--- /dev/null
- * $Id$
+ /*
++ * $Id: GHOST_SystemSDL.cpp 38349 2011-07-13 00:49:22Z gsrb3d $
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+ /** \file ghost/intern/GHOST_SystemSDL.cpp
+ * \ingroup GHOST
+ */
+
+ #include <assert.h>
+
+ #include "GHOST_SystemSDL.h"
+
+ #include "GHOST_WindowManager.h"
+
+ #include "GHOST_EventCursor.h"
+ #include "GHOST_EventKey.h"
+ #include "GHOST_EventButton.h"
+ #include "GHOST_EventWheel.h"
+
+ GHOST_SystemSDL::GHOST_SystemSDL()
+ :
+ GHOST_System()
+ {
+ if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0) {
+ printf ("Error initializing SDL: %s\n", SDL_GetError());
+ }
+
+ /* SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); */
+ /* SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); */
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
+ }
+
+ GHOST_SystemSDL::~GHOST_SystemSDL()
+ {
+ SDL_Quit();
+ }
+
+ GHOST_IWindow *
+ GHOST_SystemSDL::createWindow(const STR_String& title,
+ GHOST_TInt32 left,
+ GHOST_TInt32 top,
+ GHOST_TUns32 width,
+ GHOST_TUns32 height,
+ GHOST_TWindowState state,
+ GHOST_TDrawingContextType type,
+ bool stereoVisual,
+ const GHOST_TUns16 numOfAASamples,
+ const GHOST_TEmbedderWindowID parentWindow
+ )
+ {
+ GHOST_WindowSDL *window= NULL;
+
+ window= new GHOST_WindowSDL (this, title, left, top, width, height, state, parentWindow, type, stereoVisual, 1);
+
+ if (window) {
+ if (window->getValid()) {
+ m_windowManager->addWindow(window);
+ pushEvent(new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowSize, window));
+ }
+ else {
+ delete window;
+ window= NULL;
+ }
+ }
+ return window;
+ }
+
+ GHOST_TSuccess
+ GHOST_SystemSDL::init() {
+ GHOST_TSuccess success = GHOST_System::init();
+
+ if (success) {
+ m_displayManager = new GHOST_DisplayManagerSDL(this);
+
+ if (m_displayManager) {
+ return GHOST_kSuccess;
+ }
+ }
+
+ return GHOST_kFailure;
+ }
+
+ void
+ GHOST_SystemSDL::getMainDisplayDimensions(GHOST_TUns32& width,
+ GHOST_TUns32& height) const
+ {
+ SDL_DisplayMode mode;
+ SDL_GetCurrentDisplayMode(0, &mode); /* note, always 0 display */
+ width= mode.w;
+ height= mode.h;
+ }
+
+ GHOST_TUns8
+ GHOST_SystemSDL::getNumDisplays() const
+ {
+ return SDL_GetNumVideoDisplays();
+ }
+
+ GHOST_TSuccess
+ GHOST_SystemSDL::getModifierKeys(GHOST_ModifierKeys& keys) const
+ {
+ SDL_Keymod mod= SDL_GetModState();
+
+ keys.set(GHOST_kModifierKeyLeftShift, (mod & KMOD_LSHIFT) != 0);
+ keys.set(GHOST_kModifierKeyRightShift, (mod & KMOD_RSHIFT) != 0);
+ keys.set(GHOST_kModifierKeyLeftControl, (mod & KMOD_LCTRL) != 0);
+ keys.set(GHOST_kModifierKeyRightControl, (mod & KMOD_RCTRL) != 0);
+ keys.set(GHOST_kModifierKeyLeftAlt, (mod & KMOD_LALT) != 0);
+ keys.set(GHOST_kModifierKeyRightAlt, (mod & KMOD_RALT) != 0);
+ keys.set(GHOST_kModifierKeyOS, (mod & (KMOD_LGUI|KMOD_RGUI)) != 0);
+
+ return GHOST_kSuccess;
+ }
+
+ #define GXMAP(k,x,y) case x: k= y; break;
+
+ static GHOST_TKey
+ convertSDLKey(SDL_Scancode key)
+ {
+ GHOST_TKey type;
+
+ if ((key >= SDL_SCANCODE_A) && (key <= SDL_SCANCODE_Z)) {
+ type= GHOST_TKey( key - SDL_SCANCODE_A + int(GHOST_kKeyA));
+ } else if ((key >= SDL_SCANCODE_1) && (key <= SDL_SCANCODE_0)) {
+ type= GHOST_TKey(key - SDL_SCANCODE_1 + int(GHOST_kKey0));
+ } else if ((key >= SDL_SCANCODE_F1) && (key <= SDL_SCANCODE_F12)) {
+ type= GHOST_TKey(key - SDL_SCANCODE_F1 + int(GHOST_kKeyF1));
+ } else if ((key >= SDL_SCANCODE_F13) && (key <= SDL_SCANCODE_F24)) {
+ type= GHOST_TKey(key - SDL_SCANCODE_F13 + int(GHOST_kKeyF13));
+ } else {
+ switch(key) {
+ /* TODO SDL_SCANCODE_NONUSBACKSLASH */
+
+ GXMAP(type,SDL_SCANCODE_BACKSPACE, GHOST_kKeyBackSpace);
+ GXMAP(type,SDL_SCANCODE_TAB, GHOST_kKeyTab);
+ GXMAP(type,SDL_SCANCODE_RETURN, GHOST_kKeyEnter);
+ GXMAP(type,SDL_SCANCODE_ESCAPE, GHOST_kKeyEsc);
+ GXMAP(type,SDL_SCANCODE_SPACE, GHOST_kKeySpace);
+
+ GXMAP(type,SDL_SCANCODE_SEMICOLON, GHOST_kKeySemicolon);
+ GXMAP(type,SDL_SCANCODE_PERIOD, GHOST_kKeyPeriod);
+ GXMAP(type,SDL_SCANCODE_COMMA, GHOST_kKeyComma);
+ GXMAP(type,SDL_SCANCODE_APOSTROPHE, GHOST_kKeyQuote);
+ GXMAP(type,SDL_SCANCODE_GRAVE, GHOST_kKeyAccentGrave);
+ GXMAP(type,SDL_SCANCODE_MINUS, GHOST_kKeyMinus);
+ GXMAP(type,SDL_SCANCODE_SLASH, GHOST_kKeySlash);
+ GXMAP(type,SDL_SCANCODE_BACKSLASH, GHOST_kKeyBackslash);
+ GXMAP(type,SDL_SCANCODE_KP_EQUALS, GHOST_kKeyEqual);
+ GXMAP(type,SDL_SCANCODE_LEFTBRACKET, GHOST_kKeyLeftBracket);
+ GXMAP(type,SDL_SCANCODE_RIGHTBRACKET, GHOST_kKeyRightBracket);
+ GXMAP(type,SDL_SCANCODE_PAUSE, GHOST_kKeyPause);
+
+ GXMAP(type,SDL_SCANCODE_LSHIFT, GHOST_kKeyLeftShift);
+ GXMAP(type,SDL_SCANCODE_RSHIFT, GHOST_kKeyRightShift);
+ GXMAP(type,SDL_SCANCODE_LCTRL, GHOST_kKeyLeftControl);
+ GXMAP(type,SDL_SCANCODE_RCTRL, GHOST_kKeyRightControl);
