#ifndef BL_ACTIONACTUATOR
#define BL_ACTIONACTUATOR
+#include "GEN_HashedPtr.h"
#include "SCA_IActuator.h"
#include "MT_Point3.h"
#ifndef __BLENDER_CONVERT
#define __BLENDER_CONVERT
+#include "GEN_HashedPtr.h"
#include "STR_String.h"
#include "KX_Python.h"
#include "KX_PhysicsEngineEnums.h"
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable : 4786)
#endif //WIN32
+#include "BL_SkinDeformer.h"
#include "GEN_Map.h"
#include "STR_HashedString.h"
#include "RAS_IPolygonMaterial.h"
#include "BL_SkinMeshObject.h"
//#include "BL_ArmatureController.h"
-#include "BL_SkinDeformer.h"
#include "DNA_armature_types.h"
#include "DNA_action_types.h"
#include "DNA_mesh_types.h"
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
+#include "GEN_HashedPtr.h"
#include "BL_MeshDeformer.h"
#include "BL_ArmatureObject.h"
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif
-
#include "KX_Scene.h"
#include "KX_GameObject.h"
+#include "KX_BlenderSceneConverter.h"
#include "KX_IpoConvert.h"
#include "RAS_MeshObject.h"
#include "KX_PhysicsEngineEnums.h"
#ifndef __KX_BLENDERSCENECONVERTER_H
#define __KX_BLENDERSCENECONVERTER_H
+#include "KX_HashedPtr.h"
#include "GEN_Map.h"
#include "KX_ISceneConverter.h"
-#include "KX_HashedPtr.h"
#include "KX_IpoConvert.h"
class KX_WorldInfo;
#include "KX_MotionState.h" // bridge between motionstate and scenegraph node
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef USE_ODE
#include "KX_OdePhysicsController.h"
* Ketsji scene. Holds references to all scene data.
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable : 4786)
#endif //WIN32
+#include "KX_Scene.h"
#include "MT_assert.h"
#include "KX_KetsjiEngine.h"
#include "RAS_IPolygonMaterial.h"
-#include "KX_Scene.h"
#include "ListValue.h"
#include "SCA_LogicManager.h"
#include "SCA_TimeEventManager.h"