{
switch (blocktype) {
case ID_OB:
- return ICON_OBJECT;
+ return ICON_OBJECT_DATA;
case ID_PO:
return ICON_POSE_HLT;
case ID_KE:
- return ICON_SHAPEKEY;
+ return ICON_SHAPEKEY_DATA;
case ID_MA:
return ICON_MATERIAL;
case ID_WO:
return ICON_WORLD;
case ID_CU:
- return ICON_CURVE;
+ return ICON_CURVE_DATA;
case ID_CA:
return ICON_CAMERA;
case ID_LA:
ICON_BLANK061b,
/* MODES */
- ICON_OBJECTMODE, // XXX fix this up
+ ICON_OBJECT_DATAMODE, // XXX fix this up
ICON_EDITMODE_HLT,
ICON_FACESEL_HLT,
ICON_VPAINT_HLT,
ICON_BLANK077b,
/* DATA */
- ICON_SCENE_DEHLT,
+ ICON_SCENE_DATA,
ICON_RENDERLAYERS,
- ICON_WORLD_DEHLT,
- ICON_OBJECT,
- ICON_MESH,
- ICON_CURVE,
- ICON_MBALL,
- ICON_LATTICE,
- ICON_LAMP_DEHLT,
- ICON_MATERIAL_DEHLT,
- ICON_TEXTURE_DEHLT,
- ICON_IPO_DEHLT,
- ICON_CAMERA_DEHLT,
+ ICON_WORLD_DATA,
+ ICON_OBJECT_DATA,
+ ICON_MESH_DATA,
+ ICON_CURVE_DATA,
+ ICON_MBALL_DATA,
+ ICON_LATTICE_DATA,
+ ICON_LAMP_DATA,
+ ICON_MATERIAL_DATA,
+ ICON_TEXTURE_DATA,
+ ICON_ANIM_DATA,
+ ICON_CAMERA_DATA,
ICON_PARTICLE_DATA,
- ICON_LIBRARY_DEHLT,
+ ICON_LIBRARY_DATA_DIRECT,
ICON_GROUP,
- ICON_ARMATURE,
- ICON_POSE_DEHLT,
- ICON_BONE_DEHLT,
+ ICON_ARMATURE_DATA,
+ ICON_POSE_DATA,
+ ICON_BONE_DATA,
ICON_CONSTRAINT,
- ICON_SHAPEKEY,
+ ICON_SHAPEKEY_DATA,
ICON_VGROUP,
ICON_BLANK079,
ICON_PACKAGE,
ICON_BLANK079b,
/* DATA */
- ICON_BRUSH,
- ICON_IMAGE_DEHLT,
+ ICON_BRUSH_DATA,
+ ICON_IMAGE_DATA,
ICON_FILE,
ICON_FCURVE,
ICON_FONT,
ICON_BLANK080F,
ICON_BLANK080,
ICON_BLANK081,
- ICON_LIBRARY_HLT,
+ ICON_LIBRARY_DATA_INDIRECT,
ICON_BLANK082,
ICON_BLANK083,
ICON_BLANK084,
StructRNA *rnatype= ptr->type;
if(rnatype == &RNA_Scene)
- return ICON_SCENE_DEHLT;
+ return ICON_SCENE_DATA;
else if(rnatype == &RNA_World)
- return ICON_WORLD;
+ return ICON_WORLD_DATA;
else if(rnatype == &RNA_Object)
- return ICON_OBJECT;
+ return ICON_OBJECT_DATA;
else if(rnatype == &RNA_Mesh)
- return ICON_MESH;
+ return ICON_MESH_DATA;
else if(rnatype == &RNA_MeshVertex)
return ICON_VERTEXSEL;
else if(rnatype == &RNA_MeshEdge)
else if(rnatype == &RNA_VertexGroupElement)
return ICON_VGROUP;
else if(rnatype == &RNA_Curve)
- return ICON_CURVE;
+ return ICON_CURVE_DATA;
else if(rnatype == &RNA_MetaBall)
- return ICON_MBALL;
+ return ICON_MBALL_DATA;
else if(rnatype == &RNA_MetaElement)
return ICON_OUTLINER_DATA_META;
else if(rnatype == &RNA_Lattice)
- return ICON_LATTICE;
+ return ICON_LATTICE_DATA;
else if(rnatype == &RNA_Armature)
- return ICON_ARMATURE;
+ return ICON_ARMATURE_DATA;
else if(rnatype == &RNA_Bone)
- return ICON_BONE_DEHLT;
+ return ICON_BONE_DATA;
else if(rnatype == &RNA_Camera)
- return ICON_CAMERA;
+ return ICON_CAMERA_DATA;
else if(rnatype == &RNA_LocalLamp)
- return ICON_LAMP;
+ return ICON_LAMP_DATA;
else if(rnatype == &RNA_AreaLamp)
- return ICON_LAMP;
+ return ICON_LAMP_DATA;
else if(rnatype == &RNA_SpotLamp)
- return ICON_LAMP;
+ return ICON_LAMP_DATA;
else if(rnatype == &RNA_SunLamp)
- return ICON_LAMP;
+ return ICON_LAMP_DATA;
else if(rnatype == &RNA_HemiLamp)
- return ICON_LAMP;
+ return ICON_LAMP_DATA;
else if(rnatype == &RNA_Lamp)
- return ICON_LAMP;
+ return ICON_LAMP_DATA;
else if(rnatype == &RNA_Group)
return ICON_GROUP;
else if(rnatype == &RNA_ParticleSystem)
- return ICON_PARTICLES;
+ return ICON_PARTICLE_DATA;