+ GXMAP(type,SDL_SCANCODE_LALT, GHOST_kKeyLeftAlt);
+ GXMAP(type,SDL_SCANCODE_RALT, GHOST_kKeyRightAlt);
+ GXMAP(type,SDL_SCANCODE_RGUI, GHOST_kKeyOS);
+
+ GXMAP(type,SDL_SCANCODE_INSERT, GHOST_kKeyInsert);
+ GXMAP(type,SDL_SCANCODE_DELETE, GHOST_kKeyDelete);
+ GXMAP(type,SDL_SCANCODE_HOME, GHOST_kKeyHome);
+ GXMAP(type,SDL_SCANCODE_END, GHOST_kKeyEnd);
+ GXMAP(type,SDL_SCANCODE_PAGEUP, GHOST_kKeyUpPage);
+ GXMAP(type,SDL_SCANCODE_PAGEDOWN, GHOST_kKeyDownPage);
+
+ GXMAP(type,SDL_SCANCODE_LEFT, GHOST_kKeyLeftArrow);
+ GXMAP(type,SDL_SCANCODE_RIGHT, GHOST_kKeyRightArrow);
+ GXMAP(type,SDL_SCANCODE_UP, GHOST_kKeyUpArrow);
+ GXMAP(type,SDL_SCANCODE_DOWN, GHOST_kKeyDownArrow);
+
+ GXMAP(type,SDL_SCANCODE_CAPSLOCK, GHOST_kKeyCapsLock);
+ GXMAP(type,SDL_SCANCODE_SCROLLLOCK, GHOST_kKeyScrollLock);
+ GXMAP(type,SDL_SCANCODE_NUMLOCKCLEAR, GHOST_kKeyNumLock);
+
+ /* keypad events */
+
+ /* note, sdl defines a bunch of kp defines I never saw before like
+ * SDL_SCANCODE_KP_PERCENT, SDL_SCANCODE_KP_XOR - campbell */
+ GXMAP(type,SDL_SCANCODE_KP_0, GHOST_kKeyNumpad0);
+ GXMAP(type,SDL_SCANCODE_KP_1, GHOST_kKeyNumpad1);
+ GXMAP(type,SDL_SCANCODE_KP_2, GHOST_kKeyNumpad2);
+ GXMAP(type,SDL_SCANCODE_KP_3, GHOST_kKeyNumpad3);
+ GXMAP(type,SDL_SCANCODE_KP_4, GHOST_kKeyNumpad4);
+ GXMAP(type,SDL_SCANCODE_KP_5, GHOST_kKeyNumpad5);
+ GXMAP(type,SDL_SCANCODE_KP_6, GHOST_kKeyNumpad6);
+ GXMAP(type,SDL_SCANCODE_KP_7, GHOST_kKeyNumpad7);
+ GXMAP(type,SDL_SCANCODE_KP_8, GHOST_kKeyNumpad8);
+ GXMAP(type,SDL_SCANCODE_KP_9, GHOST_kKeyNumpad9);
+ GXMAP(type,SDL_SCANCODE_KP_PERIOD, GHOST_kKeyNumpadPeriod);
+
+ GXMAP(type,SDL_SCANCODE_KP_ENTER, GHOST_kKeyNumpadEnter);
+ GXMAP(type,SDL_SCANCODE_KP_PLUS, GHOST_kKeyNumpadPlus);
+ GXMAP(type,SDL_SCANCODE_KP_MINUS, GHOST_kKeyNumpadMinus);
+ GXMAP(type,SDL_SCANCODE_KP_MULTIPLY, GHOST_kKeyNumpadAsterisk);
+ GXMAP(type,SDL_SCANCODE_KP_DIVIDE, GHOST_kKeyNumpadSlash);
+
+ /* Media keys in some keyboards and laptops with XFree86/Xorg */
+ GXMAP(type,SDL_SCANCODE_AUDIOPLAY, GHOST_kKeyMediaPlay);
+ GXMAP(type,SDL_SCANCODE_AUDIOSTOP, GHOST_kKeyMediaStop);
+ GXMAP(type,SDL_SCANCODE_AUDIOPREV, GHOST_kKeyMediaFirst);
+ // GXMAP(type,XF86XK_AudioRewind, GHOST_kKeyMediaFirst);
+ GXMAP(type,SDL_SCANCODE_AUDIONEXT, GHOST_kKeyMediaLast);
+
+ default:
+ type= GHOST_kKeyUnknown;
+ break;
+ }
+ }
+
+ return type;
+ }
+ #undef GXMAP
+
+
+ void
+ GHOST_SystemSDL::processEvent(SDL_Event *sdl_event)
+ {
+ GHOST_Event * g_event= NULL;
+
+ switch(sdl_event->type) {
+ case SDL_WINDOWEVENT:
+ {
+ SDL_WindowEvent &sdl_sub_evt= sdl_event->window;
+ GHOST_WindowSDL *window= findGhostWindow(SDL_GetWindowFromID(sdl_sub_evt.windowID));
+ //assert(window != NULL); // can be NULL on close window.
+
+ switch (sdl_sub_evt.event) {
+ case SDL_WINDOWEVENT_EXPOSED:
+ g_event= new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowUpdate, window);
+ break;
+ case SDL_WINDOWEVENT_RESIZED:
+ g_event= new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowSize, window);
+ break;
+ case SDL_WINDOWEVENT_MOVED:
+ g_event= new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowMove, window);
+ break;
+ case SDL_WINDOWEVENT_FOCUS_GAINED:
+ g_event= new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowActivate, window);
+ break;
+ case SDL_WINDOWEVENT_FOCUS_LOST:
+ g_event= new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowDeactivate, window);
+ break;
+ case SDL_WINDOWEVENT_CLOSE:
+ g_event= new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowClose, window);
+ break;
+ }
+ }
+ break;
+ case SDL_QUIT:
+ g_event= new GHOST_Event(getMilliSeconds(), GHOST_kEventQuit, NULL);
+ break;
+
+ case SDL_MOUSEMOTION:
+ {
+ SDL_MouseMotionEvent &sdl_sub_evt= sdl_event->motion;
+ SDL_Window *sdl_win= SDL_GetWindowFromID(sdl_sub_evt.windowID);
+ GHOST_WindowSDL *window= findGhostWindow(sdl_win);
+ assert(window != NULL);
+
+ int x_win, y_win;
+ SDL_GetWindowPosition(sdl_win, &x_win, &y_win);
+
+ GHOST_TInt32 x_root= sdl_sub_evt.x + x_win;
+ GHOST_TInt32 y_root= sdl_sub_evt.y + y_win;
+
+ #if 0
+ if(window->getCursorGrabMode() != GHOST_kGrabDisable && window->getCursorGrabMode() != GHOST_kGrabNormal)
+ {
+ GHOST_TInt32 x_new= x_root;
+ GHOST_TInt32 y_new= y_root;
+ GHOST_TInt32 x_accum, y_accum;
+ GHOST_Rect bounds;
+
+ /* fallback to window bounds */
+ if(window->getCursorGrabBounds(bounds)==GHOST_kFailure)
+ window->getClientBounds(bounds);
+
+ /* could also clamp to screen bounds
+ * wrap with a window outside the view will fail atm */
+ bounds.wrapPoint(x_new, y_new, 8); /* offset of one incase blender is at screen bounds */
+ window->getCursorGrabAccum(x_accum, y_accum);
+
+ // cant use setCursorPosition because the mouse may have no focus!
