Bugfixes: fix for two memory leaks related to dupligroups,
[blender-staging.git] / source / gameengine /
2008-07-30 Brecht Van LommelBugfixes: fix for two memory leaks related to dupligroups,
2008-07-29 Nathan Letwory* making sure BGE compiles after brecht's big commit...
2008-07-29 Mal DuffinAm teaching a GE course this week, and am finding some...
2008-07-29 Brecht Van LommelGame Engine: alpha blending and sorting
2008-07-28 Benoit BolseeBGE patch: fix support of group hidden layer in dupli...
2008-07-28 Brecht Van LommelBugfix: game engine does not support non-camera type...
2008-07-26 Benoit BolseeBGE patch: support runtime duplication of groups. Addin...
2008-07-25 Campbell Bartonadded exception messages to game engine matrix and...
2008-07-25 Benoit BolseeBGE patch: approve patch #17312: Multiple material...
2008-07-25 Benoit BolseeBGE bug fix: approve patch #17297: Track To Actuator...
2008-07-23 Benoit BolseeBGE patch: Add PyDoc for new logic bricks, set exceptio...
2008-07-23 Campbell BartonAdded NodeUpdateGS so GameObject Python api alignAxisTo...
2008-07-22 Benoit BolseeBGE patch: Add min/max parameters to orientation constr...
2008-07-22 Benoit BolseeBGE patch: update KX_GameObject::getChildren() to use...
2008-07-22 Joshua Leung== Grease Pencil ==
2008-07-21 Benoit BolseeBGE patch: Optimization of bullet adaptation layer...
2008-07-20 Hamed ZaghaghiBGE 2dFilters some extra fixes
2008-07-20 Hamed ZaghaghiBGE Bug Fix:#17349, fixes some problems about 2d-filters
2008-07-20 Benoit BolseeBGE patch: constraint orientation actuator did not...
2008-07-20 Campbell BartonGameObject functions getChildren() and getChildrenRecur...
2008-07-20 Benoit BolseeBGE bug fix (for 2.47): setParent() fix, third part...
2008-07-19 Campbell Bartonsyntax change so GCC 4.3 will build
2008-07-19 Benoit BolseeBGE bug fix (good for 2.47): remove static-static colli...
2008-07-19 Benoit BolseeBGE patch: Relink actuators with target within group...
2008-07-18 Benoit BolseeBGE patch: support for partial hierarchy in dupligroup...
2008-07-18 Benoit BolseeBGE bug fix (good for 2.47): SetParent actuator did...
2008-07-17 Benoit BolseeBGE patch: use the Blender convention to duplicate...
2008-07-17 Benoit BolseeBGE bug fix (good for 2.47): fix logic reconnection...
2008-07-16 Benoit BolseeBGE patch: fix mesh deformation errors with duplicated...
2008-07-15 Benoit BolseeBGE patch: DUPLIGROUP option supported in BGE.
2008-07-15 Benoit BolseeBGE bug fix (good for 2.47): radar and near sensor...
2008-07-15 Kent MeinUpdated so things compile. (Missing includes needed)
2008-07-14 Campbell Bartonimporting the GameLogic module was being done by adding...
2008-07-12 Benoit BolseeBGE bug fix (good for 2.47): automatic detection that...
2008-07-12 Hamed Zaghaghiimprovement of 2d-filter custom shader,
2008-07-10 Campbell BartonAdding an option for action actuator - "Continue" this...
2008-07-10 Brecht Van LommelSync with Apricot Game Engine
2008-07-09 Campbell Bartonbugfix, vector was not checked for zero length before...
2008-07-09 Campbell Bartonadded a factor argument for aligning to vector, this...
2008-07-08 Campbell Bartonfix for crasher with touch sensor, ben you may want...
2008-07-08 Campbell Bartonbugfix - GameEngine PyObject methods did not all return...
2008-07-08 Benoit BolseeBGE logic patch: new "Add" mode for Ipo actuator, sever...
2008-07-06 Campbell BartonGameObject rayCast and rayCastTo were not setting excep...
2008-07-04 Andrea Weikert== BUGFIX ==
2008-07-04 Campbell BartonMade some python game engine funcs use NOARGS, getAxis...
2008-07-04 Benoit BolseeBGE logic update: new servo control motion actuator...
2008-07-04 Campbell Bartonsmall changes to py funcs that can run 100s of times...
2008-07-04 Campbell Bartonnon user visible changes and small optimizations to...
2008-07-03 Campbell BartonAdding GameObject setLinearVelocity(), without this...
2008-07-01 Campbell BartonChecked all cases where PyArg_ParseTuple is used in...