else if(rnatype == &RNA_ParticleSettings)
- return ICON_PARTICLES;
+ return ICON_PARTICLE_DATA;
else if(rnatype == &RNA_Material)
- return ICON_MATERIAL;
+ return ICON_MATERIAL_DATA;
else if(rnatype == &RNA_Texture)
- return ICON_TEXTURE;
+ return ICON_TEXTURE_DATA;
else if(rnatype == &RNA_TextureSlot)
- return ICON_TEXTURE;
+ return ICON_TEXTURE_DATA;
else if(rnatype == &RNA_WorldTextureSlot)
- return ICON_TEXTURE;
+ return ICON_TEXTURE_DATA;
else if(rnatype == &RNA_MaterialTextureSlot)
- return ICON_TEXTURE;
+ return ICON_TEXTURE_DATA;
else if(rnatype == &RNA_Image)
- return ICON_TEXTURE;
+ return ICON_IMAGE_DATA;
else if(rnatype == &RNA_Screen)
return ICON_SPLITSCREEN;
else if(rnatype == &RNA_NodeTree)
else if(rnatype == &RNA_Sound)
return ICON_SOUND;
else if(rnatype == &RNA_Brush)
- return ICON_BRUSH;
+ return ICON_BRUSH_DATA;
else if(rnatype == &RNA_VectorFont)
return ICON_FONT;
else if(rnatype == &RNA_Library)
- return ICON_LIBRARY_DEHLT;
+ return ICON_LIBRARY_DATA_DIRECT;
else if(rnatype == &RNA_Action)
return ICON_ACTION;
else if(rnatype == &RNA_FCurve)
- return ICON_IPO_DEHLT;
+ return ICON_ANIM_DATA;
//else if(rnatype == &RNA_Ipo)
- // return ICON_IPO_DEHLT;
+ // return ICON_ANIM_DATA;
else if(rnatype == &RNA_Key)
- return ICON_SHAPEKEY;
+ return ICON_SHAPEKEY_DATA;
else if(rnatype == &RNA_Main)
return ICON_BLENDER;
else if(rnatype == &RNA_Struct)
else if(rnatype == &RNA_SubsurfModifier)
return ICON_MOD_SUBSURF;
else if(rnatype == &RNA_ArmatureModifier)
- return ICON_ARMATURE;
+ return ICON_MOD_ARMATURE;
else if(rnatype == &RNA_LatticeModifier)
- return ICON_LATTICE;
+ return ICON_MOD_LATTICE;
else if(rnatype == &RNA_CurveModifier)
- return ICON_CURVE;
+ return ICON_MOD_CURVE;
else if(rnatype == &RNA_BuildModifier)
return ICON_MOD_BUILD;
else if(rnatype == &RNA_MirrorModifier)
/* icon depends on object-type */
if (ob->type == OB_ARMATURE)
- special= ICON_ARMATURE;
+ special= ICON_ARMATURE_DATA;
else
- special= ICON_OBJECT;
+ special= ICON_OBJECT_DATA;
/* only show expand if there are any channels */
if (EXPANDED_OBJC(ob))
group = 4;
indent = 1;
- special = ICON_CURVE;
+ special = ICON_CURVE_DATA;
if (FILTER_CUR_OBJD(cu))
expand = ICON_TRIA_DOWN;
xco += 5;
uiBlockBeginAlign(block);
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOSCE, B_REDR, ICON_SCENE, (short)(xco+=XIC),yco,XIC,YIC, &(saction->ads.filterflag), 0, 0, 0, 0, "Display Scene Animation");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOWOR, B_REDR, ICON_WORLD, (short)(xco+=XIC),yco,XIC,YIC, &(saction->ads.filterflag), 0, 0, 0, 0, "Display World Animation");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOSHAPEKEYS, B_REDR, ICON_EDIT, (short)(xco+=XIC),yco,XIC,YIC, &(saction->ads.filterflag), 0, 0, 0, 0, "Display ShapeKeys");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOMAT, B_REDR, ICON_MATERIAL, (short)(xco+=XIC),yco,XIC,YIC, &(saction->ads.filterflag), 0, 0, 0, 0, "Display Materials");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOLAM, B_REDR, ICON_LAMP, (short)(xco+=XIC),yco,XIC,YIC, &(saction->ads.filterflag), 0, 0, 0, 0, "Display Lamps");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOCAM, B_REDR, ICON_CAMERA, (short)(xco+=XIC),yco,XIC,YIC, &(saction->ads.filterflag), 0, 0, 0, 0, "Display Cameras");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOCUR, B_REDR, ICON_CURVE, (short)(xco+=XIC),yco,XIC,YIC, &(saction->ads.filterflag), 0, 0, 0, 0, "Display Curves");
