                                       Name="MT DLL Debug|Win32">
+                                       <Tool
+                                               Name="VCMIDLTool"
+                                               TargetEnvironment="1"
+                                               HeaderFileName="BlenderPlayer_h.h"/>
+                               </FileConfiguration>
+                               <FileConfiguration
+                                       Name="MT DLL Release|Win32">
+                                       <Tool
+                                               Name="VCMIDLTool"
+                                               TargetEnvironment="1"
+                                               HeaderFileName="BlenderPlayer_h.h"/>
+                               </FileConfiguration>
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc">
+                               <FileConfiguration
+                                       Name="MT DLL Debug|Win32">
+                                       <Tool
+                                               Name="VCResourceCompilerTool"
+                                               AdditionalIncludeDirectories="\public\blender\blender\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"/>
+                               </FileConfiguration>
+                               <FileConfiguration
+                                       Name="MT DLL Release|Win32">
+                                       <Tool
+                                               Name="VCResourceCompilerTool"
+                                               AdditionalIncludeDirectories="\public\blender\blender\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"/>
+                               </FileConfiguration>
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+                       </File>
+               </Filter>
+               <Filter
+                       Name="Header Files"
+                       Filter="h;hpp;hxx;hm;inl">
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h">
+                       </File>
+               </Filter>
+               <Filter
+                       Name="Resource Files"
+                       Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\splash.bmp">
+                       </File>
+               </Filter>
+               <File
+                       RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\load.blend">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw">
+               </File>
+       </Files>
+       <Globals>
+       </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj b/make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj
new file mode 100644 (file)
index 0000000..13a3a36
--- /dev/null
@@ -0,0 +1,289 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.00"
+       Name="GP_common"
+       SccProjectName=""
+       SccLocalPath="">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="MT DLL Release|Win32"
+                       OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
+                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf"
+                               PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="2"
+                               EnableFunctionLevelLinking="TRUE"
+                               DefaultCharIsUnsigned="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/GP_common.pch"
+                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/"
+                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/"
+                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/"
+                               SuppressStartupBanner="TRUE"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll\GP_common.lib"
+                               SuppressStartupBanner="TRUE"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Debug|Win32"
+                       OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
+                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf"
+                               PreprocessorDefinitions="WIN32,_LIB"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="1"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/GP_common.pch"
+                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/"
+                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/"
+                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="3"
+                               CompileAs="0"
+                               UndefinePreprocessorDefinitions="_DEBUG"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib"
+                               SuppressStartupBanner="TRUE"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="MT DLL Debug|Win32"
+                       OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
+                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf"
+                               PreprocessorDefinitions="WIN32,_LIB"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="3"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/GP_common.pch"
+                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/"
+                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/"
+                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="4"
+                               CompileAs="0"
+                               UndefinePreprocessorDefinitions="_DEBUG"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug\GP_common.lib"
+                               SuppressStartupBanner="TRUE"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Release|Win32"
+                       OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common"
+                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf"
+                               PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="0"
+                               EnableFunctionLevelLinking="TRUE"
+                               DefaultCharIsUnsigned="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common/GP_common.pch"
+                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\common/"
+                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common/"
+                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\common/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\GP_common.lib"
+                               SuppressStartupBanner="TRUE"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+               </Configuration>
+       </Configurations>
+       <Files>
+               <Filter
+                       Name="Source Files"
+                       Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawImage.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\bmfont.cpp">
+                       </File>
+               </Filter>
+               <Filter
+                       Name="Header Files"
+                       Filter="h;hpp;hxx;hm;inl">
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.h">
+                       </File>
+               </Filter>
+               <File
+                       RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\Makefile">
+               </File>
+       </Files>
+       <Globals>
+       </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj b/make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj
new file mode 100644 (file)
index 0000000..42a272a
--- /dev/null
@@ -0,0 +1,195 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.00"
+       Name="GP_ghost"
+       SccProjectName=""
+       SccLocalPath="">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="Release|Win32"
+                       OutputDirectory="..\..\..\..\..\obj\windows"
+                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost"
+                       ConfigurationType="1"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\Physics\Ode,..\..\..\..\..\source\gameengine\Physics,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/readblenfile,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\..\lib\windows\ghost\include,..\..\..\..\..\..\lib\windows\iksolver\include"
+                               PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="0"
+                               EnableFunctionLevelLinking="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/GP_ghost.pch"
+                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/"
+                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/"
+                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a"
+                               OutputFile="..\..\..\..\..\obj\windows\blenderplayer.exe"
+                               LinkIncremental="1"
+                               SuppressStartupBanner="TRUE"
+                               AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib,..\..\..\..\..\..\lib\windows\bmfont\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\ghost\lib,..\..\..\..\..\..\lib\windows\jpeg/lib,..\..\..\..\..\..\lib\windows\moto\lib\,..\..\..\..\..\..\lib\windows\png\lib,..\..\..\..\..\..\lib\windows\zlib\lib,..\..\..\..\..\lib\windows\ode-0.03\lib,..\../../../../../lib/windows/fmod/lib,..\..\..\..\..\..\lib\windows\python\lib,..\../../../../../lib/windows/openal/lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\blenkey\lib\"
+                               IgnoreDefaultLibraryNames="libcd.lib,libc.lib,msvcrt.lib,msvcrtd.lib,msvcprt.lib"
+                               ProgramDatabaseFile="..\..\..\..\..\obj\windows/blenderplayer.pdb"
+                               SubSystem="1"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               TypeLibraryName="..\..\..\..\..\obj\windows/GP_ghost.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Debug|Win32"
+                       OutputDirectory="..\..\..\..\..\obj\windows\debug"
+                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug"
+                       ConfigurationType="1"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Physics\Ode,..\..\..\..\..\source\gameengine\Physics,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/readblenfile,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\..\lib\windows\ghost\include,..\../../../../../lib/windows/iksolver/include"
+                               PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE"
+                               RuntimeLibrary="1"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/GP_ghost.pch"
+                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/"
+                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/"
+                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="3"
+                               CompileAs="0"
+                               UndefinePreprocessorDefinitions="_DEBUG"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.a dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a"
+                               OutputFile="..\..\..\..\..\obj\windows\debug\blenderplayer.exe"
+                               LinkIncremental="2"
