VideoTexture: forgot to commit MSVC project file, strange that nobody noticed...
authorBenoit Bolsee <benoit.bolsee@online.be>
Fri, 7 Nov 2008 20:13:07 +0000 (20:13 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Fri, 7 Nov 2008 20:13:07 +0000 (20:13 +0000)
projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj [new file with mode: 0644]

diff --git a/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj b/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj
new file mode 100644 (file)
index 0000000..0c35bc6
--- /dev/null
@@ -0,0 +1,226 @@
+<?xml version="1.0" encoding="Windows-1252"?>\r
+<VisualStudioProject\r
+       ProjectType="Visual C++"\r
+       Version="7.10"\r
+       Name="TEX_Video"\r
+       ProjectGUID="{670EC17A-0548-4BBF-A27B-636C7C188139}"\r
+       Keyword="Win32Proj">\r
+       <Platforms>\r
+               <Platform\r
+                       Name="Win32"/>\r
+       </Platforms>\r
+       <Configurations>\r
+               <Configuration\r
+                       Name="Debug|Win32"\r
+                       OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug"\r
+                       IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug"\r
+                       ConfigurationType="4"\r
+                       CharacterSet="2">\r
+                       <Tool\r
+                               Name="VCCLCompilerTool"\r
+                               Optimization="0"\r
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"\r
+                               PreprocessorDefinitions="WIN32;_DEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"\r
+                               StringPooling="FALSE"\r
+                               BasicRuntimeChecks="3"\r
+                               RuntimeLibrary="1"\r
+                               DefaultCharIsUnsigned="TRUE"\r
+                               UsePrecompiledHeader="2"\r
+                               PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\TEX_Video.pch"\r
+                               AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"\r
+                               ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"\r
+                               ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"\r
+                               WarningLevel="2"\r
+                               Detect64BitPortabilityProblems="FALSE"\r
+                               DebugInformationFormat="3"\r
+                               CompileAs="0"/>\r
+                       <Tool\r
+                               Name="VCCustomBuildTool"/>\r
+                       <Tool\r
+                               Name="VCLibrarianTool"\r
+                               OutputFile="..\..\..\..\build\msvc_7\libs\debug\TEX_Video.lib"/>\r
+                       <Tool\r
+                               Name="VCMIDLTool"/>\r
+                       <Tool\r
+                               Name="VCPostBuildEventTool"/>\r
+                       <Tool\r
+                               Name="VCPreBuildEventTool"/>\r
+                       <Tool\r
+                               Name="VCPreLinkEventTool"/>\r
+                       <Tool\r
+                               Name="VCResourceCompilerTool"/>\r
+                       <Tool\r
+                               Name="VCWebServiceProxyGeneratorTool"/>\r
+                       <Tool\r
+                               Name="VCXMLDataGeneratorTool"/>\r
+                       <Tool\r
+                               Name="VCManagedWrapperGeneratorTool"/>\r
+                       <Tool\r
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
+               </Configuration>\r
+               <Configuration\r
+                       Name="Release|Win32"\r
+                       OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture"\r
+                       IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture"\r
+                       ConfigurationType="4"\r
+                       CharacterSet="2">\r
+                       <Tool\r
+                               Name="VCCLCompilerTool"\r
+                               InlineFunctionExpansion="1"\r
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"\r
+                               PreprocessorDefinitions="WIN32;NDEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"\r
+                               StringPooling="TRUE"\r
+                               RuntimeLibrary="0"\r
+                               EnableFunctionLevelLinking="TRUE"\r
+                               DefaultCharIsUnsigned="TRUE"\r
+                               UsePrecompiledHeader="2"\r
+                               PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\TEX_Video.pch"\r
+                               AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"\r
+                               ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"\r
+                               ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"\r
+                               WarningLevel="2"\r
+                               Detect64BitPortabilityProblems="FALSE"\r
+                               DebugInformationFormat="0"\r
+                               CompileAs="0"\r
+                               ShowIncludes="FALSE"/>\r
+                       <Tool\r
+                               Name="VCCustomBuildTool"/>\r
+                       <Tool\r
+                               Name="VCLibrarianTool"\r
+                               OutputFile="..\..\..\..\build\msvc_7\libs\TEX_Video.lib"/>\r
+                       <Tool\r
+                               Name="VCMIDLTool"/>\r
+                       <Tool\r
+                               Name="VCPostBuildEventTool"/>\r
+                       <Tool\r
+                               Name="VCPreBuildEventTool"/>\r
+                       <Tool\r
+                               Name="VCPreLinkEventTool"/>\r
+                       <Tool\r
+                               Name="VCResourceCompilerTool"/>\r
+                       <Tool\r
+                               Name="VCWebServiceProxyGeneratorTool"/>\r
+                       <Tool\r
+                               Name="VCXMLDataGeneratorTool"/>\r
+                       <Tool\r
+                               Name="VCManagedWrapperGeneratorTool"/>\r
+                       <Tool\r
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
+               </Configuration>\r
+       </Configurations>\r
+       <References>\r
+       </References>\r
+       <Files>\r
+               <Filter\r
+                       Name="Source Files"\r
+                       Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"\r
+                       UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\blendVideoTex.cpp">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\Exception.cpp">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBase.cpp">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBlueScreen.cpp">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\FilterColor.cpp">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.cpp">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.cpp">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.cpp">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.cpp">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.cpp">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.cpp">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\ImageViewport.cpp">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\PyTypeList.cpp">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\Texture.cpp">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\VideoBase.cpp">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\VideoFFmpeg.cpp">\r
+                       </File>\r
+               </Filter>\r
+               <Filter\r
+                       Name="Header Files"\r
+                       Filter="h;hpp;hxx;hm;inl;inc;xsd"\r
+                       UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\BlendType.h">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\Common.h">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\Exception.h">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBase.h">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBlueScreen.h">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\FilterColor.h">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.h">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.h">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.h">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.h">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.h">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.h">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\ImageViewport.h">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\PyTypeList.h">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\Texture.h">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\VideoBase.h">\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\gameengine\VideoTexture\VideoFFmpeg.h">\r
+                       </File>\r
+               </Filter>\r
+       </Files>\r
+       <Globals>\r
+       </Globals>\r
+</VisualStudioProject>\r