Small update to get the BlenderPlayer compiling (also needed for 2.47)
authorBenoit Bolsee <benoit.bolsee@online.be>
Sat, 2 Aug 2008 22:11:22 +0000 (22:11 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Sat, 2 Aug 2008 22:11:22 +0000 (22:11 +0000)
projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
source/gameengine/GamePlayer/common/windows/GPW_Canvas.h

index 9d5a9f55074877e6aef998625fcd89a6d01b0e93..323d2cc9b045b89c50f82afb229a7ac05aaf3cc0 100644 (file)
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                                DefaultCharIsUnsigned="TRUE"
+                               RuntimeTypeInfo="TRUE"
                                UsePrecompiledHeader="2"
                                PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\KX_ketsji.pch"
                                AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\"
index a8d6e77cd58f9cf61b861c0dba9d6909ec49a072..33806e32d65593f130a199e7818bbb8b04b8a0b3 100644 (file)
                                MinimalRebuild="TRUE"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
+                               RuntimeTypeInfo="TRUE"
                                UsePrecompiledHeader="2"
                                PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\PHY_Sumo.pch"
                                AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\"
index bb1abd71505334a316336a597ac1dbdde756a206..bf8cb7208119e565cff8547207c440642e7f9b57 100644 (file)
@@ -36,7 +36,7 @@
 
 #include <iostream>
 #include <windows.h>
-#include <gl/gl.h>
+//#include <gl/gl.h>
 
 #include "GPC_Canvas.h"