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOSCE, B_REDR, ICON_SCENE_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(saction->ads.filterflag), 0, 0, 0, 0, "Display Scene Animation");
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOWOR, B_REDR, ICON_WORLD_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(saction->ads.filterflag), 0, 0, 0, 0, "Display World Animation");
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOSHAPEKEYS, B_REDR, ICON_SHAPEKEY_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(saction->ads.filterflag), 0, 0, 0, 0, "Display ShapeKeys");
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOMAT, B_REDR, ICON_MATERIAL_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(saction->ads.filterflag), 0, 0, 0, 0, "Display Materials");
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOLAM, B_REDR, ICON_LAMP_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(saction->ads.filterflag), 0, 0, 0, 0, "Display Lamps");
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOCAM, B_REDR, ICON_CAMERA_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(saction->ads.filterflag), 0, 0, 0, 0, "Display Cameras");
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOCUR, B_REDR, ICON_CURVE_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(saction->ads.filterflag), 0, 0, 0, 0, "Display Curves");
uiBlockEndAlign(block);
xco += 30;
}
uiBlockBeginAlign(block);
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_GAME, xco, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_LOGIC, 0, 0, "Logic (F4) ");
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCRIPT, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_SCRIPT, 0, 0, "Script ");
- uiDefIconButS(block, ROW, B_BUTSPREVIEW, ICON_MATERIAL_DEHLT,xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_SHADING, 0, 0, "Shading (F5) ");
- uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_OBJECT, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_OBJECT, 0, 0, "Object (F7) ");
+ uiDefIconButS(block, ROW, B_BUTSPREVIEW, ICON_MATERIAL_DATA,xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_SHADING, 0, 0, "Shading (F5) ");
+ uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_OBJECT_DATA, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_OBJECT, 0, 0, "Object (F7) ");
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_EDIT, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_EDITING, 0, 0, "Editing (F9) ");
- uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE_DEHLT, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_SCENE, 0, 0, "Scene (F10) ");
+ uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE_DATA, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_SCENE, 0, 0, "Scene (F10) ");
xco+= XIC;
break;
case CONTEXT_OBJECT:
uiBlockBeginAlign(block);
- uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_OBJECT, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_OBJECT, 0, 0, "Object buttons ");
+ uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_OBJECT_DATA, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_OBJECT, 0, 0, "Object buttons ");
