Radar/Near sensor performance problem fixed
[blender-staging.git] / source / gameengine / Ketsji / KX_ConvertPhysicsObjects.cpp
2008-03-01 Benoit BolseeRadar/Near sensor performance problem fixed
2007-11-26 Brecht Van LommelParticles
2007-11-06 Martin PoirierFilling in branch from trunk
2007-06-23 Erwin Coumansupgrade to latest Bullet 2.53. cross the fingers it...
2006-12-04 Erwin Coumansadded some 'angularFactor' for character control (to...
2006-12-02 Erwin Coumans- GEadded VSYNC for Mac OS X swapbuffers (can be easily...
2006-12-01 Erwin Coumanssome Bullet compound shape fix
2006-12-01 Erwin Coumans- enabled compound collision objects, requires 'clear...
2006-11-21 Erwin Coumansmore Bullet 2.x upgrading. fair amount of functionality...
2006-11-21 Erwin CoumansRemoved old Blender/extern/bullet, and upgraded game...
2006-08-28 Erwin Coumansupgraded Bullet rigidbody physics to latest version 1.9
2006-04-28 Erwin Coumans- Charlie fixed some bugs related to copying armature...
2006-04-26 Erwin Coumansadded Bullet rigidbodies that behave like Sumo 'dynamic...
2006-04-26 Erwin Coumansfixed several internal Bullet rigidbody dynamics bugs:
2006-04-17 Erwin Coumansadded support for 'Ghost' object and collision sensor...
2006-04-14 Erwin Coumansdon't use hull testing code by default
2006-04-13 Erwin Coumansa lot of work in a few small changes to improve penetra...
2006-02-22 Erwin Coumansadded 'disable sleeping' option for rigidbodies. +...
2006-02-21 Erwin CoumansReorganized Bullet physics files, added preliminary...
2006-01-30 Kent MeinMore simple fixes to cleanup warnings and what not:
2006-01-10 Ton RoosendaalTuesday merger of bf-blender into orange branch.
2006-01-05 Kent MeinLots of stupid warning fixes:
2006-01-03 Ton RoosendaalOrange; merger with bf-blender.
2006-01-01 Ton RoosendaalOrange <-> bf-blender conflict, with 2.40 saved files...
2006-01-01 Erwin CoumansSome rigidbody dynamics fixes (scaling again) to make...
2005-12-31 Erwin Coumansmore game engine bug-fixes, hooked up 'formfactor'...
2005-12-31 Erwin CoumansFixed several bugs: python refcounting related and...
2005-08-23 Erwin Coumansnew game-menu option 'Record Game Physics to Ipo'
2005-08-22 Erwin Coumansmore preparation for physics recording to ipo keyframes
2005-08-17 Erwin Coumanssome more fixes in the raycast/mouse over
2005-08-05 Erwin Coumansfixed the mouse-over sensor,
2005-08-04 Erwin Coumansimproved deactivation, exposed more tweakable parameter...
2005-08-02 Erwin Coumansadded python binding for debugdraw,
2005-07-31 Erwin Coumansupdated vc7 projectfiles so they work with bullet
2005-07-29 Erwin Coumansadded physics-debugging
2005-07-27 Erwin Coumans- added debug line drawing in gameengine (handy for...
2005-07-18 Erwin Coumansmore preparations for bullet physics, and some eol...
2005-07-16 Erwin Coumanspreparation for bullet physics
2005-03-25 Kester MaddockBig patches:
2005-03-22 Kent MeinReordered some of the includes to fix STL issues.
2004-11-22 Kester MaddockFix for bug 1600: alpha sort doesn't work on linked...
2004-11-22 Kester MaddockFix for bugs: 1788 (forces) and 1799 (python delattr...
2004-05-08 Kester MaddockDelete all SOLID shapes at the end of the game engine...
2004-04-28 Kester MaddockFix: Setting objects Dynamic, then unsetting Actor...
2004-04-16 Kester MaddockImproved rigid body handling for non spherical bounds...
2004-04-14 Kester MaddockRigid body physics for non spherical bounding objects.
2004-04-11 Kester Maddock1. Check material names passed to the physics engine...
2004-03-22 Nathan Letwory[GameEngine] Commit all Kester's changes made to the...
2003-01-22 Kent MeinLooks like the two definitions were inside constructors...
2003-01-21 Kent MeinRemoved two local vars that were set and then never...
2002-11-25 Kent MeinLast of the config.h mods...
2002-10-18 Norman LinFirst checkin of core ODE functionality. See OdePhysics...
2002-10-12 Hans LambermontInitial revision