*Fixed boolean buglet in the bsp lib. I have not committed any libraries so you'll
have to do this to see the changes in blender.
*Got the bsp test program working again with the new GHOST createWindow
interface.
*(Visual C++) Modfied some of the dsp in the intern library to NOT prompt when
overwirting old libs and header files. This is the /Y option after XCOPY
Cheers
Laurence.
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Copying BMFONT files library (release target) to lib tree.
-PostBuild_Cmds=ECHO Copying header files XCOPY /E ..\..\*.h ..\..\..\..\lib\windows\bmfont\include\ ECHO Copying lib XCOPY /E ..\..\..\..\obj\windows\intern\bmfont\*.lib ..\..\..\..\lib\windows\bmfont\lib\*.a ECHO Done
+PostBuild_Cmds=ECHO Copying header files XCOPY /E /Y ..\..\*.h ..\..\..\..\lib\windows\bmfont\include\ ECHO Copying lib XCOPY /E /Y ..\..\..\..\obj\windows\intern\bmfont\*.lib ..\..\..\..\lib\windows\bmfont\lib\*.a ECHO Done
# End Special Build Tool
!ELSEIF "$(CFG)" == "bmfont - Win32 Debug"
int output = Size();
IncSize();
- memcpy(&m_data[ m_data.size() - 1 - m_width ], record, m_width);
+ memcpy(&m_data[ m_data.size() - m_width ], record, m_width);
return output;
}
){
if (m_width) {
IncSize();
- memcpy(&m_data[ m_data.size() - 1 - m_width ],
+ memcpy(&m_data[ m_data.size() - m_width ],
&m_data[ record_index * m_width], m_width);
}
}
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\bsp\libbsp.lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
-PostBuild_Cmds=ECHO Copying header files XCOPY /E ..\..\extern\*.h ..\..\..\..\lib\windows\bsp\include\ ECHO Copying lib XCOPY /E ..\..\..\..\obj\windows\intern\bsp\*.lib ..\..\..\..\lib\windows\bsp\lib\*.a ECHO Done
+PostBuild_Cmds=ECHO Copying header files XCOPY /E /Y ..\..\extern\*.h ..\..\..\..\lib\windows\bsp\include\ ECHO Copying lib XCOPY /E /Y ..\..\..\..\obj\windows\intern\bsp\*.lib ..\..\..\..\lib\windows\bsp\lib\*.a ECHO Done
# End Special Build Tool
!ELSEIF "$(CFG)" == "bsplib - Win32 Debug"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\bsp\debug\libbsp.lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
-PostBuild_Cmds=ECHO Copying header files XCOPY /E ..\..\extern\*.h ..\..\..\..\lib\windows\bsp\include\ ECHO Copying lib XCOPY /E ..\..\..\..\obj\windows\intern\bsp\debug\*.lib ..\..\..\..\lib\windows\bsp\lib\debug\*.a ECHO Copying Debug info. XCOPY /E ..\..\..\..\obj\windows\intern\bsp\debug\vc60.* ..\..\..\..\lib\windows\bsp\lib\debug\ ECHO Done
+PostBuild_Cmds=ECHO Copying header files XCOPY /E /Y ..\..\extern\*.h ..\..\..\..\lib\windows\bsp\include\ ECHO Copying lib XCOPY /E /Y ..\..\..\..\obj\windows\intern\bsp\debug\*.lib ..\..\..\..\lib\windows\bsp\lib\debug\*.a ECHO Copying Debug info. XCOPY /E /Y ..\..\..\..\obj\windows\intern\bsp\debug\vc60.* ..\..\..\..\lib\windows\bsp\lib\debug\ ECHO Done
# End Special Build Tool
!ENDIF
# End Source File
# Begin Source File
-SOURCE=.\BSP_TMesh.cpp
-# End Source File
-# Begin Source File
-
SOURCE=.\BSP_TMesh.h
# End Source File
# Begin Source File
#include <iostream>
+ int
+EmptyInterpFunc(
+ void *d1,
+ void * d2,
+ void *dnew,
+ float epsilon
+){
+ return 0;
+}
+
+
using namespace std;
}
-
-
-
-
MT_Transform
BSP_GhostTestApp3D::
GetTransform(
// describe properties.