+                               SuppressStartupBanner="TRUE"
+                               AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib,..\..\..\..\..\..\lib\windows\bmfont\lib\,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\string\lib\,..\..\..\..\..\..\lib\windows\ghost\lib\,..\..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\..\lib\windows\moto\lib\,..\..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\..\lib\windows\png\lib\,..\..\..\..\..\lib\windows\ode-0.03\lib,..\../../../../../lib/windows/fmod/lib,..\..\..\..\..\..\lib\windows\python\lib,..\../../../../../lib/windows/openal/lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\blenkey\lib\"
+                               IgnoreDefaultLibraryNames="libcd.lib,libc.lib,libcmt.lib,msvcrt.lib,msvcrtd.lib,msvcprtd.lib"
+                               GenerateDebugInformation="TRUE"
+                               ProgramDatabaseFile="..\..\..\..\..\obj\windows\debug/blenderplayer.pdb"
+                               SubSystem="1"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               TypeLibraryName="..\..\..\..\..\obj\windows\debug/GP_ghost.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+       </Configurations>
+       <Files>
+               <Filter
+                       Name="Source Files"
+                       Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\icons\winplayer.rc">
+                               <FileConfiguration
+                                       Name="Release|Win32">
+                                       <Tool
+                                               Name="VCResourceCompilerTool"
+                                               AdditionalIncludeDirectories="\public\blender\blender\source\icons;$(NoInherit)"/>
+                               </FileConfiguration>
+                               <FileConfiguration
+                                       Name="Debug|Win32">
+                                       <Tool
+                                               Name="VCResourceCompilerTool"
+                                               AdditionalIncludeDirectories="\public\blender\blender\source\icons;$(NoInherit)"/>
+                               </FileConfiguration>
+                       </File>
+               </Filter>
+               <Filter
+                       Name="Header Files"
+                       Filter="h;hpp;hxx;hm;inl">
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.h">
+                       </File>
+               </Filter>
+               <Filter
+                       Name="Resource Files"
+                       Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+                       <File
+                               RelativePath="..\..\..\..\..\source\icons\winplayer.ico">
+                       </File>
+               </Filter>
+               <File
+                       RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile">
+               </File>
+       </Files>
+       <Globals>
+       </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj b/make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj
new file mode 100644 (file)
index 0000000..98e45e7
--- /dev/null
@@ -0,0 +1,257 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.00"
+       Name="BlenderLoader"
+       ProjectGUID="{A0D049E8-D391-4A19-A360-130759F492A7}"
+       SccProjectName=""
+       SccLocalPath="">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="Release|Win32"
+                       OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader"
+                       IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader"
+                       ConfigurationType="1"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="../../../../../../lib/windows/python/include/python2.0,..\../../../../../source/blender/encrypt,..\../../../../../source/blender/blenkernel,..\../../../../../source/blender/makesdna,..\../../../../../source/blender/blenlib,..\../../../../../source/blender/blenloader,..\../../../../../source/blender/render/extern/include,..\../../../../../source/gameengine/Rasterizer,../../../../../../lib\windows\sdl\SDL-1.1.7\include,..\../../../../../source/gameengine/GameLogic,..\..\..\..\..\source\sumo\include,..\..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\..\source\kernel\gen_system,..\../../../../../source/blender/imbuf,..\../../../../../source/gameengine/SoundSystem,../../../../../source/gameengine/SoundSystem/SND_OpenAL,..\../../../../../source/gameengine/Ketsji,..\../../../../../source/gameengine/Expressions,..\../../../../../source/gameengine/SceneGraph,..\../../../../../source/gameengine/ketsji/kxnetwork,..\../../../../../source/gameengine/network,..\../../../../../source/gameengine/network/loopbacknetwork,..\../../../../../source/gameengine/GamePlayer/common,..\../../../../../../lib/windows/iksolver/include,../../../../../source/gameengine/SoundSystem/SND_Dummy"
+                               PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="4"
+                               EnableFunctionLevelLinking="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pch"
+                               AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/"
+                               ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/"
+                               ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib"
+                               OutputFile="..\..\..\..\..\..\obj\windows\BlenderLoader.exe"
+                               LinkIncremental="1"
+                               SuppressStartupBanner="TRUE"
+                               AdditionalLibraryDirectories="..\../../../../../../lib/windows/moto/lib,..\..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\../../../../../../lib/windows/python/lib,..\../../../../../../lib/windows/jpeg/lib,../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
+                               ProgramDatabaseFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pdb"
+                               SubSystem="1"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               TypeLibraryName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Profile|Win32"
+                       OutputDirectory=".\BlenderLoader___Win32_Profile"
+                       IntermediateDirectory=".\BlenderLoader___Win32_Profile"
+                       ConfigurationType="1"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="../../../../../../lib/windows/python/include/python1.5,..\../../../../../source/blender/encrypt,..\../../../../../source/blender/blenkernel,..\../../../../../source/blender/makesdna,..\../../../../../source/blender/blenlib,..\../../../../../source/blender/blenloader,..\../../../../../source/blender/render/extern/include,..\../../../../../source/gameengine/Rasterizer,../../../../../../lib\windows\sdl\SDL-1.1.7\include,..\../../../../../source/gameengine/GameLogic,..\..\..\..\..\source\sumo\include,..\..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\..\source\kernel\gen_system,..\../../../../../source/blender/imbuf,..\../../../../../source/gameengine/SoundSystem,../../../../../source/gameengine/SoundSystem/SND_OpenAL,..\../../../../../source/gameengine/Ketsji,..\../../../../../source/gameengine/Expressions,..\../../../../../source/gameengine/SceneGraph,..\../../../../../source/gameengine/ketsji/kxnetwork,..\../../../../../source/gameengine/network,..\../../../../../source/gameengine/network/loopbacknetwork,..\../../../../../source/gameengine/GamePlayer/common,..\../../../../../../lib/windows/iksolver/include"
+                               PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="5"
+                               EnableFunctionLevelLinking="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile=".\BlenderLoader___Win32_Profile/BlenderLoader.pch"
+                               AssemblerListingLocation=".\BlenderLoader___Win32_Profile/"
+                               ObjectFile=".\BlenderLoader___Win32_Profile/"
+                               ProgramDataBaseFileName=".\BlenderLoader___Win32_Profile/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib"
+                               OutputFile="..\..\..\..\..\..\obj\windows\profile\BlenderLoader.exe"
+                               LinkIncremental="2"
+                               SuppressStartupBanner="TRUE"
+                               AdditionalLibraryDirectories="..\..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\../../../../../../lib/windows/python/lib,..\../../../../../../lib/windows/jpeg/lib,../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
+                               GenerateDebugInformation="TRUE"
+                               ProgramDatabaseFile=".\BlenderLoader___Win32_Profile/BlenderLoader.pdb"
+                               SubSystem="1"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               TypeLibraryName=".\BlenderLoader___Win32_Profile/BlenderLoader.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Debug|Win32"
+                       OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug"
+                       IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug"
+                       ConfigurationType="1"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="../../../../../../lib/windows/python/include/python1.5,..\../../../../../source/blender/encrypt,..\../../../../../source/blender/blenkernel,..\../../../../../source/blender/makesdna,..\../../../../../source/blender/blenlib,..\../../../../../source/blender/blenloader,..\../../../../../source/blender/render/extern/include,..\../../../../../source/gameengine/Rasterizer,../../../../../../lib\windows\sdl\SDL-1.1.7\include,..\../../../../../source/gameengine/GameLogic,..\..\..\..\..\source\sumo\include,..\..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\..\source\kernel\gen_system,..\../../../../../source/blender/imbuf,..\../../../../../source/gameengine/SoundSystem,../../../../../source/gameengine/SoundSystem/SND_OpenAL,..\../../../../../source/gameengine/Ketsji,..\../../../../../source/gameengine/Expressions,..\../../../../../source/gameengine/SceneGraph,..\../../../../../source/gameengine/ketsji/kxnetwork,..\../../../../../source/gameengine/network,..\../../../../../source/gameengine/network/loopbacknetwork,..\../../../../../source/gameengine/GamePlayer/common,..\../../../../../../lib/windows/iksolver/include"
+                               PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="5"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pch"
+                               AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/"
+                               ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/"
+                               ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/"
+                               BrowseInformation="1"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib"
+                               OutputFile="..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe"
