2004-04-03 |
Ton Roosendaal | - bug fix #1086 |
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2004-04-01 |
Ton Roosendaal | - disabled 'ray shadow' option from UI and render for... |
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2004-01-29 |
Ton Roosendaal | - fix after testing with regression files; the boundary... |
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2004-01-29 |
Ton Roosendaal | fix for bug #933, specularity was clipped too soon... |
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2004-01-25 |
Robert Wenzlaff | - Port fix for Backbuffer/Optimize hang (caused by... |
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2004-01-23 |
Ton Roosendaal | - when not F10->"Ray" option is set, materials with... |
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2004-01-22 |
Ton Roosendaal | - added clipping value for spothalo rendering. Unified... |
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2004-01-22 |
Ton Roosendaal | - fix for specularity calculus. Because of new area... |
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2004-01-17 |
Ton Roosendaal | - ray shadow now also does the options: |
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2004-01-14 |
Ton Roosendaal | - fix for speedup raytracing, which gave errors in... |
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2004-01-08 |
Robert Wenzlaff | - Corrected scale factor to be independant of object |
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2004-01-07 |
Ton Roosendaal | Left over work from localizing renderdata! |
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2004-01-07 |
Robert Wenzlaff | - Added UV mapping to displacement. |
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2004-01-06 |
Ton Roosendaal | - decided to use a new variable for the new exposure... |
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2004-01-04 |
Ton Roosendaal | - oren nayar call didnt return float value... but still... |
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2004-01-04 |
Ton Roosendaal | - changed calculus for area light to use double precisi... |
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2003-12-30 |
Ton Roosendaal | Added improved exposure calculation |
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2003-12-30 |
Ton Roosendaal | - fix for area light versus oren-nayer shading. |
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2003-12-29 |
Ton Roosendaal | - forgot to clip negative values coming from arealight... |
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2003-12-29 |
Ton Roosendaal | Area lights and more... |
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2003-12-24 |
Ton Roosendaal | - only cosmetic stuff; result of going over the output... |
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2003-12-23 |
Ton Roosendaal | - Fresnel V4.0 |
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2003-12-22 |
Ton Roosendaal | - another fresnel improvement. :) |
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2003-12-21 |
Ton Roosendaal | Phew, a lot of work, and no new features... |
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2003-12-19 |
Ton Roosendaal | More render stuff: |
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2003-12-18 |
Ton Roosendaal | another trace commit |
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2003-12-16 |
Ton Roosendaal | - shadeless rendering fixed! |
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2003-12-16 |
Ton Roosendaal | Another commit for raytracing, now with glass refractio... |
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2003-12-12 |
Ton Roosendaal | - another fix, to make sure radio colors work local... |
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2003-12-12 |
Ton Roosendaal | - fix for error caused by last commit... colors changed... |
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2003-12-12 |
Ton Roosendaal | - fix for AA of mirroring. |
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2003-12-12 |
Ton Roosendaal | - removed call to bzero, replaced with memset |
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2003-12-10 |
Ton Roosendaal | - Xmas special: shiny mirroring bells & whistles! |
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2003-11-07 |
Ton Roosendaal | - fixed bugreport intrr about shadeless UV texture... |
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2003-11-06 |
Ton Roosendaal | - fixed specularity for sun lights |
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2003-09-27 |
Ton Roosendaal | - Bug fixes for radio render (yes, releasing gives... |
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2003-08-31 |
Ton Roosendaal | So, for the platform managers to check: |
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2003-08-17 |
Ton Roosendaal | - fixed bug #448 |
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2003-08-11 |
Ton Roosendaal | - increased toon value 'size' to 3.14 for diff, and... |
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2003-07-20 |
Ton Roosendaal | - added the 'no diffuse' and 'no specularity' options... |
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2003-07-19 |
Ton Roosendaal | WARNING: with makefiles I could not get a stable blende... |
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2003-07-08 |
Ton Roosendaal | - changed silly name 'shadelamplus' to shade_lamp_loop |
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2003-06-21 |
Jacques Guignot | taking care of mist intensity in the render process |
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2003-06-13 |
Ton Roosendaal | - restored functionality for ESC detection during rende... |
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2003-04-27 |
Ton Roosendaal | first commit with hours and hours of comment translatio... |
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2003-03-24 |
Daniel Dunbar | Update things to use blender_test_break() vs MISC_test_... |
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2003-01-01 |
Kent Mein | Rob's patches for the slow render problem. |
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2002-11-25 |
Kent Mein | updated .c files to include: |
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2002-10-12 |
Hans Lambermont | Initial revision |
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