set(FIRST_RUN "TRUE")
endif()
-
# this starts out unset
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/build_files/cmake/Modules")
option(WITH_IMAGE_REDCODE "Enable RedCode Image Support" OFF)
# Audio/Video format support
-option(WITH_CODEC_FFMPEG "Enable FFMPeg Support (http://ffmpeg.mplayerhq.hu)" OFF)
+option(WITH_CODEC_FFMPEG "Enable FFMPeg Support (http://ffmpeg.org)" OFF)
option(WITH_CODEC_SNDFILE "Enable libsndfile Support (http://www.mega-nerd.com/libsndfile)" OFF)
if(APPLE OR (WIN32 AND NOT UNIX))
option(WITH_CODEC_QUICKTIME "Enable Quicktime Support" OFF)
endif()
if(WITH_CODEC_FFMPEG)
- set(FFMPEG /usr CACHE FILEPATH "FFMPEG Directory")
+ set(FFMPEG /usr CACHE PATH "FFMPEG Directory")
mark_as_advanced(FFMPEG)
set(FFMPEG_INCLUDE_DIRS ${FFMPEG}/include)
set(FFMPEG_LIBRARIES avformat avcodec avutil avdevice swscale CACHE STRING "FFMPEG Libraries")
endif()
if(WITH_OPENCOLLADA)
- set(OPENCOLLADA /usr/local/opencollada CACHE FILEPATH "OpenCollada Directory")
+ set(OPENCOLLADA /usr/local/opencollada CACHE PATH "OpenCollada Directory")
mark_as_advanced(OPENCOLLADA)
set(OPENCOLLADA_LIBPATH ${OPENCOLLADA}/lib)
set(OPENCOLLADA_LIBRARIES OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser UTF MathMLSolver pcre ftoa buffer xml2)
set(OPENCOLLADA_INCLUDE_DIR ${OPENCOLLADA})
- set(PCRE /usr CACHE FILEPATH "PCRE Directory")
+ set(PCRE /usr CACHE PATH "PCRE Directory")
mark_as_advanced(PCRE)
set(PCRE_LIBPATH ${PCRE}/lib)
set(PCRE_LIB pcre)
- set(EXPAT /usr CACHE FILEPATH "Expat Directory")
+ set(EXPAT /usr CACHE PATH "Expat Directory")
mark_as_advanced(EXPAT)
set(EXPAT_LIBPATH ${EXPAT}/lib)
set(EXPAT_LIB expat)
set(PTHREADS_INCLUDE_DIRS ${LIBDIR}/pthreads/include)
set(PTHREADS_LIBRARIES ${LIBDIR}/pthreads/lib/pthreadVC2.lib)
+ set(FREETYPE ${LIBDIR}/freetype)
set(FREETYPE_INCLUDE_DIRS
- ${FREETYPE}/include
- ${FREETYPE}/include/freetype2
+ ${LIBDIR}/freetype/include
+ ${LIBDIR}/freetype/include/freetype2
)
set(FREETYPE_LIBRARY ${LIBDIR}/freetype/lib/freetype2ST.lib)
set(PYTHON_LIBRARIES ${LIBDIR}/python/lib/python32.lib)
endif()
- set(PLATFORM_LINKFLAGS "/SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib\;msvcmrt.lib\;msvcurt.lib\;msvcrtd.lib ")
+ set(PLATFORM_LINKFLAGS "/SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib")
# MSVC only, Mingw doesnt need
if(CMAKE_CL_64)
set(PLATFORM_LINKFLAGS "/MACHINE:IX86 /LARGEADDRESSAWARE ${PLATFORM_LINKFLAGS}")
endif()
- set(PLATFORM_LINKFLAGS_DEBUG "/NODEFAULTLIB:libcmt.lib\;libc.lib")
+ set(PLATFORM_LINKFLAGS_DEBUG "/NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:libc.lib")
else()
# keep GCC spesific stuff here
LLIBS = ['ws2_32', 'vfw32', 'winmm', 'kernel32', 'user32', 'gdi32', 'comdlg32', 'advapi32', 'shfolder', 'shell32', 'ole32', 'oleaut32', 'uuid']
-PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:IX86','/STACK:2097152','/INCREMENTAL:NO', '/LARGEADDRESSAWARE', '/NODEFAULTLIB:msvcrt.lib;msvcmrt.lib;msvcurt.lib;msvcrtd.lib']
+PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:IX86','/STACK:2097152','/INCREMENTAL:NO', '/LARGEADDRESSAWARE', '/NODEFAULTLIB:msvcrt.lib', '/NODEFAULTLIB:msvcmrt.lib', '/NODEFAULTLIB:msvcurt.lib', '/NODEFAULTLIB:msvcrtd.lib']
# # Todo
# BF_PROFILE_CCFLAGS = ['-pg', '-g ']
else:
BF_NUMJOBS=6
-PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:X64','/STACK:2097152','/OPT:NOREF','/INCREMENTAL:NO', '/NODEFAULTLIB:msvcrt.lib;msvcmrt.lib;msvcurt.lib;msvcrtd.lib']
+PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:X64','/STACK:2097152','/OPT:NOREF','/INCREMENTAL:NO', '/NODEFAULTLIB:msvcrt.lib', '/NODEFAULTLIB:msvcmrt.lib', '/NODEFAULTLIB:msvcurt.lib', '/NODEFAULTLIB:msvcrtd.lib']
BF_BUILDDIR = '..\\build\\blender25-win64-vc'
BF_INSTALLDIR='..\\install\\blender25-win64-vc'
Give access to blender data and utility functions.
