{
StructRNA *srna;
PropertyRNA *prop;
- static const EnumPropertyItem transp_items[]= {
- {TF_SOLID, "OPAQUE", 0, "Opaque", "Render color of textured face as color"},
- {TF_ADD, "ADD", 0, "Add", "Render face transparent and add color of face"},
- {TF_ALPHA, "ALPHA", 0, "Alpha", "Render polygon transparent, depending on alpha channel of the texture"},
- {TF_CLIP, "CLIPALPHA", 0, "Clip Alpha", "Use the images alpha values clipped with no blending (binary alpha)"},
- {0, NULL, 0, NULL, NULL}};
- const int uv_dim[]= {4, 2};
+#if 0 /* BMESH_TODO: needed later when do another todo */
+ int uv_dim[]= {4, 2};
+#endif
srna= RNA_def_struct(brna, "MeshTextureFaceLayer", NULL);
RNA_def_struct_ui_text(srna, "Mesh Texture Face Layer", "Layer of texture faces in a Mesh datablock");