+                               LinkIncremental="2"
+                               SuppressStartupBanner="TRUE"
+                               AdditionalLibraryDirectories="..\..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\../../../../../../lib/windows/python/lib,..\../../../../../../lib/windows/jpeg/lib,../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
+                               GenerateDebugInformation="TRUE"
+                               ProgramDatabaseFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pdb"
+                               SubSystem="1"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               TypeLibraryName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+       </Configurations>
+       <Files>
+               <Filter
+                       Name="Source Files"
+                       Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\makesdna\intern\dna.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\loader.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+                       </File>
+               </Filter>
+               <Filter
+                       Name="Header Files"
+                       Filter="h;hpp;hxx;hm;inl">
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLCanvas.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLInputDevice.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.h">
+                       </File>
+               </Filter>
+               <Filter
+                       Name="Resource Files"
+                       Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+               </Filter>
+               <File
+                       RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj">
+               </File>
+       </Files>
+       <Globals>
+       </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj b/make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj
new file mode 100644 (file)
index 0000000..bf3ff7e
--- /dev/null
@@ -0,0 +1,259 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.00"
+       Name="GP_netscape"
+       ProjectGUID="{0882C268-95C7-4D9A-A08E-397519066D6A}"
+       SccProjectName=""
+       SccLocalPath="">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="Debug|Win32"
+                       OutputDirectory="C:\Program Files\Netscape\Communicator\Program\Plugins"
+                       IntermediateDirectory=".\Debug"
+                       ConfigurationType="2"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\..\lib\windows\iksolver\include,..\../../../../../lib/windows/moto/include"
+                               PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
+                               RuntimeLibrary="5"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile=".\Debug/GP_netscape.pch"
+                               AssemblerListingLocation=".\Debug/"
+                               ObjectFile=".\Debug/"
+                               ProgramDataBaseFileName=".\Debug/"
+                               BrowseInformation="1"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libz.a python15.lib"
+                               OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll"
+                               LinkIncremental="2"
+                               SuppressStartupBanner="TRUE"
+                               AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/openal/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\iksolver\lib\"
+                               ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def"
+                               GenerateDebugInformation="TRUE"
+                               ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.pdb"
+                               SubSystem="2"
+                               ImportLibrary="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               MkTypLibCompatible="TRUE"
+                               SuppressStartupBanner="TRUE"
+                               TargetEnvironment="1"
+                               TypeLibraryName="C:\Program Files\Netscape\Communicator\Program\Plugins/GP_netscape.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Release|Win32"
+                       OutputDirectory="C:\Program Files\Netscape\Communicator\Program\Plugins"
+                       IntermediateDirectory=".\Release"
+                       ConfigurationType="2"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk,..\..\..\..\..\..\lib\windows\iksolver\include,..\../../../../../lib/windows/moto/include"
+                               PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="4"
+                               EnableFunctionLevelLinking="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile=".\Release/GP_netscape.pch"
+                               AssemblerListingLocation=".\Release/"
+                               ObjectFile=".\Release/"
+                               ProgramDataBaseFileName=".\Release/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib libblenkey.a libz.a"
+                               OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll"
+                               LinkIncremental="1"
+                               SuppressStartupBanner="TRUE"
+                               AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\iksolver\lib\"
+                               ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def"
+                               ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.pdb"
+                               SubSystem="2"
+                               ImportLibrary="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               MkTypLibCompatible="TRUE"
+                               SuppressStartupBanner="TRUE"
+                               TargetEnvironment="1"
+                               TypeLibraryName="C:\Program Files\Netscape\Communicator\Program\Plugins/GP_netscape.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Profile|Win32"
+                       OutputDirectory=".\GP_netscape___Win32_Profile"
+                       IntermediateDirectory=".\GP_netscape___Win32_Profile"
+                       ConfigurationType="2"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows"
+                               PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="5"
+                               EnableFunctionLevelLinking="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile=".\GP_netscape___Win32_Profile/GP_netscape.pch"
+                               AssemblerListingLocation=".\GP_netscape___Win32_Profile/"
+                               ObjectFile=".\GP_netscape___Win32_Profile/"
+                               ProgramDataBaseFileName=".\GP_netscape___Win32_Profile/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib"
+                               OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll"
+                               LinkIncremental="2"
+                               SuppressStartupBanner="TRUE"
+                               AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/openal/lib"
+                               ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def"
+                               GenerateDebugInformation="TRUE"
+                               ProgramDatabaseFile=".\GP_netscape___Win32_Profile/NPBlender.pdb"
+                               SubSystem="2"
+                               ImportLibrary=".\GP_netscape___Win32_Profile/NPBlender.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               MkTypLibCompatible="TRUE"
+                               SuppressStartupBanner="TRUE"
+                               TargetEnvironment="1"
+                               TypeLibraryName=".\GP_netscape___Win32_Profile/GP_netscape.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+       </Configurations>
+       <Files>
+               <Filter
+                       Name="Source Files"
+                       Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90">
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\BlenderPlayer.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\netscape_plugin_Plugin.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\npblender.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.rc">
+                               <FileConfiguration
+                                       Name="Debug|Win32">
+                                       <Tool
+                                               Name="VCResourceCompilerTool"
+                                               AdditionalIncludeDirectories="\public\blender\blender\make\source\gameengine\GamePlayer\Netscape\windows;$(NoInherit)"/>
+                               </FileConfiguration>
+                               <FileConfiguration
+                                       Name="Release|Win32">
+                                       <Tool
+                                               Name="VCResourceCompilerTool"
+                                               AdditionalIncludeDirectories="\public\blender\blender\make\source\gameengine\GamePlayer\Netscape\windows;$(NoInherit)"/>
+                               </FileConfiguration>
+                               <FileConfiguration
+                                       Name="Profile|Win32">
+                                       <Tool
+                                               Name="VCResourceCompilerTool"
+                                               AdditionalIncludeDirectories="\public\blender\blender\make\source\gameengine\GamePlayer\Netscape\windows;$(NoInherit)"/>
+                               </FileConfiguration>
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npwin.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+                       </File>
+               </Filter>
+               <Filter
+                       Name="Header Files"
+                       Filter="h;hpp;hxx;hm;inl;fi;fd">
+               </Filter>
+               <Filter
+                       Name="Resource Files"
+                       Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe">
+               </Filter>
+               <File
+                       RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html">
+               </File>
+       </Files>
+       <Globals>
+       </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj b/make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj
new file mode 100644 (file)
index 0000000..2481803
--- /dev/null
@@ -0,0 +1,265 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.00"
+       Name="GP_netscape2"
+       ProjectGUID="{2236C09D-A472-490D-9308-230AFE52C55E}"
+       SccProjectName=""
+       SccLocalPath="">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="Debug|Win32"
+                       OutputDirectory="C:\Program Files\Netscape\Communicator\Program\Plugins"
+                       IntermediateDirectory=".\Debug"
+                       ConfigurationType="2"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\source\gameengine\gameplayer\Netscape2\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
