-> Bevel tools and Bmesh kernel
[blender-staging.git] / source / gameengine / Converter /
2008-02-15 Benoit Bolseepatch 8235 8218 8211 added: various gameengine improvem...
2008-02-04 Hamed Zaghaghimerging game_engine branch changes into trunk, 2d-filte...
2007-12-10 Martin PoirierMerge from Harmonic Skeleton branch
2007-11-28 Ton RoosendaalBlender interface code in Game Engine, who would that...
2007-11-26 Brecht Van LommelParticles
2007-11-17 Brecht Van LommelFix for multimodifier commit breaking game engine compile.
2007-11-06 Martin PoirierFilling in branch from trunk
2007-11-06 Hamed Zaghaghi2d Filters updated, now you can use custom filter and...
2007-10-22 Hamed Zaghaghi2d-Filters feature and actuators.
2007-10-21 Peter Schlaile== Core ==
2007-09-18 Diego BorghettiFix insert_vert_icu, missing the new "fast" argument.
2007-09-17 Kent MeinUpdated calls to insert_vert_ipo to be
2007-08-28 Kent MeinThis commit fixes up a bunch of svn properties to hopef...
2007-07-28 Brecht Van LommelForgot to commit file in the game engine.
2007-07-19 Campbell Bartonwas missing header
2007-07-19 Campbell Bartonremoving duplicate constants
2007-06-23 Erwin Coumanspreparation to upgrade to Bullet 2.53
2007-05-31 Charlie CarleyApplied patch [#5795] Parent to bone - Supplied by...
2007-04-29 Campbell Bartondont use tface hide or select anymore, since maintainin...
2007-04-04 Nathan Letwory* spelling commit by ideasman did accidental rename...
2007-04-04 Campbell Bartonmoved source and text to american spelling
2007-02-05 Charlie CarleyLeft out the case where MTFace can be null.
2007-02-05 Charlie CarleyBug fix for TF_BMFONT faces. Colors on the material...
2007-01-19 Erwin Coumansfix crash in constraint conversion, fix reference...
2007-01-13 Charlie CarleyFirst commit! Small bug fix for cube map crashing in...
2007-01-07 Erwin Coumansfixes in rigidbody constraints rigidbody -> IPO baking:
2007-01-07 Erwin Coumanspatch by Charlie, related to recent changes of multi...
2006-12-22 Brecht Van LommelBugfix: UV texture layer without vertex color layer...
2006-12-20 Erwin CoumansEnable 'show physics visualization' in the Game Menu...
2006-12-18 Erwin CoumansUse degrees instead of radians for rigidbody constraint...
2006-12-17 Erwin Coumansprevent crash in case no polygons have collisions assigned
2006-12-16 Erwin Coumanscontribution from RCRuiz:
2006-12-12 Erwin Coumanssome fixes in a recent contribution, added return value...
2006-12-02 Erwin Coumans- GEadded VSYNC for Mac OS X swapbuffers (can be easily...
2006-12-02 Erwin Coumans- added support for generic 6DOF constraint
2006-12-01 Erwin Coumans- enabled compound collision objects, requires 'clear...
2006-11-30 Erwin Coumansremoved (int) cast, should fix 64bit issue in recent...
2006-11-30 Erwin CoumansReserved some Bullet 2.x constraint data.
2006-11-22 Chris WantMakefile support for bullet2 ... please test
2006-11-21 Erwin Coumansupdated CMake files for game engine for Bullet 2.x...
2006-11-21 Erwin CoumansRemoved old Blender/extern/bullet, and upgraded game...
2006-11-20 Brecht Van LommelAdded custom vertex/edge/face data for meshes:
2006-11-17 Jacques BeuarainCMake lists initial submission. Documentationand furthe...
2006-08-28 Ben BattAdded a VGroup input to the Armature modifier. This...
2006-08-28 Ben BattIntegration of the Google Summer of Code Modifier Stack...
2006-05-22 Erwin Coumans-added basic support for GameActuator 'load game',...
2006-05-11 Erwin Coumans- Charlie provided a work-around for some armature...
2006-05-11 Erwin Coumans- Added support for kinematic objects (interaction...
2006-05-10 Erwin CoumansDisabled Sumo, and use Bullet physics instead.
