}
/* ******************** Edge Slide *************** */
- VECCOPY(vec, a);
+static BMEdge *get_other_edge(BMesh *bm, BMVert *v, BMEdge *e)
+{
+ BMIter iter;
+ BMEdge *e2;
+
+ BM_ITER(e2, &iter, bm, BM_EDGES_OF_VERT, v) {
+ if (BM_TestHFlag(e2, BM_SELECT) && e2 != e)
+ return e2;
+ }
+
+ return NULL;
+}
+
+static BMLoop *get_next_loop(BMesh *UNUSED(bm), BMVert *v, BMLoop *l,
+ BMEdge *olde, BMEdge *nexte, float vec[3])
+{
+ BMLoop *firstl;
+ float a[3] = {0.0f, 0.0f, 0.0f}, n[3] = {0.0f, 0.0f, 0.0f};
+ int i=0;
+
+ firstl = l;
+ do {
+ l = BM_OtherFaceLoop(l->e, l->f, v);
+ if (l->radial_next == l)
+ return NULL;
+
+ if (l->e == nexte) {
+ if (i) {
+ mul_v3_fl(a, 1.0f / (float)i);
+ } else {
+ float f1[3], f2[3], f3[3];
+
+ sub_v3_v3v3(f1, BM_OtherEdgeVert(olde, v)->co, v->co);
+ sub_v3_v3v3(f2, BM_OtherEdgeVert(nexte, v)->co, v->co);
+
+ cross_v3_v3v3(f3, f1, l->f->no);
+ cross_v3_v3v3(a, f2, l->f->no);
+ mul_v3_fl(a, -1.0f);
+
+ add_v3_v3(a, f3);
+ mul_v3_fl(a, 0.5f);
+ }
+
- VECCOPY(vec, a);
++ copy_v3_v3(vec, a);
+ return l;
+ } else {
+ sub_v3_v3v3(n, BM_OtherEdgeVert(l->e, v)->co, v->co);
+ add_v3_v3v3(a, a, n);
+ i += 1;
+ }
+
+ if (BM_OtherFaceLoop(l->e, l->f, v)->e == nexte) {
+ if (i)
+ mul_v3_fl(a, 1.0f / (float)i);
+
- VECCOPY(vec, a);
++ copy_v3_v3(vec, a);
+ return BM_OtherFaceLoop(l->e, l->f, v);
+ }
+
+ l = l->radial_next;
+ } while (l != firstl);
+
+ if (i)
+ mul_v3_fl(a, 1.0f / (float)i);
+
++ copy_v3_v3(vec, a);
+
+ return NULL;
+}
static int createSlideVerts(TransInfo *t)
{
int doEdgeSlide(TransInfo *t, float perc)
{
SlideData *sld = t->customData;
- EditVert *ev, *nearest = sld->nearest;
- EditVert *centerVert, *upVert, *downVert;
- LinkNode *vertlist=sld->vertlist, *look;
- GHash *vertgh = sld->vhash;
- TransDataSlideVert *tempsv;
- float len;
- int prop=1, flip=0;
- /* UV correction vars */
- GHash **uvarray= sld->uvhash;
- const int uvlay_tot= sld->uvlay_tot;
- int uvlay_idx;
- TransDataSlideUv *suv;
- float uv_tmp[2];
- LinkNode *fuv_link;
-
- tempsv = BLI_ghash_lookup(vertgh,nearest);
-
- centerVert = editedge_getSharedVert(tempsv->up, tempsv->down);
- upVert = editedge_getOtherVert(tempsv->up, centerVert);
- downVert = editedge_getOtherVert(tempsv->down, centerVert);
-
- len = MIN2(perc, len_v3v3(upVert->co,downVert->co));
- len = MAX2(len, 0);
-
- //Adjust Edgeloop
- if(prop) {
- look = vertlist;
- while(look) {
- EditVert *tempev;
- ev = look->link;
- tempsv = BLI_ghash_lookup(vertgh,ev);
-
- tempev = editedge_getOtherVert((perc>=0)?tempsv->up:tempsv->down, ev);
- interp_v3_v3v3(ev->co, tempsv->origvert.co, tempev->co, fabs(perc));
-
- if (uvlay_tot) {
- for (uvlay_idx=0; uvlay_idx<uvlay_tot; uvlay_idx++) {
- suv = BLI_ghash_lookup( uvarray[uvlay_idx], ev );