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_PHYSICS, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_PHYSICS, 0, 0, "Physics buttons");
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_PARTICLES, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_PARTICLE, 0, 0, "Particle buttons");
/* icon depends on object-type */
if (ob->type == OB_ARMATURE)
- special= ICON_ARMATURE;
+ special= ICON_ARMATURE_DATA;
else
- special= ICON_OBJECT;
+ special= ICON_OBJECT_DATA;
/* only show expand if there are any channels */
if (EXPANDED_OBJC(ob))
group = 4;
indent= 1;
- special= ICON_IPO_DEHLT;
+ special= ICON_ANIM_DATA;
if (EXPANDED_DRVD(adt))
expand= ICON_TRIA_DOWN;
group = 4;
indent = 1;
- special = ICON_CURVE;
+ special = ICON_CURVE_DATA;
if (FILTER_CUR_OBJD(cu))
expand = ICON_TRIA_DOWN;
xco += 5;
uiBlockBeginAlign(block);
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOSCE, B_REDR, ICON_SCENE, (short)(xco+=XIC),yco,XIC,YIC, &(sipo->ads->filterflag), 0, 0, 0, 0, "Display Scene Animation");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOWOR, B_REDR, ICON_WORLD, (short)(xco+=XIC),yco,XIC,YIC, &(sipo->ads->filterflag), 0, 0, 0, 0, "Display World Animation");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOSHAPEKEYS, B_REDR, ICON_EDIT, (short)(xco+=XIC),yco,XIC,YIC, &(sipo->ads->filterflag), 0, 0, 0, 0, "Display ShapeKeys");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOMAT, B_REDR, ICON_MATERIAL, (short)(xco+=XIC),yco,XIC,YIC, &(sipo->ads->filterflag), 0, 0, 0, 0, "Display Materials");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOLAM, B_REDR, ICON_LAMP, (short)(xco+=XIC),yco,XIC,YIC, &(sipo->ads->filterflag), 0, 0, 0, 0, "Display Lamps");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOCAM, B_REDR, ICON_CAMERA, (short)(xco+=XIC),yco,XIC,YIC, &(sipo->ads->filterflag), 0, 0, 0, 0, "Display Cameras");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOCUR, B_REDR, ICON_CURVE, (short)(xco+=XIC),yco,XIC,YIC, &(sipo->ads->filterflag), 0, 0, 0, 0, "Display Curves");
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOSCE, B_REDR, ICON_SCENE_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(sipo->ads->filterflag), 0, 0, 0, 0, "Display Scene Animation");
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOWOR, B_REDR, ICON_WORLD_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(sipo->ads->filterflag), 0, 0, 0, 0, "Display World Animation");
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOSHAPEKEYS, B_REDR, ICON_SHAPEKEY_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(sipo->ads->filterflag), 0, 0, 0, 0, "Display ShapeKeys");
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOMAT, B_REDR, ICON_MATERIAL_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(sipo->ads->filterflag), 0, 0, 0, 0, "Display Materials");
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOLAM, B_REDR, ICON_LAMP_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(sipo->ads->filterflag), 0, 0, 0, 0, "Display Lamps");
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOCAM, B_REDR, ICON_CAMERA_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(sipo->ads->filterflag), 0, 0, 0, 0, "Display Cameras");