+ if(x_new != x_root || y_new != y_root) {
+ if (1 ) { //xme.time > m_last_warp) {
+ /* when wrapping we don't need to add an event because the
+ * setCursorPosition call will cause a new event after */
+ SDL_WarpMouseInWindow(sdl_win, x_new - x_win, y_new - y_win); /* wrap */
+ window->setCursorGrabAccum(x_accum + (x_root - x_new), y_accum + (y_root - y_new));
+ // m_last_warp= lastEventTime(xme.time);
+ } else {
+ // setCursorPosition(x_new, y_new); /* wrap but don't accumulate */
+ SDL_WarpMouseInWindow(sdl_win, x_new - x_win, y_new - y_win);
+ }
+
+ g_event = new GHOST_EventCursor(getMilliSeconds(), GHOST_kEventCursorMove, window, x_new, y_new);
+ }
+ else {
+ g_event = new GHOST_EventCursor(getMilliSeconds(), GHOST_kEventCursorMove, window, x_root + x_accum, y_root + y_accum);
+ }
+ }
+ else
+ #endif
+ {
+ g_event= new GHOST_EventCursor(getMilliSeconds(), GHOST_kEventCursorMove, window, x_root, y_root);
+ }
+ break;
+ }
+ case SDL_MOUSEBUTTONUP:
+ case SDL_MOUSEBUTTONDOWN:
+ {
+ SDL_MouseButtonEvent &sdl_sub_evt= sdl_event->button;
+ GHOST_TButtonMask gbmask= GHOST_kButtonMaskLeft;
+ GHOST_TEventType type= (sdl_sub_evt.state==SDL_PRESSED) ? GHOST_kEventButtonDown : GHOST_kEventButtonUp;
+
+ GHOST_WindowSDL *window= findGhostWindow(SDL_GetWindowFromID(sdl_sub_evt.windowID));
+ assert(window != NULL);
+
+ /* process rest of normal mouse buttons */
+ if(sdl_sub_evt.button == SDL_BUTTON_LEFT)
+ gbmask= GHOST_kButtonMaskLeft;
+ else if(sdl_sub_evt.button == SDL_BUTTON_MIDDLE)
+ gbmask= GHOST_kButtonMaskMiddle;
+ else if(sdl_sub_evt.button == SDL_BUTTON_RIGHT)
+ gbmask= GHOST_kButtonMaskRight;
+ /* these buttons are untested! */
+ else if(sdl_sub_evt.button == SDL_BUTTON_X1)
+ gbmask= GHOST_kButtonMaskButton4;
+ else if(sdl_sub_evt.button == SDL_BUTTON_X2)
+ gbmask= GHOST_kButtonMaskButton5;
+ else
+ break;
+
+ g_event= new GHOST_EventButton(getMilliSeconds(), type, window, gbmask);
+ break;
+ }
+ case SDL_MOUSEWHEEL:
+ {
+ SDL_MouseWheelEvent &sdl_sub_evt= sdl_event->wheel;
+ GHOST_WindowSDL *window= findGhostWindow(SDL_GetWindowFromID(sdl_sub_evt.windowID));
+ assert(window != NULL);
+ g_event= new GHOST_EventWheel(getMilliSeconds(), window, sdl_sub_evt.y);
+ }
+ break;
+ case SDL_KEYDOWN:
+ case SDL_KEYUP:
+ {
+ SDL_KeyboardEvent &sdl_sub_evt= sdl_event->key;
+ GHOST_TEventType type= (sdl_sub_evt.state == SDL_PRESSED) ? GHOST_kEventKeyDown : GHOST_kEventKeyUp;
+
+ GHOST_WindowSDL *window= findGhostWindow(SDL_GetWindowFromID(sdl_sub_evt.windowID));
+ assert(window != NULL);
+
+ GHOST_TKey gkey= convertSDLKey(sdl_sub_evt.keysym.scancode);
+ /* note, the sdl_sub_evt.keysym.sym is truncated, for unicode support ghost has to be modified */
+ g_event= new GHOST_EventKey(getMilliSeconds(), type, window, gkey, sdl_sub_evt.keysym.sym);
+ }
+ break;
+ }
+
+ if (g_event) {
+ pushEvent(g_event);
+ }
+ }
+
+ GHOST_TSuccess
+ GHOST_SystemSDL::getCursorPosition(GHOST_TInt32& x,
+ GHOST_TInt32& y) const
+ {
+ int x_win, y_win;
+ SDL_Window *win= SDL_GetMouseFocus();
+ SDL_GetWindowPosition(win, &x_win, &y_win);
+
+ int xi, yi;
+ SDL_GetMouseState(&xi, &yi);
+ x= xi + x_win;
+ y= yi + x_win;
+
+ return GHOST_kSuccess;
+ }
+
+ GHOST_TSuccess
+ GHOST_SystemSDL::setCursorPosition(GHOST_TInt32 x,
+ GHOST_TInt32 y)
+ {
+ int x_win, y_win;
+ SDL_Window *win= SDL_GetMouseFocus();
+ SDL_GetWindowPosition(win, &x_win, &y_win);
+
+ SDL_WarpMouseInWindow(win, x - x_win, y - y_win);
+ return GHOST_kSuccess;
+ }
+
+ bool
+ GHOST_SystemSDL::generateWindowExposeEvents()
+ {
+ vector<GHOST_WindowSDL *>::iterator w_start= m_dirty_windows.begin();
+ vector<GHOST_WindowSDL *>::const_iterator w_end= m_dirty_windows.end();
+ bool anyProcessed= false;
+
+ for (;w_start != w_end; ++w_start) {
+ GHOST_Event * g_event= new
+ GHOST_Event(
+ getMilliSeconds(),
+ GHOST_kEventWindowUpdate,
+ *w_start
+ );
+
+ (*w_start)->validate();
+
+ if (g_event) {
+ printf("Expose events pushed\n");
+ pushEvent(g_event);
+ anyProcessed= true;
+ }
+ }
+
+ m_dirty_windows.clear();
+ return anyProcessed;
+ }
+
+
+ bool
+ GHOST_SystemSDL::processEvents(bool waitForEvent)
+ {
+ // Get all the current events -- translate them into
+ // ghost events and call base class pushEvent() method.
+
+ bool anyProcessed= false;
+
+ do {
+ GHOST_TimerManager* timerMgr= getTimerManager();
+
+ if (waitForEvent && m_dirty_windows.empty() && !SDL_HasEvents(SDL_FIRSTEVENT, SDL_LASTEVENT)) {
+ GHOST_TUns64 next= timerMgr->nextFireTime();
+
+ if (next==GHOST_kFireTimeNever) {
+ SDL_WaitEventTimeout(NULL, -1);
+ //SleepTillEvent(m_display, -1);
+ } else {
+ GHOST_TInt64 maxSleep= next - getMilliSeconds();
+
+ if(maxSleep >= 0) {
+ SDL_WaitEventTimeout(NULL, next - getMilliSeconds());
+ // SleepTillEvent(m_display, next - getMilliSeconds()); // X11
+ }
+ }
+ }
+
+ if (timerMgr->fireTimers(getMilliSeconds())) {
+ anyProcessed= true;
+ }
+
+ SDL_Event sdl_event;
+ while (SDL_PollEvent(&sdl_event)) {
+ processEvent(&sdl_event);
+ anyProcessed= true;
+ }
+
+ if (generateWindowExposeEvents()) {
+ anyProcessed= true;
+ }
+ } while (waitForEvent && !anyProcessed);
+
+ return anyProcessed;
+ }
+
+
+ GHOST_WindowSDL *
+ GHOST_SystemSDL::findGhostWindow(SDL_Window *sdl_win)
+ {
+ if (sdl_win == NULL) return NULL;
+
+ // It is not entirely safe to do this as the backptr may point
+ // to a window that has recently been removed.
+ // We should always check the window manager's list of windows
+ // and only process events on these windows.
