code cleanup: includes, also correct some py example typos
authorCampbell Barton <ideasman42@gmail.com>
Sat, 16 Jun 2012 20:20:07 +0000 (20:20 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sat, 16 Jun 2012 20:20:07 +0000 (20:20 +0000)
35 files changed:
doc/python_api/examples/bpy.types.Object.py
doc/python_api/examples/bpy.types.Panel.1.py
intern/audaspace/Python/AUD_PyAPI.cpp
source/blender/blenlib/intern/fnmatch.c
source/blender/blenlib/intern/threads.c
source/blender/compositor/intern/COM_Converter.cpp
source/blender/compositor/intern/COM_ExecutionGroup.cpp
source/blender/compositor/intern/COM_ExecutionSystem.cpp
source/blender/compositor/intern/COM_ExecutionSystemHelper.cpp
source/blender/compositor/intern/COM_Node.cpp
source/blender/compositor/intern/COM_NodeBase.cpp
source/blender/compositor/intern/COM_NodeOperation.cpp
source/blender/compositor/intern/COM_WorkScheduler.cpp
source/blender/compositor/nodes/COM_MuteNode.cpp
source/gameengine/GameLogic/SCA_RandomActuator.cpp
source/gameengine/VideoTexture/Exception.cpp
source/gameengine/VideoTexture/FilterBase.cpp
source/gameengine/VideoTexture/FilterBase.h
source/gameengine/VideoTexture/FilterBlueScreen.cpp
source/gameengine/VideoTexture/FilterColor.cpp
source/gameengine/VideoTexture/FilterNormal.cpp
source/gameengine/VideoTexture/FilterSource.cpp
source/gameengine/VideoTexture/ImageBase.cpp
source/gameengine/VideoTexture/ImageBase.h
source/gameengine/VideoTexture/ImageBuff.cpp
source/gameengine/VideoTexture/ImageMix.cpp
source/gameengine/VideoTexture/ImageRender.cpp
source/gameengine/VideoTexture/ImageRender.h
source/gameengine/VideoTexture/ImageViewport.cpp
source/gameengine/VideoTexture/PyTypeList.cpp
source/gameengine/VideoTexture/PyTypeList.h
source/gameengine/VideoTexture/Texture.cpp
source/gameengine/VideoTexture/Texture.h
source/gameengine/VideoTexture/VideoBase.h
source/gameengine/VideoTexture/blendVideoTex.cpp

index 5301797aae236dcd027bfb4e0cd3524f341b1503..2ddce248a5bb23fb865a79eb802db15dc95a71e9 100644 (file)
@@ -2,7 +2,7 @@
 Basic Object Operations Example
 +++++++++++++++++++++++++++++++
 This script demonstrates basic operations on object like creating new
-object, placing it into scene, selecting it and making it active
+object, placing it into scene, selecting it and making it active.
 """
 
 import bpy
@@ -11,15 +11,15 @@ from mathutils import Matrix
 scene = bpy.context.scene
 
 # Create new lamp datablock
-lamp_data = bpy.data.lamps.new(name="New Lamp", type="POINT")
+lamp_data = bpy.data.lamps.new(name="New Lamp", type='POINT')
 
-# Create new object with out lamp datablock
+# Create new object with our lamp datablock
 lamp_object = bpy.data.objects.new(name="New Lamp", object_data=lamp_data)
 
 # Link lamp object to the scene so it'll appear in this scene
 scene.objects.link(lamp_object)
 
-# Place lamp to specified location
+# Place lamp to specified location
 lamp_object.location = (5.0, 5.0, 5.0)
 
 # And finally select it make active
index cd85d30cea05bd3c4953341d8a5c2e128cddb568..fbcdae8baebc01d235d0cc043c0b6fc8769c4d12 100644 (file)
@@ -2,7 +2,7 @@
 Simple Object Panel
 +++++++++++++++++++
 This panel has a :class:`Panel.poll` and :class:`Panel.draw_header` function,
-even though the contents is basic this closely resemples blenders panels.
+even though the contents is basic this closely resembles blenders panels.
 """
 import bpy
 
index bbc7a0ca52e691e6246cb9b8426dac7c810a41ea..238249bc7c829dae40dcef98c1f3a2482b3949b2 100644 (file)
@@ -28,7 +28,7 @@
 