+                               PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS"
+                               RuntimeLibrary="5"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile=".\Debug/GP_netscape.pch"
+                               AssemblerListingLocation=".\Debug/"
+                               ObjectFile=".\Debug/"
+                               ProgramDataBaseFileName=".\Debug/"
+                               BrowseInformation="1"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="libblenkey.a libeay32.lib libz.a ws2_32.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib"
+                               OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll"
+                               LinkIncremental="2"
+                               SuppressStartupBanner="TRUE"
+                               AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/openal/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\lib\windows\openssl\lib,..\..\..\lib\windows\iksolver\lib\"
+                               ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
+                               GenerateDebugInformation="TRUE"
+                               ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.pdb"
+                               SubSystem="2"
+                               ImportLibrary="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               MkTypLibCompatible="TRUE"
+                               SuppressStartupBanner="TRUE"
+                               TargetEnvironment="1"
+                               TypeLibraryName="C:\Program Files\Netscape\Communicator\Program\Plugins/GP_netscape.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Release|Win32"
+                       OutputDirectory="C:\Program Files\Netscape\Communicator\Program\Plugins"
+                       IntermediateDirectory=".\Release"
+                       ConfigurationType="2"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\source\gameengine\gameplayer\Netscape2\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
+                               PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="4"
+                               EnableFunctionLevelLinking="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile=".\Release/GP_netscape.pch"
+                               AssemblerListingLocation=".\Release/"
+                               ObjectFile=".\Release/"
+                               ProgramDataBaseFileName=".\Release/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="libblenkey.a libeay32.lib libz.a ws2_32.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib"
+                               OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll"
+                               LinkIncremental="1"
+                               SuppressStartupBanner="TRUE"
+                               AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\iksolver\lib\,..\../../../../../lib/windows/openal/lib"
+                               ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
+                               ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.pdb"
+                               SubSystem="2"
+                               ImportLibrary="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               MkTypLibCompatible="TRUE"
+                               SuppressStartupBanner="TRUE"
+                               TargetEnvironment="1"
+                               TypeLibraryName="C:\Program Files\Netscape\Communicator\Program\Plugins/GP_netscape.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Profile|Win32"
+                       OutputDirectory=".\GP_netscape2___Win32_Profile"
+                       IntermediateDirectory=".\GP_netscape2___Win32_Profile"
+                       ConfigurationType="2"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\source\gameengine\gameplayer\Netscape2\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
+                               PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="5"
+                               EnableFunctionLevelLinking="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile=".\GP_netscape2___Win32_Profile/GP_netscape.pch"
+                               AssemblerListingLocation=".\GP_netscape2___Win32_Profile/"
+                               ObjectFile=".\GP_netscape2___Win32_Profile/"
+                               ProgramDataBaseFileName=".\GP_netscape2___Win32_Profile/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="libblenkey.a libeay32.lib libz.a ws2_32.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib"
+                               OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll"
+                               LinkIncremental="2"
+                               SuppressStartupBanner="TRUE"
+                               AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/openal/lib"
+                               ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
+                               GenerateDebugInformation="TRUE"
+                               ProgramDatabaseFile=".\GP_netscape2___Win32_Profile/npBlender3DPlugin.pdb"
+                               SubSystem="2"
+                               ImportLibrary=".\GP_netscape2___Win32_Profile/npBlender3DPlugin.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               MkTypLibCompatible="TRUE"
+                               SuppressStartupBanner="TRUE"
+                               TargetEnvironment="1"
+                               TypeLibraryName=".\GP_netscape2___Win32_Profile/GP_netscape.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+       </Configurations>
+       <Files>
+               <Filter
+                       Name="Source Files"
+                       Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90">
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\Blender3DPlugin.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\netscape_plugin_Plugin.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.rc">
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+                                       <Tool
+                                               Name="VCResourceCompilerTool"
+                                               AdditionalIncludeDirectories="\public\blender\blender\make\source\gameengine\GamePlayer\Netscape2\windows;$(NoInherit)"/>
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+                               <FileConfiguration
+                                       Name="Release|Win32">
+                                       <Tool
+                                               Name="VCResourceCompilerTool"
+                                               AdditionalIncludeDirectories="\public\blender\blender\make\source\gameengine\GamePlayer\Netscape2\windows;$(NoInherit)"/>
+                               </FileConfiguration>
+                               <FileConfiguration
+                                       Name="Profile|Win32">
+                                       <Tool
+                                               Name="VCResourceCompilerTool"
+                                               AdditionalIncludeDirectories="\public\blender\blender\make\source\gameengine\GamePlayer\Netscape2\windows;$(NoInherit)"/>
+                               </FileConfiguration>
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\npshell.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npwin.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\plgwnd.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
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+               <Filter
+                       Name="Header Files"
+                       Filter="h;hpp;hxx;hm;inl;fi;fd">
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\plgwnd.h">
+                       </File>
+               </Filter>
+               <Filter
+                       Name="Resource Files"
+                       Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe">
+               </Filter>
+               <File
+                       RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html">
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+               <File
+                       RelativePath="..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html">
+               </File>
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+       <Globals>
+       </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj b/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj
new file mode 100644 (file)
index 0000000..26a21bc
--- /dev/null
@@ -0,0 +1,238 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.00"
+       Name="GP_ps2"
+       ProjectGUID="{30BAE357-E102-42B5-AF53-74B3612E9E19}"
+       SccProjectName=""
+       SccLocalPath="">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="Release|Win32"
+                       OutputDirectory=".\Release"
+                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2"
+                       ConfigurationType="1"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\source\sumo\include"
+                               PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="4"
+                               EnableFunctionLevelLinking="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/GP_ps2.pch"
+                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/"
+                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/"
+                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/"
+                               SuppressStartupBanner="TRUE"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="odbc32.lib odbccp32.lib"
+                               OutputFile=".\Release/GP_ps2.exe"
+                               LinkIncremental="1"
+                               SuppressStartupBanner="TRUE"
+                               ProgramDatabaseFile=".\Release/GP_ps2.pdb"
+                               SubSystem="1"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               TypeLibraryName=".\Release/GP_ps2.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Profile|Win32"
+                       OutputDirectory=".\GP_ps2___Win32_Profile"
+                       IntermediateDirectory=".\GP_ps2___Win32_Profile"
+                       ConfigurationType="1"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\source\sumo\include"
+                               PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="5"
+                               EnableFunctionLevelLinking="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile=".\GP_ps2___Win32_Profile/GP_ps2.pch"
+                               AssemblerListingLocation=".\GP_ps2___Win32_Profile/"
+                               ObjectFile=".\GP_ps2___Win32_Profile/"
+                               ProgramDataBaseFileName=".\GP_ps2___Win32_Profile/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="odbc32.lib odbccp32.lib"
