fix [#30672] Mesh menu duplicity
authorCampbell Barton <ideasman42@gmail.com>
Mon, 26 Mar 2012 00:12:53 +0000 (00:12 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Mon, 26 Mar 2012 00:12:53 +0000 (00:12 +0000)
own fault - added this before desolve menu existed.

release/scripts/startup/bl_ui/space_view3d.py

index b56df9fd7b0724bf4ac8c85ab4d193271d6b7337..d562f10f93540e14c54657e611e1d00fcdf4ccab 100644 (file)
@@ -1567,7 +1567,6 @@ class VIEW3D_MT_edit_mesh(Menu):
 
         layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
         layout.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
-        layout.operator("mesh.dissolve_limited")
         layout.operator("mesh.duplicate_move")
         layout.menu("VIEW3D_MT_edit_mesh_delete")
         layout.menu("VIEW3D_MT_edit_mesh_dissolve")
@@ -1604,7 +1603,6 @@ class VIEW3D_MT_edit_mesh_specials(Menu):
         """
         layout.operator("mesh.merge", text="Merge...")
         layout.operator("mesh.remove_doubles")
-        layout.operator("mesh.dissolve_limited")
         layout.operator("mesh.hide", text="Hide")
         layout.operator("mesh.reveal", text="Reveal")
         layout.operator("mesh.select_all", text="Select Inverse").action = 'INVERT'