make active vertex more apparent in weight paint mode
authorGaia Clary <gaia.clary@machinimatrix.org>
Sat, 15 Jun 2013 12:11:38 +0000 (12:11 +0000)
committerGaia Clary <gaia.clary@machinimatrix.org>
Sat, 15 Jun 2013 12:11:38 +0000 (12:11 +0000)
source/blender/editors/space_view3d/drawobject.c

index 1fee3dcb0d0738e1f59c931b4e4b73ee6dc5214f..ac0ecaf58dde4e80fa5f271948c40d1a812fe3f0 100644 (file)
@@ -1973,7 +1973,7 @@ static void drawSelectedVertices(DerivedMesh *dm, Mesh *me)
 
        /* TODO define selected color */
        unsigned char base_col[3] = {0x0, 0x0, 0x0};
-       unsigned char sel_col[3] = {0xd8, 0xd8, 0x0};
+       unsigned char sel_col[3] = {0xd8, 0xb8, 0x0};
        unsigned char act_col[3] = {0xff, 0xff, 0xff};
 
        data.mvert = me->mvert;