 
 #include "AUD_PyAPI.h"
-#include "structmember.h"
+#include <structmember.h>
 
 #include "AUD_I3DDevice.h"
 #include "AUD_I3DHandle.h"
index e29f31897c02324da867f47352c43a24f10359fd..60e898a3f193b13c0b17aed0d2bef864e130f003 100644 (file)
@@ -25,8 +25,8 @@
 #endif
 
 #include <errno.h>
-#include <BLI_fnmatch.h>
 #include <ctype.h>
+#include "BLI_fnmatch.h"
 
 
 /* Comment out all this code if we are using the GNU C Library, and are not
index dc4c15a82fcef696f71ab7eff25695056dbb90e3..201417b65d6bbb470f2ed705a16be2858dddc2b9 100644 (file)
 
 /* for checking system threads - BLI_system_thread_count */
 #ifdef WIN32
-#include "windows.h"
-#include <sys/timeb.h>
+#  include <windows.h>
+#  include <sys/timeb.h>
 #elif defined(__APPLE__)
-#include <sys/types.h>
-#include <sys/sysctl.h>
+#  include <sys/types.h>
+#  include <sys/sysctl.h>
 #else
-#include <unistd.h> 
-#include <sys/time.h>
+#  include <unistd.h>
+#  include <sys/time.h>
 #endif
 
 #if defined(__APPLE__) && (PARALLEL == 1) && (__GNUC__ == 4) && (__GNUC_MINOR__ == 2)
index fa30d965938b9e03ca62ddba799af876fc51f5cc..0a8862e4017fa90ff7911ad92892eb3dda9fba8e 100644 (file)
  *             Monique Dewanchand
  */
 