+                               OutputFile=".\GP_ps2___Win32_Profile/GP_ps2.exe"
+                               LinkIncremental="2"
+                               SuppressStartupBanner="TRUE"
+                               GenerateDebugInformation="TRUE"
+                               ProgramDatabaseFile=".\GP_ps2___Win32_Profile/GP_ps2.pdb"
+                               SubSystem="1"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               TypeLibraryName=".\GP_ps2___Win32_Profile/GP_ps2.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Debug|Win32"
+                       OutputDirectory=".\Debug"
+                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug"
+                       ConfigurationType="1"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\source\sumo\include"
+                               PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="5"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/GP_ps2.pch"
+                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/"
+                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/"
+                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/"
+                               BrowseInformation="1"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="odbc32.lib odbccp32.lib"
+                               OutputFile=".\Debug/GP_ps2.exe"
+                               LinkIncremental="2"
+                               SuppressStartupBanner="TRUE"
+                               GenerateDebugInformation="TRUE"
+                               ProgramDatabaseFile=".\Debug/GP_ps2.pdb"
+                               SubSystem="1"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               TypeLibraryName=".\Debug/GP_ps2.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+       </Configurations>
+       <Files>
+               <Filter
+                       Name="Source Files"
+                       Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.cpp">
+                       </File>
+               </Filter>
+               <Filter
+                       Name="Header Files"
+                       Filter="h;hpp;hxx;hm;inl">
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\ExampleEngine.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Canvas.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2InputDevice.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Rasterizer.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2RenderTools.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h">
+                       </File>
+               </Filter>
+               <Filter
+                       Name="Resource Files"
+                       Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+               </Filter>
+       </Files>
+       <Globals>
+       </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/gameplayer/qt/gp.vcproj b/make/msvc_7_0/gameengine/gameplayer/qt/gp.vcproj
new file mode 100644 (file)
index 0000000..bf64932
--- /dev/null
@@ -0,0 +1,188 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.00"
+       Name="gp"
+       SccProjectName=""
+       SccLocalPath="">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="Release|Win32"
+                       OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp"
+                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp"
+                       ConfigurationType="1"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="h:\qtwin\include,..\..\..\..\..\source\gameengine\Expressions,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\Ketsji,..\..\..\..\..\source\gameengine\Ketsji\KXNetwork,..\..\..\..\..\source\gameengine\Network,..\..\..\..\..\source\gameengine\Network\LoopBackNetwork,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer,..\..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\python\include\python2.0"
+                               PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="4"
+                               EnableFunctionLevelLinking="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/gp.pch"
+                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/"
+                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/"
+                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="opengl32.lib glu32.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib h:\qtwin\lib\qnp.lib python20.lib"
+                               OutputFile="..\..\..\..\..\obj\windows\gp.exe"
+                               LinkIncremental="1"
+                               SuppressStartupBanner="TRUE"
+                               AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib\"
+                               ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/gp.pdb"
+                               SubSystem="2"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               MkTypLibCompatible="TRUE"
+                               SuppressStartupBanner="TRUE"
+                               TargetEnvironment="1"
+                               TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/gp.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
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+                               Name="VCPreLinkEventTool"/>
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+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               Culture="1043"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Debug|Win32"
+                       OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug"
+                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug"
+                       ConfigurationType="1"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="h:\qtwin\include,..\..\..\..\..\source\gameengine\Expressions,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\Ketsji,..\..\..\..\..\source\gameengine\Ketsji\KXNetwork,..\..\..\..\..\source\gameengine\Network,..\..\..\..\..\source\gameengine\Network\LoopBackNetwork,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer,..\..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\python\include\python1.5"
+                               PreprocessorDefinitions="_DEBUG,WIN32"
+                               RuntimeLibrary="5"
+                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/gp.pch"
+                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/"
+                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/"
+                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="opengl32.lib glu32.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib python15_d.lib"
+                               OutputFile="..\..\..\..\..\obj\windows\debug\gp.exe"
+                               LinkIncremental="2"
+                               SuppressStartupBanner="TRUE"
+                               AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib\"
+                               GenerateDebugInformation="TRUE"
+                               ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/gp.pdb"
+                               SubSystem="2"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               MkTypLibCompatible="TRUE"
+                               SuppressStartupBanner="TRUE"
+                               TargetEnvironment="1"
+                               TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/gp.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+       </Configurations>
+       <Files>
+               <Filter
+                       Name="Source Files"
+                       Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp">
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+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp">
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+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h">
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+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h">
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+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h">
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+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h">
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+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h">
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+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h">
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+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h">
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+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h">
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+                       Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
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+       <Globals>
+       </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/gameplayer/qt/gpplugin.vcproj b/make/msvc_7_0/gameengine/gameplayer/qt/gpplugin.vcproj
new file mode 100644 (file)
index 0000000..ff8ee95
--- /dev/null
@@ -0,0 +1,208 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.00"
+       Name="gpplugin"
+       SccProjectName=""
+       SccLocalPath="">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="Debug|Win32"
+                       OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug"
+                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug"
+                       ConfigurationType="2"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="h:\qtwin\include,..\..\..\..\..\source\gameengine\Expressions,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\Ketsji,..\..\..\..\..\source\gameengine\Ketsji\KXNetwork,..\..\..\..\..\source\gameengine\Network,..\..\..\..\..\source\gameengine\Network\LoopBackNetwork,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer,..\..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\python\include\python1.5"
+                               PreprocessorDefinitions="WIN32;PLUGIN;_DEBUG"
+                               RuntimeLibrary="1"
+                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/gpplugin.pch"
+                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/"
+                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/"
+                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python15_d.lib"
+                               OutputFile="..\..\..\..\..\obj\windows\debug\npWebGP.dll"
+                               LinkIncremental="2"
+                               SuppressStartupBanner="TRUE"
+                               AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib"
+                               ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Qt\GP.def"
+                               GenerateDebugInformation="TRUE"
+                               ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/npWebGP.pdb"
