2008-09-14 |
Benoit Bolsee | BGE patch: new Physics button and margin parameter... |
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2008-09-13 |
Benoit Bolsee | BGE patch: fix transform bug on compound shape: child... |
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2008-09-04 |
Daniel Genrich | svn merge -r 16351:16368 https://svn.blender.org/svnroo... |
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2008-09-04 |
Brecht Van Lommel | Merge ... first part of changes from the apricot branch... |
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2008-08-30 |
Ian Thompson | Merge from trunk 16122-16307 |
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2008-08-21 |
Andre Susano Pinto | svn merge -r 16174:16215 https://svn.blender.org/svnroo... |
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2008-08-21 |
Benoit Bolsee | BGE bug #17411 fixed: the always sensor is called befor... |
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2008-08-21 |
Benoit Bolsee | BGE bug #17491 fixed: BGE, Dupli instance with differen... |
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2008-05-07 |
Daniel Genrich | svn merge -r 13452:14721 https://svn.blender.org/svnroo... |
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2008-05-05 |
Andre Susano Pinto | Merge from trunk |
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2008-05-05 |
Maxime Curioni | merge to 14689, Freestyle library changes, SConscript... |
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2008-05-01 |
Benoit Bolsee | Fix BGE bug: dynamic-but-not-rigid objects are added... |
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2008-04-16 |
Chris Want | Patch from GSR that a) fixes a whole bunch of GPL/BL... |
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2008-03-21 |
Jean-Luc Peurière | update to trunk r14199 |
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2008-03-15 |
Benoit Bolsee | BGE fix: ghost objects created with AddObject actuator... |
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2008-03-13 |
Jean-Luc Peurière | resolved conflict state with HEAD r14096 |
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2008-03-09 |
Benoit Bolsee | BGE memleak fixed: mesh/material not deleted when switc... |
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2008-03-01 |
Benoit Bolsee | Various mem leaks related to CValue reference count... |
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2008-03-01 |
Benoit Bolsee | Radar/Near sensor performance problem fixed |
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2007-11-26 |
Brecht Van Lommel | Particles |
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2007-11-06 |
Martin Poirier | Filling in branch from trunk |
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2007-06-23 |
Erwin Coumans | upgrade to latest Bullet 2.53. cross the fingers it... |
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2006-12-04 |
Erwin Coumans | added some 'angularFactor' for character control (to... |
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2006-12-02 |
Erwin Coumans | - GEadded VSYNC for Mac OS X swapbuffers (can be easily... |
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2006-12-01 |
Erwin Coumans | some Bullet compound shape fix |
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2006-12-01 |
Erwin Coumans | - enabled compound collision objects, requires 'clear... |
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2006-11-21 |
Erwin Coumans | more Bullet 2.x upgrading. fair amount of functionality... |
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2006-11-21 |
Erwin Coumans | Removed old Blender/extern/bullet, and upgraded game... |
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2006-08-28 |
Erwin Coumans | upgraded Bullet rigidbody physics to latest version 1.9 |
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2006-04-28 |
Erwin Coumans | - Charlie fixed some bugs related to copying armature... |
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2006-04-26 |
Erwin Coumans | added Bullet rigidbodies that behave like Sumo 'dynamic... |
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2006-04-26 |
Erwin Coumans | fixed several internal Bullet rigidbody dynamics bugs: |
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2006-04-17 |
Erwin Coumans | added support for 'Ghost' object and collision sensor... |
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2006-04-14 |
Erwin Coumans | don't use hull testing code by default |
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2006-04-13 |
Erwin Coumans | a lot of work in a few small changes to improve penetra... |
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2006-02-22 |
Erwin Coumans | added 'disable sleeping' option for rigidbodies. +... |
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2006-02-21 |
Erwin Coumans | Reorganized Bullet physics files, added preliminary... |
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2006-01-30 |
Kent Mein | More simple fixes to cleanup warnings and what not: |
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2006-01-10 |
Ton Roosendaal | Tuesday merger of bf-blender into orange branch. |
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2006-01-05 |
Kent Mein | Lots of stupid warning fixes: |
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2006-01-03 |
Ton Roosendaal | Orange; merger with bf-blender. |
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2006-01-01 |
Ton Roosendaal | Orange <-> bf-blender conflict, with 2.40 saved files... |
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2006-01-01 |
Erwin Coumans | Some rigidbody dynamics fixes (scaling again) to make... |
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2005-12-31 |
Erwin Coumans | more game engine bug-fixes, hooked up 'formfactor'... |
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2005-12-31 |
Erwin Coumans | Fixed several bugs: python refcounting related and... |
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2005-08-23 |
Erwin Coumans | new game-menu option 'Record Game Physics to Ipo' |
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2005-08-22 |
Erwin Coumans | more preparation for physics recording to ipo keyframes |
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2005-08-17 |
Erwin Coumans | some more fixes in the raycast/mouse over |
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2005-08-05 |
Erwin Coumans | fixed the mouse-over sensor, |
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2005-08-04 |
Erwin Coumans | improved deactivation, exposed more tweakable parameter... |
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2005-08-02 |
Erwin Coumans | added python binding for debugdraw, |
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2005-07-31 |
Erwin Coumans | updated vc7 projectfiles so they work with bullet |
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2005-07-29 |
Erwin Coumans | added physics-debugging |
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2005-07-27 |
Erwin Coumans | - added debug line drawing in gameengine (handy for... |
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2005-07-18 |
Erwin Coumans | more preparations for bullet physics, and some eol... |
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2005-07-16 |
Erwin Coumans | preparation for bullet physics |
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2005-03-25 |
Kester Maddock | Big patches: |
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2005-03-22 |
Kent Mein | Reordered some of the includes to fix STL issues. |
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2004-11-22 |
Kester Maddock | Fix for bug 1600: alpha sort doesn't work on linked... |
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2004-11-22 |
Kester Maddock | Fix for bugs: 1788 (forces) and 1799 (python delattr... |
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2004-05-08 |
Kester Maddock | Delete all SOLID shapes at the end of the game engine... |
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2004-04-28 |
Kester Maddock | Fix: Setting objects Dynamic, then unsetting Actor... |
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2004-04-16 |
Kester Maddock | Improved rigid body handling for non spherical bounds... |
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2004-04-14 |
Kester Maddock | Rigid body physics for non spherical bounding objects. |
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2004-04-11 |
Kester Maddock | 1. Check material names passed to the physics engine... |
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2004-03-22 |
Nathan Letwory | [GameEngine] Commit all Kester's changes made to the... |
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2003-01-22 |
Kent Mein | Looks like the two definitions were inside constructors... |
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2003-01-21 |
Kent Mein | Removed two local vars that were set and then never... |
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2002-11-25 |
Kent Mein | Last of the config.h mods... |
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2002-10-18 |
Norman Lin | First checkin of core ODE functionality. See OdePhysics... |
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2002-10-12 |
Hans Lambermont | Initial revision |
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