-#include "COM_Converter.h"
+#include <string.h>
+
 #include "BKE_node.h"
-#include "COM_CompositorNode.h"
-#include "COM_RenderLayersNode.h"
+
+#include "COM_AlphaOverNode.h"
+#include "COM_BilateralBlurNode.h"
+#include "COM_BlurNode.h"
+#include "COM_BokehBlurNode.h"
+#include "COM_BokehImageNode.h"
+#include "COM_BoxMaskNode.h"
+#include "COM_BrightnessNode.h"
+#include "COM_ChannelMatteNode.h"
+#include "COM_ChromaMatteNode.h"
+#include "COM_ColorBalanceNode.h"
+#include "COM_ColorCorrectionNode.h"
+#include "COM_ColorCurveNode.h"
+#include "COM_ColorMatteNode.h"
+#include "COM_ColorNode.h"
+#include "COM_ColorRampNode.h"
+#include "COM_ColorSpillNode.h"
 #include "COM_ColorToBWNode.h"
-#include "string.h"
-#include "COM_SocketConnection.h"
+#include "COM_CombineHSVANode.h"
+#include "COM_CombineRGBANode.h"
+#include "COM_CombineYCCANode.h"
+#include "COM_CombineYUVANode.h"
+#include "COM_CompositorNode.h"
+#include "COM_ConvertAlphaNode.h"
+#include "COM_ConvertColorToVectorOperation.h"
 #include "COM_ConvertColourToValueProg.h"
 #include "COM_ConvertValueToColourProg.h"
-#include "COM_ConvertColorToVectorOperation.h"
 #include "COM_ConvertValueToVectorOperation.h"
 #include "COM_ConvertVectorToColorOperation.h"
 #include "COM_ConvertVectorToValueOperation.h"
+#include "COM_Converter.h"
+#include "COM_CropNode.h"
+#include "COM_DefocusNode.h"
+#include "COM_DifferenceMatteNode.h"
+#include "COM_DilateErodeNode.h"
+#include "COM_DirectionalBlurNode.h"
+#include "COM_DisplaceNode.h"
+#include "COM_DistanceMatteNode.h"
+#include "COM_DoubleEdgeMaskNode.h"
+#include "COM_EllipseMaskNode.h"
 #include "COM_ExecutionSystem.h"
+#include "COM_ExecutionSystemHelper.h"
+#include "COM_FilterNode.h"
+#include "COM_FlipNode.h"
+#include "COM_GammaNode.h"
+#include "COM_GlareNode.h"
+#include "COM_GroupNode.h"
+#include "COM_HueSaturationValueCorrectNode.h"
+#include "COM_HueSaturationValueNode.h"
+#include "COM_IDMaskNode.h"
+#include "COM_ImageNode.h"
+#include "COM_InvertNode.h"
+#include "COM_KeyingNode.h"
+#include "COM_KeyingScreenNode.h"
+#include "COM_LensDistortionNode.h"
+#include "COM_LuminanceMatteNode.h"
+#include "COM_MapUVNode.h"
+#include "COM_MapValueNode.h"
+#include "COM_MaskNode.h"
+#include "COM_MathNode.h"
 #include "COM_MixNode.h"
+#include "COM_MovieClipNode.h"
+#include "COM_MovieDistortionNode.h"
 #include "COM_MuteNode.h"
-#include "COM_TranslateNode.h"
+#include "COM_NormalNode.h"
+#include "COM_NormalizeNode.h"
+#include "COM_OutputFileNode.h"
+#include "COM_RenderLayersNode.h"
 #include "COM_RotateNode.h"
 #include "COM_ScaleNode.h"
-#include "COM_FlipNode.h"
-#include "COM_IDMaskNode.h"
-#include "COM_FilterNode.h"
-#include "COM_BrightnessNode.h"
-#include "COM_SeparateRGBANode.h"
-#include "COM_CombineRGBANode.h"
+#include "COM_ScaleOperation.h"
 #include "COM_SeparateHSVANode.h"
-#include "COM_CombineHSVANode.h"
-#include "COM_SeparateYUVANode.h"
-#include "COM_CombineYUVANode.h"
+#include "COM_SeparateRGBANode.h"
 #include "COM_SeparateYCCANode.h"
-#include "COM_CombineYCCANode.h"
-#include "COM_AlphaOverNode.h"
-#include "COM_ColorBalanceNode.h"
-#include "COM_ViewerNode.h"
-#include "COM_SplitViewerNode.h"
-#include "COM_InvertNode.h"
-#include "COM_GroupNode.h"
-#include "COM_NormalNode.h"
-#include "COM_NormalizeNode.h"
-#include "COM_ImageNode.h"
-#include "COM_BokehImageNode.h"
-#include "COM_ColorCurveNode.h"
-#include "COM_VectorCurveNode.h"
+#include "COM_SeparateYUVANode.h"
 #include "COM_SetAlphaNode.h"
-#include "COM_ConvertAlphaNode.h"
-#include "COM_MapUVNode.h"
-#include "COM_DisplaceNode.h"
-#include "COM_MathNode.h"
-#include "COM_HueSaturationValueNode.h"
-#include "COM_HueSaturationValueCorrectNode.h"
-#include "COM_ColorCorrectionNode.h"
-#include "COM_BoxMaskNode.h"
-#include "COM_EllipseMaskNode.h"
-#include "COM_GammaNode.h"
-#include "COM_ColorRampNode.h"
-#include "COM_DifferenceMatteNode.h"
-#include "COM_LuminanceMatteNode.h"
-#include "COM_DistanceMatteNode.h"
-#include "COM_ChromaMatteNode.h"
-#include "COM_ColorMatteNode.h"
-#include "COM_ChannelMatteNode.h"
-#include "COM_BlurNode.h"
-#include "COM_BokehBlurNode.h"
-#include "COM_DilateErodeNode.h"
-#include "COM_TranslateOperation.h"
-#include "COM_LensDistortionNode.h"
+#include "COM_SetValueOperation.h"
+#include "COM_SocketConnection.h"
+#include "COM_SplitViewerNode.h"
+#include "COM_Stabilize2dNode.h"
+#include "COM_SwitchNode.h"
 #include "COM_TextureNode.h"
-#include "COM_ColorNode.h"
-#include "COM_ValueNode.h"
 #include "COM_TimeNode.h"
-#include "COM_DirectionalBlurNode.h"
-#include "COM_ZCombineNode.h"
-#include "COM_SetValueOperation.h"
-#include "COM_ScaleOperation.h"
-#include "COM_ExecutionSystemHelper.h"
 #include "COM_TonemapNode.h"
-#include "COM_SwitchNode.h"
-#include "COM_GlareNode.h"
-#include "COM_MovieClipNode.h"
-#include "COM_ColorSpillNode.h"
-#include "COM_OutputFileNode.h"
-#include "COM_MapValueNode.h"
 #include "COM_TransformNode.h"
-#include "COM_Stabilize2dNode.h"
-#include "COM_BilateralBlurNode.h"
+#include "COM_TranslateNode.h"
+#include "COM_TranslateOperation.h"
+#include "COM_ValueNode.h"
 #include "COM_VectorBlurNode.h"
-#include "COM_MovieDistortionNode.h"
+#include "COM_VectorCurveNode.h"
 #include "COM_ViewLevelsNode.h"
-#include "COM_DefocusNode.h"
-#include "COM_DoubleEdgeMaskNode.h"
-#include "COM_CropNode.h"
-#include "COM_MaskNode.h"
-#include "COM_KeyingScreenNode.h"
-#include "COM_KeyingNode.h"
+#include "COM_ViewerNode.h"
+#include "COM_ZCombineNode.h"
 