"""
-# internal blender C module
-import _bpy
-from _bpy import types, props, app
+__all__ = (
+ "app",
+ "context",
+ "data",
+ "ops",
+ "path",
+ "props",
+ "types",
+ "utils",
+)
+
-data = _bpy.data
-context = _bpy.context
+# internal blender C module
+from _bpy import types, props, app, data, context
# python modules
-from . import utils, path
-from . import ops as _ops_module
+from . import utils, path, ops
# fake operator module
-ops = _ops_module.ops_fake_module
-
-import sys as _sys
-
+ops = ops.ops_fake_module
def _main():
+ import sys as _sys
# Possibly temp. addons path
from os.path import join, dirname, normpath
_main()
+
+del _main
\ No newline at end of file
else:
return v1[1], v2[1]
- if not PREF_FIX_LOOPS:
+ if not fix_loops:
'''
Normal single concave loop filling
'''
re.UNICODE)
-def complete(line, cursor, namespace, private=True):
+def complete(line, cursor, namespace, private):
"""Returns a list of possible completions:
* name completion
if RE_MODULE.match(line):
from . import complete_import
matches = complete_import.complete(line)
+ if not private:
+ matches[:] = [m for m in matches if m[:1] != "_"]
+ matches.sort()
else:
from . import complete_namespace
matches = complete_namespace.complete(word, namespace, private)
else:
# causes blender bug [#27495] since string keys may contain '.'
# scrollback = ' '.join([m.split('.')[-1] for m in matches])
+
+ # add white space to align with the cursor
+ white_space = " " + (" " * (cursor + len(prefix)))
word_prefix = word + prefix
- scrollback = ' '.join(
- [m[len(word_prefix):]
+ scrollback = '\n'.join(
+ [white_space + m[len(word_prefix):]
if (word_prefix and m.startswith(word_prefix))
- else m.split('.')[-1]
+ else
+ white_space + m.split('.')[-1]
for m in matches])
no_calltip = True
filepath = bpy.path.abspath(self.filepath)
if not os.path.exists(filepath):
- self.report({'ERROR'}, "Image path %r not found." % filepath)
+ self.report({'ERROR'}, "Image path %r not found, image may be packed or unsaved." % filepath)
return {'CANCELLED'}
cmd = self._editor_guess(context) + [filepath]
def module_get(mod_name):
return USERPREF_PT_addons._addons_fake_modules[mod_name]
+ @staticmethod
+ def is_user_addon(mod, user_addon_paths):
+ if not user_addon_paths:
+ user_script_path = bpy.utils.user_script_path()
+ if user_script_path is not None:
+ user_addon_paths.append(os.path.join(user_script_path(), "addons"))
+ user_addon_paths.append(os.path.join(bpy.utils.resource_path('USER'), "scripts", "addons"))
+
+ for path in user_addon_paths:
+ if bpy.path.is_subdir(mod.__file__, path):
+ return True
+ return False
+
def draw(self, context):
layout = self.layout
search = context.window_manager.addon_search.lower()
support = context.window_manager.addon_support
+ # initialized on demand
+ user_addon_paths = []
+
for mod, info in addons:
module_name = mod.__name__
split = colsub.row().split(percentage=0.15)
split.label(text="Warning:")
split.label(text=' ' + info["warning"], icon='ERROR')
- if info["wiki_url"] or info["tracker_url"]:
+
+ user_addon = __class__.is_user_addon(mod, user_addon_paths)
+ tot_row = bool(info["wiki_url"]) + bool(info["tracker_url"]) + bool(user_addon)
+
+ if tot_row:
split = colsub.row().split(percentage=0.15)
split.label(text="Internet:")
if info["wiki_url"]:
split.operator("wm.url_open", text="Link to the Wiki", icon='HELP').url = info["wiki_url"]
if info["tracker_url"]:
split.operator("wm.url_open", text="Report a Bug", icon='URL').url = info["tracker_url"]
+ if user_addon:
+ split.operator("wm.addon_remove", text="Remove", icon='CANCEL').module = mod.__name__
- if info["wiki_url"] and info["tracker_url"]:
- split.separator()
- else:
- split.separator()
+ for i in range(4 - tot_row):
split.separator()
+
+
# Append missing scripts
# First collect scripts that are used but have no script file.
return {'RUNNING_MODAL'}
+class WM_OT_addon_remove(bpy.types.Operator):
+ "Disable an addon"
+ bl_idname = "wm.addon_remove"
+ bl_label = "Remove Add-On"
+
+ module = StringProperty(name="Module", description="Module name of the addon to remove")
+
+ @staticmethod
+ def path_from_addon(module):
+ for mod in addon_utils.modules(USERPREF_PT_addons._addons_fake_modules):
+ if mod.__name__ == module:
+ filepath = mod.__file__
+ if os.path.exists(filepath):
+ if os.path.splitext(os.path.basename(filepath))[0] == "__init__":
+ return os.path.dirname(filepath), True
+ else:
+ return filepath, False
+ return None, False
+
+ def execute(self, context):
+ path, isdir = __class__.path_from_addon(self.module)
+ if path is None:
+ self.report('WARNING', "Addon path %r could not be found" % path)
+ return {'CANCELLED'}
+
+ # incase its enabled
+ addon_utils.disable(self.module)
+
+ import shutil
+ if isdir:
+ shutil.rmtree(path)
+ else:
+ os.remove(path)
+
+ context.area.tag_redraw()
+ return {'FINISHED'}
+
+ # lame confirmation check
+ def draw(self, context):
+ self.layout.label(text="Remove Addon: %r?" % self.module)
+ path, isdir = __class__.path_from_addon(self.module)
+ self.layout.label(text="Path: %r" % path)
+
+ def invoke(self, context, event):
+ wm = context.window_manager
+ return wm.invoke_props_dialog(self, width=600)
+
+
class WM_OT_addon_expand(bpy.types.Operator):
"Display more information on this add-on"
bl_idname = "wm.addon_expand"
#include "BKE_tessmesh.h"