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOCUR, B_REDR, ICON_CURVE_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(sipo->ads->filterflag), 0, 0, 0, 0, "Display Curves");
uiBlockEndAlign(block);
xco += 30;
}
str[0]= 0;
a= sprintf(str, "Image Type %%t|");
- a+= sprintf(str+a, " Image %%x%d %%i%d|", IMA_SRC_FILE, ICON_IMAGE_DEHLT);
+ a+= sprintf(str+a, " Image %%x%d %%i%d|", IMA_SRC_FILE, ICON_IMAGE_DATA);
a+= sprintf(str+a, " Movie %%x%d %%i%d|", IMA_SRC_MOVIE, ICON_SEQUENCE);
a+= sprintf(str+a, " Sequence %%x%d %%i%d|", IMA_SRC_SEQUENCE, ICON_IMAGE_COL);
a+= sprintf(str+a, " Generated %%x%d %%i%d", IMA_SRC_GENERATED, ICON_BLANK1);
Image *ima= (Image *)node->id;
short xmin= (short)butr->xmin, xmax= (short)butr->xmax;
short width= xmax - xmin - 45;
- short icon= ICON_IMAGE_DEHLT;
+ short icon= ICON_IMAGE_DATA;
if(ima->source==IMA_SRC_MOVIE) icon= ICON_SEQUENCE;
else if(ima->source==IMA_SRC_SEQUENCE) icon= ICON_IMAGE_COL;
/* browse button layer */
strp= scene_layer_menu(node->id?(Scene *)node->id:scene);
if(node->id)
- bt= uiDefIconTextButS(block, MENU, B_NODE_EXEC, ICON_SCENE_DEHLT, strp,
+ bt= uiDefIconTextButS(block, MENU, B_NODE_EXEC, ICON_SCENE_DATA, strp,
butr->xmin+20, butr->ymin, (butr->xmax-butr->xmin)-40, 19,
&node->custom1, 0, 0, 0, 0, "Choose Render Layer");
else
if(node->flag & (NODE_ACTIVE_ID|NODE_DO_OUTPUT))
icon_id= ICON_MATERIAL;
else
- icon_id= ICON_MATERIAL_DEHLT;
+ icon_id= ICON_MATERIAL_DATA;
iconofs-= 18.0f;
glEnable(GL_BLEND);
UI_icon_draw_aspect_blended(iconofs, rct->ymax-NODE_DY+2, icon_id, snode->aspect, -60);
/* main type choosing */
uiBlockBeginAlign(block);
- uiDefIconButI(block, ROW, B_REDR, ICON_MATERIAL_DEHLT, xco,yco,XIC,YIC-2,
+ uiDefIconButI(block, ROW, B_REDR, ICON_MATERIAL_DATA, xco,yco,XIC,YIC-2,
&(snode->treetype), 2.0f, 0.0f, 0.0f, 0.0f, "Material Nodes");
xco+= XIC;
- uiDefIconButI(block, ROW, B_REDR, ICON_IMAGE_DEHLT, xco,yco,XIC,YIC-2,
+ uiDefIconButI(block, ROW, B_REDR, ICON_IMAGE_DATA, xco,yco,XIC,YIC-2,
&(snode->treetype), 2.0f, 1.0f, 0.0f, 0.0f, "Composite Nodes");
xco+= XIC;
- uiDefIconButI(block, ROW, B_REDR, ICON_TEXTURE_DEHLT, xco,yco,XIC,YIC-2,
+ uiDefIconButI(block, ROW, B_REDR, ICON_TEXTURE_DATA, xco,yco,XIC,YIC-2,
&(snode->treetype), 2.0f, 2.0f, 0.0f, 0.0f, "Texture Nodes");
xco+= 2*XIC;
uiBlockEndAlign(block);
if(tselem->type) {
switch( tselem->type) {
case TSE_ANIM_DATA:
- UI_icon_draw(x, y, ICON_IPO_DEHLT); break; // xxx
+ UI_icon_draw(x, y, ICON_ANIM_DATA); break; // xxx
case TSE_NLA:
UI_icon_draw(x, y, ICON_NLA); break;
case TSE_NLA_ACTION:
UI_icon_draw(x, y, ICON_VGROUP); break;
case TSE_BONE:
case TSE_EBONE:
- UI_icon_draw(x, y, ICON_BONE_DEHLT); break;
+ UI_icon_draw(x, y, ICON_BONE_DATA); break;
case TSE_CONSTRAINT_BASE:
UI_icon_draw(x, y, ICON_CONSTRAINT); break;
case TSE_MODIFIER_BASE:
UI_icon_draw(x, y, ICON_MODIFIER); break;
case TSE_LINKED_OB:
- UI_icon_draw(x, y, ICON_OBJECT); break;
+ UI_icon_draw(x, y, ICON_OBJECT_DATA); break;
case TSE_LINKED_PSYS:
UI_icon_draw(x, y, ICON_PARTICLES); break;
case TSE_MODIFIER:
case TSE_SCRIPT_BASE:
UI_icon_draw(x, y, ICON_TEXT); break;
case TSE_POSE_BASE:
- UI_icon_draw(x, y, ICON_ARMATURE); break;
+ UI_icon_draw(x, y, ICON_ARMATURE_DATA); break;
case TSE_POSE_CHANNEL:
- UI_icon_draw(x, y, ICON_BONE_DEHLT); break;