 Node *Converter::convert(bNode *bNode)
 {
index 2a790da03543907fd6a40027dc6896357f6f6748..4dfb9c7d26c2b24e21bbb4883bca4eed25e8552a 100644 (file)
  *             Monique Dewanchand
  */
 
+#include <algorithm>
+#include <math.h>
+#include <sstream>
+#include <stdlib.h>
+
+#include "BLI_math.h"
+#include "PIL_time.h"
+
 #include "COM_ExecutionGroup.h"
 #include "COM_InputSocket.h"
 #include "COM_SocketConnection.h"
 #include "COM_defines.h"
-#include "math.h"
 #include "COM_ExecutionSystem.h"
-#include <sstream>
 #include "COM_ReadBufferOperation.h"
 #include "COM_WriteBufferOperation.h"
 #include "COM_ReadBufferOperation.h"
 #include "COM_WorkScheduler.h"
 #include "COM_ViewerOperation.h"
-#include <stdlib.h>
-#include "BLI_math.h"
-#include "PIL_time.h"
 #include "COM_ChunkOrder.h"
-#include <algorithm>
-#include "BLI_math.h"
 #include "COM_ExecutionSystemHelper.h"
 
 ExecutionGroup::ExecutionGroup()
index 7250a851f7b8ed94e248d15bfb1e3f84fe718d48..b644f405f0001f75b4cf2ff3c697d58f8d110082 100644 (file)
 
 #include "COM_ExecutionSystem.h"
 
+#include <sstream>
+#include <stdio.h>
+
 #include "PIL_time.h"
 #include "BKE_node.h"
+
 #include "COM_Converter.h"
-#include <sstream>
 #include "COM_NodeOperation.h"
 #include "COM_ExecutionGroup.h"
 #include "COM_NodeBase.h"
 #include "COM_WorkScheduler.h"
 #include "COM_ReadBufferOperation.h"
-#include "stdio.h"
 #include "COM_GroupNode.h"
 #include "COM_WriteBufferOperation.h"
 #include "COM_ReadBufferOperation.h"
index bcb606316ab44dab7961107d48d6a723e6831f7d..b7d75732a8430669567eb6895429ee0f03a33fcf 100644 (file)
 
 #include "COM_ExecutionSystemHelper.h"
 
+#include <sstream>
+#include <stdio.h>
+
 #include "PIL_time.h"
 #include "BKE_node.h"
+
 #include "COM_Converter.h"
-#include <sstream>
 #include "COM_NodeOperation.h"
 #include "COM_ExecutionGroup.h"
 #include "COM_NodeBase.h"
 #include "COM_WorkScheduler.h"
 #include "COM_ReadBufferOperation.h"
-#include "stdio.h"
 #include "COM_GroupNode.h"
 #include "COM_WriteBufferOperation.h"
 #include "COM_ReadBufferOperation.h"
index 62e030b777c587ebbfd5dd897d35cc965933fa5e..a65849901ed7685f8ce37eb746065db28bf51f34 100644 (file)
  *             Monique Dewanchand
  */
 