- if (suv && suv->fuv_list && suv->uv_up && suv->uv_down) {
- interp_v2_v2v2(uv_tmp, suv->origuv, (perc>=0)?suv->uv_up:suv->uv_down, fabs(perc));
- fuv_link = suv->fuv_list;
- while (fuv_link) {
- VECCOPY2D(((float *)fuv_link->link), uv_tmp);
- fuv_link = fuv_link->next;
- }
- }
- }
- }
+ TransDataSlideVert *svlist = sld->sv, *sv;
+ float vec[3];
+ int i;
- look = look->next;
- }
- }
- else {
- //Non prop code
- look = vertlist;
- while(look) {
- float newlen, edgelen;
- ev = look->link;
- tempsv = BLI_ghash_lookup(vertgh,ev);
- edgelen = len_v3v3(editedge_getOtherVert(tempsv->up,ev)->co,editedge_getOtherVert(tempsv->down,ev)->co);
- newlen = (edgelen != 0.0f)? (len / edgelen): 0.0f;
- if(newlen > 1.0f) {newlen = 1.0;}
- if(newlen < 0.0f) {newlen = 0.0;}
- if(flip == 0) {
- interp_v3_v3v3(ev->co, editedge_getOtherVert(tempsv->down,ev)->co, editedge_getOtherVert(tempsv->up,ev)->co, fabs(newlen));
- if (uvlay_tot) {
- /* dont do anything if no UVs */
- for (uvlay_idx=0; uvlay_idx<uvlay_tot; uvlay_idx++) {
- suv = BLI_ghash_lookup( uvarray[uvlay_idx], ev );
- if (suv && suv->fuv_list && suv->uv_up && suv->uv_down) {
- interp_v2_v2v2(uv_tmp, suv->uv_down, suv->uv_up, fabs(newlen));
- fuv_link = suv->fuv_list;
- while (fuv_link) {
- VECCOPY2D(((float *)fuv_link->link), uv_tmp);
- fuv_link = fuv_link->next;
- }
- }
- }
- }
- } else{
- interp_v3_v3v3(ev->co, editedge_getOtherVert(tempsv->up,ev)->co, editedge_getOtherVert(tempsv->down,ev)->co, fabs(newlen));
-
- if (uvlay_tot) {
- /* dont do anything if no UVs */
- for (uvlay_idx=0; uvlay_idx<uvlay_tot; uvlay_idx++) {
- suv = BLI_ghash_lookup( uvarray[uvlay_idx], ev );
- if (suv && suv->fuv_list && suv->uv_up && suv->uv_down) {
- interp_v2_v2v2(uv_tmp, suv->uv_up, suv->uv_down, fabs(newlen));
- fuv_link = suv->fuv_list;
- while (fuv_link) {
- VECCOPY2D(((float *)fuv_link->link), uv_tmp);
- fuv_link = fuv_link->next;
- }
- }
- }
- }
- }
- look = look->next;
- }
+ sld->perc = perc;
- VECCOPY(vec, sv->upvec);
+ sv = svlist;
+ for (i=0; i<sld->totsv; i++, sv++) {
+ if (perc > 0.0f) {
- VECCOPY(vec, sv->downvec);
++ copy_v3_v3(vec, sv->upvec);
+ mul_v3_fl(vec, perc);
+ add_v3_v3v3(sv->v->co, sv->origvert.co, vec);
+ } else {
++ copy_v3_v3(vec, sv->downvec);
+ mul_v3_fl(vec, -perc);
+ add_v3_v3v3(sv->v->co, sv->origvert.co, vec);
+ }
}
-
+
+ projectSVData(t, 0);
+
return 1;
}
}
/* loop-in-a-loop I know, but we need it! (ton) */
-static void get_face_center(float *cent, EditMesh *em, EditVert *eve)
+ static void get_face_center(float *centout, BMesh *bm, BMVert *eve)
+
{
- EditFace *efa;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter;
+ float cent[3] = {0.0, 0.0, 0.0};
- for(efa= em->faces.first; efa; efa= efa->next)
- if(efa->f & SELECT)
