if st.mode in {'ACTION', 'SHAPEKEY'}:
layout.template_ID(st, "action", new="action.new")
+ row = layout.row(align=True)
+ row.operator("action.push_down", text="", icon='NLA_PUSHDOWN')
+ row.operator("action.push_down", text="", icon='FREEZE') # XXX: "stash"
+
# Grease Pencil mode doesn't need snapping, as it's frame-aligned only
if st.mode != 'GPENCIL':
layout.prop(st, "auto_snap", text="")
#include "DNA_anim_types.h"
#include "DNA_gpencil_types.h"
+#include "DNA_key_types.h"
+#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_mask_types.h"
#include "BKE_action.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
+#include "BKE_key.h"
#include "BKE_main.h"
#include "BKE_nla.h"
#include "BKE_context.h"
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
+/* ******************* Action Push-Down Operator ******************** */
+
+/* Criteria:
+ * 1) There must be an dopesheet/action editor, and it must be in a mode which uses actions
+ * 2) There must be an action active
+ * 3) The associated AnimData block must not be in tweakmode
+ */
+static int action_pushdown_poll(bContext *C)
+{
+ if (ED_operator_action_active(C)) {
+ SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
+ Scene *scene = CTX_data_scene(C);
+ Object *ob = CTX_data_active_object(C);
+
+ /* Check for actions and that tweakmode is off */
+ if ((saction->action) && !(scene->flag & SCE_NLA_EDIT_ON)) {
+ /* For now, actions are only for the active object, and on object and shapekey levels... */
+ if (saction->mode == SACTCONT_ACTION) {
+ return (ob->adt != NULL);
+ }
+ else if (saction->mode == SACTCONT_SHAPEKEY) {
+ Key *key = BKE_key_from_object(ob);
+
+ return (key && key->adt);
+ }
+ }
+ }
+
+ /* something failed... */
+ return false;
+}
+
+static int action_pushdown_exec(bContext *C, wmOperator *op)
+{
+ SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
+ Object *ob = CTX_data_active_object(C);
+ AnimData *adt = NULL;
+
+ /* Get AnimData block to use */
+ if (saction->mode == SACTCONT_ACTION) {
+ /* Currently, "Action Editor" means object-level only... */
+ adt = ob->adt;
+ }
+ else if (saction->mode == SACTCONT_SHAPEKEY) {
+ Key *key = BKE_key_from_object(ob);
+ adt = key->adt;
+ }
+
+ /* Do the deed... */
+ if (adt) {
+ /* Perform the pushdown operation
+ * - This will deal with all the AnimData-side usercounts
+ */
+ BKE_nla_action_pushdown(adt);
+
+ /* Stop displaying this action in this editor
+ * NOTE: The editor itself doesn't set a user...
+ */
+ saction->action = NULL;
+ }
+
+ /* Send notifiers that stuff has changed */
+ WM_event_add_notifier(C, NC_ANIMATION | ND_NLA_ACTCHANGE, NULL);
+ return OPERATOR_FINISHED;
+}
+
+void ACTION_OT_push_down(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Push Down Action";
+ ot->idname = "ACTION_OT_push_down";
+ ot->description = "Push action down on to the NLA stack as a new strip";
+
+ /* callbacks */
+ ot->exec = action_pushdown_exec;
+ ot->poll = action_pushdown_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
/* ************************************************************************** */
/* POSE MARKERS STUFF */