#include "BKE_main.h"
#include "BKE_object.h"
+#include "BKE_deform.h"
#include "RNA_access.h"
BMEditMesh *em= NULL;
BMIter iter;
BMVert *eve;
- int totvert= 0, index= 0;
+ int totvert= 0, defgrp_index= 0;
/* no vgroup string set? */
if(vgroup[0]==0) return NULL;
if(dvert==NULL) return NULL;
/* find the group (weak loop-in-loop) */
- index= defgroup_name_index(ob, vgroup);
- if(index >= 0) {
+ defgrp_index= defgroup_name_index(ob, vgroup);
+ if(defgrp_index >= 0) {
float *weights;
- int i, j;
+ int i;
weights= MEM_callocN(totvert*sizeof(float), "weights");
dvert= CustomData_bmesh_get(&em->bm->vdata, eve->head.data, CD_MDEFORMVERT);
if(dvert) {
- for(j=0; j<dvert->totweight; j++) {
- if(dvert->dw[j].def_nr == index) {
- weights[i]= dvert->dw[j].weight;
- break;
- }
- }
+ weights[i]= defvert_find_weight(dvert, defgrp_index);
}
}
}
else {
for(i=0; i < totvert; i++, dvert++) {
- for(j=0; j<dvert->totweight; j++) {
- if(dvert->dw[j].def_nr == index) {
- weights[i]= dvert->dw[j].weight;
- break;
- }
- }
+ weights[i]= defvert_find_weight(dvert, defgrp_index);
}
}
std::string uvname = strlen(t->uvname) ? t->uvname : active_uv;
// color
- if (t->mapto & MAP_COL | MAP_COLSPEC) {
+ if (t->mapto & (MAP_COL | MAP_COLSPEC)) {
ep.setDiffuse(createTexture(ima, uvname, sampler));
}
// ambient
/* set flags */
WM_keymap_add_menu(keymap, "VIEW3D_MT_bone_options_toggle", WKEY, KM_PRESS, KM_SHIFT, 0);
- WM_keymap_add_menu(keymap, "VIEW3D_MT_bone_options_enable", WKEY, KM_PRESS, KM_CTRL, 0);
+ WM_keymap_add_menu(keymap, "VIEW3D_MT_bone_options_enable", WKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_bone_options_disable", WKEY, KM_PRESS, KM_ALT, 0);
/* armature/bone layers */
/* set flags */
WM_keymap_add_menu(keymap, "VIEW3D_MT_bone_options_toggle", WKEY, KM_PRESS, KM_SHIFT, 0);
- WM_keymap_add_menu(keymap, "VIEW3D_MT_bone_options_enable", WKEY, KM_PRESS, KM_CTRL, 0);
+ WM_keymap_add_menu(keymap, "VIEW3D_MT_bone_options_enable", WKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_bone_options_disable", WKEY, KM_PRESS, KM_ALT, 0);
/* armature/bone layers */
static void round_box_shade_col(float *col1, float *col2, float fac)
{
- float col[3];
+ float col[4];
col[0]= (fac*col1[0] + (1.0f-fac)*col2[0]);
col[1]= (fac*col1[1] + (1.0f-fac)*col2[1]);
col[2]= (fac*col1[2] + (1.0f-fac)*col2[2]);
-
- glColor3fv(col);
+ col[3]= (fac*col1[3] + (1.0f-fac)*col2[3]);
+ glColor4fv(col);
}
float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
{0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}};
float div= maxy-miny;
- float coltop[3], coldown[3], color[4];
+ float coltop[4], coldown[4], color[4];
int a;
/* mult */
coltop[0]= color[0]+shadetop; if(coltop[0]>1.0f) coltop[0]= 1.0f;
coltop[1]= color[1]+shadetop; if(coltop[1]>1.0f) coltop[1]= 1.0f;
coltop[2]= color[2]+shadetop; if(coltop[2]>1.0f) coltop[2]= 1.0f;
+ coltop[3]= color[3];
coldown[0]= color[0]+shadedown; if(coldown[0]<0.0f) coldown[0]= 0.0f;
coldown[1]= color[1]+shadedown; if(coldown[1]<0.0f) coldown[1]= 0.0f;
coldown[2]= color[2]+shadedown; if(coldown[2]<0.0f) coldown[2]= 0.0f;
+ coldown[3]= color[3];
glShadeModel(GL_SMOOTH);
glBegin(mode);
glEnable(GL_BLEND);
glGetFloatv(GL_CURRENT_COLOR, color);
- color[3]= 0.125;
+ color[3]*= 0.125;
glColor4fv(color);
/* for each AA step */
{
/* identifiers */
ot->name= "Shade Flat";
- ot->description= "Display faces 'smooth' (using vertext normals)";
+ ot->description= "Display faces 'flat'";
ot->idname= "OBJECT_OT_shade_flat";
/* api callbacks */
{
/* identifiers */
ot->name= "Shade Smooth";
- ot->description= "Display faces 'flat'";
+ ot->description= "Display faces 'smooth' (using vertex normals)";
ot->idname= "OBJECT_OT_shade_smooth";
/* api callbacks */
#include "BKE_object.h"
#include "BKE_report.h"
#include "BKE_scene.h"
+#include "BKE_deform.h"
#include "BKE_tessmesh.h"
#include "RNA_define.h"
*indexar= index= MEM_mallocN(4*totvert, "hook indexar");
*tot= totvert;
nr= 0;
- cent[0]= cent[1]= cent[2]= 0.0;
+ zero_v3(cent);
BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
if(BM_TestHFlag(eve, BM_SELECT)) {
static int return_editmesh_vgroup(Object *obedit, BMEditMesh *em, char *name, float *cent)
{
- MDeformVert *dvert;
- BMVert *eve;
- BMIter iter;
- int i, totvert=0;
-
- cent[0]= cent[1]= cent[2]= 0.0;
-
+ zero_v3(cent);
+
if(obedit->actdef) {
-
+ const int defgrp_index= obedit->actdef-1;
+ int totvert=0;
+
+ MDeformVert *dvert;
+ BMVert *eve;
+ BMIter iter;
+
/* find the vertices */
BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
dvert= CustomData_bmesh_get(&em->bm->vdata, eve->head.data, CD_MDEFORMVERT);
if(dvert) {
- for(i=0; i<dvert->totweight; i++){
- if(dvert->dw[i].def_nr == (obedit->actdef-1)) {
- totvert++;
- add_v3_v3(cent, eve->co);
- }
+ if(defvert_find_weight(dvert, defgrp_index) > 0.0f) {
+ add_v3_v3(cent, eve->co);
+ totvert++;
}
}
}
if(totvert) {
- bDeformGroup *defGroup = BLI_findlink(&obedit->defbase, obedit->actdef-1);
- strcpy(name, defGroup->name);
+ bDeformGroup *dg = BLI_findlink(&obedit->defbase, defgrp_index);
+ BLI_strncpy(name, dg->name, sizeof(dg->name));
mul_v3_fl(cent, 1.0f/(float)totvert);
return 1;
}
DAG_scene_sort(bmain, scene);
DAG_ids_flush_update(bmain, 0);
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARENT, NULL);
return OPERATOR_FINISHED;
}
/* set callbacks, exported to sequence render too.