+                               SubSystem="2"
+                               ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/npWebGP.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               MkTypLibCompatible="TRUE"
+                               SuppressStartupBanner="TRUE"
+                               TargetEnvironment="1"
+                               TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/gpplugin.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Release|Win32"
+                       OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin"
+                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin"
+                       ConfigurationType="2"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
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+                               PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;GPPLUGIN_EXPORTS"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="0"
+                               EnableFunctionLevelLinking="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/gpplugin.pch"
+                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/"
+                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/"
+                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python20.lib"
+                               OutputFile="..\..\..\..\..\obj\windows\npWebGP.dll"
+                               LinkIncremental="1"
+                               SuppressStartupBanner="TRUE"
+                               AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib\"
+                               ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.pdb"
+                               ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               PreprocessorDefinitions="NDEBUG"
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+                               TargetEnvironment="1"
+                               TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/gpplugin.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               Culture="1043"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+       </Configurations>
+       <Files>
+               <Filter
+                       Name="Source Files"
+                       Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp">
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+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp">
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+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp">
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+                       Name="Header Files"
+                       Filter="h;hpp;hxx;hm;inl">
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+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h">
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+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h">
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+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h">
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+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h">
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+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h">
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+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h">
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+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\resource.h">
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+                       Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP.rc">
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+                                       <Tool
+                                               Name="VCResourceCompilerTool"
+                                               AdditionalIncludeDirectories="\public\blender\blender\make\source\gameengine\GamePlayer\Qt;$(NoInherit)"/>
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+                               <FileConfiguration
+                                       Name="Release|Win32">
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+                                               Name="VCResourceCompilerTool"
+                                               AdditionalIncludeDirectories="\public\blender\blender\make\source\gameengine\GamePlayer\Qt;$(NoInherit)"/>
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new file mode 100644 (file)
index 0000000..f7d2b9c
--- /dev/null
@@ -0,0 +1,264 @@
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+       GlobalSection(ProjectDependencies) = postSolution
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+               {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.1 = {99AEE691-EE90-45FD-99CF-7DC8B88412DA}
+               {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.2 = {7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}
+               {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.3 = {2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}
+               {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.4 = {89FA51E4-CDC4-43DD-BF07-DE6E176032A4}
+               {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.5 = {7296B180-3753-490A-A0F7-0A5DFC770B3A}
+               {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.6 = {FC341814-26F2-4ECB-ACA3-ED2B3B388A33}
+               {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.7 = {7DCA5E53-B386-4680-A940-9FF0C7A8920C}
+               {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.8 = {0A4A062B-A8AC-4F1B-9F95-FF89AD752281}
+               {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.9 = {F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}
+               {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.10 = {5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}
+               {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.11 = {37B78BC2-5933-4C4A-92F9-A49838DBB530}
+               {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.12 = {01AE366E-179B-484C-A472-C955462E8C85}
+               {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.13 = {E17560B0-E3B0-4514-AE4C-56140FCB104D}
+               {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.14 = {82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}
+               {A95B20E5-BBAF-4574-A992-86C34367680F}.0 = {8FBB3B15-C96A-463B-ACAB-204F72EEE528}
+               {A95B20E5-BBAF-4574-A992-86C34367680F}.1 = {99AEE691-EE90-45FD-99CF-7DC8B88412DA}
+               {A95B20E5-BBAF-4574-A992-86C34367680F}.2 = {7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}
+               {A95B20E5-BBAF-4574-A992-86C34367680F}.3 = {2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}
+               {A95B20E5-BBAF-4574-A992-86C34367680F}.4 = {89FA51E4-CDC4-43DD-BF07-DE6E176032A4}
+               {A95B20E5-BBAF-4574-A992-86C34367680F}.5 = {7296B180-3753-490A-A0F7-0A5DFC770B3A}
+               {A95B20E5-BBAF-4574-A992-86C34367680F}.6 = {FC341814-26F2-4ECB-ACA3-ED2B3B388A33}
+               {A95B20E5-BBAF-4574-A992-86C34367680F}.7 = {7DCA5E53-B386-4680-A940-9FF0C7A8920C}
+               {A95B20E5-BBAF-4574-A992-86C34367680F}.8 = {0A4A062B-A8AC-4F1B-9F95-FF89AD752281}
+               {A95B20E5-BBAF-4574-A992-86C34367680F}.9 = {F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}
+               {A95B20E5-BBAF-4574-A992-86C34367680F}.10 = {5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}
+               {A95B20E5-BBAF-4574-A992-86C34367680F}.11 = {37B78BC2-5933-4C4A-92F9-A49838DBB530}
+               {A95B20E5-BBAF-4574-A992-86C34367680F}.12 = {01AE366E-179B-484C-A472-C955462E8C85}
+               {A95B20E5-BBAF-4574-A992-86C34367680F}.13 = {E17560B0-E3B0-4514-AE4C-56140FCB104D}
+               {A95B20E5-BBAF-4574-A992-86C34367680F}.14 = {82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}
+       EndGlobalSection
+       GlobalSection(ProjectConfiguration) = postSolution
+               {352D2F3D-4A94-4938-9A00-CD404DB8C865}.Debug.ActiveCfg = Debug|Win32
+               {352D2F3D-4A94-4938-9A00-CD404DB8C865}.Debug.Build.0 = Debug|Win32
+               {352D2F3D-4A94-4938-9A00-CD404DB8C865}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+               {352D2F3D-4A94-4938-9A00-CD404DB8C865}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+               {352D2F3D-4A94-4938-9A00-CD404DB8C865}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+               {352D2F3D-4A94-4938-9A00-CD404DB8C865}.MT DLL Release.Build.0 = MT DLL Release|Win32
+               {352D2F3D-4A94-4938-9A00-CD404DB8C865}.Profile.ActiveCfg = Release|Win32
+               {352D2F3D-4A94-4938-9A00-CD404DB8C865}.Profile.Build.0 = Release|Win32
+               {352D2F3D-4A94-4938-9A00-CD404DB8C865}.Release.ActiveCfg = Release|Win32
+               {352D2F3D-4A94-4938-9A00-CD404DB8C865}.Release.Build.0 = Release|Win32
+               {82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}.Debug.ActiveCfg = Debug|Win32
+               {82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}.Debug.Build.0 = Debug|Win32
+               {82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+               {82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+               {82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+               {82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}.MT DLL Release.Build.0 = MT DLL Release|Win32
+               {82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}.Profile.ActiveCfg = Release|Win32
+               {82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}.Profile.Build.0 = Release|Win32
+               {82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}.Release.ActiveCfg = Release|Win32
+               {82E916FB-CB37-4B97-9AC9-FC500A9A1D6B}.Release.Build.0 = Release|Win32
+               {E17560B0-E3B0-4514-AE4C-56140FCB104D}.Debug.ActiveCfg = Debug|Win32
+               {E17560B0-E3B0-4514-AE4C-56140FCB104D}.Debug.Build.0 = Debug|Win32
+               {E17560B0-E3B0-4514-AE4C-56140FCB104D}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+               {E17560B0-E3B0-4514-AE4C-56140FCB104D}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+               {E17560B0-E3B0-4514-AE4C-56140FCB104D}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+               {E17560B0-E3B0-4514-AE4C-56140FCB104D}.MT DLL Release.Build.0 = MT DLL Release|Win32
+               {E17560B0-E3B0-4514-AE4C-56140FCB104D}.Profile.ActiveCfg = MT DLL Debug|Win32
+               {E17560B0-E3B0-4514-AE4C-56140FCB104D}.Profile.Build.0 = MT DLL Debug|Win32
+               {E17560B0-E3B0-4514-AE4C-56140FCB104D}.Release.ActiveCfg = Release|Win32
+               {E17560B0-E3B0-4514-AE4C-56140FCB104D}.Release.Build.0 = Release|Win32
+               {01AE366E-179B-484C-A472-C955462E8C85}.Debug.ActiveCfg = Debug|Win32
+               {01AE366E-179B-484C-A472-C955462E8C85}.Debug.Build.0 = Debug|Win32
