* More small modifier tweaks.
authorThomas Dinges <blender@dingto.org>
Tue, 29 Dec 2009 12:53:30 +0000 (12:53 +0000)
committerThomas Dinges <blender@dingto.org>
Tue, 29 Dec 2009 12:53:30 +0000 (12:53 +0000)
release/scripts/ui/properties_data_modifier.py

index 64a10974b3f060fb23cfc19ba77757db508b3dda..8b43f29dce8fddc5e8a6380445c3c7c5b392df95 100644 (file)
@@ -614,7 +614,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
         
         if wide_ui:
             col = split.column()
-        col.label()
+            col.label()
         col.prop(md, "use_rim")
         col.prop(md, "use_even_offset")
         col.prop(md, "use_quality_normals")
@@ -646,14 +646,15 @@ class DATA_PT_modifiers(DataButtonsPanel):
     def UV_PROJECT(self, layout, ob, md, wide_ui):
         if ob.type == 'MESH':
             split = layout.split()
+
             col = split.column()
-            col.label(text="UV Layer:")
-            col.prop_object(md, "uv_layer", ob.data, "uv_textures", text="")
+            col.label(text="Image:")
+            col.prop(md, "image", text="")
 
             if wide_ui:
                 col = split.column()
-            col.label(text="Image:")
-            col.prop(md, "image", text="")
+            col.label(text="UV Layer:")
+            col.prop_object(md, "uv_layer", ob.data, "uv_textures", text="")
 
             split = layout.split()
             col = split.column()