+ UI_icon_draw(x, y, ICON_BONE_DATA); break;
case TSE_PROXY:
UI_icon_draw(x, y, ICON_GHOST); break;
case TSE_R_LAYER_BASE:
case TSE_R_LAYER:
UI_icon_draw(x, y, ICON_RENDER_RESULT); break;
case TSE_LINKED_LAMP:
- UI_icon_draw(x, y, ICON_LAMP_DEHLT); break;
+ UI_icon_draw(x, y, ICON_LAMP_DATA); break;
case TSE_LINKED_MAT:
- UI_icon_draw(x, y, ICON_MATERIAL_DEHLT); break;
+ UI_icon_draw(x, y, ICON_MATERIAL_DATA); break;
case TSE_POSEGRP_BASE:
UI_icon_draw(x, y, ICON_VERTEXSEL); break;
case TSE_SEQUENCE:
UI_icon_draw(x, y, ICON_PARTICLES);
break;
case TSE_SEQ_STRIP:
- UI_icon_draw(x, y, ICON_LIBRARY_DEHLT);
+ UI_icon_draw(x, y, ICON_LIBRARY_DATA_DIRECT);
break;
case TSE_SEQUENCE_DUP:
- UI_icon_draw(x, y, ICON_OBJECT);
+ UI_icon_draw(x, y, ICON_OBJECT_DATA);
break;
case TSE_RNA_STRUCT:
UI_icon_draw(x, y, UI_GetIconRNA(&te->rnaptr));
else {
switch( GS(tselem->id->name)) {
case ID_SCE:
- UI_icon_draw(x, y, ICON_SCENE_DEHLT); break;
+ UI_icon_draw(x, y, ICON_SCENE_DATA); break;
case ID_ME:
UI_icon_draw(x, y, ICON_OUTLINER_DATA_MESH); break;
case ID_CU:
case ID_LA:
UI_icon_draw(x, y, ICON_OUTLINER_DATA_LAMP); break;
case ID_MA:
- UI_icon_draw(x, y, ICON_MATERIAL_DEHLT); break;
+ UI_icon_draw(x, y, ICON_MATERIAL_DATA); break;
case ID_TE:
- UI_icon_draw(x, y, ICON_TEXTURE_DEHLT); break;
+ UI_icon_draw(x, y, ICON_TEXTURE_DATA); break;
case ID_IM:
- UI_icon_draw(x, y, ICON_IMAGE_DEHLT); break;
+ UI_icon_draw(x, y, ICON_IMAGE_DATA); break;
case ID_SO:
UI_icon_draw(x, y, ICON_SPEAKER); break;
case ID_AR:
case ID_CA:
UI_icon_draw(x, y, ICON_OUTLINER_DATA_CAMERA); break;
case ID_KE:
- UI_icon_draw(x, y, ICON_SHAPEKEY); break;
+ UI_icon_draw(x, y, ICON_SHAPEKEY_DATA); break;
case ID_WO:
- UI_icon_draw(x, y, ICON_WORLD_DEHLT); break;
+ UI_icon_draw(x, y, ICON_WORLD_DATA); break;
case ID_AC:
UI_icon_draw(x, y, ICON_ACTION); break;
case ID_NLA:
case ID_GR:
UI_icon_draw(x, y, ICON_GROUP); break;
case ID_LI:
- UI_icon_draw(x, y, ICON_LIBRARY_DEHLT); break;
+ UI_icon_draw(x, y, ICON_LIBRARY_DATA_DIRECT); break;
}
}
}
if(tselem->type==0 && tselem->id->lib) {
glPixelTransferf(GL_ALPHA_SCALE, 0.5f);
if(tselem->id->flag & LIB_INDIRECT)
- UI_icon_draw((float)startx+offsx, (float)*starty+2, ICON_LIBRARY_HLT);
+ UI_icon_draw((float)startx+offsx, (float)*starty+2, ICON_LIBRARY_DATA_INDIRECT);
else
- UI_icon_draw((float)startx+offsx, (float)*starty+2, ICON_LIBRARY_DEHLT);
+ UI_icon_draw((float)startx+offsx, (float)*starty+2, ICON_LIBRARY_DATA_DIRECT);
glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
offsx+= OL_X;
}
* This can be cleaned when I make some new 'mode' icons.
*/
-#define V3D_OBJECTMODE_SEL ICON_OBJECT
+#define V3D_OBJECTMODE_SEL ICON_OBJECT_DATA
#define V3D_EDITMODE_SEL ICON_EDITMODE_HLT
#define V3D_SCULPTMODE_SEL ICON_SCULPTMODE_HLT
#define V3D_FACESELECT_SEL ICON_FACESEL_HLT /* this is not a mode anymore - just a switch */
str += sprintf(str, "Mode: %%t");
if(ob)
- str += sprintf(str, formatstr, "Object Mode", V3D_OBJECTMODE_SEL, ICON_OBJECT);
+ str += sprintf(str, formatstr, "Object Mode", V3D_OBJECTMODE_SEL, ICON_OBJECT_DATA);
else
- str += sprintf(str, formatstr, " ", V3D_OBJECTMODE_SEL, ICON_OBJECT);
+ str += sprintf(str, formatstr, " ", V3D_OBJECTMODE_SEL, ICON_OBJECT_DATA);
if(ob==NULL) return string;