+
+ vector<GHOST_IWindow *> & win_vec= m_windowManager->getWindows();
+
+ vector<GHOST_IWindow *>::iterator win_it= win_vec.begin();
+ vector<GHOST_IWindow *>::const_iterator win_end= win_vec.end();
+
+ for (; win_it != win_end; ++win_it) {
+ GHOST_WindowSDL * window= static_cast<GHOST_WindowSDL *>(*win_it);
+ if (window->getSDLWindow() == sdl_win) {
+ return window;
+ }
+ }
+ return NULL;
+ }
+
+
+ void
+ GHOST_SystemSDL::addDirtyWindow(GHOST_WindowSDL *bad_wind)
+ {
+ GHOST_ASSERT((bad_wind != NULL), "addDirtyWindow() NULL ptr trapped (window)");
+
+ m_dirty_windows.push_back(bad_wind);
+ }
+
+
+ GHOST_TSuccess GHOST_SystemSDL::getButtons(GHOST_Buttons& buttons) const
+ {
+ Uint8 state= SDL_GetMouseState(NULL, NULL);
+ buttons.set(GHOST_kButtonMaskLeft, (state & SDL_BUTTON_LMASK) != 0);
+ buttons.set(GHOST_kButtonMaskMiddle, (state & SDL_BUTTON_MMASK) != 0);
+ buttons.set(GHOST_kButtonMaskRight, (state & SDL_BUTTON_RMASK) != 0);
+
+ return GHOST_kSuccess;
+ }
+
+ GHOST_TUns8 *
+ GHOST_SystemSDL::getClipboard(bool selection) const
+ {
+ return (GHOST_TUns8 *)SDL_GetClipboardText();
+ }
+
+ void
+ GHOST_SystemSDL::putClipboard(GHOST_TInt8 *buffer, bool selection) const
+ {
+ SDL_SetClipboardText(buffer);
+ }
+
+ GHOST_TUns64
+ GHOST_SystemSDL::getMilliSeconds()
+ {
+ return GHOST_TUns64(SDL_GetTicks()); /* note, 32 -> 64bits */
+ }
--- /dev/null
- * $Id$
+ /*
++ * $Id: GHOST_WindowSDL.cpp 38349 2011-07-13 00:49:22Z gsrb3d $
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+ /** \file ghost/intern/GHOST_WindowSDL.cpp
+ * \ingroup GHOST
+ */
+
+ #include "GHOST_WindowSDL.h"
+ #include "SDL_mouse.h"
+ #include <assert.h>
+
+ static SDL_GLContext s_firstContext= NULL;
+
+ GHOST_WindowSDL::GHOST_WindowSDL(GHOST_SystemSDL *system,
+ const STR_String& title,
+ GHOST_TInt32 left,
+ GHOST_TInt32 top,
+ GHOST_TUns32 width,
+ GHOST_TUns32 height,
+ GHOST_TWindowState state,
+ const GHOST_TEmbedderWindowID parentWindow,
+ GHOST_TDrawingContextType type,
+ const bool stereoVisual,
+ const GHOST_TUns16 numOfAASamples
+ )
+ :
+ GHOST_Window(width,height,state,type,stereoVisual,numOfAASamples),
+ m_system (system),
+ m_invalid_window(false),
+ m_sdl_custom_cursor(NULL)
+ {
+ m_sdl_win= SDL_CreateWindow(title,
+ left,
+ top,
+ width,
+ height,
+ SDL_WINDOW_RESIZABLE|SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN);
+
+ //SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
+ //SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
+
+ m_sdl_glcontext= SDL_GL_CreateContext(m_sdl_win);
+
+ //fprintf(stderr, "Ignoring Xlib error: error code %d request code %d\n",
+ // theEvent->error_code, theEvent->request_code) ;
+
+ setTitle(title);
+ }
+
+ GHOST_WindowSDL::~GHOST_WindowSDL()
+ {
+ if(m_sdl_custom_cursor) {
+ SDL_FreeCursor(m_sdl_custom_cursor);
+ }
+
+ if (m_sdl_glcontext != s_firstContext) {
+ SDL_GL_DeleteContext(m_sdl_glcontext);
+ }
+
+ SDL_DestroyWindow(m_sdl_win);
+ }
+
+
+ GHOST_TSuccess
+ GHOST_WindowSDL::installDrawingContext(GHOST_TDrawingContextType type)
+ {
+ // only support openGL for now.
+ GHOST_TSuccess success;
+ switch (type) {
+ case GHOST_kDrawingContextTypeOpenGL:
+ m_sdl_glcontext= SDL_GL_CreateContext(m_sdl_win);
+
+ if (m_sdl_glcontext != NULL) {
+ if (!s_firstContext) {
+ s_firstContext= m_sdl_glcontext;
+ }
+
+ success= (SDL_GL_MakeCurrent(m_sdl_win, m_sdl_glcontext) < 0) ?
+ GHOST_kFailure : GHOST_kSuccess;
+ }
+ else {
+ success= GHOST_kFailure;
+ }
+
+ break;
+
+ case GHOST_kDrawingContextTypeNone:
+ success= GHOST_kSuccess;
+ break;
+
+ default:
+ success= GHOST_kFailure;
+ }
+ return success;
+ }
+
+
+ GHOST_TSuccess
+ GHOST_WindowSDL::invalidate(void)
+ {
+ // So the idea of this function is to generate an expose event
+ // for the window.
+ // Unfortunately X does not handle expose events for you and
+ // it is the client's job to refresh the dirty part of the window.
+ // We need to queue up invalidate calls and generate GHOST events
+ // for them in the system.
+
+ // We implement this by setting a boolean in this class to concatenate
+ // all such calls into a single event for this window.
+
+ // At the same time we queue the dirty windows in the system class
+ // and generate events for them at the next processEvents call.
+
+ if (m_invalid_window == false) {
+ m_system->addDirtyWindow(this);
+ m_invalid_window= true;
+ }
+
+ return GHOST_kSuccess;
+ }
+
+
+ GHOST_TSuccess
+ GHOST_WindowSDL::swapBuffers()
+ {
+ if (getDrawingContextType() == GHOST_kDrawingContextTypeOpenGL) {
+ SDL_GL_SwapWindow(m_sdl_win);
+ return GHOST_kSuccess;
+ }
+ else {
+ return GHOST_kFailure;
+ }
+ }
+
+
+ GHOST_TSuccess
+ GHOST_WindowSDL::activateDrawingContext()
+ {
+ if (m_sdl_glcontext !=NULL) {
+ int status=SDL_GL_MakeCurrent(m_sdl_win, m_sdl_glcontext);
+ (void)status;
+ return GHOST_kSuccess;
+ }
+ return GHOST_kFailure;
+ }
+
+
+ GHOST_TSuccess
+ GHOST_WindowSDL::removeDrawingContext()
+ {
+ GHOST_TSuccess success;
+
+ if (m_sdl_glcontext != NULL) {
+ SDL_GL_DeleteContext(m_sdl_glcontext);
+ success= GHOST_kSuccess;
+ }
+ else {
+ success= GHOST_kFailure;