2006-04-28 Erwin Coumans- Charlie fixed some bugs related to copying armature...
2006-04-27 Erwin Coumansmake Bullet default physics engine. However, it still...
2006-04-17 Erwin Coumansadded support for 'Ghost' object and collision sensor...
2006-04-13 Erwin Coumansa lot of work in a few small changes to improve penetra...
2006-04-11 Erwin Coumansapplied Charlies patch, reverted some GLSL shader stuff...
2006-04-02 Erwin Coumansapplied Charlies patch for game engine graphics. displa...
2006-02-22 Erwin Coumansadded 'disable sleeping' option for rigidbodies. +...
2006-02-13 Erwin CoumansImproved OpenGL Shader Language support for game engine...
2006-02-07 Nathan Letwory==SCons==
2006-02-04 Nathan Letwory== SCons ==
2006-01-28 Chris WantFinal merge of HEAD (bf-blender) into the orange branch.
2006-01-26 no-authorThis commit was manufactured by cvs2svn to create branc...
2006-01-16 Erwin Coumansfixed a runtime problem with stl container usage, as...
2006-01-15 Erwin Coumansmore graphics patches from Snailrose,
2006-01-10 Ton RoosendaalTuesday merger of bf-blender into orange branch.
2006-01-10 Erwin Coumansapplied patch from snailrose, related to multi-platform...
2006-01-08 Erwin Coumansmore linux game engine work. hopefully works now!
2006-01-08 Erwin CoumansGot the armatures, GLSL shaders and other snailrose...
2006-01-06 Erwin Coumansdisable game engine and gameplayer for all platforms...
2006-01-06 Kent MeinAdded current directory to includes so it could find...
2006-01-06 Erwin CoumansSorry to break the cvs-closed status, so if you really...
2006-01-05 Kent MeinLots of stupid warning fixes:
2006-01-03 Ton RoosendaalOrange; merger with bf-blender.
2006-01-01 Ton RoosendaalOrange <-> bf-blender conflict, with 2.40 saved files...
2005-12-31 Erwin CoumansFixed several bugs: python refcounting related and...
2005-12-01 Ton RoosendaalJust copied over changes in engine, from bf-blender...
2005-11-30 Ton RoosendaalSyncing Orange branch with bf-blender
2005-11-29 Ton RoosendaalCleanup & preparation commit for getting Armatures...
2005-11-06 Erwin Coumansminor cleanup. Todo: Does 'testhandles' need to be...
2005-10-10 Ton RoosendaalAck! Recently the get_ipocurve was added in the game...
2005-08-23 Erwin Coumansdon't need Object.h
2005-08-23 Erwin Coumansnew game-menu option 'Record Game Physics to Ipo'
2005-08-22 Erwin Coumansmore preparation for physics recording to ipo keyframes
2005-08-22 Erwin Coumans- prepared for automatic game physics -> animation...
2005-08-21 Ton RoosendaalTemporal; make compiling happy. :)
2005-08-18 Chris WantSupport for 'Bullet' in the Makefiles. Enable with:
2005-08-17 Erwin Coumansadded the "mouse over any", makes the sensor more useful
2005-08-13 Erwin Coumansnow for the cigar...
2005-08-13 Erwin Coumansthese files missed the cvs commt yesterday, this should...
2005-08-11 Kent MeinA couple of small fixes...
2005-08-02 Erwin Coumansadded python binding for debugdraw,
2005-08-01 Simon ClitherowAdded support for compiling BULLET with scons on windows
2005-07-31 Erwin Coumansupdated vc7 projectfiles so they work with bullet
2005-07-29 Erwin Coumansadded physics-debugging
2005-07-27 Erwin Coumans- added debug line drawing in gameengine (handy for...
2005-07-16 Erwin Coumanspreparation for bullet physics
2005-07-09 Ton RoosendaalCommented out one more line to make debug version of...
2005-07-03 Ton RoosendaalOld define in engine still...
2005-07-03 Ton RoosendaalResult of 2 weeks of quiet coding work in Greece :)
2005-04-23 Kester MaddockAdded bone parent relationship.
2005-04-18 Kester MaddockPatch: [ #2439 ] Makes objects react properly to deform...
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