2006-08-28 |
Ben Batt | Added a VGroup input to the Armature modifier. This... |
tree | commitdiff |
2006-08-28 |
Erwin Coumans | upgraded Bullet rigidbody physics to latest version 1.9 |
tree | commitdiff |
2006-08-28 |
Ben Batt | Integration of the Google Summer of Code Modifier Stack... |
tree | commitdiff |
2006-07-19 |
Erwin Coumans | use 'fixedtime/enable all frames' from the blend file |
tree | commitdiff |
2006-07-19 |
Erwin Coumans | accidently replaced initGamePlayerPythonScripting with... |
tree | commitdiff |
2006-07-06 |
Erwin Coumans | attempt to fix crashes (reported under Linux)related... |
tree | commitdiff |
2006-07-06 |
Erwin Coumans | some minor webplugin changes, new loading .blend, upgra... |
tree | commitdiff |
2006-07-03 |
Erwin Coumans | debug lines / register the applied impulse for constrai... |
tree | commitdiff |
2006-06-27 |
Stephen Swaney | patch from Ralf Hölzemer (cheleb) for |
tree | commitdiff |
2006-06-23 |
Erwin Coumans | bug: normalized raycast |
tree | commitdiff |
2006-06-22 |
Erwin Coumans | bugfix:: added objects didn't have proper physics id... |
tree | commitdiff |
2006-06-22 |
Erwin Coumans | fixed restore/suspendDynamics bug |
tree | commitdiff |
2006-06-22 |
Erwin Coumans | workaround for a irregularity/bug in physics system... |
tree | commitdiff |
2006-06-20 |
Erwin Coumans | bugfix: removing constraints should activate rigidbodies. |
tree | commitdiff |
2006-06-18 |
Erwin Coumans | bugfix/workaround for problem with hard-coded collision... |
tree | commitdiff |
2006-06-17 |
Erwin Coumans | fixed Bullet bug: constraints didn't merge simulation... |
tree | commitdiff |
2006-06-12 |
Erwin Coumans | Bullet, bugfix: don't simulate when substeps are set... |
tree | commitdiff |
2006-06-05 |
Ken Hughes | Bugfix #4081: support for OpenBSD platform for scons... |
tree | commitdiff |
2006-05-22 |
Erwin Coumans | -added basic support for GameActuator 'load game',... |
tree | commitdiff |
2006-05-19 |
Erwin Coumans | added fixed_framerate command line option |
tree | commitdiff |
2006-05-14 |
Erwin Coumans | GamePython related: changed ordering of python destruct... |
tree | commitdiff |
2006-05-13 |
Erwin Coumans | Patch from Charlie: |
tree | commitdiff |
2006-05-13 |
Erwin Coumans | Text patch for game player, from Charlie: TFace from... |
tree | commitdiff |
2006-05-11 |
Erwin Coumans | patch from Charlie, bug fix (3795) , improves CubeMaps... |
tree | commitdiff |
2006-05-11 |
Erwin Coumans | - Charlie provided a work-around for some armature... |
tree | commitdiff |
2006-05-11 |
Erwin Coumans | - Added support for kinematic objects (interaction... |
tree | commitdiff |
2006-05-10 |
Erwin Coumans | (experimental) logic timestep to 60hertz instead of... |
tree | commitdiff |
2006-05-10 |
Erwin Coumans | Disabled Sumo, and use Bullet physics instead. |
tree | commitdiff |
2006-05-10 |
Erwin Coumans | fixed [ #3863 ] Baking game physics to IPOs misses... |
tree | commitdiff |
2006-05-09 |
Erwin Coumans | modified behaviour of PropertySensor and MessageSensor... |
tree | commitdiff |
2006-05-09 |
Erwin Coumans | applied Charlies patch (commenting out unused extension... |
tree | commitdiff |
2006-05-09 |
Erwin Coumans | fixed Bullet raycasting filtering issue |
tree | commitdiff |
2006-04-28 |
Erwin Coumans | - Charlie fixed some bugs related to copying armature... |