+ }
+ return success;
+ }
+
+
+ GHOST_TSuccess
+ GHOST_WindowSDL::setState(GHOST_TWindowState state)
+ {
+ switch(state) {
+ case GHOST_kWindowStateNormal:
+ SDL_SetWindowFullscreen(m_sdl_win, SDL_FALSE);
+ SDL_RestoreWindow(m_sdl_win);
+ break;
+ case GHOST_kWindowStateMaximized:
+ SDL_SetWindowFullscreen(m_sdl_win, SDL_FALSE);
+ SDL_MaximizeWindow(m_sdl_win);
+ break;
+ case GHOST_kWindowStateMinimized:
+ SDL_MinimizeWindow(m_sdl_win);
+ break;
+ case GHOST_kWindowStateFullScreen:
+ SDL_SetWindowFullscreen(m_sdl_win, SDL_TRUE);
+ break;
+ default:
+ break;
+ }
+
+ return GHOST_kSuccess;
+ }
+
+
+ GHOST_TWindowState
+ GHOST_WindowSDL::getState() const
+ {
+ Uint32 flags= SDL_GetWindowFlags(m_sdl_win);
+
+ if(flags & SDL_WINDOW_FULLSCREEN) return GHOST_kWindowStateFullScreen;
+ else if(flags & SDL_WINDOW_MAXIMIZED) return GHOST_kWindowStateMaximized;
+ else if(flags & SDL_WINDOW_MINIMIZED) return GHOST_kWindowStateMinimized;
+ return GHOST_kWindowStateNormal;
+ }
+
+
+ void
+ GHOST_WindowSDL::setTitle(const STR_String& title)
+ {
+ SDL_SetWindowTitle(m_sdl_win, title.ReadPtr());
+ }
+
+
+ void
+ GHOST_WindowSDL::getTitle(STR_String& title) const
+ {
+ title= SDL_GetWindowTitle(m_sdl_win);
+ }
+
+
+ void
+ GHOST_WindowSDL::getWindowBounds(GHOST_Rect& bounds) const
+ {
+ getClientBounds(bounds);
+ }
+
+
+ void
+ GHOST_WindowSDL::getClientBounds(GHOST_Rect& bounds) const
+ {
+ int x, y, w, h;
+ SDL_GetWindowSize(m_sdl_win, &w, &h);
+ SDL_GetWindowPosition(m_sdl_win, &x, &y);
+
+ bounds.m_l= x;
+ bounds.m_r= x + w;
+ bounds.m_t= y;
+ bounds.m_b= y + h;
+ }
+
+ GHOST_TSuccess
+ GHOST_WindowSDL::setClientWidth(GHOST_TUns32 width)
+ {
+ int height;
+ SDL_GetWindowSize(m_sdl_win, NULL, &height);
+ SDL_SetWindowSize(m_sdl_win, width, height);
+ return GHOST_kSuccess;
+ }
+
+ GHOST_TSuccess
+ GHOST_WindowSDL::setClientHeight(GHOST_TUns32 height)
+ {
+ int width;
+ SDL_GetWindowSize(m_sdl_win, &width, NULL);
+ SDL_SetWindowSize(m_sdl_win, width, height);
+ return GHOST_kSuccess;
+ }
+
+ GHOST_TSuccess
+ GHOST_WindowSDL::setClientSize(GHOST_TUns32 width,
+ GHOST_TUns32 height)
+ {
+ SDL_SetWindowSize(m_sdl_win, width, height);
+ return GHOST_kSuccess;
+ }
+
+ void
+ GHOST_WindowSDL::screenToClient( GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY ) const
+ {
+ /* XXXSDL_WEAK_ABS_COORDS */
+ int x_win, y_win;
+ SDL_GetWindowPosition(m_sdl_win, &x_win, &y_win);
+
+ outX = inX - x_win;
+ outY = inY - y_win;
+ }
+ void
+ GHOST_WindowSDL::clientToScreen( GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY ) const
+ {
+ /* XXXSDL_WEAK_ABS_COORDS */
+ int x_win, y_win;
+ SDL_GetWindowPosition(m_sdl_win, &x_win, &y_win);
+
+ outX = inX + x_win;
+ outY = inY + y_win;
+ }
+
+ /* mouse cursor */
+ static unsigned char sdl_std_cursor_mask_xterm[]= {0xef,0x01,0xff,0x01,0xff,0x01,0x7c,0x00,0x38,0x00,0x38,0x00,0x38,0x00,0x38,0x00,0x38,0x00,0x38,0x00,0x38,0x00,0x38,0x00,0x7c,0x00,0xff,0x01,0xff,0x01,0xef,0x01,};
+ static unsigned char sdl_std_cursor_xterm[]= {0x00,0x77,0x00,0x1c,0x00,0x08,0x00,0x08,0x00,0x08,0x00,0x08,0x00,0x08,0x00,0x08,0x00,0x08,0x00,0x08,0x00,0x08,0x00,0x08,0x00,0x1c,0x00,0x77,0x00,0x00,0x00,0x00,};
+ #define sdl_std_cursor_WIDTH_xterm 9
+ #define sdl_std_cursor_HEIGHT_xterm 16
+ #define sdl_std_cursor_HOT_X_xterm -3
+ #define sdl_std_cursor_HOT_Y_xterm -7
+
+ static unsigned char sdl_std_cursor_mask_watch[]= {0xfc,0x0f,0xfc,0x0f,0xfc,0x0f,0xfe,0x1f,0xff,0x3f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x3f,0xfe,0x1f,0xfc,0x0f,0xfc,0x0f,0xfc,0x0f,};
+ static unsigned char sdl_std_cursor_watch[]= {0xf8,0x07,0xf8,0x07,0xf8,0x07,0xfc,0x0f,0x86,0x18,0x83,0x30,0x81,0xe0,0xc1,0xe1,0xc1,0xe1,0x21,0xe0,0x13,0x30,0x06,0x18,0xfc,0x0f,0xf8,0x07,0xf8,0x07,0xf8,0x07,};
+ #define sdl_std_cursor_WIDTH_watch 16
+ #define sdl_std_cursor_HEIGHT_watch 16
+ #define sdl_std_cursor_HOT_X_watch -15
+ #define sdl_std_cursor_HOT_Y_watch -7
+
+ static unsigned char sdl_std_cursor_mask_umbrella[]= {0xe8,0x76,0xfb,0xdf,0xfd,0x3f,0xfe,0xff,0xff,0x3f,0xff,0xff,0xcf,0x79,0xc0,0x01,0xc0,0x01,0xc0,0x01,0xc0,0x01,0xc0,0x07,0xc0,0x07,0xc0,0x07,0xc0,0x07,0x80,0x03,};
+ static unsigned char sdl_std_cursor_umbrella[]= {0x88,0x04,0x20,0x0a,0xc9,0x32,0xf2,0x09,0x4c,0x06,0x43,0x18,0x40,0x00,0x40,0x00,0x40,0x00,0x40,0x00,0x40,0x00,0x40,0x01,0x40,0x01,0x80,0x00,0x00,0x00,0x00,0x00,};
+ #define sdl_std_cursor_WIDTH_umbrella 16
+ #define sdl_std_cursor_HEIGHT_umbrella 16
+ #define sdl_std_cursor_HOT_X_umbrella -7
+ #define sdl_std_cursor_HOT_Y_umbrella -12
+
+ static unsigned char sdl_std_cursor_mask_top_side[]= {0xff,0x7f,0xff,0x7f,0xff,0x7f,0xff,0x7f,0xc0,0x01,0xe0,0x03,0xf0,0x07,0xf8,0x0f,0xdc,0x1d,0xcc,0x19,0xc0,0x01,0xc0,0x01,0xc0,0x01,0xc0,0x01,0xc0,0x01,0xc0,0x01,};
+ static unsigned char sdl_std_cursor_top_side[]= {0xff,0x1f,0xff,0x1f,0x00,0x00,0x40,0x00,0xe0,0x00,0x50,0x01,0x48,0x02,0x44,0x04,0x40,0x00,0x40,0x00,0x40,0x00,0x40,0x00,0x40,0x00,0x40,0x00,0x00,0x00,0x00,0x00,};
+ #define sdl_std_cursor_WIDTH_top_side 15
+ #define sdl_std_cursor_HEIGHT_top_side 16
+ #define sdl_std_cursor_HOT_X_top_side -6
