In some PC's (not mine) forced grid casued an infinate loop. - commenting until more...
authorCampbell Barton <ideasman42@gmail.com>
Tue, 31 Jan 2006 12:13:53 +0000 (12:13 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Tue, 31 Jan 2006 12:13:53 +0000 (12:13 +0000)
source/blender/src/drawseq.c

index d5063c2494154c39463e306a94edb4f41769ea4b..9cc0b037bdd5c9352ba871dd3c96c7fc46f28805 100644 (file)
@@ -942,7 +942,8 @@ void drawseqspace(ScrArea *sa, void *spacedata)
        }
        glEnd();*/
        
-       /* Force grid lines instead */
+       /* Force grid lines instead - Hangs on andys pc... will look at later */
+       /*
        glBegin(GL_LINES);
        while (i<G.v2d->cur.ymax) {
                BIF_ThemeColorShade(TH_BACK, -40);
@@ -951,7 +952,7 @@ void drawseqspace(ScrArea *sa, void *spacedata)
                i+=1.0;
        }
        glEnd();
-       
+       */
        
        draw_ipogrid();
        draw_cfra_seq();