Bugfixes: fix for two memory leaks related to dupligroups,
[blender-staging.git] / source / gameengine / Ketsji /
2008-07-30 Brecht Van LommelBugfixes: fix for two memory leaks related to dupligroups,
2008-07-29 Brecht Van LommelGame Engine: alpha blending and sorting
2008-07-28 Benoit BolseeBGE patch: fix support of group hidden layer in dupli...
2008-07-26 Benoit BolseeBGE patch: support runtime duplication of groups. Addin...
2008-07-25 Campbell Bartonadded exception messages to game engine matrix and...
2008-07-25 Benoit BolseeBGE patch: approve patch #17312: Multiple material...
2008-07-25 Benoit BolseeBGE bug fix: approve patch #17297: Track To Actuator...
2008-07-23 Benoit BolseeBGE patch: Add PyDoc for new logic bricks, set exceptio...
2008-07-23 Campbell BartonAdded NodeUpdateGS so GameObject Python api alignAxisTo...
2008-07-22 Benoit BolseeBGE patch: Add min/max parameters to orientation constr...
2008-07-22 Benoit BolseeBGE patch: update KX_GameObject::getChildren() to use...
2008-07-22 Joshua Leung== Grease Pencil ==
2008-07-21 Benoit BolseeBGE patch: Optimization of bullet adaptation layer...
2008-07-20 Benoit BolseeBGE patch: constraint orientation actuator did not...
2008-07-20 Campbell BartonGameObject functions getChildren() and getChildrenRecur...
2008-07-20 Benoit BolseeBGE bug fix (for 2.47): setParent() fix, third part...
2008-07-19 Campbell Bartonsyntax change so GCC 4.3 will build
2008-07-19 Benoit BolseeBGE bug fix (good for 2.47): remove static-static colli...
2008-07-19 Benoit BolseeBGE patch: Relink actuators with target within group...
2008-07-18 Benoit BolseeBGE patch: support for partial hierarchy in dupligroup...
2008-07-18 Benoit BolseeBGE bug fix (good for 2.47): SetParent actuator did...
2008-07-17 Benoit BolseeBGE patch: use the Blender convention to duplicate...
2008-07-17 Benoit BolseeBGE bug fix (good for 2.47): fix logic reconnection...
2008-07-15 Benoit BolseeBGE patch: DUPLIGROUP option supported in BGE.
2008-07-15 Benoit BolseeBGE bug fix (good for 2.47): radar and near sensor...
2008-07-14 Campbell Bartonimporting the GameLogic module was being done by adding...
2008-07-12 Benoit BolseeBGE bug fix (good for 2.47): automatic detection that...
2008-07-10 Brecht Van LommelSync with Apricot Game Engine
2008-07-09 Campbell Bartonbugfix, vector was not checked for zero length before...
2008-07-09 Campbell Bartonadded a factor argument for aligning to vector, this...
2008-07-08 Campbell Bartonfix for crasher with touch sensor, ben you may want...
2008-07-08 Benoit BolseeBGE logic patch: new "Add" mode for Ipo actuator, sever...
2008-07-06 Campbell BartonGameObject rayCast and rayCastTo were not setting excep...
2008-07-04 Campbell BartonMade some python game engine funcs use NOARGS, getAxis...
2008-07-04 Benoit BolseeBGE logic update: new servo control motion actuator...
2008-07-04 Campbell Bartonnon user visible changes and small optimizations to...
2008-07-03 Campbell BartonAdding GameObject setLinearVelocity(), without this...
2008-07-01 Campbell BartonChecked all cases where PyArg_ParseTuple is used in...
2008-07-01 Campbell Bartontrack to would crash (with a C++ assert) if the source...
2008-06-29 Campbell BartonBGE python api addition, GameObject get/setState and...
2008-06-27 Campbell Bartonpatch [#15865] BGE API call to delete objects
2008-06-26 Campbell BartonPython API/Game engine fixes, dosn't affect 2.47
2008-06-25 Benoit BolseeBGE patch 15044 approved: Edit Object Dynamics Actuator.
2008-06-24 Benoit BolseeBGE patch: Add automatic support for armature driven...
2008-06-24 Benoit BolseeBGE patch: Add damping and clamping option to motion...
2008-06-23 Benoit BolseeBGE patch: Add NAND, NOR, XOR, XNOR controllers.
2008-06-23 Benoit BolseeBGE patch: Add level option on sensor and fix sensor...
2008-06-22 Benoit BolseeBGE patch: add state engine support in the logic bricks.
2008-06-18 Benoit BolseeBGE patch #13625: getLinearVelocity() rewrite to use...
2008-06-18 Campbell Bartonbugfix, BGE, use vec.safe_normalized() rather then...
