2006-01-28 |
Chris Want | The code from the orange branch has now been copied... |
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2006-01-28 |
Ton Roosendaal | Orange: replaced obsolete IMB_rectop() with IMB_rectcpy... |
tree | commitdiff |
2006-01-28 |
Chris Want | Final merge of HEAD (bf-blender) into the orange branch. |
tree | commitdiff |
2006-01-26 |
no-author | This commit was manufactured by cvs2svn to create branc... |
tree | commitdiff |
2006-01-18 |
Erwin Coumans | assert caused compile problems too :( |
tree | commitdiff |
2006-01-18 |
Erwin Coumans | fixed an ordering issue caused by previous commit |
tree | commitdiff |
2006-01-18 |
Erwin Coumans | attempt to fix reported problems with glsl shader on... |
tree | commitdiff |
2006-01-16 |
Jean-Luc Peurière | after much suffering, got GE build and work almost... |
tree | commitdiff |
2006-01-16 |
Erwin Coumans | fixed a runtime problem with stl container usage, as... |
tree | commitdiff |
2006-01-15 |
Erwin Coumans | more graphics patches from Snailrose, |
tree | commitdiff |
2006-01-12 |
Kent Mein | convert IMB_rectop to IMB_rectcpy since IMB_rectop... |
tree | commitdiff |
2006-01-12 |
Kent Mein | Ken's 64bit patches weren't merged over to orange for... |
tree | commitdiff |
2006-01-12 |
Erwin Coumans | renamed some variables to make the timing in the game... |
tree | commitdiff |
2006-01-12 |
Erwin Coumans | overlooked IMB_imbuf.h was already included inside... |
tree | commitdiff |
2006-01-12 |
Erwin Coumans | uncommented include "IMB_imbuf.h", it is needed? |
tree | commitdiff |
2006-01-11 |
Hans Lambermont | At least FreeBSD needs to know where to find gl.h |
tree | commitdiff |
2006-01-11 |
Erwin Coumans | attempt to avoid nameclashes (although it is already... |
tree | commitdiff |
2006-01-10 |
Ton Roosendaal | Tuesday merger of bf-blender into orange branch. |
tree | commitdiff |
2006-01-10 |
Erwin Coumans | applied patch from snailrose, related to multi-platform... |
tree | commitdiff |
2006-01-09 |
Kent Mein | Another small gameengine build tweak. Included a missi... |
tree | commitdiff |
2006-01-08 |
Erwin Coumans | more linux game engine work. hopefully works now! |
tree | commitdiff |
2006-01-08 |
Erwin Coumans | Got the armatures, GLSL shaders and other snailrose... |
tree | commitdiff |
2006-01-07 |
Erwin Coumans | removed testing code |
tree | commitdiff |
2006-01-07 |
Erwin Coumans | more work to get armatures/blender materials to work... |
tree | commitdiff |
2006-01-06 |
Erwin Coumans | use relative paths to avoid including extra folder |
tree | commitdiff |
2006-01-06 |
Kent Mein | changed the size of some local vars for 64bit linux. |
tree | commitdiff |
2006-01-06 |
Erwin Coumans | fixed copy/paste bug in physicscontroller applyforce... |
tree | commitdiff |
2006-01-06 |
Erwin Coumans | removed extra characters |
tree | commitdiff |
2006-01-06 |
Erwin Coumans | disable game engine and gameplayer for all platforms... |
tree | commitdiff |
2006-01-06 |
Kent Mein | Added current directory to includes so it could find... |
tree | commitdiff |
2006-01-06 |
Kent Mein | Headerfile had wrong Capatalization. |
tree | commitdiff |
2006-01-06 |
Erwin Coumans | Sorry to break the cvs-closed status, so if you really... |
tree | commitdiff |
2006-01-05 |
Kent Mein | Lots of stupid warning fixes: |