-#include "COM_Node.h"
-#include "string.h"
+#include <string.h>
 
-#include "COM_NodeOperation.h"
 #include "BKE_node.h"
+
+#include "COM_Node.h"
+#include "COM_NodeOperation.h"
 #include "COM_SetValueOperation.h"
 #include "COM_SetVectorOperation.h"
 #include "COM_SetColorOperation.h"
@@ -35,7 +36,7 @@
 
 #include "COM_SocketProxyNode.h"
 
-//#include "stdio.h"
+//#include <stdio.h>
 #include "COM_defines.h"
 
 Node::Node(bNode *editorNode, bool create_sockets)
index 26e86eed9e055c8a68782d81e93612f62bd41cec..1a895cf93b1d9596e63589e35fd36ad66fac8c42 100644 (file)
  *             Monique Dewanchand
  */
 
+#include <string.h>
+
+#include "BKE_node.h"
+
 #include "COM_NodeBase.h"
-#include "string.h"
 #include "COM_NodeOperation.h"
-#include "BKE_node.h"
 #include "COM_SetValueOperation.h"
 #include "COM_SetColorOperation.h"
 #include "COM_SocketConnection.h"
index 114d9f44cef2c107e392880a4829aee643c930eb..ac0f206846c3c39b983dd19d5eb953e9ba2d4d0c 100644 (file)
  *             Monique Dewanchand
  */
 
-#include "COM_NodeOperation.h"
 #include <typeinfo>
+#include <stdio.h>
+
+#include "COM_NodeOperation.h"
 #include "COM_InputSocket.h"
 #include "COM_SocketConnection.h"
 #include "COM_defines.h"
-#include "stdio.h"
 
 NodeOperation::NodeOperation()
 {
index fb7a8f8a7644ca0f6655bb3259e7355f66892eb2..80396af895df21be07f847aa667c5490512b5938 100644 (file)
  */
 
 #include <list>
+#include <stdio.h>
+
+#include "BKE_global.h"
+
 #include "COM_WorkScheduler.h"
-#include "PIL_time.h"
-#include "BLI_threads.h"
 #include "COM_CPUDevice.h"
 #include "COM_OpenCLDevice.h"
-#include "OCL_opencl.h"
-#include "stdio.h"
 #include "COM_OpenCLKernels.cl.h"
-#include "BKE_global.h"
+#include "OCL_opencl.h"
+
+#include "PIL_time.h"
+#include "BLI_threads.h"
 
 #if COM_CURRENT_THREADING_MODEL == COM_TM_NOTHREAD
 #warning COM_CURRENT_THREADING_MODEL COM_TM_NOTHREAD is activated. Use only for debugging.
index ccf7721b989876e8e215f20a2d5d5a8aeed92e7f..f52b7216ccac3524289c84d6abe4222142a62707 100644 (file)
  *             Monique Dewanchand
  */
 
+#include <stdio.h>
+
 #include "COM_MuteNode.h"
 #include "COM_SocketConnection.h"
-#include "stdio.h"
 #include "COM_SetValueOperation.h"
 #include "COM_SetVectorOperation.h"
 #include "COM_SetColorOperation.h"
index b0fc1431482aaf45dc6a48e84da3b12d042396bb..c727eebd015a8202fe6042ad289d61fbe6635fd5 100644 (file)
 
 
 #include <stddef.h>
+#include <math.h>
 
 #include "BoolValue.h"
 #include "IntValue.h"
 #include "FloatValue.h"
 #include "SCA_IActuator.h"
 #include "SCA_RandomActuator.h"
-#include "math.h"
 #include "MT_Transform.h"
 
 /* ------------------------------------------------------------------------- */
index dc63a867e308e75c1703878c538fb14948520053..8609cd7387573406e5b19d6bc052e0b40dfdb563 100644 (file)
@@ -27,7 +27,7 @@ http://www.gnu.org/copyleft/lesser.txt.
 #include <sstream>
 #include <fstream>
 
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
 
 #include "Exception.h"
 
index 6fa249ff00aa018cdb45fc920b048dbf1e8d6444..90ea8436ffe000a6c4b0f32937d45041c38bed3b 100644 (file)
@@ -27,7 +27,7 @@ http://www.gnu.org/copyleft/lesser.txt.
 