Only call in foreground (UI) renders. */
-static void render_error_reports(void *reports, const char *str)
-{
- BKE_report(reports, RPT_ERROR, str);
-}
-
/* executes blocking render */
static int screen_render_exec(bContext *C, wmOperator *op)
{
G.afbreek= 0;
RE_test_break_cb(re, NULL, (int (*)(void *)) blender_test_break);
- RE_error_cb(re, op->reports, render_error_reports);
ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE);
since sequence rendering can call that recursively... (peter) */
seq_stripelem_cache_cleanup();
+ RE_SetReports(re, op->reports);
+
if(is_animation)
- RE_BlenderAnim(re, mainp, scene, camera_override, lay, scene->r.sfra, scene->r.efra, scene->r.frame_step, op->reports);
+ RE_BlenderAnim(re, mainp, scene, camera_override, lay, scene->r.sfra, scene->r.efra, scene->r.frame_step);
else
RE_BlenderFrame(re, mainp, scene, NULL, camera_override, lay, scene->r.cfra, is_write_still);
+ RE_SetReports(re, NULL);
+
// no redraw needed, we leave state as we entered it
ED_update_for_newframe(mainp, scene, CTX_wm_screen(C), 1);
rj->do_update= do_update;
rj->progress= progress;
+ RE_SetReports(rj->re, rj->reports);
+
if(rj->anim)
- RE_BlenderAnim(rj->re, rj->main, rj->scene, rj->camera_override, rj->lay, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step, rj->reports);
+ RE_BlenderAnim(rj->re, rj->main, rj->scene, rj->camera_override, rj->lay, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step);
else
RE_BlenderFrame(rj->re, rj->main, rj->scene, rj->srl, rj->camera_override, rj->lay, rj->scene->r.cfra, rj->write_still);
+
+ RE_SetReports(rj->re, NULL);
}
static void render_endjob(void *rjv)
if(WM_jobs_test(CTX_wm_manager(C), scene))
return OPERATOR_CANCELLED;
- if(!RE_is_rendering_allowed(scene, camera_override, op->reports, render_error_reports)) {
+ if(!RE_is_rendering_allowed(scene, camera_override, op->reports)) {
return OPERATOR_CANCELLED;
}
rj->re= re;
G.afbreek= 0;
- RE_error_cb(re, op->reports, render_error_reports);
-
WM_jobs_start(CTX_wm_manager(C), steve);
WM_cursor_wait(0);
return OPERATOR_RUNNING_MODAL;
}
-
/* contextual render, using current scene, view3d? */
void RENDER_OT_render(wmOperatorType *ot)
{
}
-static void region_draw_azone(AZone *az)
+static void region_draw_azone_icon(AZone *az)
{
GLUquadricObj *qobj = NULL;
short midx = az->x1 + (az->x2 - az->x1)/2;
short midy = az->y1 + (az->y2 - az->y1)/2;
-
- if(az->ar==NULL) return;
-
- /* only display action zone icons when the region is hidden */
- if (!(az->ar->flag & RGN_FLAG_HIDDEN)) return;
-
+
qobj = gluNewQuadric();
glPushMatrix();
sdrawline(midx-2, midy, midx+3, midy);
}
+static void region_draw_azone_tab(AZone *az)
+{
+ float col[3];
+
+ glEnable(GL_BLEND);
+ UI_GetThemeColor3fv(TH_HEADER, col);
+ glColor4f(col[0], col[1], col[2], 0.5f);
+
+ /* add code to draw region hidden as 'too small' */
+ switch(az->edge) {
+ case AE_TOP_TO_BOTTOMRIGHT:
+ uiSetRoundBox(3 + 16);
+
+ uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
+ glColor4ub(0, 0, 0, 255);
+ uiRoundRect((float)az->x1, 0.3f+(float)az->y1, (float)az->x2, 0.3f+(float)az->y2, 4.0f);
+ break;
+ case AE_BOTTOM_TO_TOPLEFT:
+ uiSetRoundBox(12 + 16);
+
+ uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
+ glColor4ub(0, 0, 0, 255);
+ uiRoundRect((float)az->x1, 0.3f+(float)az->y1, (float)az->x2, 0.3f+(float)az->y2, 4.0f);
+ break;
+ case AE_LEFT_TO_TOPRIGHT:
+ uiSetRoundBox(9 + 16);
+
+ uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
+ glColor4ub(0, 0, 0, 255);
+ uiRoundRect((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f);
+ break;
+ case AE_RIGHT_TO_TOPLEFT:
+ uiSetRoundBox(6 + 16);
+
+ uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
+ glColor4ub(0, 0, 0, 255);
+ uiRoundRect((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f);
+ break;
+ }
+
+ glDisable(GL_BLEND);
+}
+
+static void region_draw_azone_tria(AZone *az)
+{
+ extern void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3); /* xxx temp */
+
+ glEnable(GL_BLEND);
+ //UI_GetThemeColor3fv(TH_HEADER, col);
+ glColor4f(0.0f, 0.0f, 0.0f, 0.35f);
+
+ /* add code to draw region hidden as 'too small' */
+ switch(az->edge) {
+ case AE_TOP_TO_BOTTOMRIGHT:
+ ui_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y1, (float)(az->x1+az->x2)/2, (float)az->y2);
+ break;
+
+ case AE_BOTTOM_TO_TOPLEFT:
+ ui_draw_anti_tria((float)az->x1, (float)az->y2, (float)az->x2, (float)az->y2, (float)(az->x1+az->x2)/2, (float)az->y1);
+ break;
+
+ case AE_LEFT_TO_TOPRIGHT:
+ ui_draw_anti_tria((float)az->x2, (float)az->y1, (float)az->x2, (float)az->y2, (float)az->x1, (float)(az->y1+az->y2)/2);
+ break;
+
+ case AE_RIGHT_TO_TOPLEFT:
+ ui_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x1, (float)az->y2, (float)az->x2, (float)(az->y1+az->y2)/2);