+               {01AE366E-179B-484C-A472-C955462E8C85}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+               {01AE366E-179B-484C-A472-C955462E8C85}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+               {01AE366E-179B-484C-A472-C955462E8C85}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+               {01AE366E-179B-484C-A472-C955462E8C85}.MT DLL Release.Build.0 = MT DLL Release|Win32
+               {01AE366E-179B-484C-A472-C955462E8C85}.Profile.ActiveCfg = Release|Win32
+               {01AE366E-179B-484C-A472-C955462E8C85}.Profile.Build.0 = Release|Win32
+               {01AE366E-179B-484C-A472-C955462E8C85}.Release.ActiveCfg = Release|Win32
+               {01AE366E-179B-484C-A472-C955462E8C85}.Release.Build.0 = Release|Win32
+               {37B78BC2-5933-4C4A-92F9-A49838DBB530}.Debug.ActiveCfg = Debug|Win32
+               {37B78BC2-5933-4C4A-92F9-A49838DBB530}.Debug.Build.0 = Debug|Win32
+               {37B78BC2-5933-4C4A-92F9-A49838DBB530}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+               {37B78BC2-5933-4C4A-92F9-A49838DBB530}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+               {37B78BC2-5933-4C4A-92F9-A49838DBB530}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+               {37B78BC2-5933-4C4A-92F9-A49838DBB530}.MT DLL Release.Build.0 = MT DLL Release|Win32
+               {37B78BC2-5933-4C4A-92F9-A49838DBB530}.Profile.ActiveCfg = MT DLL Debug|Win32
+               {37B78BC2-5933-4C4A-92F9-A49838DBB530}.Profile.Build.0 = MT DLL Debug|Win32
+               {37B78BC2-5933-4C4A-92F9-A49838DBB530}.Release.ActiveCfg = Release|Win32
+               {37B78BC2-5933-4C4A-92F9-A49838DBB530}.Release.Build.0 = Release|Win32
+               {5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}.Debug.ActiveCfg = Debug|Win32
+               {5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}.Debug.Build.0 = Debug|Win32
+               {5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+               {5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+               {5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+               {5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}.MT DLL Release.Build.0 = MT DLL Release|Win32
+               {5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}.Profile.ActiveCfg = MT DLL Release|Win32
+               {5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}.Profile.Build.0 = MT DLL Release|Win32
+               {5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}.Release.ActiveCfg = Release|Win32
+               {5AC3CBCC-946B-48B4-B222-E9FC7E1D9C72}.Release.Build.0 = Release|Win32
+               {F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}.Debug.ActiveCfg = Debug|Win32
+               {F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}.Debug.Build.0 = Debug|Win32
+               {F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+               {F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+               {F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+               {F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}.MT DLL Release.Build.0 = MT DLL Release|Win32
+               {F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}.Profile.ActiveCfg = MT DLL Debug|Win32
+               {F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}.Profile.Build.0 = MT DLL Debug|Win32
+               {F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}.Release.ActiveCfg = Release|Win32
+               {F2AB8ABF-7B91-407E-83CA-2731C85CA8D9}.Release.Build.0 = Release|Win32
+               {0A4A062B-A8AC-4F1B-9F95-FF89AD752281}.Debug.ActiveCfg = Debug|Win32
+               {0A4A062B-A8AC-4F1B-9F95-FF89AD752281}.Debug.Build.0 = Debug|Win32
+               {0A4A062B-A8AC-4F1B-9F95-FF89AD752281}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+               {0A4A062B-A8AC-4F1B-9F95-FF89AD752281}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+               {0A4A062B-A8AC-4F1B-9F95-FF89AD752281}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+               {0A4A062B-A8AC-4F1B-9F95-FF89AD752281}.MT DLL Release.Build.0 = MT DLL Release|Win32
+               {0A4A062B-A8AC-4F1B-9F95-FF89AD752281}.Profile.ActiveCfg = Debug|Win32
+               {0A4A062B-A8AC-4F1B-9F95-FF89AD752281}.Profile.Build.0 = Debug|Win32
+               {0A4A062B-A8AC-4F1B-9F95-FF89AD752281}.Release.ActiveCfg = Release|Win32
+               {0A4A062B-A8AC-4F1B-9F95-FF89AD752281}.Release.Build.0 = Release|Win32
+               {7DCA5E53-B386-4680-A940-9FF0C7A8920C}.Debug.ActiveCfg = Debug|Win32
+               {7DCA5E53-B386-4680-A940-9FF0C7A8920C}.Debug.Build.0 = Debug|Win32
+               {7DCA5E53-B386-4680-A940-9FF0C7A8920C}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+               {7DCA5E53-B386-4680-A940-9FF0C7A8920C}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+               {7DCA5E53-B386-4680-A940-9FF0C7A8920C}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+               {7DCA5E53-B386-4680-A940-9FF0C7A8920C}.MT DLL Release.Build.0 = MT DLL Release|Win32
+               {7DCA5E53-B386-4680-A940-9FF0C7A8920C}.Profile.ActiveCfg = Release|Win32
+               {7DCA5E53-B386-4680-A940-9FF0C7A8920C}.Profile.Build.0 = Release|Win32
+               {7DCA5E53-B386-4680-A940-9FF0C7A8920C}.Release.ActiveCfg = Release|Win32
+               {7DCA5E53-B386-4680-A940-9FF0C7A8920C}.Release.Build.0 = Release|Win32
+               {FC341814-26F2-4ECB-ACA3-ED2B3B388A33}.Debug.ActiveCfg = Debug|Win32
+               {FC341814-26F2-4ECB-ACA3-ED2B3B388A33}.Debug.Build.0 = Debug|Win32
+               {FC341814-26F2-4ECB-ACA3-ED2B3B388A33}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+               {FC341814-26F2-4ECB-ACA3-ED2B3B388A33}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+               {FC341814-26F2-4ECB-ACA3-ED2B3B388A33}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+               {FC341814-26F2-4ECB-ACA3-ED2B3B388A33}.MT DLL Release.Build.0 = MT DLL Release|Win32
+               {FC341814-26F2-4ECB-ACA3-ED2B3B388A33}.Profile.ActiveCfg = MT DLL Debug|Win32
+               {FC341814-26F2-4ECB-ACA3-ED2B3B388A33}.Profile.Build.0 = MT DLL Debug|Win32
+               {FC341814-26F2-4ECB-ACA3-ED2B3B388A33}.Release.ActiveCfg = Release|Win32
+               {FC341814-26F2-4ECB-ACA3-ED2B3B388A33}.Release.Build.0 = Release|Win32
+               {7296B180-3753-490A-A0F7-0A5DFC770B3A}.Debug.ActiveCfg = Debug|Win32
+               {7296B180-3753-490A-A0F7-0A5DFC770B3A}.Debug.Build.0 = Debug|Win32
+               {7296B180-3753-490A-A0F7-0A5DFC770B3A}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+               {7296B180-3753-490A-A0F7-0A5DFC770B3A}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+               {7296B180-3753-490A-A0F7-0A5DFC770B3A}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+               {7296B180-3753-490A-A0F7-0A5DFC770B3A}.MT DLL Release.Build.0 = MT DLL Release|Win32
+               {7296B180-3753-490A-A0F7-0A5DFC770B3A}.Profile.ActiveCfg = Profile|Win32
+               {7296B180-3753-490A-A0F7-0A5DFC770B3A}.Profile.Build.0 = Profile|Win32
+               {7296B180-3753-490A-A0F7-0A5DFC770B3A}.Release.ActiveCfg = Release|Win32
+               {7296B180-3753-490A-A0F7-0A5DFC770B3A}.Release.Build.0 = Release|Win32
+               {89FA51E4-CDC4-43DD-BF07-DE6E176032A4}.Debug.ActiveCfg = Debug|Win32
+               {89FA51E4-CDC4-43DD-BF07-DE6E176032A4}.Debug.Build.0 = Debug|Win32
+               {89FA51E4-CDC4-43DD-BF07-DE6E176032A4}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+               {89FA51E4-CDC4-43DD-BF07-DE6E176032A4}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+               {89FA51E4-CDC4-43DD-BF07-DE6E176032A4}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+               {89FA51E4-CDC4-43DD-BF07-DE6E176032A4}.MT DLL Release.Build.0 = MT DLL Release|Win32
+               {89FA51E4-CDC4-43DD-BF07-DE6E176032A4}.Profile.ActiveCfg = Profile|Win32
+               {89FA51E4-CDC4-43DD-BF07-DE6E176032A4}.Profile.Build.0 = Profile|Win32
+               {89FA51E4-CDC4-43DD-BF07-DE6E176032A4}.Release.ActiveCfg = Release|Win32
+               {89FA51E4-CDC4-43DD-BF07-DE6E176032A4}.Release.Build.0 = Release|Win32
+               {2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}.Debug.ActiveCfg = Debug|Win32
+               {2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}.Debug.Build.0 = Debug|Win32
+               {2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+               {2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+               {2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+               {2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}.MT DLL Release.Build.0 = MT DLL Release|Win32
+               {2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}.Profile.ActiveCfg = MT DLL Release|Win32
+               {2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}.Profile.Build.0 = MT DLL Release|Win32
+               {2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}.Release.ActiveCfg = Release|Win32
+               {2C408CC2-83FF-4F3A-BA4D-CE4EBF916C0F}.Release.Build.0 = Release|Win32
+               {7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}.Debug.ActiveCfg = Debug|Win32
+               {7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}.Debug.Build.0 = Debug|Win32
+               {7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+               {7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+               {7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+               {7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}.MT DLL Release.Build.0 = MT DLL Release|Win32
+               {7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}.Profile.ActiveCfg = MT DLL Release|Win32
+               {7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}.Profile.Build.0 = MT DLL Release|Win32
+               {7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}.Release.ActiveCfg = Release|Win32
+               {7E3C1F0D-B34A-4A39-A9F6-DA2EFF574A56}.Release.Build.0 = Release|Win32
+               {99AEE691-EE90-45FD-99CF-7DC8B88412DA}.Debug.ActiveCfg = Debug|Win32
+               {99AEE691-EE90-45FD-99CF-7DC8B88412DA}.Debug.Build.0 = Debug|Win32
+               {99AEE691-EE90-45FD-99CF-7DC8B88412DA}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+               {99AEE691-EE90-45FD-99CF-7DC8B88412DA}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+               {99AEE691-EE90-45FD-99CF-7DC8B88412DA}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+               {99AEE691-EE90-45FD-99CF-7DC8B88412DA}.MT DLL Release.Build.0 = MT DLL Release|Win32
+               {99AEE691-EE90-45FD-99CF-7DC8B88412DA}.Profile.ActiveCfg = Debug|Win32
+               {99AEE691-EE90-45FD-99CF-7DC8B88412DA}.Profile.Build.0 = Debug|Win32
+               {99AEE691-EE90-45FD-99CF-7DC8B88412DA}.Release.ActiveCfg = Release|Win32
+               {99AEE691-EE90-45FD-99CF-7DC8B88412DA}.Release.Build.0 = Release|Win32