 #include "FilterBase.h"
 
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
 #include <structmember.h>
 
 
index cd25a7ea313c8826901888558cc7cd0bec1d3237..63561c25ffa73493ea81c3727ffdd900b2e2c3d0 100644 (file)
@@ -29,7 +29,7 @@ http://www.gnu.org/copyleft/lesser.txt.
 
 #include "Common.h"
 
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
 
 #include "PyTypeList.h"
 
index fb5a83c7043f6de44254f973ce540cbe7d4cdb28..02a6a8f034423eae7ad42a2e3f4a93d932fdbf84 100644 (file)
@@ -24,7 +24,7 @@ http://www.gnu.org/copyleft/lesser.txt.
  *  \ingroup bgevideotex
  */
 
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
 #include <structmember.h>
 
 #include "FilterBlueScreen.h"
index f3931c7e047d08a07ecf69f15242b6210d37c399..ed75b4f8da8aca00119824868447ca07ba105919 100644 (file)
@@ -24,7 +24,7 @@ http://www.gnu.org/copyleft/lesser.txt.
  *  \ingroup bgevideotex
  */
 
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
 #include <structmember.h>
 
 #include "FilterColor.h"
index aacbc87a4145d90fb7d0977fb5ea8ed55414c44b..dda1a49329181b42c7b6611d11b3268ef75fd449 100644 (file)
@@ -24,7 +24,7 @@ http://www.gnu.org/copyleft/lesser.txt.
  *  \ingroup bgevideotex
  */
 
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
 #include <structmember.h>
 
 #include "FilterNormal.h"
index c5c164822a5bf27bc66b077ef7b739c815db6bd0..e5fe4711cff0bbbd9caf839920e81dfe5bf56f14 100644 (file)
@@ -26,7 +26,7 @@ http://www.gnu.org/copyleft/lesser.txt.
 
 // implementation
 
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
 #include <structmember.h>
 
 #include "FilterSource.h"
index ac92bcc6d416584c422ec5c8ac259a85db548235..090b4f6ff4a3c375a8f2aec2fcdc2c52f15338ff 100644 (file)
@@ -33,7 +33,7 @@ extern "C" {
 #include <vector>
 #include <string.h>
 
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
 #include <structmember.h>
 
 #include "FilterBase.h"
index 91c7dce9637ecc159c72baef49bdc91ec7b46fa7..6c38b107a4df3d676839fdaf7a2fcb1ee0a79704 100644 (file)
@@ -30,7 +30,7 @@ http://www.gnu.org/copyleft/lesser.txt.
 #include "Common.h"
 
 #include <vector>
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
 
 #include "PyTypeList.h"
 
index d28babfcc90fc9c8bf4b70f19e3f8988f50348f2..9854da0ea869de46037ae2856cf9aa70438f6a00 100644 (file)
@@ -26,7 +26,7 @@ http://www.gnu.org/copyleft/lesser.txt.
 
 // implementation
 
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
 #include <structmember.h>
 
 #include "ImageBuff.h"
index e2409920230c2f7aab99a0f43fa2ecdf2712c959..cd8c6683a7f72a4e6bbc9c5a06ebc1e14f71dee3 100644 (file)
@@ -27,7 +27,7 @@ http://www.gnu.org/copyleft/lesser.txt.
 
 // implementation
 
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
 #include <structmember.h>
 
 #include "ImageMix.h"
index 98a3dc8f96a2e29e4e815181d409886152fc0af8..97e52e3af3d2502f272e46cdcd425652795b739b 100644 (file)
@@ -26,7 +26,7 @@ http://www.gnu.org/copyleft/lesser.txt.
 
 // implementation
 
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
 #include <structmember.h>
 #include <float.h>
 #include <math.h>
index 0062175e0afe06e595a9430f06fc77a9ff3a25e5..df6337e1c24912bc3b4845a997db7fc09f5a5dd6 100644 (file)
@@ -30,12 +30,12 @@ http://www.gnu.org/copyleft/lesser.txt.
 