CSG_MeshPropertyDescriptor props;
- props.mesh_property_flags = 0;
+ props.user_face_vertex_data_size = 0;
props.user_data_size = 0;
CSG_BooleanOperation * op = CSG_NewBooleanFunction();
props = CSG_DescibeOperands(op,props,props);
- CSG_PerformBooleanOperation(op,CSG_OperationType(type),
- *fA,*vA,*fB,*vB
+ CSG_PerformBooleanOperation(
+ op,CSG_OperationType(type),
+ *fA,*vA,*fB,*vB,EmptyInterpFunc
);
- CSG_FaceIteratorDescriptor * out_f = CSG_OutputFaceDescriptor(op);
- CSG_VertexIteratorDescriptor * out_v = CSG_OutputVertexDescriptor(op);
+ CSG_FaceIteratorDescriptor out_f;
+ CSG_OutputFaceDescriptor(op,&out_f);
+
+ CSG_VertexIteratorDescriptor out_v;
+ CSG_OutputVertexDescriptor(op,&out_v);
- MEM_SmartPtr<BSP_TMesh> new_mesh (BuildMesh(props,*out_f,*out_v));
+ MEM_SmartPtr<BSP_TMesh> new_mesh (BuildMesh(props,out_f,out_v));
// free stuff
- CSG_FreeVertexDescriptor(out_v);
- CSG_FreeFaceDescriptor(out_f);
+ CSG_FreeVertexDescriptor(&out_v);
+ CSG_FreeFaceDescriptor(&out_f);
CSG_FreeBooleanOperation(op);
op = NULL;
m_window = m_system->createWindow(
"GHOST crud3D!",
- 100,100,640,480,GHOST_kWindowStateNormal,
- GHOST_kDrawingContextTypeOpenGL
+ 100,100,512,512,GHOST_kWindowStateNormal,
+ GHOST_kDrawingContextTypeOpenGL,false
);
if (
{
int x,y;
m_system->getCursorPosition(x,y);
-
+
+
int wx,wy;
m_window->screenToClient(x,y,wx,wy);
m_rotation_settings[m_current_object].m_moving = false;
m_rotation_settings[m_current_object].x_old = 0;
m_rotation_settings[m_current_object].y_old = 0;
- } else
+
+ } else
if (button == GHOST_kButtonMaskRight) {
m_translation_settings[m_current_object].m_moving = false;
m_translation_settings[m_current_object].x_old;
GHOST_Rect bounds;
m_window->getClientBounds(bounds);
- int w_h = bounds.getWidth();
+ int w_h = bounds.getHeight();
y = w_h - wy;
+ x = wx;
double mvmatrix[16];
double projmatrix[16];
GLdouble ex,ey,ez;
- MT_Vector3 bbox_min, bbox_max;
-
- bbox_min = m_meshes[0]->m_min;
- bbox_max = m_meshes[0]->m_max;
-
- MT_Vector3 bbox_centre = (bbox_min + bbox_max)/2;
-
- ex = bbox_centre.x();
- ey = bbox_centre.y();
- ez = bbox_centre.z();
+ ex = m_translation_settings[m_current_object].m_t_x;
+ ey = m_translation_settings[m_current_object].m_t_y;
+ ez = m_translation_settings[m_current_object].m_t_z;
gluProject(ex, ey, ez, mvmatrix, projmatrix, viewport, &px, &py, &sz);
gluUnProject((GLdouble) x, (GLdouble) y, sz, mvmatrix, projmatrix, viewport, &px, &py, &pz);
}
case GHOST_kKeyR:
-
m_render_modes[m_current_object]++;
-
if (m_render_modes[m_current_object] > e_last_render_mode) {
m_render_modes[m_current_object] = e_first_render_mode;
}
-
handled = true;
m_window->invalidate();
break;
-
-
case GHOST_kKeyB:
handled = true;
m_window->invalidate();
break;
-
+
case GHOST_kKeyQ:
m_finish_me_off = true;
handled = true;
m_window->invalidate();
handled = true;
break;
-
+
case GHOST_kKeySpace:
-
+
// increment the current object only if the object is not being
// manipulated.
