/* psys_reset */
#define PSYS_RESET_ALL 1
#define PSYS_RESET_DEPSGRAPH 2
-#define PSYS_RESET_CHILDREN 3
+/* #define PSYS_RESET_CHILDREN 3 */ /*UNUSED*/
#define PSYS_RESET_CACHE_MISS 4
/* index_dmcache */
#define PTCACHE_RESET_DEPSGRAPH 0
#define PTCACHE_RESET_BAKED 1
#define PTCACHE_RESET_OUTDATED 2
-#define PTCACHE_RESET_FREE 3
+/* #define PTCACHE_RESET_FREE 3 */ /*UNUSED*/
/* Add the blendfile name after blendcache_ */
#define PTCACHE_EXT ".bphys"
/* intersect Line-Line, shorts */
int isect_line_line_v2_short(const short *v1, const short *v2, const short *v3, const short *v4)
{
- /* return:
- -1: colliniar
- 0: no intersection of segments
- 1: exact intersection of segments
- 2: cross-intersection of segments
- */
float div, labda, mu;
div= (float)((v2[0]-v1[0])*(v4[1]-v3[1])-(v2[1]-v1[1])*(v4[0]-v3[0]));
- if(div==0.0f) return -1;
+ if(div==0.0f) return ISECT_LINE_LINE_COLINEAR;
labda= ((float)(v1[1]-v3[1])*(v4[0]-v3[0])-(v1[0]-v3[0])*(v4[1]-v3[1]))/div;
mu= ((float)(v1[1]-v3[1])*(v2[0]-v1[0])-(v1[0]-v3[0])*(v2[1]-v1[1]))/div;
if(labda>=0.0f && labda<=1.0f && mu>=0.0f && mu<=1.0f) {
- if(labda==0.0f || labda==1.0f || mu==0.0f || mu==1.0f) return 1;
- return 2;
+ if(labda==0.0f || labda==1.0f || mu==0.0f || mu==1.0f) return ISECT_LINE_LINE_EXACT;
+ return ISECT_LINE_LINE_CROSS;
}
- return 0;
+ return ISECT_LINE_LINE_NONE;
}
/* intersect Line-Line, floats */
int isect_line_line_v2(const float *v1, const float *v2, const float *v3, const float *v4)
{
- /* return:
- -1: colliniar
-0: no intersection of segments
-1: exact intersection of segments
-2: cross-intersection of segments
- */
float div, labda, mu;
div= (v2[0]-v1[0])*(v4[1]-v3[1])-(v2[1]-v1[1])*(v4[0]-v3[0]);
- if(div==0.0) return -1;
+ if(div==0.0) return ISECT_LINE_LINE_COLINEAR;
labda= ((float)(v1[1]-v3[1])*(v4[0]-v3[0])-(v1[0]-v3[0])*(v4[1]-v3[1]))/div;
mu= ((float)(v1[1]-v3[1])*(v2[0]-v1[0])-(v1[0]-v3[0])*(v2[1]-v1[1]))/div;
if(labda>=0.0 && labda<=1.0 && mu>=0.0 && mu<=1.0) {
- if(labda==0.0 || labda==1.0 || mu==0.0 || mu==1.0) return 1;
- return 2;
+ if(labda==0.0 || labda==1.0 || mu==0.0 || mu==1.0) return ISECT_LINE_LINE_EXACT;
+ return ISECT_LINE_LINE_CROSS;
}
- return 0;
+ return ISECT_LINE_LINE_NONE;
}
/* get intersection point of two 2D segments and return intersection type:
bScreen *screen;
char subvstr[8];
+ /* prevent mem checkers from complaining */
+ fg.pads= fg.pad= 0;
+ memset(fg.filename, 0, sizeof(fg.filename));
+
current_screen_compat(mainvar, &screen);
/* XXX still remap G */
#else
fg.revision= 0;
#endif
- fg.pads= fg.pad= 0; /* prevent mem checkers from complaining */
writestruct(wd, GLOB, "FileGlobal", 1, &fg);
}
#define PART_TOTNAM 25
#define PART_EMIT_FREQ 1
-#define PART_EMIT_LIFE 2
+/* #define PART_EMIT_LIFE 2 */ /*UNUSED*/
#define PART_EMIT_VEL 3
#define PART_EMIT_AVE 4
-#define PART_EMIT_SIZE 5
+/* #define PART_EMIT_SIZE 5 */ /*UNUSED*/
#define PART_AVE 6
#define PART_SIZE 7
#define LA_SHAD_RAY 8192
/* yafray: lamp shadowbuffer flag, softlight */
/* Since it is used with LOCAL lamp, can't use LA_SHAD */
-#define LA_YF_SOFT 16384
+/* #define LA_YF_SOFT 16384 */ /* no longer used */
#define LA_LAYER_SHADOW 32768
#define LA_SHAD_TEX (1<<16)
#define LA_SHOW_CONE (1<<17)