 #include "Common.h"
 
-#include <KX_Scene.h>
-#include <KX_Camera.h>
-#include <DNA_screen_types.h>
-#include <RAS_ICanvas.h>
-#include <RAS_IRasterizer.h>
-#include <RAS_IRenderTools.h>
+#include "KX_Scene.h"
+#include "KX_Camera.h"
+#include "DNA_screen_types.h"
+#include "RAS_ICanvas.h"
+#include "RAS_IRasterizer.h"
+#include "RAS_IRenderTools.h"
 
 #include "ImageViewport.h"
 
index 12f1fa0e20c9db39a36f302455a68ab000e0544a..a780fdcc38ca386c4d0bd904d6d71055045978ba 100644 (file)
@@ -26,7 +26,7 @@ http://www.gnu.org/copyleft/lesser.txt.
 
 // implementation
 
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
 #include <structmember.h>
 
 #include "GL/glew.h"
index 508ce233def491e94a9e8b8993f62201f54e3cd6..ed53e8bd1f12c5150ed6795ea88a6d7e4a3cee11 100644 (file)
@@ -29,7 +29,7 @@ http://www.gnu.org/copyleft/lesser.txt.
 #include <memory>
 #include <vector>
 
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
 
 /// destructor
 PyTypeList::~PyTypeList()
index e0f7480438d5f48bfa5645a7152c08fd0af4b025..aa1df0ce54b8b93a119b4f76ef5a7a102bb2e3d4 100644 (file)
@@ -32,7 +32,7 @@ http://www.gnu.org/copyleft/lesser.txt.
 #include <memory>
 #include <vector>
 
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
 
 // forward declaration
 class PyTypeListItem;
index 382d3d0bc3202b8d0ae896d2c0f6ba5e9d839c44..f08a5a4a0b38fac54cfebb8691813813ea95e616 100644 (file)
@@ -26,22 +26,22 @@ http://www.gnu.org/copyleft/lesser.txt.
 
 // implementation
 
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
 #include <structmember.h>
 
-#include <KX_GameObject.h>
-#include <KX_Light.h>
-#include <RAS_MeshObject.h>
-#include <DNA_mesh_types.h>
-#include <DNA_meshdata_types.h>
-#include <DNA_image_types.h>
-#include <IMB_imbuf_types.h>
-#include <KX_PolygonMaterial.h>
+#include "KX_GameObject.h"
+#include "KX_Light.h"
+#include "RAS_MeshObject.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_image_types.h"
+#include "IMB_imbuf_types.h"
+#include "KX_PolygonMaterial.h"
 
-#include <MEM_guardedalloc.h>
+#include "MEM_guardedalloc.h"
 
-#include <KX_BlenderMaterial.h>
-#include <BL_Texture.h>
+#include "KX_BlenderMaterial.h"
+#include "BL_Texture.h"
 
 #include "KX_KetsjiEngine.h"
 #include "KX_PythonInit.h"
index d6e2ba0174f30b8e185c72c37db2696c1591320d..ad5b7b9fb44b5d5a692d55de411b360e6732bf8f 100644 (file)
@@ -27,12 +27,12 @@ http://www.gnu.org/copyleft/lesser.txt.
 #ifndef __TEXTURE_H__
 #define __TEXTURE_H__
 
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
 #include <structmember.h>
 
-#include <DNA_image_types.h>
-#include <BL_Texture.h>
-#include <KX_BlenderMaterial.h>
+#include "DNA_image_types.h"
+#include "BL_Texture.h"
+#include "KX_BlenderMaterial.h"
 
 #include "ImageBase.h"
 #include "BlendType.h"
index 7ad3c6a9c7739a22c5dc42650775aa9caa49179e..3657a20b841325f6f6b02dd85aee1674ca50eb77 100644 (file)
@@ -28,7 +28,7 @@ http://www.gnu.org/copyleft/lesser.txt.
 #define __VIDEOBASE_H__
 
 
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
 
 #include "ImageBase.h"
 
index a82935c30bf0b7c0f50872dd7f7ac051d97ef54b..627da57baac540e3b54461bb543b14bfaaf9e409 100644 (file)
@@ -24,7 +24,7 @@ http://www.gnu.org/copyleft/lesser.txt.
  *  \ingroup bgevideotex
  */
 
-#include <PyObjectPlus.h>
+#include "PyObjectPlus.h"
 
 #include <RAS_GLExtensionManager.h>