if (! (m_rotation_settings[m_current_object].m_moving || m_translation_settings[m_current_object].m_moving)) {
m_current_object ++;
if (m_current_object >= m_meshes.size()) {
m_current_object = 0;
+
}
}
m_window->invalidate();
-
-
handled = true;
break;
default :
default :
break;
}
-
return handled;
-
};
BSP_GhostTestApp3D::
m_system = NULL;
}
};
+
+
void
BSP_GhostTestApp3D::
DrawPolies(
){
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
for (int i = 0; i < m_meshes.size(); ++i) {
-
MT_Transform trans = GetTransform(i);
float opengl_mat[16];
trans.getValue(opengl_mat);
- opengl_mat[14] -= 30;
-
glPushMatrix();
- glLoadMatrixf(opengl_mat);
-
+ glMultMatrixf(opengl_mat);
MT_Vector3 color(1.0,1.0,1.0);
-
if (i == m_current_object) {
color = MT_Vector3(1.0,0,0);
}
-
BSP_MeshDrawer::DrawMesh(m_meshes[i].Ref(),m_render_modes[i]);
glPopMatrix();
}
m_window->swapBuffers();
+
}
void
GLfloat light_position1[] = {1.0, 0, 0, 0.0}; /* Infinite light location. */
/* Enable a single OpenGL light. */
+
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse0);
glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse1);
glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHT1);
- glEnable(GL_LIGHTING);
- // make sure there is no back face culling.
-// glDisable(GL_CULL_FACE);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_LIGHT1);
+ glEnable(GL_LIGHTING);
+ // make sure there is no back face culling.
+ // glDisable(GL_CULL_FACE);
// use two sided lighting model
-
- glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE);
+ glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE);
/* Use depth buffering for hidden surface elimination. */
+
glEnable(GL_DEPTH_TEST);
/* Setup the view of the cube. */
+
glMatrixMode(GL_PROJECTION);
// centre of the box + 3* depth of box
gluLookAt(
centre.x(), centre.y(), centre.z() + distance*depth, //eye
centre.x(), centre.y(), centre.z(), //centre
- 0.0, 1.0, 0.); /* up is in positive Y direction */
+ 0.0, 1.0, 0.
+ ); /* up is in positive Y direction */
}
AddFace(
int *verts,
int num_verts
- );
+ ){
+ int i;
+ for (i= 2; i <num_verts; i++) {
+ BSP_TFace f;
+ f.m_verts[0] = verts[0];
+ f.m_verts[1] = verts[i-1];
+ f.m_verts[2] = verts[i];
+
+ m_faces.push_back(f);
+
+ BuildNormal(m_faces.back());
+ }
+ }
void
BuildNormal(
BSP_TFace & f
- ) const ;
+ ) const {
+ MT_Vector3 l1 =
+ m_verts[f.m_verts[1]].m_pos -
+ m_verts[f.m_verts[0]].m_pos;
+ MT_Vector3 l2 =
+ m_verts[f.m_verts[2]].m_pos -
+ m_verts[f.m_verts[1]].m_pos;
+
+ MT_Vector3 normal = l1.cross(l2);
+
+ f.m_normal = normal.safe_normalized();
+ }
};
++(vertex_it->pos);
};
+static
+ void
+VertexIt_Reset(
+ CSG_IteratorPtr it
+) {
+ // assume CSG_IteratorPtr is of the correct type.
+ VertexIt * vertex_it = (VertexIt *)it;
+
+ vertex_it->pos = vertex_it->mesh->VertexSet().begin();
+};
+
static
CSG_VertexIteratorDescriptor *
VertexIt_Construct(
output->Done = VertexIt_Done;
output->Fill = VertexIt_Fill;
output->Step = VertexIt_Step;
+ output->Reset = VertexIt_Reset;
output->num_elements = mesh->VertexSet().size();
VertexIt * v_it = new VertexIt;
face_it->pos ++;
};
+static
+ void
+FaceIt_Reset(
+ CSG_IteratorPtr it
+) {
+ // assume CSG_IteratorPtr is of the correct type.
