Bug fix 2116
[blender-staging.git] / source / blender / render / intern / source / ray.c
2005-01-21 Ton RoosendaalBug fix 2116
2005-01-03 Ton RoosendaalThread render fix; using ray-transp + mirror didnt...
2005-01-03 Ton RoosendaalBug fix 2054
2004-12-27 Ton RoosendaalBiiig commit! Thanks to 2-3 weeks of cvs freeze...
2004-12-09 Ton RoosendaalBug fix #1988, ray-transparency render.
2004-11-30 Ton RoosendaalBugfix #1915
2004-11-27 Ton Roosendaal- Bug fix, reported by Stefano;
2004-11-24 Ton RoosendaalBug fix #1880
2004-11-21 Ton RoosendaalBug fix #1838
2004-10-27 Ton RoosendaalFix for #1691
2004-10-16 Ton RoosendaalFix for #1549
2004-07-27 Ton RoosendaalSolution for old reports, that ray_transp filtered...
2004-07-26 Ton RoosendaalWrong threshold for reflection rays (prevent go through...
2004-07-26 Ton RoosendaalFix for #1449 (blocky shadows)
2004-06-21 Ton RoosendaalReport #1376
2004-05-19 Ton RoosendaalRemoved a bzero from octree-filling, replaced with...
2004-05-15 Ton RoosendaalAssuming the freeze is over and we can head towards...
2004-05-12 Ton RoosendaalSecured division by extreme values with a FLT_EPSILON...
2004-05-09 Ton RoosendaalBug fix for AO and Soft shadow:
2004-04-29 Ton RoosendaalFix committed a while ago, revision 1.52, still set...
2004-04-26 Ton RoosendaalError found in code that allows dynamic octrees. A...
2004-04-26 Ton RoosendaalRequest from [A]ndy:
2004-04-26 Ton RoosendaalSolved AO smooth rendering, by introducing a "Bias...
2004-04-24 Ton RoosendaalTurned Sky render code in Blender to become fully float...
2004-04-24 Ton RoosendaalNew: rendering in background mode (blender -b) now...
2004-04-23 Ton RoosendaalRaytrace now has option to change the resolution of...
2004-04-19 Ton RoosendaalFixed error in OSA render & using AO causing stripes.
2004-04-18 Ton RoosendaalFound error in Energy for AO. This didnt work correctly...
2004-04-17 Ton RoosendaalBetter sampling for arealight soft shadow. Now using...
2004-04-16 Ton RoosendaalImproved sample pattern for AO. It used to jitter locat...
2004-04-15 Ton RoosendaalBug fix 1161
2004-04-12 Ton RoosendaalMore AO fun to play with:
2004-04-05 Ton RoosendaalEeshlo AO patch, revised
2004-03-14 Daniel Dunbar - replaced AUTOSPACE define with {ME_,CU_,MB_}AUTOSPACE,
2004-01-22 Ton Roosendaal- fix for specularity calculus. Because of new area...
2004-01-21 Ton Roosendaal- fix for bug #903
2004-01-14 Ton Roosendaal- fix for speedup raytracing, which gave errors in...
2004-01-13 Ton Roosendaal fix for bug that caused transparant shadow change...
2004-01-07 Ton RoosendaalFix for cube map error subsurf.
2004-01-04 Ton Roosendaal- changed calculus for area light to use double precisi...
2003-12-29 Ton RoosendaalArea lights and more...
2003-12-24 Ton Roosendaal- improved filling in faces in octree, resulting in...
2003-12-23 Ton Roosendaal- Fresnel V4.0
2003-12-22 Ton Roosendaal- another fresnel improvement. :)
2003-12-21 Ton RoosendaalPhew, a lot of work, and no new features...
2003-12-19 Ton RoosendaalMore render stuff:
2003-12-18 Ton Roosendaalanother trace commit
2003-12-16 Ton RoosendaalAnother commit for raytracing, now with glass refractio...
2003-12-12 Ton Roosendaal- fix for AA of mirroring.
2003-12-12 Ton Roosendaal- removed call to bzero, replaced with memset
2003-12-11 Ton Roosendaal- fix for error in octree traverse code, as appeared...
2003-12-11 Martin PoirierFixes in ray.c for linking under windows (seems lie...
2003-12-10 Ton Roosendaal- Xmas special: shiny mirroring bells & whistles!