- if(efa->v1==eve || efa->v2==eve || efa->v3==eve || efa->v4==eve)
- break;
- if(efa) {
- copy_v3_v3(cent, efa->cent);
+ efa = BMIter_New(&iter, bm, BM_FACES_OF_VERT, eve);
+ if (efa) {
+ l = BMIter_New(&iter, bm, BM_LOOPS_OF_FACE, efa);
+ for ( ; l; l=BMIter_Step(&iter)) {
+ VECADD(cent, cent, l->v->co);
+ }
+
+ mul_v3_fl(cent, 1.0f / (float)efa->len);
}
+
+ if (cent[0] == 0.0f && cent[1] == 0.0f && cent[2] == 0.0f) cent[2] = 1.0f;
+ copy_v3_v3(centout, cent);
}
- VECCOPY(td->center, td->loc);\
+#define VertsToTransData(t, td, em, eve, bweight) \
+ td->flag = 0;\
+ td->loc = eve->co;\
- VECCOPY(td->iloc, td->loc);\
- VECCOPY(td->axismtx[2], eve->no);\
++ copy_v3_v3(td->center, td->loc);\
+ if(t->around==V3D_LOCAL && (em->selectmode & SCE_SELECT_FACE))\
+ get_face_center(td->center, em, eve);\
++ copy_v3_v3(td->iloc, td->loc);\
++ copy_v3_v3(td->axismtx[2], eve->no);\
+ td->axismtx[0][0] =\
+ td->axismtx[0][1] =\
+ td->axismtx[0][2] =\
+ td->axismtx[1][0] =\
+ td->axismtx[1][1] =\
+ td->axismtx[1][2] = 0.0f;\
+ td->ext = NULL;\
+ td->val = NULL;\
+ td->extra = NULL;\
+ if (t->mode == TFM_BWEIGHT) {\
+ td->val = bweight;\
+ td->ival = bweight ? *(bweight) : 1.0f;\
+ }
+
+#if 0
//way to overwrite what data is edited with transform
//static void VertsToTransData(TransData *td, EditVert *eve, BakeKey *key)
-static void VertsToTransData(TransInfo *t, TransData *td, EditMesh *em, EditVert *eve)
+inline void VertsToTransData(TransInfo *t, TransData *td, BMesh *em, BMVert *eve)
{
td->flag = 0;
//if(key)
result = ORIENTATION_FACE;
}
- else if (em->totedgesel == 1)
+ else if (em->bm->totedgesel == 1)
{
- EditEdge *eed;
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f & SELECT) {
+ BMEdge *eed = NULL;
+ BMIter iter;
+
+ BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
+ if(BM_TestHFlag(eed, BM_SELECT)) {
/* use average vert normals as plane and edge vector as normal */
- VECCOPY(plane, eed->v1->no);
+ copy_v3_v3(plane, eed->v1->no);
VECADD(plane, plane, eed->v2->no);
sub_v3_v3v3(normal, eed->v2->co, eed->v1->co);
break;
}
result = ORIENTATION_EDGE;
}
- else if (em->totvertsel == 1)
+ else if (em->bm->totvertsel == 1)
{
- for (eve = em->verts.first; eve; eve = eve->next)
- {
- if ( eve->f & SELECT ) {
+ BMIter iter;
+
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if (BM_TestHFlag(eve, BM_SELECT)) {
- VECCOPY(normal, eve->no);
+ copy_v3_v3(normal, eve->no);
break;
}
}
}
if (ob) {
- VECCOPY(normal, ob->obmat[2]);
- VECCOPY(plane, ob->obmat[1]);
+ copy_v3_v3(normal, ob->obmat[2]);
+ copy_v3_v3(plane, ob->obmat[1]);
}
+ else {
+ normal[0] = 0.0f;
+ normal[1] = 0.0f;
+ normal[2] = 1.0f;
+ plane[0] = 1.0f;
+ plane[1] = 0.0f;
+ plane[2] = 0.0f;
+ }
result = ORIENTATION_NORMAL;
}