2008-07-01 Campbell Bartonbugfix, ActionActuator was missing many checks for...
2008-07-01 Campbell Bartontrack to would crash (with a C++ assert) if the source...
2008-06-29 Campbell BartonBGE python api addition, GameObject get/setState and...
2008-06-29 Brecht Van LommelFix for bug #7753: after game engine drawing with verte...
2008-06-29 Jean-Luc Peurièreadding explicit cast to get things compiling
2008-06-28 Hamed ZaghaghiBGE , fix an compile error
2008-06-28 Hamed ZaghaghiBGE 2d-filter, custom shaders now can have depth textur...
2008-06-27 Campbell Bartonpatch [#15865] BGE API call to delete objects
2008-06-26 Campbell BartonPython API/Game engine fixes, dosn't affect 2.47
2008-06-25 Campbell BartonCommented out face transp changing when switching image...
2008-06-25 Benoit BolseeBGE patch 15044 approved: Edit Object Dynamics Actuator.
2008-06-24 Benoit BolseeBGE patch: Add automatic support for armature driven...
2008-06-24 Benoit BolseeBGE patch: remove Shape key driver code from previous...
2008-06-24 Benoit BolseeBGE patch: Add damping and clamping option to motion...
2008-06-23 Benoit BolseeBGE patch: Add NAND, NOR, XOR, XNOR controllers.
2008-06-23 Benoit BolseeBGE patch: Add level option on sensor and fix sensor...
2008-06-23 Benoit BolseeBGE patch #14386: Action Actuator Current Frame Prop...
2008-06-22 Benoit BolseeBGE patch: add state engine support in the logic bricks.
2008-06-20 Campbell Barton* Documented that get/setOrientation use an inverted...
2008-06-19 Benoit BolseeBGE bug fix for new shape action: mesh with multiple...
2008-06-18 Benoit BolseeBGE patch #13625: getLinearVelocity() rewrite to use...
2008-06-18 Brecht Van Lommel* Fix for a crash in game engine vertex array drawing...
2008-06-18 Jiri HnidekSmall fix to be able to compile Blender.
2008-06-18 Campbell Bartonbugfix, BGE, use vec.safe_normalized() rather then...
2008-06-18 Benoit BolseeForgot to set Id property on new shape action files
2008-06-18 Benoit BolseeBGE Patch: Add Shape Action support and update MSCV_7...
2008-06-17 Brecht Van LommelMerge ... apricot branch game engine changes into trunk...
2008-06-17 Campbell BartonUse the scenes framerate for ipo and action framerate...
2008-06-16 Campbell BartonMaterial color was always overriding OBCOL for blender...
2008-06-15 Campbell Bartonbugfix, clip alpha wasn't working in the GE, not happy...
2008-06-14 Benoit BolseeBGE patch: support Set Scene in BGE. Linked Set Scene...
2008-06-14 Campbell BartonAdded access for adjusting timeOffset value at runtime...
2008-06-13 Campbell BartonSome pose action ipo corruptions when using BGE, added...
2008-06-09 Campbell Bartonerror in variable name, not sure how this even compiled
2008-06-09 Campbell Bartonadding clip alpha (binary alpha) to the 3D view and...
2008-06-08 Joshua LeungBugfix #13666:
2008-06-06 Hamed Zaghaghifix 2dfilter problem on AMD64, Patches item #13626
2008-06-04 Kent MeinIssue jms was having with # else on msvc. Seems odd...
2008-06-04 Hamed Zaghaghibugfix #13618 - 2d filters + GLSL python scripts
2008-06-03 Benoit BolseeFix BGE bug #13605: GameEngine corrupts Pose data
2008-06-03 Daniel GenrichCollisions: Commit of collision cleanup, put kdop-bvh...
2008-06-02 Benoit BolseePatch #11000 approved: [new function] KX_GameObject...
2008-05-27 Daniel GenrichMerging revisions 14946-15020 of https://svn.blender...
2008-05-25 Benoit BolseeApply BGE patch 11137: Render objects with negative...
2008-05-24 Benoit BolseeBGE patch: rename rayCastToEx() to rayCast() - better...
2008-05-24 Benoit BolseeBGE patch: add rayCastToEx(), an extended version of...
2008-05-24 Benoit Bolseefix BGE bug #8646: unusable anaglyph settings
2008-05-23 Daniel GenrichMerging revisions 14838-14945 of https://svn.blender...
2008-05-20 Campbell Bartonreplacing epydoc generation script with one copied...
2008-05-14 Benoit BolseeFix BGE bug #7532: TrackTo Actuator does not work corre...
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