tree | commitdiff |
2006-04-28 |
Erwin Coumans | - fixed Bullet noResponse/ghost mode |
tree | commitdiff |
2006-04-27 |
Erwin Coumans | make Bullet default physics engine. However, it still... |
tree | commitdiff |
2006-04-26 |
Erwin Coumans | added Bullet rigidbodies that behave like Sumo 'dynamic... |
tree | commitdiff |
2006-04-26 |
Erwin Coumans | fixed several internal Bullet rigidbody dynamics bugs: |
tree | commitdiff |
2006-04-24 |
Erwin Coumans | fixes in raycasting |
tree | commitdiff |
2006-04-24 |
Erwin Coumans | fixed collision sensor for dynamically created objects... |
tree | commitdiff |
2006-04-23 |
Erwin Coumans | use ContinuousConvexCollision for raycaster, fixes... |
tree | commitdiff |
2006-04-17 |
Erwin Coumans | Bullet physics: fixed some accuracy problem (square... |
tree | commitdiff |
2006-04-17 |
Erwin Coumans | added support for 'Ghost' object and collision sensor... |
tree | commitdiff |
2006-04-14 |
Erwin Coumans | enabled ipo in combination with physics (no friction... |
tree | commitdiff |
2006-04-14 |
Erwin Coumans | don't use hull testing code by default |
tree | commitdiff |
2006-04-13 |
Erwin Coumans | a lot of work in a few small changes to improve penetra... |
tree | commitdiff |
2006-04-11 |
Erwin Coumans | applied Charlies patch, reverted some GLSL shader stuff... |
tree | commitdiff |
2006-04-06 |
Erwin Coumans | added hinge constraint support to Bullet physics |
tree | commitdiff |
2006-04-05 |
Erwin Coumans | fixed two issues that hinder linux build |
tree | commitdiff |
2006-04-03 |
Erwin Coumans | made some gfx debug code win32 specific |
tree | commitdiff |
2006-04-02 |
Erwin Coumans | commented out some asserts that don't work multiplatform |
tree | commitdiff |
2006-04-02 |
Erwin Coumans | applied Charlies patch for game engine graphics. displa... |
tree | commitdiff |
2006-04-01 |
Erwin Coumans | more Bullet physics improvements, mainly stability... |
tree | commitdiff |
2006-03-29 |
Erwin Coumans | more physics work: fixed some deactivation bug, improve... |
tree | commitdiff |
2006-03-27 |
Erwin Coumans | Synchronized Bullet physics to latest version. |
tree | commitdiff |
2006-03-24 |
Kent Mein | a bunch of small warnings fixes: |
tree | commitdiff |
2006-02-22 |
Chris Want | Some issues compiling on Irix: |
tree | commitdiff |
2006-02-22 |
Erwin Coumans | added 'disable sleeping' option for rigidbodies. +... |
tree | commitdiff |
2006-02-21 |
Erwin Coumans | exposed a few more tuning paramters |
tree | commitdiff |
2006-02-21 |
Erwin Coumans | enabled vehicle/updated scons file (Makefile/projectfil... |
tree | commitdiff |
2006-02-21 |
Erwin Coumans | Reorganized Bullet physics files, added preliminary... |
tree | commitdiff |
2006-02-14 |
Jean-Luc Peurière | added proper casts to get things compiling with gcc... |
tree | commitdiff |
2006-02-13 |
Erwin Coumans | more vehicle preparation and some bullet collision... |
tree | commitdiff |
2006-02-13 |
Erwin Coumans | Improved OpenGL Shader Language support for game engine... |
tree | commitdiff |
2006-02-13 |
Erwin Coumans | gameplayer will use blender materials automatically |
tree | commitdiff |
2006-02-07 |
Nathan Letwory | ==SCons== |
tree | commitdiff |
2006-02-04 |
Nathan Letwory | == SCons == |
tree | commitdiff |
2006-01-30 |
Kent Mein | Added KX_VehicleWrapper.cpp |
tree | commitdiff |
2006-01-30 |