+ break;
+
+ }
+
+ glDisable(GL_BLEND);
+}
/* only exported for WM */
void ED_area_overdraw(bContext *C)
if(az->type==AZONE_AREA) {
area_draw_azone(az->x1, az->y1, az->x2, az->y2);
} else if(az->type==AZONE_REGION) {
- region_draw_azone(az);
+
+ if(az->ar) {
+ /* only display tab or icons when the region is hidden */
+ if (az->ar->flag & (RGN_FLAG_HIDDEN|RGN_FLAG_TOO_SMALL)) {
+
+ if(G.rt==2)
+ region_draw_azone_tria(az);
+ else if(G.rt==1)
+ region_draw_azone_tab(az);
+ else
+ region_draw_azone_icon(az);
+ }
+ }
}
az->do_draw= 0;
}
}
+#define AZONEPAD_TABW 18
+#define AZONEPAD_TABH 7
+
+/* region already made zero sized, in shape of edge */
+static void region_azone_tab(ScrArea *sa, AZone *az, ARegion *ar)
+{
+ AZone *azt;
+ int tot= 0, add;
+
+ for(azt= sa->actionzones.first; azt; azt= azt->next) {
+ if(azt->edge == az->edge) tot++;
+ }
+
+ switch(az->edge) {
+ case AE_TOP_TO_BOTTOMRIGHT:
+ if(ar->winrct.ymax == sa->totrct.ymin) add= 1; else add= 0;
+ az->x1= ar->winrct.xmax - 2*AZONEPAD_TABW;
+ az->y1= ar->winrct.ymax - add;
+ az->x2= ar->winrct.xmax - AZONEPAD_TABW;
+ az->y2= ar->winrct.ymax - add + AZONEPAD_TABH;
+ break;
+ case AE_BOTTOM_TO_TOPLEFT:
+ az->x1= ar->winrct.xmin + AZONEPAD_TABW;
+ az->y1= ar->winrct.ymin - AZONEPAD_TABH;
+ az->x2= ar->winrct.xmin + 2*AZONEPAD_TABW;
+ az->y2= ar->winrct.ymin;
+ break;
+ case AE_LEFT_TO_TOPRIGHT:
+ az->x1= ar->winrct.xmin + 1 - AZONEPAD_TABH;
+ az->y1= ar->winrct.ymax - 2*AZONEPAD_TABW;
+ az->x2= ar->winrct.xmin + 1;
+ az->y2= ar->winrct.ymax - AZONEPAD_TABW;
+ break;
+ case AE_RIGHT_TO_TOPLEFT:
+ az->x1= ar->winrct.xmax - 1;
+ az->y1= ar->winrct.ymax - 2*AZONEPAD_TABW;
+ az->x2= ar->winrct.xmax - 1 + AZONEPAD_TABH;
+ az->y2= ar->winrct.ymax - AZONEPAD_TABW;
+ break;
+ }
+ /* rect needed for mouse pointer test */
+ BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
+}
+
+#define AZONEPAD_TRIAW 16
+#define AZONEPAD_TRIAH 9
+
+
+/* region already made zero sized, in shape of edge */
+static void region_azone_tria(ScrArea *sa, AZone *az, ARegion *ar)
+{
+ AZone *azt;
+ int tot= 0, add;
+
+ for(azt= sa->actionzones.first; azt; azt= azt->next) {
+ if(azt->edge == az->edge) tot++;
+ }
+
+ switch(az->edge) {
+ case AE_TOP_TO_BOTTOMRIGHT:
+ if(ar->winrct.ymax == sa->totrct.ymin) add= 1; else add= 0;
+ az->x1= ar->winrct.xmax - 2*AZONEPAD_TRIAW;
+ az->y1= ar->winrct.ymax - add;
+ az->x2= ar->winrct.xmax - AZONEPAD_TRIAW;
+ az->y2= ar->winrct.ymax - add + AZONEPAD_TRIAH;
+ break;
+ case AE_BOTTOM_TO_TOPLEFT:
+ az->x1= ar->winrct.xmin + AZONEPAD_TRIAW;
+ az->y1= ar->winrct.ymin - AZONEPAD_TRIAH;
+ az->x2= ar->winrct.xmin + 2*AZONEPAD_TRIAW;
+ az->y2= ar->winrct.ymin;
+ break;
+ case AE_LEFT_TO_TOPRIGHT:
+ az->x1= ar->winrct.xmin + 1 - AZONEPAD_TRIAH;
+ az->y1= ar->winrct.ymax - 2*AZONEPAD_TRIAW;
+ az->x2= ar->winrct.xmin + 1;
+ az->y2= ar->winrct.ymax - AZONEPAD_TRIAW;
+ break;
+ case AE_RIGHT_TO_TOPLEFT:
+ az->x1= ar->winrct.xmax - 1;
+ az->y1= ar->winrct.ymax - 2*AZONEPAD_TRIAW;
+ az->x2= ar->winrct.xmax - 1 + AZONEPAD_TRIAH;
+ az->y2= ar->winrct.ymax - AZONEPAD_TRIAW;
+ break;
+ }
+ /* rect needed for mouse pointer test */
+ BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
+}
+
+
static void region_azone_initialize(ScrArea *sa, ARegion *ar, AZEdge edge)
{
AZone *az;
az->ar= ar;
az->edge= edge;
- if (ar->flag & RGN_FLAG_HIDDEN) {
- region_azone_icon(sa, az, ar);
+ if (ar->flag & (RGN_FLAG_HIDDEN|RGN_FLAG_TOO_SMALL)) {
+ if(G.rt==2)
+ region_azone_tria(sa, az, ar);
+ else if(G.rt==1)
+ region_azone_tab(sa, az, ar);
+ else
+ region_azone_icon(sa, az, ar);
} else {
region_azone_edge(az, ar);
}
ar->winx= ar->winrct.xmax - ar->winrct.xmin + 1;
ar->winy= ar->winrct.ymax - ar->winrct.ymin + 1;
- /* restore test exception */
- if(ar->alignment & RGN_SPLIT_PREV) {
- if(ar->prev) {
- remainder= remainder_prev;
- ar->prev->winx= ar->prev->winrct.xmax - ar->prev->winrct.xmin + 1;
- ar->prev->winy= ar->prev->winrct.ymax - ar->prev->winrct.ymin + 1;
- }
- }
-
/* set winrect for azones */
if(ar->flag & (RGN_FLAG_HIDDEN|RGN_FLAG_TOO_SMALL)) {
ar->winrct= *remainder;
else /* prevent winrct to be valid */
ar->winrct.xmax= ar->winrct.xmin;
}
+
+ /* restore prev-split exception */
+ if(ar->alignment & RGN_SPLIT_PREV) {
+ if(ar->prev) {
+ remainder= remainder_prev;
+ ar->prev->winx= ar->prev->winrct.xmax - ar->prev->winrct.xmin + 1;
+ ar->prev->winy= ar->prev->winrct.ymax - ar->prev->winrct.ymin + 1;
+ }
+ }
+
/* in end, add azones, where appropriate */
if(ar->regiontype == RGN_TYPE_HEADER && ar->winy + 6 > sa->winy) {
/* The logic for this is: when the header takes up the full area,
* disallow hiding it to view the main window.