2008-06-18 Benoit BolseeBGE Patch: Add Shape Action support and update MSCV_7...
2008-06-17 Brecht Van LommelMerge ... apricot branch game engine changes into trunk...
2008-06-17 Campbell BartonUse the scenes framerate for ipo and action framerate...
2008-06-15 Campbell Bartonbugfix, clip alpha wasn't working in the GE, not happy...
2008-06-14 Campbell BartonAdded access for adjusting timeOffset value at runtime...
2008-06-09 Campbell Bartonadding clip alpha (binary alpha) to the 3D view and...
2008-06-08 Joshua LeungBugfix #13666:
2008-06-03 Daniel GenrichCollisions: Commit of collision cleanup, put kdop-bvh...
2008-06-02 Benoit BolseePatch #11000 approved: [new function] KX_GameObject...
2008-05-27 Daniel GenrichMerging revisions 14946-15020 of https://svn.blender...
2008-05-25 Benoit BolseeApply BGE patch 11137: Render objects with negative...
2008-05-24 Benoit BolseeBGE patch: rename rayCastToEx() to rayCast() - better...
2008-05-24 Benoit BolseeBGE patch: add rayCastToEx(), an extended version of...
2008-05-24 Benoit Bolseefix BGE bug #8646: unusable anaglyph settings
2008-05-23 Daniel GenrichMerging revisions 14838-14945 of https://svn.blender...
2008-05-14 Benoit BolseeFix BGE bug #7532: TrackTo Actuator does not work corre...
2008-05-14 Daniel Genrichsvn merge -r 14810:14838 https://svn.blender.org/svnroo...
2008-05-12 Campbell Bartonlast commit had a typo, also adjusted teh and colour...
2008-05-12 Daniel Genrichsvn merge -r 14721:14810 https://svn.blender.org/svnroo...
2008-05-11 Benoit Bolseefix BGE bug #8668: Behavior of os.getcwd() is not consi...
2008-05-07 Benoit BolseeFix BGE bug #6054: Camera actuator crashes Blender...
2008-05-07 Daniel Genrichsvn merge -r 13452:14721 https://svn.blender.org/svnroo...
2008-05-06 Benoit BolseeBGE patch #10492 approved: getLinearVelocity() now...
2008-05-04 Benoit BolseeFix BGE bug in patch #8724 (memory optimization): serio...
2008-05-02 Benoit BolseeBGE bug fix: set parent actuator change the orientation...
2008-05-01 Benoit BolseeFix BGE bug: dynamic-but-not-rigid objects are added...
2008-04-30 Benoit Bolseefix BGE bug #8869: Added objects are not lit correctly
2008-04-26 Benoit BolseeBGE bug: crash when an object being tracked-to is delet...
2008-04-24 Benoit BolseeBGE bug: fix a crash at game exit caused by inconsisten...
2008-04-23 Benoit BolseeBetter fix for BGE bug #7892: dRot is reversed on dynam...
2008-04-19 Benoit BolseeBGE bug fix: crash at exit when object with Radar/Near...
2008-04-19 Benoit Bolseefix BGE bug #8094: Collision sensor on child object...
2008-04-18 Benoit BolseeBGE: fix compilation error with 2D filters on System...
2008-04-16 Chris WantPatch from GSR that a) fixes a whole bunch of GPL/BL...
2008-04-16 Kent MeinThis patch spawns from this game engine issue:
2008-04-14 Benoit Bolseefix BGE bug #8309: After Parent Object added to the...
2008-04-11 Benoit Bolseefix BGE patch #7892: dRot motion is reversed on non...
2008-04-06 Benoit BolseeCommit patch #8799: Realtime SetParent function in...
2008-04-05 Benoit BolseePatch #8740: enable negative axis radar sensor
2008-04-02 Kent MeinThis commit reverts the #include <mesa/glu.h>
2008-03-23 Benoit BolseeCommit patch #8724:
2008-03-22 Jean-Luc PeurièreNDOF support added to trunk from ndof branch.
2008-03-21 Benoit BolseeCorrection on BGE fixes:
2008-03-21 Jean-Luc Peurièreupdate to trunk r14199
2008-03-15 Benoit BolseeBGE fix: ghost objects created with AddObject actuator...
2008-03-15 Benoit BolseeNew rayCastTo() python method for KX_GameObject:
2008-03-14 Jean-Luc Peurièreupdate to trunk r14104
2008-03-13 Jean-Luc Peurièreresolved conflict state with HEAD r14096
2008-03-12 Benoit BolseeDelta Loc/Rot/Scale Ipo curve are now supporting in...
2008-03-09 Benoit BolseeBGE fix: game object to controller links consistancy...
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