timeline.
When enabled, ipo, dopesheet, NLA, timeline, clip and sequence editors
will follow the current frame during animation. When the cursor reaches
the end of the screen, then the next range of frames of the same width
is displayed.
layout.prop(screen, "use_play_node_editors")
layout.prop(screen, "use_play_clip_editors")
+ layout.separator()
+ layout.prop(screen, "use_follow")
layout.separator()
layout.prop(scene, "use_frame_drop", text="Frame Dropping")
for (sa = window->screen->areabase.first; sa; sa = sa->next) {
ARegion *ar;
for (ar = sa->regionbase.first; ar; ar = ar->next) {
+ bool redraw = false;
if (ar == sad->ar) {
- ED_region_tag_redraw(ar);
+ redraw = true;
}
else if (match_region_with_redraws(sa->spacetype, ar->regiontype, sad->redraws)) {
+ redraw = true;
+ }
+
+ if (redraw) {
ED_region_tag_redraw(ar);
+ /* do follow here if editor type supports it */
+ if ((sad->redraws & TIME_FOLLOW)) {
+ if ((ar->regiontype == RGN_TYPE_WINDOW &&
+ ELEM (sa->spacetype, SPACE_SEQ, SPACE_TIME, SPACE_IPO, SPACE_ACTION, SPACE_NLA)) ||
+ (sa->spacetype == SPACE_CLIP && ar->regiontype == RGN_TYPE_PREVIEW))
+ {
+ float w = BLI_rctf_size_x(&ar->v2d.cur);
+ if (scene->r.cfra < ar->v2d.cur.xmin || scene->r.cfra > (ar->v2d.cur.xmax)) {
+ ar->v2d.cur.xmin = scene->r.cfra;
+ ar->v2d.cur.xmax = ar->v2d.cur.xmin + w;
+ }
+ }
+ }
}
}
// TIME_CONTINUE_PHYSICS = (1 << 7), /* UNUSED */
TIME_NODES = (1 << 8),
TIME_CLIPS = (1 << 9),
+
+ TIME_FOLLOW = (1 << 15),
} eScreen_Redraws_Flag;
/* time->cache */
RNA_def_property_ui_text(prop, "All 3D View Editors", "");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_TIME, "rna_Screen_redraw_update");
+ prop = RNA_def_property(srna, "use_follow", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "redraws_flag", TIME_FOLLOW);
+ RNA_def_property_ui_text(prop, "Follow", "Follow current frame in editors that update");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_TIME, "rna_Screen_redraw_update");
+
prop = RNA_def_property(srna, "use_play_animation_editors", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "redraws_flag", TIME_ALL_ANIM_WIN);
RNA_def_property_ui_text(prop, "Animation Editors", "");