+ #define sdl_std_cursor_HOT_Y_top_side -14
+
+ static unsigned char sdl_std_cursor_mask_top_right_corner[]= {0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0xf0,0xfc,0xf7,0xfc,0xf7,0xfc,0xf7,0xc0,0xf7,0xe0,0xf7,0x70,0xf7,0x38,0xf7,0x1c,0xf7,0x0c,0xf7,0x00,0xf0,0x00,0xf0,};
+ static unsigned char sdl_std_cursor_top_right_corner[]= {0xff,0x3f,0xff,0x3f,0x00,0x30,0x00,0x30,0x00,0x30,0xfc,0x31,0x80,0x31,0x40,0x31,0x20,0x31,0x10,0x31,0x08,0x31,0x04,0x31,0x00,0x30,0x00,0x30,0x00,0x00,0x00,0x00,};
+ #define sdl_std_cursor_WIDTH_top_right_corner 16
+ #define sdl_std_cursor_HEIGHT_top_right_corner 16
+ #define sdl_std_cursor_HOT_X_top_right_corner -13
+ #define sdl_std_cursor_HOT_Y_top_right_corner -14
+
+ static unsigned char sdl_std_cursor_mask_top_left_corner[]= {0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0f,0x00,0xef,0x3f,0xef,0x3f,0xef,0x3f,0xef,0x03,0xef,0x07,0xef,0x0e,0xef,0x1c,0xef,0x38,0xef,0x30,0x0f,0x00,0x0f,0x00,};
+ static unsigned char sdl_std_cursor_top_left_corner[]= {0xff,0x3f,0xff,0x3f,0x03,0x00,0x03,0x00,0x03,0x00,0xe3,0x0f,0x63,0x00,0xa3,0x00,0x23,0x01,0x23,0x02,0x23,0x04,0x23,0x08,0x03,0x00,0x03,0x00,0x00,0x00,0x00,0x00,};
+ #define sdl_std_cursor_WIDTH_top_left_corner 16
+ #define sdl_std_cursor_HEIGHT_top_left_corner 16
+ #define sdl_std_cursor_HOT_X_top_left_corner 0
+ #define sdl_std_cursor_HOT_Y_top_left_corner -14
+
+ static unsigned char sdl_std_cursor_mask_spraycan[]= {0x00,0x0c,0x18,0x0d,0x7c,0x0d,0x7c,0x0d,0x7e,0x0d,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff,0x00,};
+ static unsigned char sdl_std_cursor_spraycan[]= {0x00,0x06,0x80,0x00,0x2c,0x06,0x9e,0x00,0x16,0x06,0x3f,0x00,0x21,0x00,0x27,0x00,0x25,0x00,0x27,0x00,0x25,0x00,0x27,0x00,0x27,0x00,0x21,0x00,0x21,0x00,0x3f,0x00,};
+ #define sdl_std_cursor_WIDTH_spraycan 12
+ #define sdl_std_cursor_HEIGHT_spraycan 16
+ #define sdl_std_cursor_HOT_X_spraycan -9
+ #define sdl_std_cursor_HOT_Y_spraycan -14
+
+ static unsigned char sdl_std_cursor_mask_sb_v_double_arrow[]= {0x38,0x00,0x7c,0x00,0xfe,0x00,0xff,0x01,0xff,0x01,0x7c,0x00,0x7c,0x00,0x7c,0x00,0x7c,0x00,0x7c,0x00,0xff,0x01,0xff,0x01,0xfe,0x00,0x7c,0x00,0x38,0x00,};
+ static unsigned char sdl_std_cursor_sb_v_double_arrow[]= {0x10,0x00,0x38,0x00,0x7c,0x00,0xfe,0x00,0x28,0x00,0x28,0x00,0x28,0x00,0x28,0x00,0x28,0x00,0x28,0x00,0x28,0x00,0xfe,0x00,0x7c,0x00,0x38,0x00,0x10,0x00,};
+ #define sdl_std_cursor_WIDTH_sb_v_double_arrow 9
+ #define sdl_std_cursor_HEIGHT_sb_v_double_arrow 15
+ #define sdl_std_cursor_HOT_X_sb_v_double_arrow -3
+ #define sdl_std_cursor_HOT_Y_sb_v_double_arrow -8
+
+ static unsigned char sdl_std_cursor_mask_sb_h_double_arrow[]= {0x18,0x0c,0x1c,0x1c,0xfe,0x3f,0xff,0x7f,0xff,0x7f,0xff,0x7f,0xfe,0x3f,0x1c,0x1c,0x18,0x0c,};
+ static unsigned char sdl_std_cursor_sb_h_double_arrow[]= {0x00,0x00,0x08,0x08,0x0c,0x18,0xfe,0x3f,0x0f,0x78,0xfe,0x3f,0x0c,0x18,0x08,0x08,0x00,0x00};
+ #define sdl_std_cursor_WIDTH_sb_h_double_arrow 15
+ #define sdl_std_cursor_HEIGHT_sb_h_double_arrow 9
+ #define sdl_std_cursor_HOT_X_sb_h_double_arrow -7
+ #define sdl_std_cursor_HOT_Y_sb_h_double_arrow -4
+
+ static unsigned char sdl_std_cursor_mask_right_side[]= {0x00,0xf0,0x00,0xf0,0xc0,0xf0,0xc0,0xf1,0x80,0xf3,0x00,0xf7,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0xf7,0x80,0xf3,0xc0,0xf1,0xc0,0xf0,0x00,0xf0,0x00,0xf0,};
+ static unsigned char sdl_std_cursor_right_side[]= {0x00,0x30,0x00,0x30,0x40,0x30,0x80,0x30,0x00,0x31,0x00,0x32,0xff,0x37,0x00,0x32,0x00,0x31,0x80,0x30,0x40,0x30,0x00,0x30,0x00,0x30,0x00,0x00,0x00,0x00,};
+ #define sdl_std_cursor_WIDTH_right_side 16
+ #define sdl_std_cursor_HEIGHT_right_side 15
+ #define sdl_std_cursor_HOT_X_right_side -13
+ #define sdl_std_cursor_HOT_Y_right_side -7
+
+ static unsigned char sdl_std_cursor_mask_right_ptr[]= {0x00,0x03,0x80,0x03,0xc0,0x03,0xe0,0x03,0xf0,0x03,0xf8,0x03,0xfc,0x03,0xfe,0x03,0xff,0x03,0xff,0x03,0xf8,0x03,0xbc,0x03,0x3c,0x03,0x1e,0x00,0x1e,0x00,0x0c,0x00,};
+ static unsigned char sdl_std_cursor_right_ptr[]= {0x00,0x80,0x00,0xc0,0x00,0xe0,0x00,0xf0,0x00,0xf8,0x00,0xfc,0x00,0xfe,0x00,0xff,0x00,0xf8,0x00,0xd8,0x00,0x8c,0x00,0x0c,0x00,0x06,0x00,0x06,0x00,0x00,0x00,0x00,};
+ #define sdl_std_cursor_WIDTH_right_ptr 10
+ #define sdl_std_cursor_HEIGHT_right_ptr 16
+ #define sdl_std_cursor_HOT_X_right_ptr -7
+ #define sdl_std_cursor_HOT_Y_right_ptr -14
+
+ static unsigned char sdl_std_cursor_mask_question_arrow[]= {0xf8,0x00,0xfc,0x01,0xfe,0x03,0xff,0x07,0x8f,0x07,0x9f,0x07,0xde,0x07,0xfc,0x03,0xf8,0x01,0xf8,0x00,0xf8,0x00,0xfc,0x01,0xfe,0x03,0xfc,0x01,0xf8,0x00,0x70,0x00,};
+ static unsigned char sdl_std_cursor_question_arrow[]= {0x7c,0x00,0xfe,0x00,0xc7,0x01,0x83,0x01,0x87,0x01,0xc6,0x01,0xe0,0x00,0x78,0x00,0x38,0x00,0x28,0x00,0x28,0x00,0xee,0x00,0x6c,0x00,0x38,0x00,0x10,0x00,0x00,0x00,};
+ #define sdl_std_cursor_WIDTH_question_arrow 11
+ #define sdl_std_cursor_HEIGHT_question_arrow 16
+ #define sdl_std_cursor_HOT_X_question_arrow -4
+ #define sdl_std_cursor_HOT_Y_question_arrow -8
+