+ FaceIt * face_it = (FaceIt *)it;
+
+ face_it->pos = face_it->mesh->FaceSet().begin();
+};
+
static
CSG_FaceIteratorDescriptor *
FaceIt_Construct(
output->Done = FaceIt_Done;
output->Fill = FaceIt_Fill;
output->Step = FaceIt_Step;
+ output->Reset = FaceIt_Reset;
output->num_elements = mesh->FaceSet().size();
# ADD LIB32 /nologo /out:"../../../../obj/windows/intern/container/libcontainer.lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
-PostBuild_Cmds=ECHO Copying header files XCOPY /E ..\..\*.h ..\..\..\..\lib\windows\container\include\ ECHO Copying lib XCOPY /E ..\..\..\..\obj\windows\intern\container\*.lib ..\..\..\..\lib\windows\container\lib\*.a ECHO Done
+PostBuild_Cmds=ECHO Copying header files XCOPY /E /Y ..\..\*.h ..\..\..\..\lib\windows\container\include\ ECHO Copying lib XCOPY /E /Y ..\..\..\..\obj\windows\intern\container\*.lib ..\..\..\..\lib\windows\container\lib\*.a ECHO Done
# End Special Build Tool
!ELSEIF "$(CFG)" == "container - Win32 Debug"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\container\debug\libcontainer.lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
-PostBuild_Cmds=ECHO Copying header files XCOPY /E ..\..\*.h ..\..\..\..\lib\windows\container\include\ ECHO Copying lib XCOPY /E ..\..\..\..\obj\windows\intern\container\debug\*.lib ..\..\..\..\lib\windows\container\lib\debug\*.a ECHO Copying Debug info. XCOPY /E ..\..\..\..\obj\windows\intern\container\debug\vc60.* ..\..\..\..\lib\windows\container\lib\debug\ ECHO Done
+PostBuild_Cmds=ECHO Copying header files XCOPY /E /Y ..\..\*.h ..\..\..\..\lib\windows\container\include\ ECHO Copying lib XCOPY /E /Y ..\..\..\..\obj\windows\intern\container\debug\*.lib ..\..\..\..\lib\windows\container\lib\debug\*.a ECHO Copying Debug info. XCOPY /E /Y ..\..\..\..\obj\windows\intern\container\debug\vc60.* ..\..\..\..\lib\windows\container\lib\debug\ ECHO Done
# End Special Build Tool
!ENDIF
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\decimation\libdecimation.lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
-PostBuild_Cmds=ECHO Copying header files XCOPY /E ..\..\extern\*.h ..\..\..\..\lib\windows\decimation\include\ ECHO Copying lib XCOPY /E ..\..\..\..\obj\windows\intern\decimation\*.lib ..\..\..\..\lib\windows\decimation\lib\*.a ECHO Done
+PostBuild_Cmds=ECHO Copying header files XCOPY /E /Y..\..\extern\*.h ..\..\..\..\lib\windows\decimation\include\ ECHO Copying lib XCOPY /E /Y ..\..\..\..\obj\windows\intern\decimation\*.lib ..\..\..\..\lib\windows\decimation\lib\*.a ECHO Done
# End Special Build Tool
!ELSEIF "$(CFG)" == "decimation - Win32 Debug"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Copying GHOST files library (release target) to lib tree.
-PostBuild_Cmds=ECHO Copying header files XCOPY /E ..\..\*.h ..\..\..\..\lib\windows\ghost\include\ ECHO Copying lib XCOPY /E ..\..\..\..\obj\windows\intern\ghost\*.lib ..\..\..\..\lib\windows\ghost\lib\*.a ECHO Done
+PostBuild_Cmds=ECHO Copying header files XCOPY /E /Y ..\..\*.h ..\..\..\..\lib\windows\ghost\include\ ECHO Copying lib XCOPY /E /Y ..\..\..\..\obj\windows\intern\ghost\*.lib ..\..\..\..\lib\windows\ghost\lib\*.a ECHO Done
# End Special Build Tool
!ELSEIF "$(CFG)" == "ghost - Win32 Debug"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Copying GHOST files library (debug target) to lib tree.