/* pd->flag: various settings */
#define PFIELD_USEMAX 1
-#define PDEFLE_DEFORM 2
+/*#define PDEFLE_DEFORM 2*/ /*UNUSED*/
#define PFIELD_GUIDE_PATH_ADD 4 /* TODO: do_versions for below */
#define PFIELD_PLANAR 8 /* used for do_versions */
#define PDEFLE_KILL_PART 16
#define PARSLOW 16
/* (short) transflag */
-#define OB_OFFS_LOCAL 1
+/*#define OB_OFFS_LOCAL 1*/ /*UNUSED*/
/* #define OB_QUAT 2 */ /* never used, free flag */
#define OB_NEG_SCALE 4
#define OB_DUPLI (8+16+256+512+2048)
#define OB_DUPLIVERTS 16
#define OB_DUPLIROT 32
#define OB_DUPLINOSPEED 64
-#define OB_POWERTRACK 128
+/*#define OB_POWERTRACK 128*/ /*UNUSED*/
#define OB_DUPLIGROUP 256
#define OB_DUPLIFACES 512
#define OB_DUPLIFACES_SCALE 1024
#define OB_DRAWKEY 1
#define OB_DRAWKEYSEL 2
#define OB_OFFS_OB 4
-#define OB_OFFS_MAT 8
-#define OB_OFFS_VKEY 16
-#define OB_OFFS_PATH 32
+/* #define OB_OFFS_MAT 8 */ /*UNUSED*/
+/* #define OB_OFFS_VKEY 16 */ /*UNUSED*/
+/* #define OB_OFFS_PATH 32 */ /*UNUSED*/
#define OB_OFFS_PARENT 64
#define OB_OFFS_PARTICLE 128
/* get ipo from from action or not? */
/* NOTE: this was used as a proper setting in past, so nullify before using */
#define BA_TEMP_TAG 32
-#define BA_FROMSET 128
+/* #define BA_FROMSET 128 */ /*UNUSED*/
#define BA_TRANSFORM_CHILD 256 /* child of a transformed object */
#define BA_TRANSFORM_PARENT 8192 /* parent of a transformed object */
#define PART_CHILD_EFFECT (1<<27)
#define PART_CHILD_LONG_HAIR (1<<28)
-#define PART_CHILD_RENDER (1<<29)
+/* #define PART_CHILD_RENDER (1<<29) */ /*UNUSED*/
#define PART_CHILD_GUIDE (1<<30)
#define PART_SELF_EFFECT (1<<22)
/* toolsettings->uvcalc_flag */
#define UVCALC_FILLHOLES 1
-#define UVCALC_NO_ASPECT_CORRECT 2 /* would call this UVCALC_ASPECT_CORRECT, except it should be default with old file */
+/*#define UVCALC_NO_ASPECT_CORRECT 2*/ /* would call this UVCALC_ASPECT_CORRECT, except it should be default with old file */
#define UVCALC_TRANSFORM_CORRECT 4 /* adjust UV's while transforming to avoid distortion */
/* toolsettings->uv_flag */
#define RETOPO 1
#define RETOPO_PAINT 2
-/* toolsettings->retopo_paint_tool */
-#define RETOPO_PEN 1
-#define RETOPO_LINE 2
-#define RETOPO_ELLIPSE 4
+/* toolsettings->retopo_paint_tool */ /*UNUSED*/
+/* #define RETOPO_PEN 1 */
+/* #define RETOPO_LINE 2 */
+/* #define RETOPO_ELLIPSE 4 */
/* toolsettings->skgen_options */
#define SKGEN_FILTER_INTERNAL (1 << 0)
#define B_IMASELHOME 451
#define B_IMASELREMOVEBIP 452
-#define C_BACK 0xBAAAAA
-#define C_DARK 0x665656
-#define C_DERK 0x766666
-#define C_HI 0xCBBBBB
-#define C_LO 0x544444
-
/* nla->flag */
/* flags (1<<0), (1<<1), and (1<<3) are depreceated flags from old blenders */
/* draw timing in seconds instead of frames */
/* View3D->flag (short) */
-#define V3D_DISPIMAGE 1
+/*#define V3D_DISPIMAGE 1*/ /*UNUSED*/
#define V3D_DISPBGPICS 2
#define V3D_HIDE_HELPLINES 4
#define V3D_INVALID_BACKBUF 8
/* USE = user setting, DRAW = based on selection */
#define V3D_USE_MANIPULATOR 1
#define V3D_DRAW_MANIPULATOR 2
-#define V3D_CALC_MANIPULATOR 4
+/* #define V3D_CALC_MANIPULATOR 4 */ /*UNUSED*/
/* BGPic->flag */
/* may want to use 1 for select ?*/
#endif //WIN32
#endif
-#define EDITOR_LEVEL_VERSION 0x06
-
enum VALUE_OPERATOR {
VALUE_MOD_OPERATOR, // %