for ob in bpy.data.objects:
self.assertEqual('Cube' in ob.name, ob.select)
- def test_change_path(self):
+ def test_change_path_constraint(self):
import math
fname = 'cube-rotating1.abc'
self.assertAlmostEqual(y, 0)
self.assertAlmostEqual(z, 0)
+ def test_change_path_modifier(self):
+ import math
+
+ fname = 'animated-mesh.abc'
+ abc = self.testdir / fname
+ relpath = bpy.path.relpath(str(abc))
+
+ res = bpy.ops.wm.alembic_import(filepath=str(abc), as_background_job=False)
+ self.assertEqual({'FINISHED'}, res)
+ cube = bpy.context.active_object
+
+ # Check that the file loaded ok.
+ bpy.context.scene.frame_set(6)
+ self.assertAlmostEqual(-1, cube.data.vertices[0].co.x)
+ self.assertAlmostEqual(-1, cube.data.vertices[0].co.y)
+ self.assertAlmostEqual(0.5905638933181763, cube.data.vertices[0].co.z)
+
+ # Change path from absolute to relative. This should not break the animation.
+ bpy.context.scene.frame_set(1)
+ bpy.data.cache_files[fname].filepath = relpath
+ bpy.context.scene.frame_set(6)
+
+ self.assertAlmostEqual(1, cube.data.vertices[3].co.x)
+ self.assertAlmostEqual(1, cube.data.vertices[3].co.y)
+ self.assertAlmostEqual(0.5905638933181763, cube.data.vertices[3].co.z)
+
def test_import_long_names(self):
# This file contains very long names. The longest name is 4047 chars.
bpy.ops.wm.alembic_import(