fix warning in previous revision, update MSVC project files, scons files in source...
authorBenoit Bolsee <benoit.bolsee@online.be>
Thu, 21 Aug 2008 19:00:24 +0000 (19:00 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Thu, 21 Aug 2008 19:00:24 +0000 (19:00 +0000)
projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
source/gameengine/Physics/Bullet/CcdPhysicsController.cpp

index a2bd76897bc5d4ca3b97212860e4398099dd911b..76fde7612e3e6b964b8398a90df180a7c387be66 100644 (file)
@@ -19,7 +19,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+                               AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\gameengine\Rasterizer"
                                PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
                                MinimalRebuild="FALSE"
                                BasicRuntimeChecks="3"
@@ -64,7 +64,7 @@
                        CharacterSet="2">
                        <Tool
                                Name="VCCLCompilerTool"
-                               AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+                               AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\gameengine\Rasterizer"
                                PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
                                RuntimeLibrary="0"
                                UsePrecompiledHeader="2"
                        CharacterSet="2">
                        <Tool
                                Name="VCCLCompilerTool"
-                               AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+                               AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\gameengine\Rasterizer"
                                PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
                                RuntimeLibrary="0"
                                UsePrecompiledHeader="2"
index a28af5f963559ccaee668dc349920f9409f5ac67..312e3258f61527c4c47370da6a728bf45c913011 100644 (file)
@@ -878,6 +878,9 @@ btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape()
 
        switch (m_shapeType) 
        {
+       case PHY_SHAPE_NONE:
+               break;
+
        case PHY_SHAPE_BOX:
                collisionShape = new btBoxShape(m_halfExtend);
                break;