This is patch #6825 (The patch missed a couple of them but
[blender-staging.git] / source / gameengine / Ketsji / KX_GameObject.h
2007-06-25 Kent MeinThis is patch #6825 (The patch missed a couple of them but
2006-06-18 Erwin Coumansbugfix/workaround for problem with hard-coded collision...
2006-02-13 Erwin CoumansImproved OpenGL Shader Language support for game engine...
2006-01-10 Ton RoosendaalTuesday merger of bf-blender into orange branch.
2006-01-06 Erwin CoumansSorry to break the cvs-closed status, so if you really...
2005-08-22 Erwin Coumansmore preparation for physics recording to ipo keyframes
2005-04-18 Kester MaddockPatch: [ #2439 ] Makes objects react properly to deform...
2005-03-25 Kester MaddockBig patches:
2005-01-16 Kester MaddockAdded getDistanceTo Python method (thanks Charlie C)
2004-05-26 Kester MaddockAdded an UpdateTransform callback from SceneGraph ...
2004-05-16 Kester MaddockDon't touch protected KX_GameObject members.
2004-04-24 Kester MaddockSynchronise game engine with Tuhopuu2 tree.
2004-04-11 Kester Maddock1. Check material names passed to the physics engine...
2004-04-08 Kester MaddockAdded resolveCombinedVelocities()
2004-03-22 Nathan Letwory[GameEngine] Commit all Kester's changes made to the...
2002-12-27 Kent MeinRemoved the config.h thing from the .h's in the source...
2002-11-25 Kent MeinDid all of the .h's in source
2002-10-30 Kent Meinfixed spacing in the headers to get rid of some warning...
2002-10-12 Hans LambermontInitial revision