*
- * Without this, uou can drag down the file selectors header and hide it
+ * Without this, you can drag down the file selectors header and hide it
* by accident very easily (highly annoying!), the value 6 is arbitrary
* but accounts for small common rounding problems when scaling the UI,
* must be minimum '4' */
static void area_calc_totrct(ScrArea *sa, int sizex, int sizey)
{
- short rt= CLAMPIS(G.rt, 0, 16);
+ short rt= 0; // CLAMPIS(G.rt, 0, 16);
if(sa->v1->vec.x>0) sa->totrct.xmin= sa->v1->vec.x+1+rt;
else sa->totrct.xmin= sa->v1->vec.x;
short y2= sa->v3->vec.y;
short a, rt;
- rt= CLAMPIS(G.rt, 0, 16);
+ rt= 0; // CLAMPIS(G.rt, 0, 16);
if(center==0) {
cpack(0x505050);
uiItemR(col, userptr, "frame_offset", 0, NULL, ICON_NONE);
col= uiLayoutColumn(split, 0);
- uiItemR(col, userptr, "fields_per_frame", 0, "Fields", ICON_NONE);
+ row= uiLayoutRow(col, 0);
+ uiLayoutSetActive(row, RNA_boolean_get(&imaptr, "use_fields"));
+ uiItemR(row, userptr, "fields_per_frame", 0, "Fields", ICON_NONE);
uiItemR(col, userptr, "use_auto_refresh", 0, NULL, ICON_NONE);
uiItemR(col, userptr, "use_cyclic", 0, NULL, ICON_NONE);
}
{
SpaceNode *snode= CTX_wm_space_node(C);
bNodeTree *ntree= snode->edittree;
- bNode *node, *newnode, *last;
+ bNode *node, *newnode, *lastnode;
+ bNodeLink *link, *newlink, *lastlink;
ED_preview_kill_jobs(C);
- last = ntree->nodes.last;
+ lastnode = ntree->nodes.last;
for(node= ntree->nodes.first; node; node= node->next) {
if(node->flag & SELECT) {
newnode = nodeCopyNode(ntree, node);
- /* deselect old node, select the copy instead */
- node->flag &= ~(NODE_SELECT|NODE_ACTIVE);
- newnode->flag |= NODE_SELECT;
-
if(newnode->id) {
/* simple id user adjustment, node internal functions dont touch this
* but operators and readfile.c do. */
}
/* make sure we don't copy new nodes again! */
- if (node==last)
+ if (node==lastnode)
+ break;
+ }
+
+ /* copy links between selected nodes
+ * NB: this depends on correct node->new_node and sock->new_sock pointers from above copy!
+ */
+ lastlink = ntree->links.last;
+ for (link=ntree->links.first; link; link=link->next) {
+ /* this creates new links between copied nodes,
+ * as well as input links from unselected (when fromnode==NULL) !
+ */
+ if (link->tonode && (link->tonode->flag & NODE_SELECT)) {
+ newlink = MEM_callocN(sizeof(bNodeLink), "bNodeLink");
+ newlink->flag = link->flag;
+ newlink->tonode = link->tonode->new_node;
+ newlink->tosock = link->tosock->new_sock;
+ if (link->fromnode && (link->fromnode->flag & NODE_SELECT)) {
+ newlink->fromnode = link->fromnode->new_node;
+ newlink->fromsock = link->fromsock->new_sock;
+ }
+ else {
+ /* input node not copied, this keeps the original input linked */
+ newlink->fromnode = link->fromnode;
+ newlink->fromsock = link->fromsock;
+ }
+
+ BLI_addtail(&ntree->links, newlink);
+ }
+
+ /* make sure we don't copy new links again! */
+ if (link==lastlink)
+ break;
+ }
+
+ /* deselect old nodes, select the copies instead */
+ for(node= ntree->nodes.first; node; node= node->next) {
+ if(node->flag & SELECT) {
+ /* has been set during copy above */
+ newnode = node->new_node;
+
+ node->flag &= ~(NODE_SELECT|NODE_ACTIVE);
+ newnode->flag |= NODE_SELECT;
+ }
+
+ /* make sure we don't copy new nodes again! */
+ if (node==lastnode)
break;
}
#include "DNA_scene_types.h"
#include "RNA_define.h"
+#include "RNA_enum_types.h"
#include "rna_internal.h"
prop= RNA_def_string(func, "info", "", 0, "Info", "");
RNA_def_property_flag(prop, PROP_REQUIRED);
+ func= RNA_def_function(srna, "report", "RE_engine_report");
+ prop= RNA_def_enum_flag(func, "type", wm_report_items, 0, "Type", "");
+ RNA_def_property_flag(prop, PROP_REQUIRED);
+ prop= RNA_def_string(func, "message", "", 0, "Report Message", "");
+ RNA_def_property_flag(prop, PROP_REQUIRED);
+
/* registration */
RNA_define_verify_sdna(0);
MDeformVert *dvert = NULL;
int defgrp_index;
float (*tex_co)[3];
+ float weight= 1.0f; /* init value unused but some compilers may complain */
if(!dmd->texture) return;
if(dmd->strength == 0.0f) return;
for(i = 0; i < numVerts; ++i) {
TexResult texres;
float delta = 0, strength = dmd->strength;
- MDeformWeight *def_weight = NULL;
if(dvert) {
- int j;
- for(j = 0; j < dvert[i].totweight; ++j) {
- if(dvert[i].dw[j].def_nr == defgrp_index) {
- def_weight = &dvert[i].dw[j];
- break;
- }
- }
- if(!def_weight || def_weight->weight==0.0f) continue;
+ weight= defvert_find_weight(dvert + i, defgrp_index);
+ if(weight == 0.0f) continue;
}
texres.nor = NULL;
delta = texres.tin - dmd->midlevel;
- if(def_weight) strength *= def_weight->weight;
+ if(dvert) strength *= weight;
delta *= strength;
CLAMP(delta, -10000, 10000);
/* only RE_NewRender() needed, main Blender render calls */
void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, struct SceneRenderLayer *srl, struct Object *camera_override, unsigned int lay, int frame, const short write_still);
-void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, struct Object *camera_override, unsigned int lay, int sfra, int efra, int tfra, struct ReportList *reports);
+void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, struct Object *camera_override, unsigned int lay, int sfra, int efra, int tfra);
+
+/* error reporting */
+void RE_SetReports(struct Render *re, struct ReportList *reports);
/* main preview render call */
void RE_PreviewRender(struct Render *re, struct Main *bmain, struct Scene *scene);
void RE_progress_cb (struct Render *re, void *handle, void (*f)(void *handle, float));