-PostBuild_Cmds=ECHO Copying header files XCOPY /E ..\..\*.h ..\..\..\..\lib\windows\ghost\include\ ECHO Copying lib XCOPY /E ..\..\..\..\obj\windows\intern\ghost\debug\*.lib ..\..\..\..\lib\windows\ghost\lib\debug\*.a ECHO Done
+PostBuild_Cmds=ECHO Copying header files XCOPY /E /Y ..\..\*.h ..\..\..\..\lib\windows\ghost\include\ ECHO Copying lib XCOPY /E /Y ..\..\..\..\obj\windows\intern\ghost\debug\*.lib ..\..\..\..\lib\windows\ghost\lib\debug\*.a ECHO Done
# End Special Build Tool
!ENDIF
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\guardedalloc\libguardedalloc.lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
-PostBuild_Cmds=ECHO Copying header files XCOPY /E ..\..\*.h ..\..\..\..\lib\windows\guardedalloc\include\ ECHO Copying lib XCOPY /E ..\..\..\..\obj\windows\intern\guardedalloc\*.lib ..\..\..\..\lib\windows\guardedalloc\lib\*.a ECHO Done
+PostBuild_Cmds=ECHO Copying header files XCOPY /E /Y ..\..\*.h ..\..\..\..\lib\windows\guardedalloc\include\ ECHO Copying lib XCOPY /E /Y ..\..\..\..\obj\windows\intern\guardedalloc\*.lib ..\..\..\..\lib\windows\guardedalloc\lib\*.a ECHO Done
# End Special Build Tool
!ELSEIF "$(CFG)" == "guardedalloc - Win32 Debug"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\iksolver\libiksolver.lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
-PostBuild_Cmds=ECHO Copying header files XCOPY /E ..\..\extern\*.h ..\..\..\..\lib\windows\iksolver\include\ ECHO Copying lib XCOPY /E ..\..\..\..\obj\windows\intern\iksolver\*.lib ..\..\..\..\lib\windows\iksolver\lib\*.a ECHO Done
+PostBuild_Cmds=ECHO Copying header files XCOPY /E /Y ..\..\extern\*.h ..\..\..\..\lib\windows\iksolver\include\ ECHO Copying lib XCOPY /E /Y ..\..\..\..\obj\windows\intern\iksolver\*.lib ..\..\..\..\lib\windows\iksolver\lib\*.a ECHO Done
# End Special Build Tool
!ELSEIF "$(CFG)" == "iksolver - Win32 Debug"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\blenkey\libblenkey.lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
-PostBuild_Cmds=ECHO Copying header files XCOPY /E ..\..\blenkey.h ..\..\..\..\lib\windows\blenkey\include\ ECHO Copying lib XCOPY /E ..\..\..\..\obj\windows\intern\blenkey\*.lib ..\..\..\..\lib\windows\blenkey\lib\*.a ECHO Done
+PostBuild_Cmds=ECHO Copying header files XCOPY /E /Y ..\..\blenkey.h ..\..\..\..\lib\windows\blenkey\include\ ECHO Copying lib XCOPY /E /Y ..\..\..\..\obj\windows\intern\blenkey\*.lib ..\..\..\..\lib\windows\blenkey\lib\*.a ECHO Done
# End Special Build Tool
!ELSEIF "$(CFG)" == "blenkey - Win32 Debug"
# ADD LIB32 /nologo
# Begin Special Build Tool
SOURCE="$(InputPath)"
-PostBuild_Cmds=ECHO Copying header files XCOPY /E ..\..\*.h ..\..\..\..\lib\windows\memutil\include\ ECHO Copying lib XCOPY /E ..\..\..\..\obj\windows\intern\memutil\*.lib ..\..\..\..\lib\windows\memutil\lib\*.a ECHO Done
+PostBuild_Cmds=ECHO Copying header files XCOPY /E /Y ..\..\*.h ..\..\..\..\lib\windows\memutil\include\ ECHO Copying lib XCOPY /E /Y ..\..\..\..\obj\windows\intern\memutil\*.lib ..\..\..\..\lib\windows\memutil\lib\*.a ECHO Done
# End Special Build Tool
!ELSEIF "$(CFG)" == "memutil - Win32 Debug"
# ADD LIB32 /nologo
# Begin Special Build Tool
SOURCE="$(InputPath)"
