After long debate on IRC we came up with the ultimate name for the
authorTon Roosendaal <ton@blender.org>
Mon, 30 May 2005 00:17:08 +0000 (00:17 +0000)
committerTon Roosendaal <ton@blender.org>
Mon, 30 May 2005 00:17:08 +0000 (00:17 +0000)
former "RKL" button and later renamed to "Precision": "Error Limit" :)

(Softbody yes)

source/blender/src/buttons_object.c

index 379067249b3d92090ee5748c5041bbc1d96f3954..b5fe441ae0eac820752296fd350b5dc1a4a833a1 100644 (file)
@@ -1624,10 +1624,10 @@ static void object_softbodies(Object *ob)
                        uiBlockBeginAlign(block);
                        uiDefButF(block, NUM, B_DIFF, "Friction:",              10, 170,150,20, &sb->mediafrict, 0.0, 10.0, 10, 0, "General media friction for point movements");
                        uiDefButF(block, NUM, B_DIFF, "Mass:",                  160, 170,150,20, &sb->nodemass , 0.001, 50.0, 10, 0, "Point Mass, the heavier the slower");
-                       uiDefButF(block, NUM, B_DIFF, "Grav:",                  10,150,100,20, &sb->grav , 0.0, 10.0, 10, 0, "Apply gravitation to point movement");
-                       uiDefButF(block, NUM, B_DIFF, "Prec:",                  110,150,100,20, &sb->rklimit , 0.01, 1.0, 10, 0, "Precision, the Runge-Kutta ODE solver error limit");
-                       uiDefButF(block, NUM, B_DIFF, "Speed:",                 210,150,100,20, &sb->physics_speed , 0.01, 100.0, 10, 0, "Tweak timing for physics to control frequency and speed");
-                       uiDefButBitS(block, TOG, OB_SB_POSTDEF, B_DIFF, "Apply Deform First",   10,130,300,20, &ob->softflag, 0, 0, 0, 0, "Softbody is calculated AFTER Deformation");
+                       uiDefButF(block, NUM, B_DIFF, "Grav:",                  10,150,150,20, &sb->grav , 0.0, 10.0, 10, 0, "Apply gravitation to point movement");
+                       uiDefButF(block, NUM, B_DIFF, "Speed:",                 160,150,150,20, &sb->physics_speed , 0.01, 100.0, 10, 0, "Tweak timing for physics to control frequency and speed");
+                       uiDefButF(block, NUM, B_DIFF, "Error Limit:",   10,130,150,20, &sb->rklimit , 0.01, 1.0, 10, 0, "The Runge-Kutta ODE solver error limit, low value gives more precision");
+                       uiDefButBitS(block, TOG, OB_SB_POSTDEF, B_DIFF, "Apply Deform First",   160,130,150,20, &ob->softflag, 0, 0, 0, 0, "Softbody is calculated AFTER Deformation");
                        uiBlockEndAlign(block);
                        
                        /* GOAL STUFF */