void RE_draw_lock_cb (struct Render *re, void *handle, void (*f)(void *handle, int));
void RE_test_break_cb (struct Render *re, void *handle, int (*f)(void *handle));
-void RE_error_cb (struct Render *re, void *handle, void (*f)(void *handle, const char *str));
/* should move to kernel once... still unsure on how/where */
float RE_filter_value(int type, float x);
#define RE_BAKE_ALPHA 11
#define RE_BAKE_EMIT 12
-void RE_Database_Baking(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, int type, struct Object *actob);
+void RE_Database_Baking(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, const int type, struct Object *actob);
void RE_DataBase_GetView(struct Render *re, float mat[][4]);
void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[][4]);
int RE_engine_test_break(RenderEngine *engine);
void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info);
+void RE_engine_report(RenderEngine *engine, int type, const char *msg);
void RE_engines_init(void);
void RE_engines_exit(void);
-int RE_is_rendering_allowed(struct Scene *scene, struct Object *camera_override, void *erh, void (*error)(void *handle, const char *str));
+int RE_is_rendering_allowed(struct Scene *scene, struct Object *camera_override, struct ReportList *reports);
#endif /* RE_PIPELINE_H */
struct ObjectInstanceRen;
struct RayObject;
struct RayFace;
+struct ReportList;
struct Main;
#define TABLEINITSIZE 1024
int (*test_break)(void *handle);
void *tbh;
- void (*error)(void *handle, const char *str);
- void *erh;
-
RenderStats i;
+
+ struct ReportList *reports;
};
/* ------------------------------------------------------------------------- */
RE_BAKE_DISPLACEMENT:for baking, no lamps, only selected objects
RE_BAKE_SHADOW: for baking, only shadows, but all objects
*/
-void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay, int type, Object *actob)
+void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay, const int type, Object *actob)
{
Object *camera;
float mat[4][4];
float amb[3];
- int onlyselected, nolamps;
-
+ const short onlyselected= !ELEM3(type, RE_BAKE_LIGHT, RE_BAKE_ALL, RE_BAKE_SHADOW);
+ const short nolamps= ELEM3(type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_DISPLACEMENT);
+
re->main= bmain;
re->scene= scene;
re->lay= lay;
unit_m4(mat);
RE_SetView(re, mat);
}
-
+ copy_m3_m4(re->imat, re->viewinv);
+
+ /* TODO: deep shadow maps + baking + strands */
+ /* strands use the window matrix and view size, there is to correct
+ * window matrix but at least avoids malloc and crash loop [#27807] */
+ unit_m4(re->winmat);
+ re->winx= re->winy= 256;
+ /* done setting dummy values */
+
init_render_world(re); /* do first, because of ambient. also requires re->osa set correct */
if(re->r.mode & R_RAYTRACE) {
init_render_qmcsampler(re);
set_node_shader_lamp_loop(shade_material_loop);
/* MAKE RENDER DATA */
- nolamps= !ELEM3(type, RE_BAKE_LIGHT, RE_BAKE_ALL, RE_BAKE_SHADOW);
- onlyselected= ELEM3(type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_DISPLACEMENT);
-
database_init_objects(re, lay, nolamps, onlyselected, actob, 0);
set_material_lightgroups(re);
/* ********* alloc and free ******** */
-static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, ReportList *reports, const char *name_override);
+static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, const char *name_override);
static volatile int g_break= 0;
static int thread_break(void *UNUSED(arg))
static void result_rcti_nothing(void *UNUSED(arg), RenderResult *UNUSED(rr), volatile struct rcti *UNUSED(rect)) {}
static void stats_nothing(void *UNUSED(arg), RenderStats *UNUSED(rs)) {}
static void float_nothing(void *UNUSED(arg), float UNUSED(val)) {}
-static void print_error(void *UNUSED(arg), const char *str) {printf("ERROR: %s\n", str);}
static int default_break(void *UNUSED(arg)) {return G.afbreek == 1;}
static void stats_background(void *UNUSED(arg), RenderStats *rs)
re->display_draw= result_rcti_nothing;
re->progress= float_nothing;
re->test_break= default_break;
- re->error= print_error;
if(G.background)
re->stats_draw= stats_background;
else
re->stats_draw= stats_nothing;
/* clear callback handles */
- re->dih= re->dch= re->ddh= re->sdh= re->prh= re->tbh= re->erh= NULL;
+ re->dih= re->dch= re->ddh= re->sdh= re->prh= re->tbh= NULL;
}
/* only call this while you know it will remove the link too */
if(re->rectx < 2 || re->recty < 2 || (BKE_imtype_is_movie(rd->imtype) &&
(re->rectx < 16 || re->recty < 16) )) {
- re->error(re->erh, "Image too small");
+ BKE_report(re->reports, RPT_ERROR, "Image too small");
re->ok= 0;
return;
}
re->test_break= f;
re->tbh= handle;
}
-void RE_error_cb(Render *re, void *handle, void (*f)(void *handle, const char *str))
-{
- re->error= f;
- re->erh= handle;
-}
/* ********* add object data (later) ******** */
return 1;
}
-int RE_is_rendering_allowed(Scene *scene, Object *camera_override, void *erh, void (*error)(void *handle, const char *str))
+int RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *reports)
{
SceneRenderLayer *srl;
if(scene->r.mode & R_BORDER) {
if(scene->r.border.xmax <= scene->r.border.xmin ||
scene->r.border.ymax <= scene->r.border.ymin) {
- error(erh, "No border area selected.");
+ BKE_report(reports, RPT_ERROR, "No border area selected.");
return 0;
}
}
scene_unique_exr_name(scene, str, 0);
if (BLI_is_writable(str)==0) {
- error(erh, "Can not save render buffers, check the temp default path");
+ BKE_report(reports, RPT_ERROR, "Can not save render buffers, check the temp default path");
return 0;
}
