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Delete all SOLID shapes at the end of the game engine. They were all being leaked!
author
Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>
Sat, 8 May 2004 00:25:20 +0000
(
00:25
+0000)
committer
Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>
Sat, 8 May 2004 00:25:20 +0000
(
00:25
+0000)
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
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source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
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source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
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source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp
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diff --git
a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index ff22e003d75dfcaf01ea18c2f2b8301a0ddc6155..8e552d3f3d4c14032e4f37686dc33099ad83c32b 100644
(file)
--- a/
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@
-117,6
+117,8
@@
KX_BlenderSceneConverter::~KX_BlenderSceneConverter()
delete (*itm);
itm++;
}
delete (*itm);
itm++;
}
+
+ KX_ClearSumoSharedShapes();
}
}
diff --git
a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
index 3ed3e2bfa8fec756b296153cb946fe5cb4aceeea..0cf305dd14bf53459064f0971fa21e6bb6d5af3b 100644
(file)
--- a/
source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
+++ b/
source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
@@
-108,6
+108,8
@@
void KX_ConvertSumoObject( class KX_GameObject* gameobj,
struct PHY_ShapeProps* shapeprops,
struct PHY_MaterialProps* smmaterial,
struct KX_ObjectProperties* objprop);
struct PHY_ShapeProps* shapeprops,
struct PHY_MaterialProps* smmaterial,
struct KX_ObjectProperties* objprop);
+
+void KX_ClearSumoSharedShapes();
#endif
#endif //KX_CONVERTPHYSICSOBJECTS
#endif
#endif //KX_CONVERTPHYSICSOBJECTS
diff --git
a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index 72231c1fa64064aa7ace5f49550a71b82702477d..3e0c7768f565e19a046748f8b3ea8594a58bb4cd 100644
(file)
--- a/
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@
-77,7
+77,7
@@
#include "KX_SumoPhysicsController.h"
#include "KX_SumoPhysicsController.h"
-GEN_Map<GEN_HashedPtr,DT_ShapeHandle> map_gamemesh_to_sumoshape;
+
static
GEN_Map<GEN_HashedPtr,DT_ShapeHandle> map_gamemesh_to_sumoshape;
// forward declarations
void BL_RegisterSumoObject(KX_GameObject* gameobj,class SM_Scene* sumoScene,class SM_Object* sumoObj,const STR_String& matname,bool isDynamic,bool isActor);
// forward declarations
void BL_RegisterSumoObject(KX_GameObject* gameobj,class SM_Scene* sumoScene,class SM_Object* sumoObj,const STR_String& matname,bool isDynamic,bool isActor);
diff --git
a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp
b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp
index c6134bde8f876f78efb9af5265a959af717d1ad5..e905459ce212efb4c80b6a2e5392e1cc91d83c6a 100644
(file)
--- a/
source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp
+++ b/
source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp
@@
-46,6
+46,7
@@
SM_FhObject::SM_FhObject(DT_ShapeHandle rayshape, MT_Vector3 ray, SM_Object *par
SM_FhObject::~SM_FhObject()
{
SM_FhObject::~SM_FhObject()
{
+ DT_DeleteShape(getShapeHandle());
}
DT_Bool SM_FhObject::ray_hit(void *client_data,
}
DT_Bool SM_FhObject::ray_hit(void *client_data,