Cycles: don't count volume boundaries as transparent bounces.
[blender-staging.git] / intern / cycles / kernel / kernel_path_branched.h
2018-03-01 Brecht Van LommelCycles: don't count volume boundaries as transparent...
2018-02-21 Brecht Van LommelCycles: better path termination for transparency.
2018-02-09 Brecht Van LommelCycles: random walk subsurface scattering.
2018-02-08 Brecht Van LommelCode refactor: tweaks in SSS code to prepare for coming...
2018-02-08 Brecht Van LommelCode refactor: remove unnecessary RNG offset in branche...
2018-01-26 Brecht Van LommelCode refactor: store RGB BSSRDF in a single closure.
2018-01-22 Brecht Van LommelFix T53854: branched path tracing correlation bug with...
2017-11-09 Mai LavelleCycles: Replace __MAX_CLOSURE__ build option with runti...
2017-11-07 Brecht Van LommelCode refactor: rename subsurface to local traversal...
2017-11-05 Brecht Van LommelCycles: reduce closure memory usage for emission/shadow...
2017-11-05 Brecht Van LommelCode refactor: remove emission and background closures...
2017-10-08 Brecht Van LommelCode refactor: use DeviceInfo to enable QBVH and decoup...
2017-10-04 Brecht Van LommelCode refactor: zero render buffers outside of kernel.
2017-10-04 Brecht Van LommelCode refactor: remove rng_state buffer and compute...
2017-09-28 Brecht Van LommelCycles: reduce subsurface stack memory usage.
2017-09-20 Brecht Van LommelCycles: slightly improve BSDF sample stratification...
2017-09-20 Brecht Van LommelCode cleanup: remove hack to avoid seeing transparent...
2017-09-13 Brecht Van LommelCode cleanup: store branch factor in PathState.
2017-09-13 Brecht Van LommelCode cleanup: abstract shadow catcher logic more into...
2017-09-13 Brecht Van LommelCode cleanup: deduplicate some branched and split kerne...
2017-09-12 Brecht Van LommelFix rare firefly in volume equiangular sampling when...
2017-09-05 Sergey SharybinFix T52433: Volume Absorption color tint
2017-08-24 Brecht Van LommelCode cleanup: remove shader context.
2017-08-19 Brecht Van LommelCode cleanup: move rng into path state.
2017-08-12 Brecht Van LommelCode cleanup: make L_transparent part of PathRadiance.
2017-08-12 Brecht Van LommelCode cleanup: make DebugData part of PathRadiance.
2017-08-12 Brecht Van LommelCode cleanup: remove unused Cycles random number code.
2017-08-12 Brecht Van LommelCode cleanup: fix warning and improve terminology.
2017-08-11 Sergey SharybinFix T52229: Shadow Catcher artifacts when under transpa...
2017-08-07 Brecht Van LommelFix Cycles shadow catcher objects influencing each...
2017-07-18 Sergey SharybinFix T52021: Shadow catcher renders wrong when catcher...
2017-07-18 Sergey SharybinCycles: Remove meaningless camera ray check
2017-05-07 Lukas StocknerCycles: Implement denoising option for reducing noise...
2017-05-02 Mai LavelleCycles: Branched path tracing for the split kernel
2017-04-24 Sergey SharybinCycles: Remove re-hashing done in BPT volume code
2017-03-27 Hristo GueorguievCycles: Remove ccl_addr_space from RNG passed to functions
2017-03-27 Sergey SharybinCycles: First implementation of shadow catcher
2017-03-08 Mai LavelleCycles: Remove ccl_fetch and SOA
2017-01-23 Sergey SharybinCycles: Split ShaderData object and shader flags
2017-01-23 Sergey SharybinCycles: Make object flag names more obvious that hey...
2017-01-12 Sergey SharybinCycles: Use dedicated debug passes for traversed nodes...
2016-12-08 Sergey SharybinFix emissive volumes generates unexpected fireflies...
2016-11-11 Mai LavelleCycles: Add comments to endif directives
2016-10-03 Brecht Van LommelFix Cycles CUDA performance on CUDA 8.0.
2016-08-25 Sergey SharybinCycles: Cleanup, indentation
2016-08-02 Sergey SharybinCycles: Some more inline policy tweaks for CUDA 8
2016-06-23 Lukas StocknerCycles: Add multi-scattering, energy-conserving GGX...
2016-05-25 Brecht Van LommelCycles CUDA: reduce branched path stack memory by shari...
2016-05-23 Brecht Van LommelCycles CUDA: reduce stack memory by reusing ShaderData.
2016-02-18 Brecht Van LommelWorkaround for T47213: branched path sampling issues...
2016-01-06 Thomas DingesCycles: Refactor how we pass bounce info to light path...
2015-11-25 Sergey SharybinCycles: Fix wrong volume stack update with SSS object...
2015-11-25 Sergey SharybinCycles: Delay shooting SSS indirect rays
2015-11-25 Sergey SharybinCysles: Avoid having ShaderData on the stack
2015-06-28 Thomas DingesCleanup: Style in for loops header.
2015-06-15 Thomas DingesAdd back ray bounces debug code, can be useful neverthe...
2015-06-15 Thomas DingesCycles / Branched Path: Some simplifications for main...
2015-06-15 Thomas DingesCleanup comment and remove now redundant define.
2015-06-15 Sergey SharybinCycles: Move branched path tracking into own file