This patch spawns from this game engine issue:
[blender-staging.git] / intern / memutil / MEM_CacheLimiter.h
2008-03-13 Jean-Luc Peurièreresolved conflict state with HEAD r14096
2007-11-26 Brecht Van LommelParticles
2007-11-06 Martin PoirierFilling in branch from trunk
2007-09-02 Peter Schlaile== Sequencer ==
2006-02-05 Peter Schlailemem_in_use can be victim to C++ name mangling on some...
2006-02-05 Peter SchlaileAdds generic memcache limitor (used by the new sequence...