tree | commitdiff |
2006-01-04 |
Ton Roosendaal | Wednesday sync orange with bf-blender |
tree | commitdiff |
2006-01-03 |
Ton Roosendaal | Orange; merger with bf-blender. |
tree | commitdiff |
2006-01-01 |
Ton Roosendaal | Orange <-> bf-blender conflict, with 2.40 saved files... |
tree | commitdiff |
2006-01-01 |
Erwin Coumans | Some rigidbody dynamics fixes (scaling again) to make... |
tree | commitdiff |
2005-12-31 |
Erwin Coumans | more game engine bug-fixes, hooked up 'formfactor'... |
tree | commitdiff |
2005-12-31 |
Erwin Coumans | Fixed several bugs: python refcounting related and... |
tree | commitdiff |
2005-12-20 |
Erwin Coumans | Forgot to add 'ForgetReference' for game-python objects. |
tree | commitdiff |
2005-12-19 |
Ton Roosendaal | Orange: monday merger with bf-blender (loadsa bugfixes). |
tree | commitdiff |
2005-12-18 |
Jean-Luc Peurière | applying Volker Mische engine patch |
tree | commitdiff |
2005-12-17 |
Ton Roosendaal | Saturday merger of bf-blender in orange branch. |
tree | commitdiff |
2005-12-14 |
Ton Roosendaal | Another merger of Orange branch with bf-blender, it... |
tree | commitdiff |
2005-12-14 |
Ton Roosendaal | Wednesday merger of Orange branch and bf-blender |
tree | commitdiff |
2005-12-13 |
Ton Roosendaal | Tuesday merger of Orange branch with bf-blender |
tree | commitdiff |
2005-12-11 |
Ton Roosendaal | Sunday merger of orange branch with bf-blender |
tree | commitdiff |
2005-12-06 |
Ton Roosendaal | Orange: tuesday sync with bf-blender |
tree | commitdiff |
2005-12-04 |
Ton Roosendaal | Sunday sync of Orange with bf-blender |
tree | commitdiff |
2005-12-02 |
Ton Roosendaal | Friday merge of bf-blender into orange branch. |
tree | commitdiff |
2005-12-01 |
Ton Roosendaal | Just copied over changes in engine, from bf-blender... |
tree | commitdiff |
2005-11-30 |
Ton Roosendaal | Syncing Orange branch with bf-blender |
tree | commitdiff |
2005-11-29 |
Ton Roosendaal | Cleanup & preparation commit for getting Armatures... |
tree | commitdiff |
2005-11-28 |
Erwin Coumans | applied the 64-bit pointer patch submitted by Ken Hughes |
tree | commitdiff |
2005-11-11 |
Erwin Coumans | fixed raysensor, hooked up a few more bullet method... |
tree | commitdiff |
2005-11-06 |
Erwin Coumans | minor cleanup. Todo: Does 'testhandles' need to be... |
tree | commitdiff |
2005-10-30 |
Erwin Coumans | when recording physics keyframes, always run at a fixed... |
tree | commitdiff |
2005-10-23 |
Erwin Coumans | updated SConstruct and Makefile so that if you compile... |
tree | commitdiff |
2005-10-10 |
Ton Roosendaal | Ack! Recently the get_ipocurve was added in the game... |
tree | commitdiff |
2005-09-14 |
Chris Want | Getting blender to compile for IRIX, in particular: |
tree | commitdiff |
2005-08-23 |
Erwin Coumans | don't need Object.h |
tree | commitdiff |
2005-08-23 |
Erwin Coumans | new game-menu option 'Record Game Physics to Ipo' |
tree | commitdiff |
2005-08-22 |
Erwin Coumans | more preparation for physics recording to ipo keyframes |
tree | commitdiff |
2005-08-22 |
Erwin Coumans | - prepared for automatic game physics -> animation... |
tree | commitdiff |
2005-08-21 |
Ton Roosendaal | Temporal; make compiling happy. :) |
tree | commitdiff |
2005-08-18 |
Chris Want | spack() is no longer used in the blender core, so I... |
tree | commitdiff |