Erwin Coumans | added more game-engine physics vehicle infrastructure. |
tree | commitdiff |
2006-01-30 |
Erwin Coumans | prepared physics/game engine infrastructure for vehicle... |
tree | commitdiff |
2006-01-30 |
Kent Mein | More simple fixes to cleanup warnings and what not: |
tree | commitdiff |
2006-01-29 |
Brecht Van Lommel | Use ALsizei/GLsizei to fix compile errors on mac /... |
tree | commitdiff |
2006-01-29 |
Kent Mein | Fix some of Stealth Apprent's warnings/errors and some... |
tree | commitdiff |
2006-01-28 |
Chris Want | The code from the orange branch has now been copied... |
tree | commitdiff |
2006-01-28 |
Ton Roosendaal | Orange: replaced obsolete IMB_rectop() with IMB_rectcpy... |
tree | commitdiff |
2006-01-28 |
Chris Want | Final merge of HEAD (bf-blender) into the orange branch. |
tree | commitdiff |
2006-01-26 |
no-author | This commit was manufactured by cvs2svn to create branc... |
tree | commitdiff |
2006-01-18 |
Erwin Coumans | assert caused compile problems too :( |
tree | commitdiff |
2006-01-18 |
Erwin Coumans | fixed an ordering issue caused by previous commit |
tree | commitdiff |
2006-01-18 |
Erwin Coumans | attempt to fix reported problems with glsl shader on... |
tree | commitdiff |
2006-01-16 |
Jean-Luc Peurière | after much suffering, got GE build and work almost... |
tree | commitdiff |
2006-01-16 |
Erwin Coumans | fixed a runtime problem with stl container usage, as... |
tree | commitdiff |
2006-01-15 |
Erwin Coumans | more graphics patches from Snailrose, |
tree | commitdiff |
2006-01-12 |
Kent Mein | convert IMB_rectop to IMB_rectcpy since IMB_rectop... |
tree | commitdiff |
2006-01-12 |
Kent Mein | Ken's 64bit patches weren't merged over to orange for... |
tree | commitdiff |
2006-01-12 |
Erwin Coumans | renamed some variables to make the timing in the game... |
tree | commitdiff |
2006-01-12 |
Erwin Coumans | overlooked IMB_imbuf.h was already included inside... |
tree | commitdiff |
2006-01-12 |
Erwin Coumans | uncommented include "IMB_imbuf.h", it is needed? |
tree | commitdiff |
2006-01-11 |
Hans Lambermont | At least FreeBSD needs to know where to find gl.h |
tree | commitdiff |
2006-01-11 |
Erwin Coumans | attempt to avoid nameclashes (although it is already... |
tree | commitdiff |
2006-01-10 |
Ton Roosendaal | Tuesday merger of bf-blender into orange branch. |
tree | commitdiff |
2006-01-10 |
Erwin Coumans | applied patch from snailrose, related to multi-platform... |
tree | commitdiff |
2006-01-09 |
Kent Mein | Another small gameengine build tweak. Included a missi... |
tree | commitdiff |
2006-01-08 |
Erwin Coumans | more linux game engine work. hopefully works now! |
tree | commitdiff |
2006-01-08 |
Erwin Coumans | Got the armatures, GLSL shaders and other snailrose... |
tree | commitdiff |
2006-01-07 |
Erwin Coumans | removed testing code |
tree | commitdiff |
2006-01-07 |
Erwin Coumans | more work to get armatures/blender materials to work... |
tree | commitdiff |
2006-01-06 |
Erwin Coumans | use relative paths to avoid including extra folder |
tree | commitdiff |
2006-01-06 |
Kent Mein | changed the size of some local vars for 64bit linux. |
tree | commitdiff |
2006-01-06 |
Erwin Coumans | fixed copy/paste bug in physicscontroller applyforce... |
tree | commitdiff |
2006-01-06 |
Erwin Coumans | removed extra characters |
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