-PostBuild_Cmds=ECHO Copying header files XCOPY /E ..\..\*.h ..\..\..\..\lib\windows\memutil\include\ ECHO Copying lib XCOPY /E ..\..\..\..\obj\windows\intern\memutil\debug\*.lib ..\..\..\..\lib\windows\memutil\lib\debug\*.a ECHO Copying Debug info. XCOPY /E ..\..\..\..\obj\windows\intern\memutil\debug\vc60.* ..\..\..\..\lib\windows\memutil\lib\debug\ ECHO Done
+PostBuild_Cmds=ECHO Copying header files XCOPY /E /Y ..\..\*.h ..\..\..\..\lib\windows\memutil\include\ ECHO Copying lib XCOPY /E /Y ..\..\..\..\obj\windows\intern\memutil\debug\*.lib ..\..\..\..\lib\windows\memutil\lib\debug\*.a ECHO Copying Debug info. XCOPY /E /Y ..\..\..\..\obj\windows\intern\memutil\debug\vc60.* ..\..\..\..\lib\windows\memutil\lib\debug\ ECHO Done
# End Special Build Tool
!ENDIF
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\moto\libmoto.lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
-PostBuild_Cmds=ECHO Copying header files XCOPY ..\..\include\*.h ..\..\..\..\lib\windows\moto\include\ ECHO Copying lib XCOPY /E ..\..\..\..\obj\windows\intern\moto\*.lib ..\..\..\..\lib\windows\moto\lib\*.a ECHO Done
+PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\include\*.h ..\..\..\..\lib\windows\moto\include\ ECHO Copying lib XCOPY /E /Y ..\..\..\..\obj\windows\intern\moto\*.lib ..\..\..\..\lib\windows\moto\lib\*.a ECHO Done
# End Special Build Tool
!ELSEIF "$(CFG)" == "MoTo - Win32 Debug"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\moto\debug\libmoto.lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
-PostBuild_Cmds=ECHO Copying header files XCOPY /E ..\..\include\*.h ..\..\..\..\lib\windows\moto\include\ ECHO Copying lib XCOPY /E ..\..\..\..\obj\windows\intern\moto\debug\*.lib ..\..\..\..\lib\windows\moto\lib\debug\*.a ECHO Copying Debug info. XCOPY ..\..\..\..\obj\windows\intern\moto\debug\vc60.* ..\..\..\..\lib\windows\moto\lib\debug\ ECHO Done
+PostBuild_Cmds=ECHO Copying header files XCOPY /E /Y ..\..\include\*.h ..\..\..\..\lib\windows\moto\include\ ECHO Copying lib XCOPY /E /Y ..\..\..\..\obj\windows\intern\moto\debug\*.lib ..\..\..\..\lib\windows\moto\lib\debug\*.a ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\moto\debug\vc60.* ..\..\..\..\lib\windows\moto\lib\debug\ ECHO Done
# End Special Build Tool
!ENDIF
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\string\libstring.lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
-PostBuild_Cmds=ECHO Copying header files XCOPY /E ..\..\*.h ..\..\..\..\lib\windows\string\include\ ECHO Copying lib XCOPY /E ..\..\..\..\obj\windows\intern\string\*.lib ..\..\..\..\lib\windows\string\lib\*.a ECHO Done
+PostBuild_Cmds=ECHO Copying header files XCOPY /E /Y ..\..\*.h ..\..\..\..\lib\windows\string\include\ ECHO Copying lib XCOPY /E /Y ..\..\..\..\obj\windows\intern\string\*.lib ..\..\..\..\lib\windows\string\lib\*.a ECHO Done
# End Special Build Tool
!ELSEIF "$(CFG)" == "string - Win32 Debug"
# ADD LIB32 /nologo /out:"../../../../obj/windows/intern/string/debug\libstring.lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
-PostBuild_Cmds=ECHO Copying header files XCOPY /E ..\..\*.h ..\..\..\..\lib\windows\string\include\ ECHO Copying lib XCOPY /E ..\..\..\..\obj\windows\intern\string\debug\*.lib ..\..\..\..\lib\windows\string\lib\debug\*.a ECHO Done
+PostBuild_Cmds=ECHO Copying header files XCOPY /E /Y ..\..\*.h ..\..\..\..\lib\windows\string\include\ ECHO Copying lib XCOPY /E /Y ..\..\..\..\obj\windows\intern\string\debug\*.lib ..\..\..\..\lib\windows\string\lib\debug\*.a ECHO Done
# End Special Build Tool
!ENDIF