2005-08-18 |
Chris Want | Support for 'Bullet' in the Makefiles. Enable with: |
tree | commitdiff |
2005-08-18 |
Chris Want | The name of an included header had the capitalization... |
tree | commitdiff |
2005-08-17 |
Erwin Coumans | some more fixes in the raycast/mouse over |
tree | commitdiff |
2005-08-17 |
Erwin Coumans | added the "mouse over any", makes the sensor more useful |
tree | commitdiff |
2005-08-13 |
Erwin Coumans | now for the cigar... |
tree | commitdiff |
2005-08-13 |
Erwin Coumans | these files missed the cvs commt yesterday, this should... |
tree | commitdiff |
2005-08-11 |
Kent Mein | A couple of small fixes... |
tree | commitdiff |
2005-08-08 |
Erwin Coumans | some more work on bullet raycast |
tree | commitdiff |
2005-08-05 |
Erwin Coumans | fixed sphere shape, added non-uniform scaling (making... |
tree | commitdiff |
2005-08-05 |
Erwin Coumans | fixed the mouse-over sensor, |
tree | commitdiff |
2005-08-04 |
Erwin Coumans | improved deactivation, exposed more tweakable parameter... |
tree | commitdiff |
2005-08-03 |
Erwin Coumans | moved some hardcoded constants into tweaking tresholds |
tree | commitdiff |
2005-08-02 |
Simon Clitherow | Finalised support for compiling BULLET on linux. |
tree | commitdiff |
2005-08-02 |
Erwin Coumans | added python binding for debugdraw, |
tree | commitdiff |
2005-08-01 |
Simon Clitherow | Added support for compiling BULLET with scons on windows |
tree | commitdiff |
2005-07-31 |
Erwin Coumans | updated vc7 projectfiles so they work with bullet |
tree | commitdiff |
2005-07-30 |
Erwin Coumans | enable bullet for vc7 too by default (can be switched... |
tree | commitdiff |
2005-07-29 |
Erwin Coumans | added physics-debugging |
tree | commitdiff |
2005-07-29 |
Erwin Coumans | >humm, .. this seems to define USE_BULLET for 1400... |
tree | commitdiff |
2005-07-27 |
Erwin Coumans | got some "_1400 <= _MSC_VER" wrong, should be "_1400... |
tree | commitdiff |
2005-07-27 |
Erwin Coumans | - added debug line drawing in gameengine (handy for... |
tree | commitdiff |
2005-07-18 |
Erwin Coumans | more preparations for bullet physics, and some eol... |
tree | commitdiff |
2005-07-16 |
Erwin Coumans | another file behind the #USE_BULLET |
tree | commitdiff |
2005-07-16 |
Erwin Coumans | preparation for bullet physics |
tree | commitdiff |
2005-07-16 |
Erwin Coumans | added Bullet physics binding files |
tree | commitdiff |
2005-07-09 |
Ton Roosendaal | Commented out one more line to make debug version of... |
tree | commitdiff |
2005-07-03 |
Ton Roosendaal | Old define in engine still... |
tree | commitdiff |
2005-07-03 |
Ton Roosendaal | Result of 2 weeks of quiet coding work in Greece :) |
tree | commitdiff |
2005-06-08 |
Ton Roosendaal | (Accidentally sent previous commit without message... |
tree | commitdiff |
2005-06-04 |
Jean-Luc Peurière | new round of warning fixes. we are now down to 24 with... |
tree | commitdiff |
2005-04-23 |
Kester Maddock | Added the docs & use Python booleans for physics reinst... |
tree | commitdiff |
2005-04-23 |
Kester Maddock | Support reinstancing the physics mesh from Python. |
tree | commitdiff |
2005-04-23 |
Kester Maddock | Fix lighting in game engine |
tree | commitdiff |
2005-04-23 |
Kester Maddock | Added bone parent relationship. |
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