+               {8FBB3B15-C96A-463B-ACAB-204F72EEE528}.Debug.ActiveCfg = Debug|Win32
+               {8FBB3B15-C96A-463B-ACAB-204F72EEE528}.Debug.Build.0 = Debug|Win32
+               {8FBB3B15-C96A-463B-ACAB-204F72EEE528}.MT DLL Debug.ActiveCfg = MT DLL Debug|Win32
+               {8FBB3B15-C96A-463B-ACAB-204F72EEE528}.MT DLL Debug.Build.0 = MT DLL Debug|Win32
+               {8FBB3B15-C96A-463B-ACAB-204F72EEE528}.MT DLL Release.ActiveCfg = MT DLL Release|Win32
+               {8FBB3B15-C96A-463B-ACAB-204F72EEE528}.MT DLL Release.Build.0 = MT DLL Release|Win32
+               {8FBB3B15-C96A-463B-ACAB-204F72EEE528}.Profile.ActiveCfg = Release|Win32
+               {8FBB3B15-C96A-463B-ACAB-204F72EEE528}.Profile.Build.0 = Release|Win32
+               {8FBB3B15-C96A-463B-ACAB-204F72EEE528}.Release.ActiveCfg = Release|Win32
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+               {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.Debug.ActiveCfg = Debug|Win32
+               {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.Debug.Build.0 = Debug|Win32
+               {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.MT DLL Debug.ActiveCfg = Debug|Win32
+               {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.MT DLL Debug.Build.0 = Debug|Win32
+               {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.MT DLL Release.ActiveCfg = Release|Win32
+               {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.MT DLL Release.Build.0 = Release|Win32
+               {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.Profile.ActiveCfg = Debug|Win32
+               {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.Profile.Build.0 = Debug|Win32
+               {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.Release.ActiveCfg = Release|Win32
+               {3762B5C0-738D-49CF-956F-8C9D7DA04BE9}.Release.Build.0 = Release|Win32
+               {A95B20E5-BBAF-4574-A992-86C34367680F}.Debug.ActiveCfg = Debug|Win32
+               {A95B20E5-BBAF-4574-A992-86C34367680F}.Debug.Build.0 = Debug|Win32
+               {A95B20E5-BBAF-4574-A992-86C34367680F}.MT DLL Debug.ActiveCfg = Debug|Win32
+               {A95B20E5-BBAF-4574-A992-86C34367680F}.MT DLL Debug.Build.0 = Debug|Win32
+               {A95B20E5-BBAF-4574-A992-86C34367680F}.MT DLL Release.ActiveCfg = Release|Win32
+               {A95B20E5-BBAF-4574-A992-86C34367680F}.MT DLL Release.Build.0 = Release|Win32
+               {A95B20E5-BBAF-4574-A992-86C34367680F}.Profile.ActiveCfg = Release|Win32
+               {A95B20E5-BBAF-4574-A992-86C34367680F}.Profile.Build.0 = Release|Win32
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+               {A95B20E5-BBAF-4574-A992-86C34367680F}.Release.Build.0 = Release|Win32
+       EndGlobalSection
+       GlobalSection(ExtensibilityGlobals) = postSolution
+       EndGlobalSection
+       GlobalSection(ExtensibilityAddIns) = postSolution
+       EndGlobalSection
+EndGlobal
diff --git a/make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj b/make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj
new file mode 100644 (file)
index 0000000..568d55b
--- /dev/null
@@ -0,0 +1,257 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.00"
+       Name="GP_sdl"
+       ProjectGUID="{62F76D82-8A66-4456-94A8-10D95F7C1266}"
+       SccProjectName=""
+       SccLocalPath="">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="Release|Win32"
+                       OutputDirectory=".\Release"
+                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl"
+                       ConfigurationType="1"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\..\source\gameengine\gameplayer\common,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include,..\..\..\..\..\lib\windows\python\include\python2.0"
+                               PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="4"
+                               EnableFunctionLevelLinking="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/GP_sdl.pch"
+                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/"
+                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/"
+                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="sdl.lib sdlmain.lib odbc32.lib odbccp32.lib opengl32.lib dxguid.lib"
+                               OutputFile=".\Release/GP_sdl.exe"
+                               LinkIncremental="1"
+                               SuppressStartupBanner="TRUE"
+                               AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib"
+                               ProgramDatabaseFile=".\Release/GP_sdl.pdb"
+                               SubSystem="1"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               TypeLibraryName=".\Release/GP_sdl.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="NDEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Profile|Win32"
+                       OutputDirectory=".\GP_sdl___Win32_Profile"
+                       IntermediateDirectory=".\GP_sdl___Win32_Profile"
+                       ConfigurationType="1"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\..\source\gameengine\gameplayer\common,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include,..\..\..\..\..\lib\windows\python\include\python1.5"
+                               PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
+                               StringPooling="TRUE"
+                               RuntimeLibrary="5"
+                               EnableFunctionLevelLinking="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile=".\GP_sdl___Win32_Profile/GP_sdl.pch"
+                               AssemblerListingLocation=".\GP_sdl___Win32_Profile/"
+                               ObjectFile=".\GP_sdl___Win32_Profile/"
+                               ProgramDataBaseFileName=".\GP_sdl___Win32_Profile/"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib dxguid.lib"
+                               OutputFile=".\GP_sdl___Win32_Profile/GP_sdl.exe"
+                               LinkIncremental="2"
+                               SuppressStartupBanner="TRUE"
+                               AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\lib\windows\openal\lib\lib_release"
+                               GenerateDebugInformation="TRUE"
+                               ProgramDatabaseFile=".\GP_sdl___Win32_Profile/GP_sdl.pdb"
+                               SubSystem="1"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               TypeLibraryName=".\GP_sdl___Win32_Profile/GP_sdl.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Debug|Win32"
+                       OutputDirectory=".\Debug"
+                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug"
+                       ConfigurationType="1"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\..\source\gameengine\gameplayer\common,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include,..\..\..\..\..\lib\windows\python\include\python1.5"
+                               PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="5"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/GP_sdl.pch"
+                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/"
+                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/"
+                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/"
+                               BrowseInformation="1"
+                               WarningLevel="3"
+                               SuppressStartupBanner="TRUE"
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalOptions="/MACHINE:I386"
+                               AdditionalDependencies="glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib dxguid.lib"
+                               OutputFile=".\Debug/GP_sdl.exe"
+                               LinkIncremental="2"
+                               SuppressStartupBanner="TRUE"
+                               AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\lib\windows\openal\lib\lib_release"
+                               GenerateDebugInformation="TRUE"
+                               ProgramDatabaseFile=".\Debug/GP_sdl.pdb"
+                               SubSystem="1"/>
+                       <Tool
+                               Name="VCMIDLTool"
+                               TypeLibraryName=".\Debug/GP_sdl.tlb"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"
+                               PreprocessorDefinitions="_DEBUG"
+                               Culture="1033"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCWebDeploymentTool"/>
+               </Configuration>
+       </Configurations>
+       <Files>
+               <Filter
+                       Name="Source Files"
+                       Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\main.cpp">
+                       </File>
+               </Filter>
+               <Filter
+                       Name="Header Files"
+                       Filter="h;hpp;hxx;hm;inl">
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLCanvas.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLInputDevice.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.h">
+                       </File>
+               </Filter>
+               <Filter
+                       Name="Resource Files"
+                       Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+               </Filter>
+               <File
+                       RelativePath="..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj">
+               </File>
+               <File
+                       RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj">
+               </File>
+       </Files>
+       <Globals>
+       </Globals>
+</VisualStudioProject>
diff --git a/make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj b/make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj
new file mode 100644 (file)
index 0000000..b3ee1f4
--- /dev/null
@@ -0,0 +1,563 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.00"
+       Name="KX_ketsji"
+       SccProjectName=""
+       SccLocalPath="">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="MT DLL Release|Win32"
+                       OutputDirectory="..\..\..\..\obj\windows\gameengine\ketsji\mtdll"
+                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\ketsji\mtdll"
+                       ConfigurationType="4"
+                       UseOfMFC="0"
+                       ATLMinimizesCRunTimeLibraryUsage="FALSE"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               InlineFunctionExpansion="1"
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics\common\dummy,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\expressions,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\source\gameengine\physics\BlOde"
+                               PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+                               StringPooling="TRUE"
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