+ static unsigned char sdl_std_cursor_mask_pirate[]= {0xf0,0x03,0xf8,0x07,0xfc,0x0f,0xfe,0x1f,0xfe,0x1f,0xfc,0x0f,0xf8,0x07,0xf1,0x83,0xf1,0xe3,0xf3,0xf3,0xef,0x39,0x1e,0x1e,0xe0,0x01,0xfe,0xc7,0xff,0xff,0x0f,0x7c,};
+ static unsigned char sdl_std_cursor_pirate[]= {0xe0,0x01,0xf0,0x03,0xf8,0x07,0xcc,0x0c,0xcc,0x0c,0xf8,0x07,0xf0,0x03,0xe0,0x01,0xe1,0x21,0xe1,0x61,0xc2,0x10,0x1c,0x0e,0xe0,0x01,0xf8,0x47,0x0f,0x7c,0x01,0x20,};
+ #define sdl_std_cursor_WIDTH_pirate 16
+ #define sdl_std_cursor_HEIGHT_pirate 16
+ #define sdl_std_cursor_HOT_X_pirate -7
+ #define sdl_std_cursor_HOT_Y_pirate -4
+
+ static unsigned char sdl_std_cursor_mask_left_side[]= {0x0f,0x00,0x0f,0x00,0x0f,0x03,0x8f,0x03,0xcf,0x01,0xef,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0x00,0xcf,0x01,0x8f,0x03,0x0f,0x03,0x0f,0x00,0x0f,0x00,};
+ static unsigned char sdl_std_cursor_left_side[]= {0x03,0x00,0x03,0x00,0x83,0x00,0x43,0x00,0x23,0x00,0x13,0x00,0xfb,0x3f,0x13,0x00,0x23,0x00,0x43,0x00,0x83,0x00,0x03,0x00,0x03,0x00,0x00,0x00,0x00,0x00,};
+ #define sdl_std_cursor_WIDTH_left_side 16
+ #define sdl_std_cursor_HEIGHT_left_side 15
+ #define sdl_std_cursor_HOT_X_left_side 0
+ #define sdl_std_cursor_HOT_Y_left_side -7
+
+ static unsigned char sdl_std_cursor_mask_left_ptr[]= {0x03,0x00,0x07,0x00,0x0f,0x00,0x1f,0x00,0x3f,0x00,0x7f,0x00,0xff,0x00,0xff,0x01,0xff,0x03,0xff,0x03,0x7f,0x00,0xf7,0x00,0xf3,0x00,0xe0,0x01,0xe0,0x01,0xc0,0x00,};
+ static unsigned char sdl_std_cursor_left_ptr[]= {0x00,0x00,0x02,0x00,0x06,0x00,0x0e,0x00,0x1e,0x00,0x3e,0x00,0x7e,0x00,0xfe,0x00,0xfe,0x00,0x3e,0x00,0x36,0x00,0x62,0x00,0x60,0x00,0xc0,0x00,0xc0,0x00,0x00,0x00,};
+ #define sdl_std_cursor_WIDTH_left_ptr 10
+ #define sdl_std_cursor_HEIGHT_left_ptr 16
+ #define sdl_std_cursor_HOT_X_left_ptr -8
+ #define sdl_std_cursor_HOT_Y_left_ptr -14
+
+ static unsigned char sdl_std_cursor_mask_exchange[]= {0xe3,0x07,0xf7,0x0f,0xff,0x1f,0xff,0x3f,0x3f,0x38,0xff,0x30,0xff,0x00,0xff,0x00,0x00,0xff,0x00,0xff,0x0c,0xfe,0x1c,0xfc,0xfc,0xff,0xf8,0xff,0xf0,0xef,0xe0,0xc7,};
+ static unsigned char sdl_std_cursor_exchange[]= {0xf1,0x03,0xfb,0x07,0x1f,0x0c,0x09,0x08,0x19,0x00,0x3f,0x00,0x00,0x00,0x00,0x00,0x00,0x3f,0x00,0x26,0x04,0x24,0x0c,0x3e,0xf8,0x37,0xf0,0x23,0x00,0x00,0x00,0x00,};
+ #define sdl_std_cursor_WIDTH_exchange 16
+ #define sdl_std_cursor_HEIGHT_exchange 16
+ #define sdl_std_cursor_HOT_X_exchange -6
+ #define sdl_std_cursor_HOT_Y_exchange -8
+
+ static unsigned char sdl_std_cursor_mask_crosshair[]= {0xc0,0x01,0xc0,0x01,0xc0,0x01,0xc0,0x01,0xc0,0x01,0xc0,0x01,0xff,0xff,0xff,0xff,0xff,0xff,0xc0,0x01,0xc0,0x01,0xc0,0x01,0xc0,0x01,0xc0,0x01,0xc0,0x01,0xc0,0x01,};
+ static unsigned char sdl_std_cursor_crosshair[]= {0x80,0x00,0x80,0x00,0x80,0x00,0x80,0x00,0x80,0x00,0x80,0x00,0x80,0x00,0x7f,0xff,0x80,0x00,0x80,0x00,0x80,0x00,0x80,0x00,0x80,0x00,0x80,0x00,0x80,0x00,0x00,0x00,};
+ #define sdl_std_cursor_WIDTH_crosshair 16
+ #define sdl_std_cursor_HEIGHT_crosshair 16
+ #define sdl_std_cursor_HOT_X_crosshair -7
+ #define sdl_std_cursor_HOT_Y_crosshair -8
+
+ static unsigned char sdl_std_cursor_mask_bottom_side[]= {0xc0,0x01,0xc0,0x01,0xc0,0x01,0xc0,0x01,0xc0,0x01,0xc0,0x01,0xcc,0x19,0xdc,0x1d,0xf8,0x0f,0xf0,0x07,0xe0,0x03,0xc0,0x01,0xff,0x7f,0xff,0x7f,0xff,0x7f,0xff,0x7f,};
+ static unsigned char sdl_std_cursor_bottom_side[]= {0x40,0x00,0x40,0x00,0x40,0x00,0x40,0x00,0x40,0x00,0x40,0x00,0x44,0x04,0x48,0x02,0x50,0x01,0xe0,0x00,0x40,0x00,0x00,0x00,0xff,0x1f,0xff,0x1f,0x00,0x00,0x00,0x00,};
+ #define sdl_std_cursor_WIDTH_bottom_side 15
+ #define sdl_std_cursor_HEIGHT_bottom_side 16
+ #define sdl_std_cursor_HOT_X_bottom_side -6
+ #define sdl_std_cursor_HOT_Y_bottom_side -1
+
+ static unsigned char sdl_std_cursor_mask_bottom_right_corner[]= {0x00,0xf0,0x00,0xf0,0x0c,0xf7,0x1c,0xf7,0x38,0xf7,0x70,0xf7,0xe0,0xf7,0xc0,0xf7,0xfc,0xf7,0xfc,0xf7,0xfc,0xf7,0x00,0xf0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,};
+ static unsigned char sdl_std_cursor_bottom_right_corner[]= {0x00,0x30,0x00,0x30,0x04,0x31,0x08,0x31,0x10,0x31,0x20,0x31,0x40,0x31,0x80,0x31,0xfc,0x31,0x00,0x30,0x00,0x30,0x00,0x30,0xff,0x3f,0xff,0x3f,0x00,0x00,0x00,0x00,};
+ #define sdl_std_cursor_WIDTH_bottom_right_corner 16
+ #define sdl_std_cursor_HEIGHT_bottom_right_corner 16
+ #define sdl_std_cursor_HOT_X_bottom_right_corner -13
+ #define sdl_std_cursor_HOT_Y_bottom_right_corner -1
+
+ static unsigned char sdl_std_cursor_mask_bottom_left_corner[]= {0x0f,0x00,0x0f,0x00,0xef,0x30,0xef,0x38,0xef,0x1c,0xef,0x0e,0xef,0x07,0xef,0x03,0xef,0x3f,0xef,0x3f,0xef,0x3f,0x0f,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,};
+ static unsigned char sdl_std_cursor_bottom_left_corner[]= {0x03,0x00,0x03,0x00,0x23,0x08,0x23,0x04,0x23,0x02,0x23,0x01,0xa3,0x00,0x63,0x00,0xe3,0x0f,0x03,0x00,0x03,0x00,0x03,0x00,0xff,0x3f,0xff,0x3f,0x00,0x00,0x00,0x00,};
+ #define sdl_std_cursor_WIDTH_bottom_left_corner 16
+ #define sdl_std_cursor_HEIGHT_bottom_left_corner 16
+ #define sdl_std_cursor_HOT_X_bottom_left_corner 0
+ #define sdl_std_cursor_HOT_Y_bottom_left_corner -1
+
+ static unsigned char sdl_std_cursor_mask_arrow[]= {0x00,0xe0,0x00,0xf8,0x00,0xfe,0x80,0x7f,0xe0,0x7f,0xf8,0x3f,0xfc,0x3f,0xfc,0x1f,0xe0,0x1f,0xf0,0x0f,0xf8,0x0f,0x7c,0x07,0x3e,0x07,0x1f,0x02,0x0e,0x00,0x04,0x00,};