/* no fullsample and edge */
if((scene->r.scemode & R_FULL_SAMPLE) && (scene->r.mode & R_EDGE)) {
- error(erh, "Full Sample doesn't support Edge Enhance");
+ BKE_report(reports, RPT_ERROR, "Full Sample doesn't support Edge Enhance");
return 0;
}
bNode *node;
if(ntree==NULL) {
- error(erh, "No Nodetree in Scene");
+ BKE_report(reports, RPT_ERROR, "No Nodetree in Scene");
return 0;
}
break;
if(node==NULL) {
- error(erh, "No Render Output Node in Scene");
+ BKE_report(reports, RPT_ERROR, "No Render Output Node in Scene");
return 0;
}
if(scene->r.scemode & R_FULL_SAMPLE) {
if(composite_needs_render(scene, 0)==0) {
- error(erh, "Full Sample AA not supported without 3d rendering");
+ BKE_report(reports, RPT_ERROR, "Full Sample AA not supported without 3d rendering");
return 0;
}
}
/* check valid camera, without camera render is OK (compo, seq) */
if(!check_valid_camera(scene, camera_override)) {
- error(erh, "No camera");
+ BKE_report(reports, RPT_ERROR, "No camera");
return 0;
}
/* forbidden combinations */
if(scene->r.mode & R_PANORAMA) {
if(scene->r.mode & R_ORTHO) {
- error(erh, "No Ortho render possible for Panorama");
+ BKE_report(reports, RPT_ERROR, "No Ortho render possible for Panorama");
return 0;
}
}
if(!(srl->layflag & SCE_LAY_DISABLE))
break;
if(srl==NULL) {
- error(erh, "All RenderLayers are disabled");
+ BKE_report(reports, RPT_ERROR, "All RenderLayers are disabled");
return 0;
}
/* renderer */
if(!ELEM(scene->r.renderer, R_INTERN, R_YAFRAY)) {
- error(erh, "Unknown render engine set");
+ BKE_report(reports, RPT_ERROR, "Unknown render engine set");
return 0;
}
return 1;
}
+void RE_SetReports(Render *re, ReportList *reports)
+{
+ re->reports= reports;
+}
+
/* general Blender frame render call */
void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *srl, Object *camera_override, unsigned int lay, int frame, const short write_still)
{
BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, FALSE);
/* reports only used for Movie */
- do_write_image_or_movie(re, scene, NULL, NULL, name);
+ do_write_image_or_movie(re, scene, NULL, name);
}
}
G.rendering= 0;
}
-static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, ReportList *reports, const char *name_override)
+static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, const char *name_override)
{
char name[FILE_MAX];
RenderResult rres;
dofree = 1;
}
RE_ResultGet32(re, (unsigned int *)rres.rect32);
- ok= mh->append_movie(&re->r, scene->r.cfra, rres.rect32, rres.rectx, rres.recty, reports);
+ ok= mh->append_movie(&re->r, scene->r.cfra, rres.rect32, rres.rectx, rres.recty, re->reports);
if(dofree) {
MEM_freeN(rres.rect32);
}
}
/* saves images to disk */
-void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_override, unsigned int lay, int sfra, int efra, int tfra, ReportList *reports)
+void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_override, unsigned int lay, int sfra, int efra, int tfra)
{
bMovieHandle *mh= BKE_get_movie_handle(scene->r.imtype);
int cfrao= scene->r.cfra;
/* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */
/* is also set by caller renderwin.c */
G.rendering= 1;
-
+
if(BKE_imtype_is_movie(scene->r.imtype))
- if(!mh->start_movie(scene, &re->r, re->rectx, re->recty, reports))
+ if(!mh->start_movie(scene, &re->r, re->rectx, re->recty, re->reports))
G.afbreek= 1;
if (mh->get_next_frame) {
while (!(G.afbreek == 1)) {
- int nf = mh->get_next_frame(&re->r, reports);
+ int nf = mh->get_next_frame(&re->r, re->reports);
if (nf >= 0 && nf >= scene->r.sfra && nf <= scene->r.efra) {
scene->r.cfra = re->r.cfra = nf;
do_render_all_options(re);
if(re->test_break(re->tbh) == 0) {
- if(!do_write_image_or_movie(re, scene, mh, reports, NULL))
+ if(!do_write_image_or_movie(re, scene, mh, NULL))
G.afbreek= 1;
}
if(re->test_break(re->tbh) == 0) {
if(!G.afbreek)
- if(!do_write_image_or_movie(re, scene, mh, reports, NULL))
+ if(!do_write_image_or_movie(re, scene, mh, NULL))
G.afbreek= 1;
}
else
re->i.statstr= NULL;
}
+void RE_engine_report(RenderEngine *engine, int type, const char *msg)
+{
+ BKE_report(engine->re->reports, type, msg);
+}
+
/* loads in image into a result, size must match
* x/y offsets are only used on a partial copy when dimensions dont match */
void RE_layer_load_from_file(RenderLayer *layer, ReportList *reports, const char *filename, int x, int y)
void RE_ReleaseResult(struct Render *re){}
void RE_ReleaseResultImage(struct Render *re){}
int RE_engine_test_break(struct RenderEngine *engine){return 0;}
+void RE_engine_report(struct RenderEngine *engine, int type, const char *msg) {}
/* python */
struct wmOperatorType *WM_operatortype_find(const char *idname, int quiet){return (struct wmOperatorType *) NULL;}
frame = MIN2(MAXFRAME, MAX2(MINAFRAME, frame));
- RE_BlenderAnim(re, bmain, scene, NULL, scene->lay, frame, frame, scene->r.frame_step, &reports);
+ RE_SetReports(re, &reports);
+ RE_BlenderAnim(re, bmain, scene, NULL, scene->lay, frame, frame, scene->r.frame_step);
+ RE_SetReports(re, NULL);
return 1;
} else {
printf("\nError: frame number must follow '-f / --render-frame'.\n");
Render *re= RE_NewRender(scene->id.name);
ReportList reports;
BKE_reports_init(&reports, RPT_PRINT);
- RE_BlenderAnim(re, bmain, scene, NULL, scene->lay, scene->r.sfra, scene->r.efra, scene->r.frame_step, &reports);
+ RE_SetReports(re, &reports);
+ RE_BlenderAnim(re, bmain, scene, NULL, scene->lay, scene->r.sfra, scene->r.efra, scene->r.frame_step);
+ RE_SetReports(re, NULL);
} else {
printf("\nError: no blend loaded. cannot use '-a'.\n");
}