+ static unsigned char sdl_std_cursor_arrow[]= {0x00,0x30,0x00,0x3c,0x00,0x1f,0xc0,0x1f,0xf0,0x0f,0xfc,0x0f,0xc0,0x07,0xe0,0x07,0x70,0x03,0x38,0x03,0x1c,0x01,0x0e,0x01,0x07,0x00,0x02,0x00,0x00,0x00,0x00,0x00,};
+ #define sdl_std_cursor_WIDTH_arrow 16
+ #define sdl_std_cursor_HEIGHT_arrow 16
+ #define sdl_std_cursor_HOT_X_arrow -13
+ #define sdl_std_cursor_HOT_Y_arrow -14
+ /* end cursor data */
+
+
+ static SDL_Cursor *sdl_std_cursor_array[(int)GHOST_kStandardCursorNumCursors]= {0};
+
+ /* utility function mostly a copy of SDL_CreateCursor but allows us to change
+ * color and supports blenders flipped bits */
+ static SDL_Cursor *
+ sdl_ghost_CreateCursor(const Uint8 *data,
+ const Uint8 *mask,
+ int w,
+ int h,
+ int hot_x,
+ int hot_y)
+ {
+ SDL_Surface *surface;
+ SDL_Cursor *cursor;
+ int x, y;
+ Uint32 *pixel;
+ Uint8 datab= 0, maskb= 0;
+ const Uint32 black= 0xFF000000;
+ const Uint32 white= 0xFFFFFFFF;
+ const Uint32 transparent= 0x00000000;
+
+ /* Make sure the width is a multiple of 8 */
+ w= ((w + 7) & ~7);
+
+ /* Create the surface from a bitmap */
+ surface= SDL_CreateRGBSurface(0, w, h, 32,
+ 0x00FF0000,
+ 0x0000FF00,
+ 0x000000FF,
+ 0xFF000000);
+ if (!surface) {
+ return NULL;
+ }
+ for (y= 0; y < h; ++y) {
+ pixel= (Uint32 *) ((Uint8 *) surface->pixels + y * surface->pitch);
+ for (x= 0; x < w; ++x) {
+ if ((x % 8) == 0) {
+ datab= *data++;
+ maskb= *mask++;
+
+ /* reverse bit order */
+ datab= (datab * 0x0202020202ULL & 0x010884422010ULL) % 1023;
+ maskb= (maskb * 0x0202020202ULL & 0x010884422010ULL) % 1023;
+ }
+ if (maskb & 0x80) {
+ *pixel++= (datab & 0x80) ? white : black;
+ }
+ else {
+ *pixel++= (datab & 0x80) ? white : transparent;
+ }
+ datab <<= 1;
+ maskb <<= 1;
+ }
+ }
+
+ cursor= SDL_CreateColorCursor(surface, hot_x, hot_y);
+
+ SDL_FreeSurface(surface);
+
+ return cursor;
+ }
+
+ /* TODO, this is currently never freed but it wont leak either. */
+ static void sdl_cursor_init(void)
+ {
+
+ #define DEF_CURSOR(name, ind) \
+ assert(\
+ (\
+ sdl_std_cursor_array[(int)ind]= \
+ sdl_ghost_CreateCursor(sdl_std_cursor_##name, \
+ sdl_std_cursor_mask_##name, \
+ sdl_std_cursor_WIDTH_##name, \
+ sdl_std_cursor_HEIGHT_##name, \
+ (sdl_std_cursor_WIDTH_##name + (sdl_std_cursor_HOT_X_##name)) - 1, \
+ (sdl_std_cursor_HEIGHT_##name + (sdl_std_cursor_HOT_Y_##name)) - 1) \
+ ) != NULL) \
+
+
+ DEF_CURSOR(left_ptr, GHOST_kStandardCursorDefault);
+ DEF_CURSOR(right_ptr, GHOST_kStandardCursorRightArrow);
+ DEF_CURSOR(left_ptr, GHOST_kStandardCursorLeftArrow);
+ DEF_CURSOR(umbrella, GHOST_kStandardCursorInfo); // TODO, replace this one.
+ DEF_CURSOR(pirate, GHOST_kStandardCursorDestroy);
+ DEF_CURSOR(question_arrow, GHOST_kStandardCursorHelp);
+ DEF_CURSOR(exchange, GHOST_kStandardCursorCycle);
+ DEF_CURSOR(spraycan, GHOST_kStandardCursorSpray);
+ DEF_CURSOR(watch, GHOST_kStandardCursorWait);
+ DEF_CURSOR(xterm, GHOST_kStandardCursorText);
+ DEF_CURSOR(crosshair, GHOST_kStandardCursorCrosshair);
+ DEF_CURSOR(sb_v_double_arrow, GHOST_kStandardCursorUpDown);
+ DEF_CURSOR(sb_h_double_arrow, GHOST_kStandardCursorLeftRight);
+ DEF_CURSOR(top_side, GHOST_kStandardCursorTopSide);
+ DEF_CURSOR(bottom_side, GHOST_kStandardCursorBottomSide);
+ DEF_CURSOR(left_side, GHOST_kStandardCursorLeftSide);
+ DEF_CURSOR(right_side, GHOST_kStandardCursorRightSide);
+ DEF_CURSOR(top_left_corner, GHOST_kStandardCursorTopLeftCorner);
+ DEF_CURSOR(top_right_corner, GHOST_kStandardCursorTopRightCorner);
+ DEF_CURSOR(bottom_right_corner, GHOST_kStandardCursorBottomRightCorner);
+ DEF_CURSOR(bottom_left_corner , GHOST_kStandardCursorBottomLeftCorner);
+ DEF_CURSOR(arrow , GHOST_kStandardCursorCopy);
+ //DEF_CURSOR(arrow, GHOST_kStandardCursorCustom);
+ DEF_CURSOR(arrow, GHOST_kStandardCursorPencil);
+
+ #undef DEF_CURSOR
+
+ }
+
+
+
+ GHOST_TSuccess
+ GHOST_WindowSDL::setWindowCursorGrab(GHOST_TGrabCursorMode mode)
+ {
+ return GHOST_kSuccess;
+ }
+
+
+ GHOST_TSuccess
+ GHOST_WindowSDL::setWindowCursorShape(GHOST_TStandardCursor shape)
+ {
+ if(sdl_std_cursor_array[0] == NULL) {
+ sdl_cursor_init();
+ }
+
+ SDL_SetCursor(sdl_std_cursor_array[(int)shape]);
+ return GHOST_kSuccess;
+ }
+
+
+ GHOST_TSuccess
+ GHOST_WindowSDL::setWindowCustomCursorShape(GHOST_TUns8 bitmap[16][2],
+ GHOST_TUns8 mask[16][2],
+ int hotX,
+ int hotY)
+ {
+ return setWindowCustomCursorShape((GHOST_TUns8 *)bitmap,
+ (GHOST_TUns8 *)mask,
+ 16, 16,
+ hotX, hotY,
+ 0, 1);
+ }
+
+
+ GHOST_TSuccess
+ GHOST_WindowSDL::setWindowCustomCursorShape(GHOST_TUns8 *bitmap,
+ GHOST_TUns8 *mask,
+ int sizex, int sizey,
+ int hotX, int hotY,
+ int fg_color, int bg_color)
+ {
+ if(m_sdl_custom_cursor) {
+ SDL_FreeCursor(m_sdl_custom_cursor);
+ }
+
+ m_sdl_custom_cursor= sdl_ghost_CreateCursor((const Uint8 *)bitmap,
+ (const Uint8 *)mask,
+ sizex, sizex,
+ hotX, hotY);
+
+ SDL_SetCursor(m_sdl_custom_cursor);
+ return GHOST_kSuccess;
+ }
+
+
+ GHOST_TSuccess
+ GHOST_WindowSDL::setWindowCursorVisibility(bool visible)
+ {
+ SDL_ShowCursor(visible);
+ return GHOST_kSuccess;
+ }